Previous Chapter

Home

Story Index

Next Chapter
Chapter Ninety Nine

The Fate Of Darius

6 NOVEMBER 3460

It is just after dawn, at 6.15a.m., when Gertrude descends from her overwatch position and flies down to start pecking at Yaz's side.

Yaz is up in a shot and quickly raises the rest of them:

"They're on their way," he cries with a mixture of excitement and terror. "A large caravan of wagons headed from the farm in this direction."

Yaz has just a few minutes to make quick devotions to Prirodna while the warriors check over their weapons. They then all head for the trail and take up ambush positions on either side of the trail, trying their hardest to camouflage themselves so as to avoid detection.

It has continued snowing throughout the night and, with some relief, Yaz sees that there are many more hours of the condition left yet. As Yaz predicted, the snowfall was not heavy enough to settle and so the ground is very wet underfoot.

As they start to hear the jingle of straps and the wheels of wagons along with the dull thump of horses' hooves on the muddy trail, they realize that the caravan is getting close to them. Intermingled with the more regular sounds is a cacophony of bestial noises with grunts, howls, bellows, snorts, rattles, buzzing and flapping, creating one hell of a din.

As they try and control their rapidly beating hearts, the caravan comes into view. First of all, they see four hunters at the fore, leading the convoy. They have longbows in hand and are looking all around them, but don't seem to be searching for anything in particular. Then the first of eight wagons comes into view. The party immediately recognizes Eladria sat on the front of the wagon. Sat next to her is her Polak husband, Yurek, dressed in his three-quarters plate and looking as serious as ever. On either side of the convoy are guards, sixteen of them in total. The party notices that eleven of them are the mercenaries that they passed on the road yesterday. Riding on the last of the caravans is a man in his late twenties. He is wearing green robes and has a golden ankh around his neck, almost identical to the one worn by Eladria. Bringing up the rear are another four hunters, longbows poised in the same style as the advance guard.

However, it is not the guards that attract their attention, but rather the contents of the wagons. The wagons are large affairs and the eight of them are each filled with two huge cages. They cannot stop from gaping as they see their contents.

Inside them are the strangest beasts that they have ever seen in their lives. They all seem to be huge hybrid creatures made up of a mixture of all sorts of beasts. There are creatures that are mostly insectoid, some with leathery hides, some with feathers, some with fur and some with scales. Some have clipped wings, some insectoid legs, others massive claws, some stumpy legs. Several of them have many more than either two or four legs. Their heads are also different from the bodies. Some have gigantic beaks, some wide mouths filled with vicious fangs, some with the heads of gigantic insects and some have vaguely humanoid heads. Several creatures have more than one head. One thing that each of the creatures have in common, however, is the fact that they all have a mad look in their eyes, looking as if they have little purpose in life except for wanting to kill. They seem totally wild and vicious.

Out of the sixteen extraordinary creatures, one of them grabs the party's attention above all of the others. Its torso is large and covered in thick khaki scales which graduates into a yellow and black ringed abdomen that ends in a large point, similar to that of a gigantic wasp. It stands on two gigantic back legs that seem similar to those of a massive rabbit and looks capable of bounding large distances. At the front of its body are four enormous pincers, similar to those of enormous crabs.

And it has the head of Darius.

Will sadly sighs to himself and says a silent prayer to Prirodna to bring an end to this whole bestial abominable ordeal quickly.

Winnacer puts his hand over his heart, tracing out Kesryk's etching with his finger, his head drops. He then looks at the rest of the party, making sure nobody takes any unwise measures in anger.

Watching the foul menagerie make its way past, Jihan's roving eyes pass over Yurek and the guards, giving an angry squint towards Eladria before passing over the hybridized animals. His gaze meanders along slowly, studying the macabre scene passing by, until they settle on the beast that has the transplanted Darius' head. Surprisingly, the elf does not fly off the handle immediately. One of the prayers the others noticed him singing in his room during his rather frantic period of distraction was the elven Journeysong again. He has already made his peace with his brother's departure, though a look of anguish passes across his face at the fate Eladria has bestowed upon the unfortunate goblin.

