Battle Of The
Spellcasters
Winnacer addresses the party with a
whisper, trying not to draw attention to their conversations:
"I'll not be having our hard
work help the Slovenes get a foothold in our Bohavia. Sometimes one
must work with his enemies to achieve a common goal, but this is not
one of those times. The Slovenes also must learn that Bohavia is
there for the taking. Let us make an example of this small band of
spies."
"An example?" Yaz responds.
"And who's here to witness? I don't understand. Why not find out all
we can about them first?"
Yaz thinks for a second:
"Oh. Hold them captive then
torture them for information. Lovely. I guess that would work. But
there ARE better ways. I say we ignore the fact that we know who they
are -- get on their good side. Maybe even join them, claim to be
Slovene sympathizers: we believe Slovenes are coming to rescue
Bohavia from Nyemetz oppression or some other believable nonsense.
Find out some stuff. Maybe charm them or their horses. If we fight,
we lose knowledge that could help us more than
message-sending."
Yaz continues in a whisper:
"Besides, I'm not convinced
this is their fight, yet. So far, they're on our side. Down the road,
they might not be... but for now, they are. Let's not rock the boat!
We start killing Slovenes... and what happens if they unite with the
Nyemetz? Then we're all fucked."
Winnacer looks at the
kid-Yaz and says simply:
"If you think the Nyemetz
are forest defilers, wait till you get a load of the Slovenes. They
make the Nyemetz look wholesome from the stories my father tells of
his campaigning days. To start dealing with such types is to deal
with demons, the price one pays is always greater than anticipated.
Consorting with evil cannot be justified nor can we allow them to get
a foothold within our beloved land. Evil of that sort has such
ambition that it could never unite, only undermine what has been
established. Bohavia must look within itself to gain its freedom, it
will not be gained by making ill-wishing foreign allies. If you wish
to gather information from them, ask them while we have them in
chains."
Xavier gives his views at
this stage, saying that it is obvious that they are spies and that
they should be dealt with as quickly as possible.
"You are correct again, my
friend" continues the young lord. "This man is obviously a spy for
the Slovenes. While we may think to elicit their aid in ridding the
Nyemetz from Bohavia, these folk are twice as wicked as the Nyemetz.
For the safety of Bohavia, we cannot allow them to infiltrate any of
our cities. While they might succeed in undermining Nyemetz rule for
us, they certainly will not be looking to leave afterwards. The only
help I will accept from the Slovenes is the distraction they are by
threatening Bohavia's borders. Like the Nyemetz, the Slovenes must
too be destroyed, their evil wiped clean from Bohavia and the other
honorable lands that have fallen to their evil. We must not allow
these spies to travel any further."
Winnacer's hand falls to
'Old Bohavia' and he looks at Xavier knowingly.
"Yar Yar my lord so many
enemies on the borders of Bohavia" agrees Xavier. "Nyemetz, Slovenes,
and the Rus. Non-humans all .desiring man's destruction. Just two
human kingdoms on your border and one is a Nyemetz puppet."
Xavier shakes his
head:
"Rodengast save us from the
ways of mankind!"
Xavier lays his hand on his
sword, and returns the knowing smile of warriors about to act.
"There is no time like the
present, my Lord. I have as much time for Slovenes as an elf does for
Saxon steel"
Will interjects at this
point:
"Caution, my friends. It is
possible that all is not as it appears. We may not be the only group
capable of illusion."
Faewen'il had been sitting
silently in the background, knowing that there was little she could
say to keep the others from going forward in their plans to kill the
bugbear and quite possibly the man as well; her mind wondered at the
magic this bugbear wielded, for he certainly was not dressed as a
warrior from the descriptions of Yaz and Jihan. Other than their
description of it being a bugbear, she had only read of them in one
of the books Luud had had....what had been the name he had given
their mages..... mages that were more priests than mages....A moment
or so later Faewen'il speaks somewhat dully to the group.
"An what ye plan ta do to
tha Shayman? His magics be unknown ta me."
"An what o tha man an
boy?"
Amazingly, Bennett sides
with Yaz (sort of). He adds his whisper to the discussion:
"I think we need to get as
much information from these spies as possible, and then kill them.
