The Curse Of
Dobroushka
At
seeing the pitiful state of the villagers before him, Bennett
whispers to the rest of the party:
"Well, I think I see why
this village still exists. Seems to me this fellow is a minion of
whatever is in the tower and the rest are serving him. Bastard, to be
taking advantage of the pitiable condition of these people."
"I say we kill these cats
right away, as I never heard of a religion with skulls in it that
meant well."
"Were quick judgement to
rule the moment, I would go with your instincts Bennett," Will
whispers his reply to Bennett, as he pulls his steed back away from
the party.
"These minions of Smurt do
little to ease my mind on the wrongness of this place, brother,"
Jihan says out of the corner of his mouth in reply to the half-elf.
"I would be hasty to make
judgment on them before hearing their piece, but those vestments and
devices look nothing close to friendly or harmless..."
He looks around at the
villagers as they mill about in fear, noting especially the gaunt
pallidness of their flesh, as if it has had part of the life leeched
out of it:
"I can make nothing of this
place at all..." he says, shaking his head. "What function do they
serve with respect to the tower I wonder?"
Dawdling with the length of
spidersilk rope at his belt that he has fashioned into a makeshift
lasso, the elf sits silently, awaiting a response from the corpulent
cleric.
Winnacer does not respond to
Bennett's suggestion, but rather looks the elder straight in the eye,
trying to peer into the nature of this man's soul before speaking:
"From what I have heard in
the legends, this area was once fully cursed by the necromancer
Boscobelous until Spravedelna's will guided the arm of Yaromir.
Curses last only as long as those accursed let such an injustice
exist. If such an injustice has suppressed the peoples of Dobroushka,
riding the group assembled before you out of town may also send these
people to their doom. I am Winnacer Stradheim. Who might you
be?"
'I am Father Bohuslav
Baltzarek, stranger' the village elder replies to Winnacer. 'I am the
elder of Dobroushka and Head Priest of the Temple of Smurt here. I
tell you again, be gone. I will not use force to ride you out of
town, but know you that your presence here will upset the balance and
send these peoples to their doom. Be gone, I say to you, once more.
If you wish these people to survive, then you will leave us
now.'
At the mention of the name
of the death god, your hands move a little closer to your weapons.
Winnacer, however, does not jump to conclusions as he sees the
villagers clustering around the priest, but rather he calmly begins
to question the priest.'
"Which side of this delicate
balance you speak of do you work for?" he asks.
"I work for the side of the
balance that protects the people of Dobroushka from the abominations
of the tower" replies Bohuslav. "The ways of Smurt have protected
this village for half a millenium. He is the only deity that is able
to protect these people from the abomination of undeath, as death is
the opposite of undeath, not life. It is only through appeasing Smurt
that we are all able to enter the sweet realm of Smurt once we leave
this purgatory here on this plane rather than being damned for
eternity to stalk the plane as living dead."
"Better death than undeath"
cries one of the villagers.
"BETTER DEATH THAN UNDEATH!"
chant the villagers in unison.
Although their words shock
the party, as they look into the villagers' eyes, they can see that
the peasants really believe in these words and are not under the
effect of any kind of an enchantment.
"To live under the laws of
Smurt is hard for us all. Yet it is the only way of keeping the
balance. None can enter the village and none can leave for fear of
disrupting the balance and leading us all to our dooms. Your presence
here risks Smurt's displeasure and he could stop protecting us all
and leave us to the ravages of the abominations. Go now, I pray. Save
yourselves and all of us now, or else we shall all be doomed."
However, Winnacer desires
more information from the cleric:
"Tell me about the details
of this curse you speak of? Does it have anything to do with the
Legacy of Boscobelous?" he adds.
"We are all cursed to live
in the shadow of the abominable tower" the priest responds. "It was
only our ancestors' devotion to Smurt that saved them from the
abominations that blighted the rest of this region. It is only our
devotion to Smurt that protects us now. Be gone now, I ask you,
before you displease Him and lead us all to your dooms."
"What do you know about the
Tower of Boscobelous?" Winnacer asks as the situation starts to
become clearer to him.
"I know that if any were to
enter there, then our village would be doomed" he replies. "Smurt's
protection is strong, but so are the denizens of that tower. Please
do not disturb the balance by raising their ire, as it will only lead
us into danger. Go, now, back to where you came and leave us to our
fragile existence."
"Why do you hide from the
eyes of Bohavia?" Winnacer asks next.
"Should we leave this place,
then it will bring the curse of the tower down upon all of us, and no
strangers must enter here, as Smurt is jealous of his protection and
anyone not of the village entering His realm risks disturbing the
balance. Thus we live our life in separation from the rest of the
land."
Winnacer realizes that the
priest is not going to be swayed from his beliefs easily. He tries
one final question:
"What could we do to bring
an end to this curse?"