His gaze filling with acid, he levels a look on the druidess that the others believe could split a rock in twain. Then his eyes shift to focus on Faewen'il directly for the first time in days.

"Can you read his mind from here? Is there anything of Darius left in that tormented form?" he whispers with violent intensity.

"Or has our brother gone to find his peace..."

"Let me be havin a try," says Faewen'il as she takes the pendant hanging from the chain around her neck and touches the eye motif. She then concentrates on the creature that Darius has become. Just a few seconds later, she takes her hand away from the pendant and lets it fall back inside her dress:

"It nae be the Darius that we all remember," she says sadly. "It nae only be his body that they've been messin with, but also his mind. He be little more than a vegetable - an angry vegetable that has little sense but to do much more than kill."

As Faewen'il falls silent, the elf reaffixes his caustic gaze on Eladria's departing form:

"Prirodna's work?..." he hisses angrily. "We shall see about that..."

His right hand twitches once almost convulsively towards where Weitbeissen is holstered on his back, yet he reigns himself in after taking a deep breath. After another two of such, he seems to calm, though he looks like he'd have his swords out faster than Flint could earn the enmity of a woman if someone made a loud noise.

"Start charming, brother," he says momentarily. "We've got a long day ahead of us..."

"Damn!" says Bennett as he looks at the creature and shakes his head, "Even a little bastard like Darius didn't deserve something like that! Well, I guess that's what he gets for not staying with us when we came and got his ass in the first place."

Bennett shakes his shaggy head distastefully:

"Anyway, do you think you can charm such monstrosities, Yaz? They don't appear to be normal animals to me and you'd put yourself in one hell of a lot of danger by getting close enough to them to try. In any case, I don't think that these animals should be left alive, not even Darius monster, as they seem designed only to kill, each other or others. Maybe we should let the fights go on a while after all, huh?"

Yaz fails to reply to Bennett, as he doesn't know quite what to think as the train goes by, except that this twisted, miserable excuse for a druidess must die, slowly and painfully. He no longer has the concern for the 'assembled' animals that once thought he might, except to end their torment and rage by making sure that each soon sees the peace that comes with death.

He then proceeds with the plan. As the menagerie passes by, Yaz looks for the toughest of the creatures that he can see and looks to see whether any of them could fly. A few of the creatures are winged, but Yaz sees that their wings have been clipped to ensure that they are unable to fly away from the arena. It is difficult to pick out two that look tougher than the others. He guesses that the animals have been 'designed' to be roughly equal in strength so as to make the games as interesting as possible. As a result, he picks a couple of them at random.

The first that he selects has the body of a huge bull, but with the head of a fish similar to a pike with a large mouth filled with razor sharp teeth. Instead of a normal tail, it has one similar to that of a snake, which looks distinctly poisonous.

As the beast passes on its wagon, Yaz, as quietly as he can, starts to utter the charming incantation before gesturing towards the beast. He then whispers to the beast,which is thrashing about and stamping its cloven feet.

"Quiet," is all that the druid says.

However, it seems to have no effect, as the creature seems to be as wild as ever.

"Shit," Yaz curses. "That's one spell wasted already. Let's try another beast and see if that goes any better."

He looks back at the passing convoy and sets his sights on a huge bird that has five giant reptilian heads protruding from its torso, similar to those of crocodiles and a gigantic claw at the end of both wings.

Once again he quietly utters the incantation and gestures towards the beast, which is snapping at the guards either side of it. Once again, he tells it to be still and, once again, it has no reaction.

Yaz is rather pissed at the fact that both attempts to charm the creatures have been unsuccessful, but he doesn't let it get to him.

"I've got one left," he says. "I'd like to have a crack at Yurek, Eladria's husband, but I want to wait until he is just going through the gate."

"We can trail them through the bushes," suggests Jihan. "Then we can hit them just before they go through the gate."

"We would need to keep very quiet though, as we've already learned how good those hunters are" adds Will. "Perhaps just the three of us should go and the rest can follow a safe distance behind."