Hell, they may have contacts, weapon supplies, all kinds of things
that could prove helpful. Plus, I am not sure that this Miklosh is
the guy we want to interrogate anyway. Seems to me that a bugbear
shaman is pretty damn important and anything that he is involved with
is worthy of us knowing about. Miklosh seems kind of stupid, if you
ask me, and I am betting he doesn't have enough information to make
him a useful interrogee. Plus we can't very well kill the kid, or
we're as bad as our enemies. I think there may be some weight in what
Yaz is talking about, getting some information from them
first."
"Personally, I think we can
take them even if we arouse suspicion. However, if the vote of the
group is to take them when asleep, I vote we do not kill the bugbear.
In fact, I think the only one we can safely kill is the bodyguard. I
think if we slide a sword up to the bugbear's throat, he ain't gonna
be much in the shape to cast any spells. Added to it is if they are
spies, which I believe they are, then there is no way they are not
going to notice the slits in the tent and think paranoid, as such is
their job. Then we have to deal with them plotting to do away with
us, as opposed to the alternative, and that I am absolutely not
comfortable with."
"I don't think that us
killing a few spies will join the Slovenes and the Nyemetz. Shit,
spies get killed, that's part of life. I don't think we could do
anything to this small a group to create such a unity. I agree we
need to get information from them, and torture may not be the best
option, but no way do we make friends with them. No Way."
Bennett slides Regret from
its sheath quietly:
"If we are going to do this,
it needs to be now."
Bennett is not equipped to
sneak into the tent and put a sword to the shaman's throat, and Jihan
doesn't look be in the mood to do it properly, so Bennett suggests
they take out the guard with some spellcraft or a quick and quiet
assault, then have all surround the wagon and rip the tent flaps
open.
Will takes a look around at
the assembled party:
"I do not wish to be guilty
of a mistake made by hasty decisions and premature use of force. It
appears that the balance of power may be in our favor. A wise man
makes his play from a position of strength. Perhaps it would be
prudent to approach this situation in openness, confronting the
merchant, Miklosh, with our suspicions and intents, and allow them to
state their case."
Jihan was in the process of
drawing out his shortswords before Yaz virtually dragged him back to
the fire. The elf/dwarf plops down, sheathing his two swords and then
dropping his arms down at his side. He stares into the leaping flames
while Winnacer and Yaz continue with their debate. Eventually he
sighs, the first semblance of a sound that the others have heard out
of him for two whole days, and then draws his bow off of his back.
Taking an arrow, he stands up and starts making his way towards the
wagon. About half-way there, he stops, then drops to the ground on
his stomach, Weitbeissen held parallel to the ground in front of him.
He takes a bead on the guard sitting outside, and waits.
Winnacer listens to the
group hurriedly whisper plans and comes to a decision:
"We've often talked about
doing our business without spilling much blood. Let's give it a try,
an ambush with a minimum of violence. Faewen'il has often talked of
her non-violent spells, perhaps she can quietly and quickly
immobilize the guard, allowing us to get close and take the three of
them prisoner. They can easily be questioned in one of Faewen'il's
cocoons, perhaps even easier than holding our swords to their
throats. So let's go, quickly and quietly...and perhaps
bloodlessly."
Xavier nods his head in
agreement, his mind on similar lines to Winnacer's.
"If you think we can get
more information out of them with threats and torture than by acting
like friends, then I guess I have no argument. Although I don't agree
with you," adds Yaz.
Winnacer replies:
"It is not about amounts of
information, it is about culpability. If we leave them be at this
juncture and they go on to cause sorrow and woe amongst the people of
Bohavia, our complicity makes us as guilty as these spies. If one
makes a pet of a wolf and it bites an innocent bystander, where does
the fault lie, with the wolf or with the owner?"
"And just why do we need to
ambush anyone?" asks Yaz. "Surely a party of four would surrender to
a well-equipped group twice the size? I can call Viirin back if you
want, and we'll demand their surrender in the open, like Will
suggested. There's no need to risk a fight with ambush tactics. Plus
they might be more cooperative if we don't degrade them first. It
should be pretty obvious that they have no chance of escaping us,
what with the horses and all."