"There is nothing that you
can do. The curse of the tower is eternal. If you wish to give us
your aid, then I ask you just to leave, and forget that you ever set
eyes on this accursed village. Life in Dobroushka is hard, but Smurt
has ensured that we survived the last five centuries and, with his
blessing, we shall survive the next millenia, providing we do nothing
to upset the balance."
"BETTER DEATH THAN UNDEATH!"
the villagers chant once more.
By now, Bennett is getting
enraged and he shouts out angrily to the priest:
"What kind of balance can
one make with the foul creatures of the tower? Are you in league with
the tower's minions? I find it hard to believe that one such as you
has helped the people of the this village."
Bohuslav responds in a
similarly angry way:
"The fact that Dobroushka
still exists while located right beneath the tower should be proof of
the fact that following the ways of Smurt has kept these people free
of the curse of undeath. I am not in league with the unholy forces
within the tower. Undeath is the greatest abomination of all and
mocks the existence of Smurt, depriving Him of the chance to lead his
people to the paradise of the hereafter. Smurt blesses the villagers
and protects them from the inhabitants of the towers. No villager has
ever been taken by those unholy fiends while we obey His
laws."
Faewen'il stares at the man
from the back of her horse; wondering what his problem was and
suspecting that something was very wrong. She listens intently as
Winnacer asks his questions, her hand lingering on one of the three
rods stuck in her belt.
Waiting until the man was
engaged with conversation with Bennett, she casually maneuvers one of
the rods so as it faces towards the priest and strokes the rune with
a finger. The gem at its head does not glow, however. The priest has
no enchanted items upon his person obviously.
"Go now" the priest says
once more. "Each minute that you stay here increases the chances of
incurring His displeasure."
Will's face crinkles and
something of a sneer crosses it:
"Better Death than Undeath?
This is no way to live. Who told them that they are under a curse,
and that they will be doomed if they leave this place? These people
imitate death and replicate the undeath that they see around them. I
see no flicker of life in their eyes, their bodies most certainly are
not evidencing great health either. Surely the natural course of
death is better than the perversion of nature that is undeath. But
these people do not see that they are now alive! They must live life
while they have it. Death will come soon enough and with it the
reward of this life. Good gods! How can you allow such a dreary place
to exist? Mayhaps you have sent us here to open their eyes and free
them from the shackles of death that keep them from enjoying life!"
"Aw, shit," mutters Yaz to
Will in his typical fashion. "This village is just a source of bones
for the undead in the Tower. Appease Smurt my left bunion. Of course
the Tower lets them live. How would it get its supply of dead bodies
otherwise? Is this priest so dull?"
"Perhaps these priests of
Smurt are deceiving the people" suggests Will in response to Yaz's
thoughts. "Perhaps they know all of this and more, and keep the
people enslaved in ignorance in order to keep their little haven of
undeath going."
"Only Smurt can protect
them? Either this priest is deluded or dishonest. Any fool knows that
most all of the gods hold power over the mindless undead in one
fashion or another."
Will scans the assembled
villagers, searching the faces for any that might not join in the
doomsaying chant. Any clue that some might have hope for a life
beyond this hellish existence. However, it appears that all of the
villagers are firmly behind the priest at their front, looking
towards the party as feared intruders.
Winnacer replies to the
priest after hearing his words:
"You have caused us no harm,
so we shall abide by your wish to leave Dobroushka."
Winnacer then turns to
address the whole of the village.
"But be forewarned
Dobroushka. There has been a Mandate from the gods to eradicate the
curse of Boscobelous. Soon, the walking dead shall walk no more; the
curse that binds you here shall end. On that day, you will have to
reevaluate your choice of living within the shadow of death. On that
day, we shall return and offer you all the choice of really
living."
The people look even more
fearful as they hear Winnacer's word:
'No' replies Bohuslav
angrily. 'It must not be. All that try to combat the unholy within
the tower are doomed to failure, doomed to die and doomed to take the
villagers of Dobroushka with them. Go now, forget Dobroushka and
forget the evil Tower of Boscobelous.'
Winnacer ignores the words
of the death priest, wheels his mount around and prepares to leave.
He quickly whispers to Bennett:
"Let them be. No harm have
they wrought us. Asking for their blood would only anger Spravedelna.
Let us leave and contend with the 'curse' that has enslaved these
villagers."
Winnacer then suggests
riding out far enough away from the tower for comfort, resting the
night, and starting their exploration of the Tower in the morning.
Each of them nods and turns their horses around in order to leave the
villagers of Dobroushka to their destiny.
On the ride back, Will
speaks to Yaz:
"My brother, your talents
with the ever springing life that is nature may be just what this
place needs! Wouldn't it be wonderful to destroy all of the fell
creatures that inhabit this place and lift the curse that hangs over
this little corner of the world? With your gifts from Prirodna, that
would be possible. These trees and fields that lie wilted could bloom
into life with your aid. The evil winged creatures be replaced by
sweet singing birds. We could transform this place of death into a
spring of hope for Bohavia, setting it as another base for the
rebellion!"
