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Chapter Seventy

The Lost Village

8 OKTOBER 3460

After the interrupted sleep of the previous night, it is after 11.00 a.m. before they are all awake. The bandages, the herb and the rest has done quite a bit to heal their wounds, leaving both Xavier and Jihan almost back at full strength.

Yaz wanders off from the rest of them and goes to make his morning devotions. Upon his return, he starts a fresh round of healing upon them all. He casts upon Winnacer a couple of times, then single spells upon Will, Bennett and Viirin. Shaman Hrust casts a couple of spells upon Yaz, and then another three upon himself as his wounds were severe. At the end of the round of healing spells, most are one night's sleep away from being fully recovered.

Jihan seems a bit anxious, and cannot seem to keep his eyes off of the tower which is little more than a speck in the distance.

Jihan goes off on his own to celebrate Anarya in the typical elven fashion, asking anyone willing to accompany him, be it out of curiosity or devotion, as is his wont. For himself, he has much to think and pray about... He removes all of his weapons, save Langzhan, which was blessed by Prirodna through Yaz back in Dvur.

The elf finds a place well out of sight of the tower, then begins slowly pacing around in sun-wise circles, singing a low chant. The ancient elven words roll off of his tongue like the morning dew off of the blades of the blight withered grass around him. His eyes are closed, yet he does not lose his footing. He holds out both arms in front of him, palms up towards the rising sun, and raises his voice in full song. The elf's feet begin tracing out an intricate pattern inside the circle he formed in his earlier pacing, seeming hardly to touch the ground in a quick elven dance like a warm summer breeze.

As the bright rays of the sun begin sliding over the horizon, the elf has moved to the center of the circle, and fallen onto one knee, bowing towards the rising orb. His chanting has fallen to but a low anticipatory murmur. The glorious light emerges in full from the veil of darkness still covering the land, and Jihan's multi-hued eyes seem to ignite into golden-blue fires. Perhaps it is a trick of the light, but those colors seem to switch for but a split instant as he stands straight, wreathed in a halo of bright sunlight. His eyes do not blink from looking straight into Dazbag's glory as it intertwines with all of Prirodna's creation, and he inhales deeply, his voice rising in a final crescendo as the pale disc is revealed in full. The words seem to fall like soothing rain on the space around the elf...

Everything seems to pause for a moment as the sun makes its final ascent, cresting the lip of the horizon, though from the mesmerizing quality of Jihan's sung prayers or the serenity of the moment, none can tell. As his prayers come to an end, the elf sinks to the ground in one sinuous motion, his legs crossed in the lotus position and his hands open and palm up on each knee. He breathes deeply and strongly, his eyes open to all of the newly illuminated sights. In the light of the newly risen sun, the grass around him seems to look a little greener, and a single autumn blossom seems to have found its way open at his feet.

Time seems to have stood still throughout the proceedings, as you come to realize that the prayers have lasted well over an hour. Finally, Jihan breathes a final sigh and speaks one last thing in the ancient elven prayer tongue, though the name of Prirodna can be heard mentioned several times. He blinks and stands up, fully refreshed, though he got little in the way of rest from his vigil the night before.

Returning to the new campsite, he slips into his armor and battle harness once more, seeming to draw a shadow over himself in the process. Checking to see that all of the blades are in place, he pulls out Weitbeissen and checks the string thereon, flexing the bow experimentally. He pulls out a silver tipped arrow for observation, then quickly places it back into one of two special quivers he has placed on the back of his battle harness. The quivers and two daggers make an X on his back, with the blades being available for a downwards draw. One of the quivers contains the silver arrows Will gave him, while another has 15 normal arrows, along with 5 arrows with the metal heads removed and the ends sharpened. He has manipulated the fletching of these five so that he can recognize them by feel in an instant. He has hooked the scabbards of his twin shortswords onto the belt of the harness, and Langzhan rests in a thigh sheath on his left leg.

Looking up at the rest of ythem solemnly, he asks in a low whisper:

"Well, my friends... shall we go, or do we wait the day?"

Faewen'il spent the first part of the afternoon buried in her books away from the others. Upon finally coming over to the rest of the group from her tent, she speaks up about the tower. She seemed a bit less surly when she approached the group; though in no way was she the happy young woman most of the group had known a few weeks ago.

After the healing abilities of Yaz and Hrust, Will is standing and testing his strength once again, doing deep lunges, flipping daggers around, drawing his bow string, and generally bouncing around with a minor wince now and again.