"I do not want to give them
the option of resisting" answers Winnacer. "We know nothing of their
powers, and I do not want to give them a chance to
demonstrate."
The decision to make the
attack, to try and subdue them rather than kill them is made. They
think some more about how to achieve their goal. The area around has
little cover and so a stealthy approach is difficult to achieve with
the guard in place. However, providing that the guard is taken out
quickly, the warriors should be able to advance towards the wagon
without attracting too much attention.
The plan is finalized.
Faewen'il will first use her sleep ensorcellment in order to put the
guard to sleep and then everyone will get into position. Will, Jihan,
Yaz and Faewen'il will get into a position to provide covering fire
or spells while Winnacer, Xavier and Bennett will try to close to the
wagon, before bursting in and overpowering the other
occupants.
The party is currently
hidden behind the row of tents, out of both sight and earshot of the
guard. All those planning to give covering fire casually walk towards
the tents, one by one. They each yawn a little and then get into
their tents. The guard observes them as they go inside, but has no
reaction. As each of them gets inside the tent, they open the tent
flaps a little and then ready their bows, spell components or holy
cannabis as appropriate. The three warriors draw their weapons and
crouch behind the tents where they can see the events unfold.
Inside her tent, Faewen'il
takes a pinch of sand and begins saying the familiar words of the
sleep spell while gesticulating. Upon completion of the spell, she
tosses the sand in the direction of the guard.
They all look up to see the
guard's reaction. They see his lids begin to close, but then, they
look on in alarm as he slumps forwards, falling off the front of the
wagon and landing on the ground with a very loud 'THUD' made by the
chainmail that he was wearing.
Realizing that the chances
for a quick and stealthy approach on the occupants may not be
possible, but seeing no other alternative, the three warriors start
to rush towards the wagon.
There is a fluttering at the
flaps to the wagon and Miklosh's head pokes out. He sees the warriors
rushing towards him and shouts out in a foreign tongue.
As soon as Yaz sees Miklosh,
he starts uttering and pointing towards the Pannon. Miklosh stops all
of a sudden and then simply looks towards Yaz with a smile on his
face. Yaz sees Jihan and Yaz about to fire at Miklosh and quick
shouts to them:
'Hold your fire, he's
mine'
The large hairy head of the
bugbear then appears at the tent flap along with that of the young
lad. As soon as she sees the two of them appear, Faewen'il
immediately produces some skunk cabbage leaves and begins casting
again. As she finishes her chant, a purple cloud of vapor starts to
come from inside the wagon.
Immediately that the vapors
fill the inside of the wagon, its three occupants start to cough
before leaping out of the wagon onto the ground in front of them.
Miklosh falls to the ground, coughing hard, but the bugbear and the
lad seem to be unaffected by its effects.
'Nice one, Fae' says Yaz,
with a note of sarcasm in his voice. 'Take out my guy and ignore the
others.'
The warriors continue
running towards the wagon, getting close to getting into melee with
them. Jihan and Will continue to cover the bugbear, not wanting to
shoot him yet so that he can be taken alive.
Just before the warriors get
to the bugbear, it starts casting. As it clutches its staff, it
starts to gesticulate and utter evil sounding words in its guttural
sounding voice and points towards the campfire in front of the
tents.
Instantly, everything goes
bright as the campfire erupts in a fiery burst of glowing, colored
aerial fireworks. Protected by their helmets to a certain extent and
having their backs to the fire, all three warriors manage to avoid
the spell's effects. However, Yaz, Faewen'il, Will and Jihan were all
looking straight over it and so they all drop to the floor, rubbing
their eyes as they are blinded by its effects.
The warriors charge into the
bugbear. All thoughts of trying to pacify the bugbear are now gone
after seeing the devastating potential of the beast's magick and so
they try to bring the shaman down as quickly as possible.
In their haste to reach the
bugbear, the warriors do not have time to get accurate blows in on
the bugbear, and so hack wildly at the bugbear. Winnacer and Bennett
both fail to hit the beast, but Xavier gets a good blow on the
shaman, cutting through its brigandine armor, sending it bellowing in
pain. The shaman retaliates by producing an iron nail from his pouch
and casting at the three warriors, clutching at its staff and casting
again.