He then continues to
practice his horsemanship. He is quickly becoming very skilled at
riding:
"Winnacer, a request: After
observing the devastating affect to which you wield your lance in
battle, I am of a mind to learn the use of one as well. Would you do
me the honor of instructing me in it's use? I think that I have come
to a level of comfort in the saddle that I could learn to do more
mounted now."
'I would be pleased to show
you the way to use a lance' responds Winnacer. 'But it is not only
the rider that needs to be trained in the ways of using the weapon,
the horse also needs to be trained in the ways of combat. To train
your horse in the ways would take many weeks of training, and I am
not a specialist in training horses by any stretch of the
imagination. I think that we will needed to obtain a ready trained
mount for you before we start the training. Otherwise, I fear that
both you and your mount could both be damaged by even the most basic
training.'
The ride back to where they
made camp previously takes less than an hour. It is just
mid-afternoon by the time they return. They pitch camp once more and
Jihan makes the same preparations to ward off any of the living dead
as he did the first time that they made camp.
With several hours of
nothing to do before the sun goes down and feeling far from tired
after their late start, they each attend to their day-to-day duties.
Faewen'il goes back to her books, copying the contents of one of the
books that she borrowed from Granny into a smaller one of her own.
The warriors practice their swordplay in order to hone their skills
for the ultimate test that will certainly come on the following
day.
As he sees them practice,
Zsolt mumbles a few words to Shaman Hrust and the bugbear nods his
head. The Pannon then walks over to them and draws his sword. He then
bows before the other warriors:
'DO YOU WANT TO JOIN US IN
OUR PRACTICE?' shouts Bennett to the Pannon, using the tried and
tested manner of shouting at foreigners who don't understand a word
of the language.
Zsolt just looks at him
blankly, using the tried and tested response of not understanding why
foreigners always shout at people who don't understand a word of
their language.
Then he begins to join in
with your combat. From seeing Zsolt in combat during the worgrider
and bat fights, they already know that he is far from an amateur when
it come to combat. However, it is only when they are facing him
yourselves that you realize what a formidable opponent he is, easily
a match for any one of them. They carry on sparring for an hour or so
and then Winnacer decides to really see what he is made of.
Turning 'Old Bohavia' in his
hand so the flat of the blade is away from him. He bows before Zsolt.
The Pannon does the same and combat commences. The combat seems to
take forever as the two evenly matched contenders parry and duck away
from each other's blows. At first, Zsolt looks like he is getting
ahead as he taps Winnacer a couple of times, but the young lord comes
back fighting a little later. After more than 15 minutes of fighting,
the Pannon finally drops to his knees, exhausted, his head bowed
towards Winnacer.
Winnacer offers him a hand
up, which the Pannon gratefully accepts. As he grasps Winnacer's
hand, his gaze comes to rest upon the ring that Winnacer is wearing,
the one that he took from Pavlichek. Zsolt examines it for a short
while and then gives a smile, followed by a thumbs up sign and points
to his heart.
He then bows once more and
returns to Hrust's side to regain his breath.
Winnacer is curious of the
Pannon's actions, wondering whether he might be sympathetic towards
the Black Diamonds, or whether he knows the function of the enchanted
ring. He walks over to where Zolt and the bugbear are sat and tries
to communicate with them.
Hrust, seeing that Winnacer
would like to communicate with him uses another of his 'Speak with
Bohavians' spells to find out what Winnacer is asking about. Winnacer
asks Hrust if he could ask Zsolt about his ring, as it seems to him
as if the Pannon knew something about it.
Hrusts speaks to the Pannon,
and the Pannon answers him. Hrust turns to Winnacer and translates
for him:
'Zsolt says that he has seen
the markings on that type of ring before. He says that it is a
protection device of some kind. He was wondering as to why so few of
his shots were getting through to you, as his pride had taken a bit
of a beating through your defeating him. Once he realized that you
were receiving such magickal protection from the device, he didn't
feel so bad about losing the combat.'
Will offers to examine the
ring in an attempt to identify its capabilities and history more
accurately.
He investigates it carefully
for several minutes, but eventually shakes his head as he gives it
back to Winnacer:
'Sorry, Winn. I know nothing
of the ring.'
Winnacer takes it back,
thanks Will for his offer and then turns to Hrust:
"While I have you talking,
tell me a bit about your native country and about yourself, Shaman
Hrust. The ways and the religions of the Slovenes are unknown to me,
and I would be quite interested in finding out more."
Will is intrigued to hear
more about the Shaman and his race too, and adds:
"Shaman Hrust, I dont mean
to offend, but all that I have heard of Slovenes has been very
negative. Yet, you have shown complete honor in all our dealings with
you. Are your views and approach to life unique among your people, or
have I heard only false propaganda?"
'I can understand why
Bohavians think as they do about the Slovenes' Hrust replies with a
tinge of sadness in his voice. 'Bohavia and Slovensko are two very
different countries with very different people. The fact that the two
countries share a border means that it is not surprising that the two
countries fear and misunderstand each other.'