The others agree and so Yaz, Jihan and Will start to move forwards, heading through the forest towards the arena, while the rest of the party wait for a while and then follow the caravan.

The elf and half-elves move through the forest quietly and are able to move faster than the caravan that is moving at a slow pace. They take up a position within the forest, some 75 yards from the entrance to the arena, which is just visible through the gently falling snow and trees.

Yurek, still sat at the fore of the first wagon by the side of Eladria, comes into view and Yaz once again starts the now familiar incantation, praying to Prirodna that he has better luck than the first two times that he used the spell that day.

He stops chanting and then gestures towards the warrior.

"Let's see if I got him," Yaz says and looks back towards Yurek."

"Look up at the sky and scratch your forehead," he whispers.

With great relief, Yaz sees the Polak looking up at the heavens while scratching his face.

"Got 'im!" Yaz says excitedly, the two failures on the creatures now having been forgotten.

"Let's leave him alone for the time being," he adds. "It would be a shame to miss our chance at playing our cards just when the time is right."

Yaz then tells Yurek to simply act as he would do normally, so that Eladria does not start to get suspicious.

The three of them then watch what happens as Eladria and her men arrive at the camp. The wagons are all drawn up to the animal pens at the rear of arena. Very carefully, the drivers of the wagons, which are an assortment of halflings, goblins and humans open the gates on the animals' cages and goad them into the pens at the arena with spears. The hunters stand by with longbows poised in case there are any problems in transferring the animals.

They were wise to take the precautions, as one of the creatures, which has the body of a rhinoceros and three lion-like heads goes wild and starts to attack its keepers. As Eladria hears the commotion, she rushes over to give her assistance, but she is at the other side of the complex. In the time that it takes Eladria to make her way over, the creature manages to take out three hunters and three of the servants as the hunters' arrows fail to pierce its heavily armored hide. Eladria soon put a stop to it, however, as she casts at the beast and it meekly walks into its cage before a very shaken halfling locks the beast in.

The rest of the operation goes more smoothly and soon all of the animals are safely locked in their cages. The five remaining hunters come to join up with the two that had been on sentry duty through the night and leave the complex so as to patrol around it. Yaz sees to his annoyance that two of them head for the stakes that he warped in order to repair the wall. As they see the hunters starting to patrol more widely around the arena, they decide that it is time to leave before there is any danger of their being spotted. The three of them wander back in the direction of the fur farm and meet up with the rest of the party who are standing some 500 paces from them in the forest.

Winnacer looks at the position of the sun in the sky:

"It's after 7.00a.m. now," the young LawBringer says. "We should be heading for the meeting place in order to meet up with the Dragons."

They all agree, and head off through the woods in a southerly direction through the forest in order to meet up with them.

During the journey, Winnacer turns to the rest of the group and speaks:

"Do you mind if you can tell me exactly what happened while we were in Pardubitze? I've got the basics, but it these details, like old companions being transformed into monsters, keep throwing me for a loop. What exactly are we dealing with, and how much did you piss her off?"

Will gladly responds to the young Lord's question:

"Well, you've got the most of it already. This druid woman, Eladria, the same one sitting at the front of the caravan just now, claims to have been given a vision by Prirodna to help the woodland animals evolve. I don't know how she does it, but it seems that she is toying with nature here."

"As I said before, she was very cordial and did not seem overly angered at us, although Flint did toast her buns quite on the dark side. Her husband however, was very wroth with the whole lot of us, barely containing himself when we left. Personally I was surprised that he didn't send out hunters for us despite his wife's treaty with us. You can be assured that he would have most certainly attempted to make good on his threats were he to see one of us five again, if it wasn't for Yaz's actions at the arena. He was the one sitting with her in the caravan."

"Don't worry about the grumpy bastard any more," interjects Yaz. "I managed to get him so he's on our side when we want him. That should help to even the odds quite a bit in our favor."

"As for Darius' sad state," Will continues, "I do not know, but am led to believe that he willingly submitted or was tricked into participating in such obscene experimentations. As I said, he was working with the farm when we found him, and then was quite withdrawn and hostile toward all of us when we met, not speaking a word, and leaving without even a 'never you mind'. He was, however, still just an ordinary goblin when last we saw him."