Immediately, the warriors
are frozen in place. They try and move but find that they are unable
to. They look up in horror to see the bugbear barking an order to the
lad, who rushes over to the sleeping guard and shakes him awake.
While he does so, the shaman reaches into his backpack and produces a
length of rope. He takes the warriors' weapons off them and tosses
them into the wagon. The guard, now quite awake, and the lad both
hold their weapons at the warriors' throats while the bugbear binds
the three warriors together firmly.
Slowly, Will, Faewen'il,
Jihan and Yaz all get their sight back. When they do so, however,
they can hardly believe the sight before their eyes. The warriors are
bound and the bugbear and company are in control of the
situation.
Seeing that the others are
able to see again, the bugbear grunts to the lad and the lad
translates for him:
'Shaman Hrust, he say very
stupid you are. Throw weapons you down, now, or friends you he will
kill. He ask why attack you us when harm you not. Harm you we not
did.'
Miklosh stops coughing his
guts out at this point and gets up. Slowly, the warriors get their
movement back, although the bugbear has done a good job of tying them
together and so they are not going to be getting free of the bonds
without outside assistance.
Faewen'il rubs at her eyes
and blinks to get her sight back; having thought the entire thing a
mistake... now she was very sure of it. She listened intently to the
response from the bugbear as she feverishly thought about how to get
them all out of this mess.
Will drops his bow to his
side as he stands and takes a few steps closer to the bugbear and
company. He speaks to the bugbear in a gentle, entreating
tone:
"Forgive our rash and
violent methods, but no harm was meant to come to you. We knew of
your presence, despite Miklosh' attempts to deceive us. Our intent
was to disarm you for questioning. Forgive our foolish
mistake."
Winnacer sees Will drop his
bow around the same time as his mouth and arms loosen up from the
magic that gripped him:
"We meant you no permanent
harm, Shaman Hrust. We meant to disarm the group of you to see what
being could make our animals so skittish. We are local crusaders
which work outside Nyemetz authority, protecting the citizens of
Bohavia. Local villages in the area have had some troubles with the
living dead. We, in truth, have been charged to travel to the
infamous Tower of Boscobelous, the legendary necromancer. His tower
is within a day or two from here, and we sought to cleanse such evil
from Bohavia. We typically use dogs to sniff out the stench of
undeath and it seems our dog was made upset by your species' odor. We
could not risk allowing such a possible threat to Bohavia go
unchecked, hence our behavior."
"If you do not believe us,
perhaps you can examine our equipment. Upon my horse is a specially
commissioned silver longsword needed to combat the evils of the
undying and my companions carry similar weapons. Vials of blessed
waters sit in our packs as well. If you wish to see the Tower itself,
we can lead you to it."
"Needless to say, this is
not what we exactly expected. From the look of you Shaman Hrust, you
must be a Slovene. And from the questions Miklosh had asked I guess
you must be spies. We also have no love of the Nyemetz and have no
particular argument with you. Our intentions were meant to capture
you without shedding any blood, not to rob you nor slay you, but to
access the situation fully and take the proper actions it required.
Hopefully we can reach some sort of agreement, for we have sent many
Nyemetz to an early death and plan on increasing that number in the
future. From this position, all I can give you is my word that bodily
harm and theft were not our intentions, and I hope that it is one you
can accept."
Winnacer looks on with
earnest as he says his words, his words coming out easily, as none of
them are a lie, but just a twisting of tenses and motivations to shed
a new light on their purpose. His eyes meet with the Shaman's while
he speaks and never falter during his speech.
As Winnacer is speaking, he
looks slightly worried as he sees the shaman about to cast again.
Then, to everyone's relief, he sees that the shaman is only casting a
healing spell upon himself.
Miklosh has now recovered
from his coughing fit and is summoned by the shaman to act as
translator again. Yaz nods to Miklosh that it is OK for the merchant
to do so. He tells him that the merchant should act as normal, so as
not to arouse any suspicion in the shaman.