'Bohavia is a very advanced
country, while Slovensko is fairly primitive. Its people stick to the
old ways and many stick to their old nomadic existence. The reason
why I agreed to undertake this mission to Bohavia is that your
culture fascinates me. I spent a while in Pannonia and their culture
is not disimilar to yours, but Bohavia is more advanced, thanks to
the wisdom of your Great King Karel. It saddens me to think that the
Nyemetz are slowly undoing all the great work that he did.'
'Seeing Hradetz Kralovye and
Pardubitze was a great experience to me. With the exception of the
Pannon capital Peshti and some of the cities of Pannonia, I have seen
nothing to rival their splendor. I can only dream of what it must be
like to see the great city of Mnyesto and its thousand spires.
Slovensko's capital, Minsk, is but a large sprawling village, with
thousands of huts built from mud and sticks, compared to the
greatness of your cities.'
'It is also a great
experience to me to see the different races of Bohavia, the humans,
elves, dwarves, gnomes and halflings living side by side, or at least
so they did until the Nyemetz came. The races of Slovensko, the
bugbears, gnolls, hobgoblins and kobolds have never lived together
peacefully as was the case with the races of Bohavia. Each group
lives with their own kind almost exclusively, and there is great
emnity between the different groups. This is one of the main reasons
why Slovensko is still so backwards compared to Bohavia, as the
groups have never been able to work together for the good of the
country as was the case with Bohavia. It is only when the Nyemetz
threatened all of us that we were able to put aside our differences
and fight together for the good of Slovensko.'
'We Slovenes are a warrior
nation, it is true and this is one of the reasons as to why we are so
feared by Bohavians and Pannons. Yet Slovenes too fear your nations.
We fear the armored might of your human heavy cavalry that can smite
even our toughest units of bugbears. We fear the accuracy of your
elven longbows and the elves' ability to disappear into the woods
after they have struck, and most of all we fear the terrible firearms
of the dwarves, whose muskets and cannons our people cannot begin to
understand.'
'Despite these advantages of
technology, however, Bohavia is still weak. The Slovenes value their
land above anything, above their own lives even, and it is this that
makes Slovensko so feared and dangerous. Many thousands could die and
there would be still many thousands more who would willingly give
their lives to save another yard of Slovene soil and for every
Bohavian there are twenty Slovenes as our land is vast. This
patriotism I have seen lacking amongst the people of Bohavia. With
the exceptions of yourselves and Padre Lubosh Kochi, I have seen none
who would willingly sacrifice their lives for the good of their
country.'
'It is these big differences
between our two countries that leads to the fear that we have for
each other, a lack of understanding as to our different
cultures.'
'You are right in thinking
that I am unlike the majority of my people, as you are unlike the
majority of yours. Shamans are rare in our society, as very few of
our kind have the intellect to channel the powers that our gods give
to us. As a result, they are revered by our people as being almost on
the same level as gods. Some shamans abuse this fact and use it to
their advantage, holding sway over their tribes and having them obey
their commands, but I was not interested in using the gifts of Blesk
to give me power. I was interested in using the gifts to increase my
knowledge and to see more of Svyet. I have been truly blessed by
Blesk in that He has allowed me a chance to fulfill my
wishes.'
'In Slovensko we worship
many of the same gods as I see that you do here in Bohavia, although
we know them by different names. However, the gods that have the most
followers in Slovensko are those that are based on more natural
elements - the sun, the moon, the wind, the earth, fire, water,
nature and my own dear god, the god of the storm, Blesk. We do not
worship gods such as Spravedelna, Kitry, Lechit, god of healing or
Obkod, god of commerce. These concepts are too high for the simple
people of Slovensko to grasp. More concerned are they that the sun
will rise each day, that the seeds they sow will grow and that they
will be successful in their hunting. The gods have more significance
to people's lives in Slovensko than they do here. I have met many in
Bohavia that believe that gods are mere superstition. I feel sorry
for them if they do not feel a god's love and protection. It must be
a very empty feeling for them.'
Once Winnacer and Will have
finished speaking with Hrust, Bennett, who has been listening to the
conversation speaks to the young lord about the ring:
"It seems to me that such an
item would be better served for one of the party members who is
naturally less defensible. Witness the trouble we have had recently
with Faewen'il getting taken out so easily. We will need her
firepower if we want to survive the Tower. While I realize it may be
out of line for me to say so, I think she should have the ring, as
opposed to you Winnacer, who are able to wear heavy armor to protect
yourself."
After the recent
disagreements that the two of them have had concerning the way in
which they intend to assault the tower, Winnacer is again amazed how
all the sudden Bennett and himself cannot agree on anything, and his
face cannot conceal his surprise at Bennett's words:
"Perhaps later when
Faewen'il's risks of getting attacked are greater. Right now, it will
most likely be myself who will be subject to the bulk of the attacks
by the undead, and I feel justified in wanting all the protection I
can get. If the undead can manage to pierce our ranks and get at
Faewen'il, I doubt even this magical ring would save her. Perhaps
later..."