Once all are reassembled, Winnacer gives his opinion as to how the tower best be handled:

"It seems we will have to make a number of sorties into the bowels of the tower before it shall be cleansed of the unholy presence we all can sense. So perhaps we should set up a more permanent camp for our horses here, leaving Robert to watch over them. It would be disastrous if those demon bats were to strike at our mounts while we were not around."

"It will take many a trip indeed, iffin tha truth be told in legends about tha place..." replies Faewen'il. "Even me Master Luud would na speak tha mages name without loathin in his voice."

"Tho prepared with spells now, me body still be tired from losin tha blood that I did. I would suggest scoutin out tha area around tha tower taday; movin our camp to a place where bats canna get at it as easily and then move on tha tower first thin in tha mornin."

Winnacer frowns at the idea of scouting the tower:

"The incredible mobility and the unnatural nature of our enemy makes me very wary of sending anyone ahead alone. To me, it seems that the combined might of the lot of us will be necessary to ensure our safety. I would hate to see Jihan sneak off ahead and be ambushed by another flock of those bats alone."

"I was na suggestin that tha scouts go alone.. I was sayin that we should take a look around tha tower as a group an then fall back to our camp afterwards." Faewen'il replies back dully.

"You don't have to worry about more of those bats coming after us" Yaz replies. "At least, not until the sun goes down. They're nocturnal creatures. They only come out when it is dark."

"There is an alternative to Jihan acting as scout" the druid adds with a smile, "and that's my tawny friend, Heathcliff, here" he says stroking the owl on his right shoulder.

"I think a little aerial reconnaissance would be very useful to check out the area surrounding the tower to make sure that no one is going to sneak up on us again."

Winnacer nods his head in agreement.

"I am of sufficient strength to make another go at it," Will says, swishing his dagger and longsword simultaneously through the air.

"I agree that we set forth in the morning for the tower" responds Winnacer. "I would suggest the following marching order"

Winnacer then goes on to give suggestions as to possible marching order depending upon whether there is space inside for single or double file.

"This should allow us to quickly react to situations from the front and the rear" the young lord says in summary. "We shall rotate Bennett as injuries indicate, but we do need to keep a warrior in the vanguard."

Winnacer then speaks with the spell casters, including Hrust, about what powers they plan to bring to bear against the possible undead foes awaiting them. He asks questions about their need for line of sight and proximity, hoping that the suggested order can accommodate all of them.

Shaman Hrust casts another speaking spell when he understands that they are planning their strategy for the assault upon the tower.

'I would ask you to allow Zsolt and I to take the front unless we get to a state where we become badly wounded. I hope to turn many of the abominations away with my holy symbol before they get a chance to inflict damage upon us. Zsolt will protect me as he has done so well on this mission. He is a mighty warrior and his enchanted sword will smite down many of the walking dead before he falls. Should he become badly injured then I would ask either you, Winnacer, or the Saxon to take his place so that he may be spared.'

'As for the spells at my disposal, a number of the healing spells will certainly be required. I can also cast a spell that renders one person invisible to the view of the abominations and one that can protect from the evil ones. I will need to pray for a few of the spells to produce a fiery blade, as I wield no other weapon. The most powerful spells that I can ask Blesk to bless me with is the ability to take away any disease inflicted upon one person, or I could ask for one spell that stops a number of us from being paralyzed, either of which could result from an attack by the worst of these abominations. I would like to know what our friend the druid plans upon asking his lady for as I know little of what She may bless him with. The need for our spells will be many and we should plan well ahead. Once I know which spells he asks her for, then I shall ask Blesk to provide complementary spells.'

After hearing the shaman speak, Faewen'il gives Winnacer an odd look, then shrugs a bit and answers him.

"Ye be seein most o what I had last night."

"I plan on usin tha magical darts ye saw as well as tha target need not be alive. I also plan on havin tha web spell handy as it will be useful inside tha tower. I only have two volleys o tha darts an one o tha web spells ta use. Me other energy must be spent in decipherin granny's books for other useful spells."

"An yes... I needs ta be seein tha enemy ta dart them and ta cast tha web."

"Neither spell can be cast far; tho tha confines o a tower should na be a problem."

"Anythin else sar Winnacer?" she adds as an afterthought.