The shaman grunts at the lad
and he runs off in the direction of their horses. A few minutes
later, the lad returns with Winnacer's silver longsword which he
hands to Hrust. The shaman considers it for a moment and then grunts
to Miklosh.
Miklosh turns to Winnacer
and starts to translate:
'Shaman Hurst he ask you
leader is?'
'We are all our own leaders,
but I speak on behalf of everyone here' replies Winnacer.
Miklosh translates
Winnacer's reply to Hrust and the shaman grunts back to the merchant
with his reply:
'Give you can word of honor
that no you no they fight more if free you we?'
Winnacer looks around at all
of the others before replying. He stares Bennett in the eye with a
look that tells him not to mess things up. He then puts his hand upon
the symbol of Spravedelna etched into his breastplate and
replies:
'As Spravedelna is my
witness, I give you my word that neither I, nor my colleagues will
harm you in any way, providing that you give us no reason to have to
defend ourselves.'
Miklosh once again
translates to Hrust and the shaman barks more orders to his team.
Once he has finished, the bodyguard cuts the bonds that are securing
the three warriors. Within seconds, they are free once more. At the
same time, the lad is sent to climb into the wagon. He returns with
the warriors' swords in his hands and deposits them at the warriors'
feet.
Under the watchful eye of
Shaman Hrust and the bodyguard, the three warriors pick up their
swords and refill their scabbards. The bodyguard continues to observe
the three of them carefully.
'Your swords will you need
for to kill Nyemetz scum' explains Miklosh. 'Shaman Hrust say go we
all to fire for more to talk. No more to fight.'
The shaman and Miklosh walk
towards the fireplace with the three warriors plus the lad and
bodyguard following them. Miklosh re-lights the fire, as it was
extinguished by Hrust's spell. Winnacer beckons the rest of the party
to come and join them. All sit round the fire in order to hear what
the shaman has to say. The shaman starts to grunt and Miklosh
provides a simultaneous translation:
'True to say you that
Slovene we. True you to say that spies are we. Tell you we plan when
sure to be we that no friend to Nyemetz be. Nyemetz bad be for to
take Bohavia from free. Slovene want Bohavia to be free. Send Nyemetz
back to Nyemetzko want we. Shaman Hrust has job important for to do.
Need he to find Bohavians to help Slovene to make their country free.
Not do all alone can Slovenes.'
Apparently listening to the
words exchanged between Hrust and the warriors, Jihan relaxes his
tense muscles and re-sheaths the daggers he was palming. With the
crisis passed, his eyes seem to cloud over again, and his face falls
back to its languid state, though looking a bit more thoughtful than
before.
He stands by the tent with
his eyes now downcast, and continues to do so until Will leads him
towards the fire. He slumps to the ground with crossed legs and
stares into the fire, apparently oblivious to the continuing
conversation.
Bennett considers Jihan with
a look that appears to be far from sympathetic.
The shaman continues with
his questioning, with Miklosh acting as translator:
'Would be you from Wuurster
Schweinhof Movement?'
Bennett looks towards
Xavier, assuming the foreign words mean something to him, but Xavier
simply replies with a shrug of the shoulders.
"Never heard of it. Perhaps
you could tell us a bit about this organization" responds Winnacer.
Will nods, interested in finding out more about the group.
'Wuurster Schweinhof
Movement we know little of' replies Miklosh. 'We hear that resist
Nyemetz do they. Attack supply columns do they. Many problems make
them for Nyemetz. We hear in many parts of Bohavia are they. Small
groups they do fight in but have problems made for Nyemetz in many
places. More than that, we not know. Want we to meet with them for to
offer them help. Much help for Slovenes they be, but think we they
not know. Support them we want.'
'What of you? You say strike
Nyemetz do you. Where strike you they?'
Winnacer brings out his
tally of the victories. He tells of the combat in the clearing close
to Merarril's village, tells them of freeing a village, but gives the
name and location of a different village so as not to put Holitze in
danger. He goes on to talk of the combat at Heimlin's village, their
capture and subsequent break out of the jail in Dvur, the destruction
of the Witchfinder Building, taking out a company of goblins in
Hradetz and finally the drunken Nyemetz ambush.