Bennett's eyes raise open
very wide at Winnacer's apparent selfishness:
"And yet you would place
Shaman Hurst, who wears lighter armor than you and has no magical
protection, in the front rank while you stay in reserve? Perhaps I
have misjudged you. I would imagine that magical protection of that
ring's type would be less suited for a knight than a sorceress. Then
again, I have no knowledge of a knight's codes."
Bennett looks long and hard
at Winnacer, and it appears some measure of respect has been
lost.
Winnacer looks straight into
Bennett's eye, giving the look of a parent frustrated with dealing
with an insolent child:
"While I feel compelled to
defend my actions with time tested logical arguments, I have long ago
realized that such attempts have little sway over a man of your
temperament. Despite what is most likely better for the overall good,
I wish to hold no argument with you. It seems that this very small
thing has gripped your mind and inspired your ire. And after seeing
how well you handle your anger, I wish not to get punched in the
face."
Bennett, who has shown no
anger in this discussion, more puzzlement, responds to that
statement,:
"It is true that I have
reacted ill to those many of you have not considered our foes, but I
have never threatened you or used anything other than logic to make
my opinions known. I have always been very open to having my opinions
criticized or argued against. You may hold the title of nobility in
this land, but I feel hard put to sustain the reverential attitude
the group is apparently supposed to have for your opinions. You are a
man, same as any other man, and the fact that your looks and words
belie your apparent sense of superiority to me is insulting. I
offered up my opinion about magical protection, which our weakest,
and yet most powerful, member, would seem to need. Your answer to
that opinion surprised me. If my small mind cannot comprehend the
fact that the only item in the groups posession that can be used to
protect her should not be used so, then that is my failing."
Winnacer takes the ring off
his finger and flips into the air with a flourish before catching it.
He whispers softly, to himself:
"A true knight knows that
the best protection he can offer others is by best protecting himself
by any means, sacrificing his own body to keep others from injury. A
true leader knows when to make concessions to keep others satisfied.
Why is it always easier to sacrifice one's body than one's
pride?"
Bennett, who is close enough
to hear the whisper, responds:
"I truly wonder, though, why
the need for you protecting yourself, when you have so much else in
the way of protection, is more important than Fae, whose only means
of protection would be such items?"
They see that Bennett has
much more to say on this subject, but the apparent conflict it would
generate is not worth the time it would take to say it, so he holds
his tongue.
Winnacer then walks over to
Faewen'il. "Would you care to take a short walk? I have a few things
to discuss with you."
Faewen'il looks up from the
book that she is writing then gets up and accompanies Winnacer. The
two of them walk out of earshot of the rest of the party. Winnacer
makes a half-smile at the magess:
"Here you go, Faewen'il. I
was going to make a gift of it to you after the Tower, but better to
present it now than to risk Bennett being an even looser cannon than
normal. Use it well, but heed my advice and stay far away from any
melee if possible. I swear that since I put that ring upon my finger,
I've been hit easier than before. At the gnome grotto I went many
minutes without injury relying simply upon my armor, these last few
fights it seems that armor has been full of chinks."
"I also have something else
to give to you, Fae. To be honest, I'm not quite sure what it does,
but I've just noticed some changes in how I've been thinking. My
memory and my ability to think about things has improved gradually
since I saved that gemstone from the Witchfinder's headquarters. Or
that's what I assume, anyway. Since it really came to my attention
yesterday, I've been thinking about this gift and reached a decision.
If this change is not permanent, I should probably give the stone up
to someone who really needs to be smart before I get used to a higher
level of thinking. I think it would be really difficult to give it up
later on as I began to rely upon it."
Winnacer takes the stone,
mounted in a crude wire emblem of the balance and sword of
Spravedelna, from around his neck:
"I just pray that you temper
the gift of your high intelligence with wisdom."
Winnacer smiles and adds:
"And maybe your
soon-to-be-augmented smarts will figure out how to tame Bennett's
anger. I hope that he does not rip our cause asunder down the
road."
Meanwhile, Yaz is mastering
the finer points of canine with Viirin as his teacher.
'Growl' growls Yaz.
'No, no, Master Charaz'
Viirin explains patiently. 'It's "grrrowl". You've got to roll you
"r"s'
'Grrrrrowl' growls
Yaz.
'No, no, that's too much
now' Viirin says. 'It's "grrrowl"'
'Grrrowl' growls Yaz.
'That's it! Superb'
congratulates Viirin. 'I really think that you've got the hang of the
basics now. Have you been practicing the past imperfect continuous
that I set you for homework?'
'Errm…' Yaz replies
nervously.
'Well let's give it a try
shall we?' Viirin barks. 'Now how would you translate the
following:"
'After having been used to
having two goblins for breakfast, I have had to get used to having
just the one.'
'Err…errm' Yaz replies more
nervously.
'Go on, just give it a try'
encourages Viirin.