Winnacer shakes his head. Instead, he goes on to explain the use of holy water to Bennett, handing some of the extra vials that Kesryk offered to the party to the warrior. He tells him that it is a way for him to attack a forward encounter from his initial position at the rear, so Winn will make sure whoever ends up in that position is well equipped with the water.

Winnacer uses the spare time to etch his armor from the paper tally he's been keeping. His armor has started to look more ornate, as the number of enemies defeated now covers the majority of the breastplate.

After that task has been completed, Winnacer seeks out a quiet space and makes the following entreaty to Spravedelna:

"Spravedelna, often I have invoked your name for guidance and comfort. Today, I seek to purge the unholy residue that remains after your legendary servant Yaromir performed his mighty acts in Your name. The walking dead ridicule all that is held dear to You, and I hope that you shall bless me and my mates as we do our work in Your Name. May the light of Justice prevail over the eternal darkness of undeath."

When Winnacer returns, Yaz decides it is time to see what Heathcliff can spy. He starts to cast, gesticulates and then gently casts Heathcliff to the air. Gertrude follows her mate, tailing the other owl as it flies towards the Tower. Yaz seems to be in a daze as he looks to the left and right below him, mimicking the owl's action. For ten minutes, the half-elf does not react, but continues staring all around him. Then a look of surprise comes to his face:

'F***! What's that!' he exclaims.

'What? What?' asks Winnacer anxious for more information.

"It…it…looks like a village!" Yaz responds.

Robert spits out the mouthful of water that he had been drinking from his canteen.

"A village?" Winnacer says incredulously. "Here? How far from the Tower is it?"

"About a mile or so to the North East of the tower, partially hidden in a small valley" Yaz replies.

'How on earth can the villagers' survive in the shadow of that place?" Winnacer asks rhetorically.

Then a terrible thought hits him:

"Are they undead too?"

"Dunno" replies Yaz, shaking his head. "Let's get Heathcliff to take a closer look at them."

They all wait anxiously for word from Yaz.

"It's not much of a village" he reports. "I can make out just 20 buildings. There's a big one in the center. Looks like a church or something. Can't see anyone…oh yes, now I can. Let's take a closer look at him."

They each hold their breath anxious for the results.

"I can see a few people now. They're working in the fields around the village"

Yaz smiles:

"It's OK. They look alive to me, they don't have the look of zombies about them…Shit!"

"What?" Winnacer asks nervously.

"Spell's worn off" the druid replies, blinking. "If we want to find out more, then we'll have to go and check it out for ourselves."

"How do you guys feel about going to see the village now?" asks Yaz. "We can rest there tonight, then venture to the tower in the morning. Me and Hrust, we still have our flame spells, although all the healings gone. It might even be safer, as the village must surely have defenses against the nasty bats. And maybe even a place to keep our horses while we're gone."

"I agree completely with this sentiment" adds Will. "If these are indeed normal townsfolk of good will, then they must have some protection from the evils at night. Hopefully we could convince them to share the safety which they enjoy with us."

Winnacer nods in agreement:

"Seeing as we have little else to do today, I agree that we move our camp and explore this new village. We are in decent enough shape to eke out a fight if need be, and it would certainly be beneficial to have a friendly base of operations if possible.

"Now here is exactly what we need" adds Will. "Someone who must know something of this place. I highly recommend that we approach the villagers seeking information. They surely know the dangers that abide here abouts, and ways of coping with them. Also, I am devoured with curiosity as to why people would choose to live here. I'm sure this will be an interesting visit. This will be a bit of knowledge that ole Konan would be interested in as well, to be sure."

"This provides both needs" agrees Bennett. "We need somewhere to hole up between sorties to the Tower and someplace to keep our steeds. Also, if we can rest there for the night we can be at full strength, physically and magically. Besides, I am very interested as well in what type of creatures would make this their home."

The decision is made and they strike the camp, stowing the tents upon the asses before they mount their steeds and head towards the village. They take a roundabout route in order to make their way to the village so as not to get too close to the tower. Without any more healing spells at their disposal, they do not want to get too close to the tower for fear of tangling with its inhabitants before they are ready. As they round the tower, the terrain gets a little more wooded, although the trees have yellow and brown colors to their leaves, as if they are not quite as healthy as they should be.

On the journey towards the village, Yaz gives details of what spells he can cast that might be of use in the assault upon the tower:

"Prirodna tells me the scimitar of flame works well against the walking dead, so I'll ask Her for a few of those. The little number that lets me sense through the senses of an animal for a while, that could be useful inside the tower as well. And a speaking spell, so I can talk to Viirin or the owls. Other than that... A bunch of healing, and the power to bless in Prirodna's name, is pretty well all I can offer at the mo'."