Miklosh smiles as he hears
the tally and, after translating to the bugbear, the shaman starts to
growl a little while shaking, laughing presumably. Then a large furry
paw hits Winnacer on the back, startling the young lord.
'Shaman Hrust say you much
good for Slovene for to harm Nyemetz so much' explains
Miklosh.'
'Know you any town or city
that not Nyemetz control?' he then asks.
Winnacer shakes his
head:
'None to my knowledge' he
says, not wanting to compromise the location of the Twin
Villages.
'Shame that is' replies
Miklosh sadly. 'Need town or city one from rebellion to start. If not
have, then only nuisance can Bohavians be.'
The bugbear starts grunting
again. Miklosh listens to him and then translates:
'Slovensko to help you is
wanting, so more problem to Nyemetz can you be. Shaman Hrust, he ask
how help you he can?'
"Got any beer?" quips
Bennett, hoping that the joke was not out of line. Miklosh simply
ignores his comment.
"Funds never hurt any, nor
does equipment donations" replies Winnacer, giving a frosty look in
Bennett's direction. "But perhaps the best thing for the revolution
would be for the Slovenes to apply steady pressure at the borders to
displace Nyemetz garrison troops to the borders, making it easier for
us to finish them. And if the Slovenes could keep from slaying the
impressed Bohavians forced into battle, they too can be mobilized
into a liberating force."
'Weapons we can to provide'
explains Miklosh after consulting with the bugbear. 'Funds Shaman
Hrust he want not to give. Say he can coins be spent not to help
revolution. Already Slovenes fight hard with Nyemetz on border and
win do we. Nyemetz no can they fight like Slovene. But fight is long
and slow. Want we to hurry. If Bohavia fight for Bohavia, then more
quick will Nyemetz go from land. Not want we kill Bohavians in fight
on east. But if Bohavians to attack Slovenes then defend must we.
Better it be for Bohavians to surrender to Slovenes. Help Slovenes
fight Nyemetz.'
Winnacer's curiosity has
been aroused by the Slovenes' questions and he responds with some of
his own:
"What brings you to this
part of Bohavia?"
'Several groups of us there
be to find out what is situation in Bohavia' replies Miklosh. 'Some
they go Shumava to see how think elves. Some to Sudeten to see how
think dwarves. We speak with humans in area this. Little find out we
here. You only interesting ones that find we here. We go now through
Brunn and see if interest there will be.'
"What sorts of plans and
actions have you undertaken since crossing into Bohavia?" asks
Winnacer.
'We plan no action now'
explains Miklosh, a little disappointed. 'Not met with any who want
to see Bohavia free. Most Bohavians they not have heart to fight. We
go to Koleen, Hradetz Kralovye, Dvur Kralovye and Pardubitze. We try
go to Kutna Hora but too many Nyemetz there were. Now we go back by
Trebova and Brunn.'
"Why are the Nyemetz and
Slovenes at war?" Winnacer asks next.
'Slovenes not want war'
Miklosh translates from Hrust's angry roar. 'War is fault of Nyemetz.
Nyemetz and Slovenes, much power they have. Nyemetz King Wittelbax
and Slovene Tzar Satlin, they sign treaty that will not fight
together. But Nyemetz much greed they have. Want they Polavstesol,
port on Black Sea, which have Slovenes, so invade Slovensko did they.
Many Slovene die they by Nyemetz, but Slovene are many and all will
die for country theirs. Slowly they drive Nyemetz back from Slovene
soil. But if here we stop, then Nyemetz again attack they will. Must
we to drive Nyemetz back to their capital Munken to stop Nyemetz for
all time. Must drive Nyemetz scum from Bohavia to get to
Munken.'
"How well have Slovene spies
infiltrated Bohavia's cities and is there anywhere where Slovenes
have established a strong influence?" continues Winnacer.
Bennett interjects again,
explaining how the Nyemetz could help them in more detail:
"We need any information you
have about contacts that might assist us in various Nymetz controlled
towns. If you have penetrated this deep into Bohavia, you must have
an extensive network in the country and we frequently need shelter
from the Nyemetz in our campaign to free Bohavia. Such contacts as
you have that might provide us food, shelter, and healing in our
continuous quest would certainly be appreciated."