'Errrm…OK then' replies Yaz.
'Errrm…woof…err..growl…no…grrrowl…bark…grrrrr….snap…errm…whimper.'
'No, no, no' Viirin responds
with some impatience now. 'YELP grrowl SNARL snap whimper.'
Min rolls around on his back
with his tongue flopping out of his mouth, helpless with
laughter.
'OK smart ass' replies a now
rather pissed off Yaz to Min. 'If you're so f***ing clever, then you
start speaking Bohavian!'
Min slinks off back to Will
with his tail between his legs.
'I'm sorry I shouted at you,
Master Charaz' replies Viirin apologetically. 'I guess that you
shouldn't gallop before you start to canter.'
'Can you translate "Yaz
hungry, Yaz want eat"?'
The lessons carry on through
the afternoon until the sun starts to set. Robert prepares the
evening meal for them once again. Once again it is almost inedible.
They remember Darry's cooking with fondness, thinking that the
non-stop round of double-entendres and sniggering every time that any
of them said a word that could be misconstrued to have a sexual
connotation was a small price to pay for two good meals each
day.
'We should get some rest
now' says Winnacer, sensibly. 'Some of us still have wounds that need
to be healed and we need to be up at dawn to conquer the tower in
just one day if possible.'
They all retire back to
their tents. Two are kept on watch throughout the night, with at
least one keeping a look out towards the skies to ensure that the
demon bats do not return. Will and Min, as always, roll up together
to sleep, beat tired from the day.
It is after midnight that
Winnacer feels himself gently being shaken awake. He sees Jihan at
the opening to his tent:
'What is it Jihan?' he
asks.
'We've got a visitor' Jihan
whispers, not wanting to be overheard. 'He's over in the trees to the
northeast. It looks like one of the acolytes of Smurt. He's been
watching us for well over an hour I think. I think that he's
alone.'
'Alert the others' Winnacer
says calmly.
Jihan goes round each of the
tents and tells them of the fact that they are silently being
observed.
Bennett whispers to Jihan
upon hearing the news:
"No way he gets back to his
master alive. I don't want anyone following us around, especially
when one of those same minions might be alerting the Tower residents
to our presence right now. There has to be some reason the Tower lets
them live so close, as one attack from those demon bats would most
likely kill the whole village, and I don't see what type of magic a
death priest could use against them. No, I am betting they trade
information, and the villagers' lives, to the leaders of the Tower
for their safety, and this should buy them some time."
Meanwhile, Will nonchalantly
scans the perimeter of the camp with his night vision to locate the
visitor and assess whether he is alone or accompanied. After spending
several minutes carefully looking into the trees and undergrowth
surrounding the camp, he is certain that the acolyte is alone.
He then quietly words the
Sleep incantation and inconspicuously tosses sand in that direction.
He sees the priest fall, and then proceeds to take his rope and slip
out to the man, ties him up securely and carries him into the
camp.
"Sorry for taking things
into my own hands," he says to the group," but something had to be
done before he knew we were on to him and I had the sleep enchantment
at my disposal, and can learn it again first thing in the morning.
Anyway, here he is, safe and sound. Let's wake him and question
him."
Winnacer nods his approval
and so Will shakes the prisoner awake.
Winnacer proceeds to
question the prisoner
"So, it seems that we have a
spy in our midst. And not a very good one I must add. What makes us
worthy of being spied upon, Acolyte?"
It takes a short while for
the acolyte to regain all of his senses after his enforced sleep.
However, as he becomes aware of his situation, he makes it obvious to
the party that he is not going to talk too easily:
'You heard the words of our
Father,' the acolyte responds arrogantly. 'Should you attempt to
breach Boscobelous' Tower then you will bring doom upon us all. We
were dispatched to check on whether you had decided to heed our
Father's words. From the fact that you have made your camp under the
shadow of the tower and have not left the area, I see that you have
willfully disobeyed our Father's words.'
"Your boss seems to be
convinced that this curse cannot be overturned" adds Winnacer. " Why
is that? Is it because of the power of the abominations or is it
because of the grip the curse holds over the villagers? Now, be
honest. You will get no lies passed us."
'As Father Baltzarek told
you,' the acolyte responds, 'the unholy that inhabit the tower are
too powerful for mortal men to combat. It is only by obeying the
words of Smurt that our village is allowed to exist.'
Bennett is getting more and
more angry as he listens to the acolyte's words. He senses that the
acolyte is not telling all that he knows:
'I've just about taken as
much of that Smurt bullshit as I can stand for one day' he replies
angrily. 'You know this is a pack of lies that you're telling us. Now
start talking or you'll regret it.'
'This is the truth' the
acolyte says. 'Smurt…Aaaaaarrrrrrgggghhhh!'
The acolyte recoils as he
feels Bennett's mailed fist impacting against his nose. Hard.
'I told you that I'd heard
enough of that Smurt crap. Start talking now or else you are going to
get hurt VERY badly,' Bennett shouts at him, with fury burning in his
eyes.