He shrugs apologetically.

Will adds a list of his magickal skills to those of Yaz:

"My lord, I apologize for my incompetence, but this magic! Pah! I simply cannot grasp it as Faewen'il does! I have tried to learn the spell that hurls magical darts, but..." he smacks himself in the back of the head," I cannot get the damned conjurations to make sense to my feeble intellect!"

He pokes his finger into his forehead repeatedly and mumbles euphemisms to himself:

"Why can this danged noodle not absorb the workings of these simple magics? Simple! Fah!"

He turns to Faewen'il and starts pulling at his hair:

" Fae! How do you work these infernal spells? I tried the one that is supposed to cause flame to spout from outstretched hands as well, but as you can see," he stretches his hands out in a fan shape and shakes them vigorously," I was unable to grasp it as well! Blast my simple minded creaky brained thought processes!"

"I am sorry Winnacer, but I can do nothing magically against these fell creatures. I will memorize the enchantment of sleep which may help should we meet any normal adversaries."

A little nervous at the proximity of the village to the tower, Will carries one vial of holy water and a holy symbol that were given to him as gifts from the temple of Kitry in which he was raised when he left. Bennett sees Will's holy water and symbol in his hands and comments to the bard:

"Wise move, Will" the warrior says with one hand on the hilt of Regret. "I'm very suspicious of this village, so close to a source of evil. I suggest that we all look out for any type of relationship the villagers might have with the Tower of an unsavory nature."

They get to within quarter of a mile of where Yaz estimates the village to be and there is still no sign of it. Winnacer looks at Yaz a little dubiously:

"Are you sure that spell of yours works? These visions weren't as a result of your holy weed I hope."

Yaz throws a scowl in Winnacer's direction:

'Trust me', he replies. 'Prirodna never…'

'Over there' cries Jihan who is leading the party.

They all look to see that he is pointing down towards a strip of yellow alongside a blue ribbon of a stream that is rushing through the gentle slopes of the valley. It is a field of rye.

They carry on towards the village and soon see the tops of buildings peeking above the trees masking their view. As well as the thatched rooftops, they can see a small dome atop a larger building in its center. They carry on still further and see a group of peasants intent upon harvesting the rye. They do not look to be in too great a condition. They are gaunt and their features are white, their clothes little more than rags. From the speed of their movements, however, they are certainly not zombies or any other type of living dead.

The party is only some twenty paces from the villagers before they are aware of the party's presence descending upon them. As they hear the party approach, they look up at them quickly. Their faces look at the strangers in horror, almost as if they had seen a ghost. and a couple of women scream out.

Quickly, they drop their tools and rush towards the village as fast as they can.

Not wanting to cause any further alarm, the party does not gallop after them.

'Do not be alarmed' Winnacer shouts after them, trying to calm them. 'We come in peace.'

However, it does no good, and they carry on rushing towards the center of the village.

The party follows them at a safe distance so that they can see that their intentions towards them are not evil.

As the peasants rush into the center of the village, their panic draws other villagers towards them until there is a group of almost 30 of them before the Church. They stop before its door and turn to behold the party, trembling with fear, some of them holding scythes, rakes and other tools in their hands.

They rein in their horses (and wolf) as they get closer to them, not wanting to scare them further by approaching too closely.

'You have nothing to fear from us' Winnacer says, still trying to calm them down, but to no avail.

Then the doors to the church open and a figure emerges, pushing himself towards the front of them. He too is nervous. Although not to the same extent as the other villagers. However, that is all that he has in common with them.

The man is in his mid-fifties and is somewhat corpulent compared to the scrawny villagers surrounding him. As opposed to their rags, he wears a rich black velvet cloak adorned with a number of skull designs picked out in silver thread. Underneath his cloak, the party sees the glint of mail and in his hand he holds a mace that has a long black wooden handle and a silver skull as its head.

Four other men, in their twenties and thirties, dressed and armed similarly make their way behind and come to stand at either side of him.

The village elder addresses the party nervously:

'Be gone, strangers. You are not welcome here. This village is cursed and hangs in the balance between good and evil, of abomination and tranquillity. Your presence here could upset the balance and send all the people of Dobroushka to their dooms. Be gone, I tell you. BE GONE! And tell no one that this cursed village lies here.'

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