'Only three months ago did
we expel Nyemetz scum from Slovene motherland' replies Miklosh. 'Only
now we do take fight to Bohavia. We now only start to look for
Bohavians to help fight for own liberty. So now we have no influence.
We just come to see what looks like situation. We go back report what
have we found. After us will come more to start live in Bohavia
cities, to help Bohavia to be free. One contact only have found we.
He be Padre Lubosh Kochi at Temple of Radegast in Pardubitze. He good
man is. Want see Bohavia free. Help him will we.'
"So what are the Slovenes
plans once the Nyemetz have been expelled from Bohavia?" finishes the
young lord.
Miklosh gives a little shrug
as he responds:
'No is question for Shaman
Hrust, is question for Tzar Satlin. Hrust think that Bohavia will
need help to protect her liberty so Nyemetz no more can harm people.
Bohavia will be free but will need Slovene help to be sure to be free
in future.'
The entire time that the
group speaks with the Slovene spies, Faewen'il cowers as far away
from the fire and the Slovenes as she can get without physically
running away. The dwarf's eyes hold an actual terror in them as
Faewen'il tries not to tremble in front of everyone.
Although Winnacer falls
silent at this point, Bennett is very curious about the Wuurster
Schweinhof Movement:
"What parts of Bohavia have
you heard them striking in? Do they attack supply columns headed for
the Slovene front, or act more in the interior of Bohavia? Anything
else you know could be of use, and if we meet up with this group in
our efforts, perhaps we can put your group together with them."
'Little about they know we'
responds Miklosh, after consulting with Hrust. 'Perhaps only rumor
are they. We hear their name four time. One attack to south of
Pardubitze, one close to Olmutz, one east of Karlovy Vary and one
north of Zliyn. We know humans they are, but no pattern we can see in
attack theirs. No contacts have we.'
"Theoretically, what would
happen if we were to free one city from Nyemetz control?" Bennett
adds. "Such is one of our goals, most certainly, and I believe there
is a decent chance that we might accomplish such in the future. What
support could the Slovenes offer this newly independent town in their
efforts to stay free?"
'Slovene troops no possible
to give you' responds Hrust via Miklosh. 'Only what can we smuggle
past Nyemetz patrol can we to give. Coin have we to spend to help
Bohavians. Buy swords and firearms could we for they. Could send
mercenaries who know fight well for to train Bohavians. But Bohavians
must shed blood for free Bohavia. Not just Slovene should to shed
blood for this.'
"How bad was Kutna Hora?"
Bennett asks urgently, "Did you get any information about the
situation there at all?"
'Enter Kutna Hora could we
not' Miklosh responds without having to check with Hrust. 'Check all
that come to town with much care. Find us would they if try to enter
would we. We see thick walls, many Nyemetz. Kutna Hora most hard town
to take in Bohavia think I from what see we.'
"If we were to contact this
fellow, Padre Lubosh Kochi, is there anything you have that might
identify us to him as friends?" continues Bennett. "We can use all
the Bohavian freedom fighter contacts we can get."
'Good would be if meet with
Kochi would you' smiles Miklosh. 'Name of Shaman Hrust know none in
Bohavia but you and he. Name of Shaman Hrust all that need you to
tell he that spoke with he did you.'
Both the party and the
Slovenes run out of questions and many of you are having trouble
stifling your yawns. It is currently 1.30a.m. and none of you have
had any sleep.
You decide to all it a night
and Winnacer asks that you be allowed to get some rest. Miklosh, as
usual translates and waits for the shaman's reply.
'Shaman Hrust say sleep can
you. But warn you he that watch carefully you will we. So try more
trouble foolish for you will be. Shaman Hrust say watch us can you.
No is problem. We tired.'
With this amicable agreement
being arranged, each party moves to their respective accommodation.
They see that both Miklosh and the lad have been assigned to keep
watch on their tents from the front of the wagon. Feeling tired, they
decide to do the same, matching the Slovenes' actions by keeping two
on watch throughout the night. The Slovenes are true to their word,
however, and they do not stir from their wagon throughout the
night.