Winnacer looks upon Bennett
with an admonishing glance, but says nothing as he sees the
expression on the acolyte's face change from one of arrogance to that
of fear.
'I…I don't know. I only know
what Baltzarek tells us. I don't know everything. Baltzarek doesn't
tell us much more than we need to know. P-pleaase, I'm telling you
the truth. I really don't know everything that goes on.'
"Being in the shadow of the
Tower for possibly generations, you must have heard something about
the nature of the 'curse,'" adds Winnacer. "Tell us what really lies
within the tower walls. And it may be in your best interest to be
honest, for we may decide that you lead the way when we breach its
walls. And I'm sure you wouldn't want us to run into any surprises
that would force us to abandon you in the Tower with your arms tied,
now would you?"
At Winnacer's threat of
abandoning him in the tower, the acolyte goes very pale. It is
obvious that he is terrified of the place.
'I…I've never been inside
the tower. Baltzarek tells us that it is instant death to go inside
there. Baltzarek is the only one that ever goes inside the tower, and
that is only when he takes the sacrifices there..'
'The sacrifices?' they all
say at once, a look of horror showing upon all their faces.
'Yes, the sacrifices' the
acolyte says with an obvious look of terror and guilt written upon
his face. 'It is part of the curse that we must obey in order to
receive the protection of Smurt. We are required by Smurt to
sacrifice the first born child of each of the couples in the village
to the undead within the tower so that the rest of us may live
without fear of the undead striking at the rest of us. They must die
so that the rest may live.'
The acolyte sees the
countenance of total disgust that each of the party is
showing:
'That's what Baltzarek has
told us and it has meant that the village has never been attacked by
the unholy within the Tower.'
Winnacer is silent for a
while as he considers the horrific lives that the villagers are
forced to endure. Then he realizes that he must continue with his
questioning:
"How long has your village
been in the shadow of Boscobelous for anyway?"
'I have heard that
Boscobelous Tower has overshadowed the village for more than 500
years. I don't know how long the temple of Smurt has existed within
Dobroushka, whether it was built before or after the tower, but it
has been in the village for many centuries. Baltzarek is one of a
long line of Fathers that have watched over the village. They are
always chosen from among the acolytes and lay members of the
Church.'
"What sorts of things does
your boss have planned for us if we did not leave?" asks the young
lord. "It would be a pity if you lied to us and we had to offer your
body up to the undead horrors of Boscobelous' Tower, damning you to
the undeath and keeping you from ever meeting your master
Smurt."
'No, please don't do that, I
beg of you' the acolyte whimpers. 'He didn't tell us in detail as to
what his next course of action would be. He only asked us to find out
whether you had decided to leave the area or not and to find out as
many details about you as possible and then to report back. I don't
know what he would do next, but I think that he could very well use
force against you in order to ensure that the balance was not
disrupted.'
"Why would a man such as
yourself worship Death?" finishes Winnacer.
The acolyte looks a little
guilty as he responds:
'Baltzarek is the elder of
Dobroushka and respected by all of the villagers for being one of a
long line of priests that has saved the village from the blight of
undeath. I believe that the way of Smurt provides the only protection
for the village and so wanted to serve under him. I admit, however,
that the acolytes of the Church are looked after well by Baltzarek,
and life as an acolyte is more bearable than to toil in the fields
all day and so this was also a factor which led me to choose to serve
the Church.'
Jihan looks as if he is
going to speak several times during the questioning, then his mouth
clicks shut as someone else almost reads his mind and inquires of the
acolyte about his true devotion and beliefs, and the real story
behind the curse. Instead of questioning, he sits back and looks at
the acolyte menacingly, twirling Wespe along his fingers and making
stabbing motions at the ground every once in a while. When he finds
out that the boy took up the priesthood more to have a better life
than for true devotion to Death, he relaxes somewhat, allowing pity
to flow once more into his eyes.
While Bennett is disgusted
by the sacrifice, the blow is less on him than the others, as he
suspected something like this from the start. He immediately follows
up with additional questions of his own:
"How does the Priest get
into the Tower? Does he use the front entrance or some secret back
door? Also, does he take anything specific with him to ward off the
undead? Any special garments or symbols?"
The acolyte looks fearfully
at Bennett, preferring to be questioned by Winnacer:
'Please don't hurt me, but I
honestly don't know the answers to these question. Baltzarek always
takes the sacrifices up to the tower himself. No one ever goes with
him. I'm not aware of any special clothes or symbols that he takes
with him, apart from his holy symbol of Smurt that he uses for all
ceremonies.'
To the rest of the group,
Bennett proposes:
"Mayhap it would be worth
our while to go back to the village and get some further information
from Baltzarek to improve our chances of success within the Tower.
Also, I am thinking that this Priest will waste no time in heading to
the Tower to let them know we are getting ready to attack it. I
wonder whether it might be worth it to go get him first.
Winnacer turns to the group
and shares his thoughts (as per norm:)
"It seems that the truth of
the horrors left in Boscobelous' wake is beginning to come to light.
I think we all have an idea how this needs to end, but the question
is how do we make things in Dobroushka right again?"
"The first problem I see is
what to do with this acolyte of Smurt. He certainly has been marked
by Spravedelna as guilty for his complicity for the atrocity of human
sacrifice. But his words, even under duress, make me wonder if there
is the potential for future redemption. The path to such redemption
would begin by aiding us in freeing his village and destroying the
undead threat."
"It is obvious to me that we
cannot free him, nor trust him to deliver a false message without
magical involvement. So I will suggest the following options to how
we proceed, and wish you all to comment on which you would
prefer."
"One way to approach this
would be to have Yaz use his charming powers to convince this servant
of Smurt to return to his village with the tale that we have truly
left the area. Then we could investigate Boscobelous' Tower without
too much fear of being attacked on our way out. This would also force
us to hide well our camp and horses. After the horrors of the Tower
have been dealt with, we could return and mete Justice to the Priests
of Smurt."
"I'm all for charming the
acolyte," agrees Will, "getting as much info out of him as possible,
and then instructing him to return to the village and report that he
saw us leave. For if he does not return, they may send someone
looking for him."
"Either that or we could use
the charm to get access to the Priest" adds Bennett. "I am starting
to think that eliminating him is more of a priority than going into
the Tower, and he could probably give us some good information on
what is inside. Yes, I think getting as much information as
forcefully as possible from this Baltazar or whatever the hell his
name is should be a priority."
Yaz speaks up at this
point:
'I didn't pray for any
charms this morning. If you want me to charm him, then I'm going to
have to pray for one in the morning. If we're going to the tower, I'd
like to have a full compliment of spells to fight against the
undead."
Winnacer responds:
"Even the shreddest of lies
has a core of truth. I would not be surprised if this Baltzarek is
able to contain these undead beasts to the Tower, and destroying him
first - for it is sure he would fight to the death - may release them
from their confinement. I still believe that an ounce of deception
may serve us better than direct confrontation at this time"
"I also agree that the tower
should come first, and that if we are capable of ridding it of the
undead, then we will have sufficient proof to rebut the
priests."
"A second way would to allow
this priest a chance to work off his sins" continues Winnacer. "A
follower of Smurt should have some sway over the undead and his
familiarity of the Tower may be greater than he admits. I would also
be partial for letting him lead the way in our investigation of the
Tower, being the first to suffer the wrath of the undead or the
searing fire of ages old magical traps. Unfortunately, this would do
little to assuage the High Priest's fear of our presence."
"I think this guy would be
worse than useless to us in the Tower, as he obviously has little in
the way of power" replies Bennett, shaking his head. "He also seems
like a coward who doesn't even really believe in his own faith,
however deviant that faith may be. Either we use him to get close to
the Priest or we kill him, or we can just tie him up and throw him in
the Tower and see what happens then, which would be the same thing. I
don't really care which, but I don't want to take him with us, as his
whining would irritate me. I still think the best strategy is to
follow him back to the village and take care of that priest right
now."
Winnacer again nods to the
negative:
"I'm surprised Bennett. I
thought you would be the first to agree that such a reprehensible
soul should make amends by opening ancient unknown seals and being
the first exposed to the unknown dangers of the Tower, incurring
these risks in order to walk the path of redemption. And final
Justice should be dealt by those who he has wronged once the truth
comes to light. Only then will Spravedelna be fully
satisfied."
"There must be a better way
to cover our tracks than to kill everyone that finds out about us,
brother," Jihan says. "I only wish that we had some way of verifying
our trust in others alternate to simple faith in goodwill. I do not
know what we should do with this boy, as he seems harmless enough.
Perhaps we could leave him with his wrists bound for Robert to watch
until we return from the tower, and then let him make his own
decisions about this 'curse' that the Most Holy Father keeps talking
about. I would never be able to live with myself if I knew that I had
killed an innocent if any other measures could be taken... "
"Either way," continues
Winnacer, "it would be best to deal with the Tower first, considering
it is most likely the source of the Priest's powers. It also may
reveal a bit more of the truth of the horrors that have been taking
place for generations in Dobroushka. Only with the true lifting of
the village's curse will we have a chance of swaying the mislead
hearts of the villagers, hopefully inspiring the villagers to take
Justice into their own hands with regards to the followers of
Smurt."
"I also recommend that
perhaps Robert move our mounts quite a bit further away - at least
somewhere not easily spottable."
"I absolutely agree with
this" says Bennett. "Robert should take the mounts out to the woods,
mounted on one and holding the reins of the others so he can flee
from trouble."
Xavier yawns:
'My lord, the hour is late
and we have a tough day ahead of us. I suggest that we leave the
decision as to what to do with der acolyte until then. Let us now
get a rest.'
They all agree with the
Saxon and return to their tents after ensuring that the acolyte's
bonds are tight and that one of them remains on watch at all
time.