The conversation goes quiet for a couple of minutes, and then Bennett speaks to Winnacer:

"About that plan to take over the fur farm and to keep it running," he starts. "I agree with it in principle, but how are we going to keep it without living there? I believe that my vow was sufficiently obtuse that I may return there once it isn't under Eladria's control, which seems to be one of the purposes of us being here. What we need to do is take advantage of the chaos that we wreak on this place and let the Nyemetz think the place has gone dormant in an effort to replenish its stocks. I don't imagine that it would be too hard to keep the illusion of it still operating, just on a much smaller scale, while truly it serves as a base for our insurrections in this area, but one thing we need that is in short supply is bodies to fill the place up with. I'd suggest using the Reds, but they don't appear to be at the level that a fortification would serve them well. We need to draw in some people, potential rebels, that can keep up the appearance of this place's operation. They won't really have to defend it, as I am sure the word will be spread that the place took a devastating hit. If we were to free all the animals within, or at least appear to, then we would have months in which the Nyemetz would not expect anything."

Bennett thinks for a minute:

"I may have something. How about this? We're agreed that we need to take Eladria and Yuri out right? Well, if we are able to do that without raising too much fuss about it, what say we put two of our people in their place? Yaz could be Eladria and Xavier could be Yuri, so we have personalities and powers in the right place. All we'd need is some simple altering of their appearance magically, something Corrow or Fae should be able to do without too much fuss, and if absolutely necessary, we still have two remaining doses of Granny's powder, right?"

"We only be havin the one now," Faewen'il interjects. "Hrust took tha last of ours to get him out o the country."

"Anyway, Bennett continues, "then we get Yaz and Xavier back to the farm, with maybe one or two of us accompanying them, though not Will, Jihan, Flint, or myself obviously. Over a couple of days, with the casualties from the assault and everything else, they can build a relatively new force of guards there that might be more conducive to our operation. Hell, with all the hired mercenaries here already, it would be easy to argue that the operation is out of funds and dismiss those that know the place best, leaving the operation to maybe twenty or so outside mercenaries, well-paid and those whose loyalties can be best assured. Then, once the house-cleaning is done, Yuri and Eladria could beg off on some mission. We could leave the place in the hands of one of Boris' people, under the guise of him being a new administrator to rebuild the operation's finances, etc. He could continually recycle people in and out until the place was full of new guards with ideas similar to our own about the Nyemetz. Doesn't seem like that much of a stretch to me, and it keeps us from having to destroy the farm or kill all of the guards. What do you all think?"

Winnacer nods appreciatively:

"A pretty sound plan, Bennett. The only problems I see are that it would require us to stay at the farm much longer than any of us really care to and that it does not address what we would do about the worgs and their sale to the Nyemetz. I guess we could say that after the rebel bombings at the games, the whole operation was set back and will take some time to repopulate their stock. But I would prefer using some of the Dragons, perhaps Sonya and an illusory Corrow, to be the front if that option opens up for us. But using it as the final refuge of the mages, that would be rather neat trick to swing."

"And what do you mean by 'Reds?'"

"Sorry," apologizes Bennett, "that's just a name that was used briefly in one of the texts I read about the Wuurster Schweinhoff Movement and it's a lot easier to use than the name, so that's what I have been calling them. As to the worgs, what I thought was that we could just delay that for a while, then opening back up the operation or not would be our choice. As to using Corrow and Sonya, I agree that those might be better choices long-term, but I think for the immediate, Xavier and Yaz would do much better, as they can much easier mimic the abilities of those they are replacing. Then we phase out the guards and Corrow and Sonya, using Corrow's magic, could replace them, but that would require constant concentration from Corrow to maintain the illusion and it doesn't look to me like he could handle such a thing. Better I think to just move Eladria and Yurek out of the picture and leave the farm under one of the Dragon's control, by their leave, while they go out on some mission to restore the depleted stocks of the farm, get needed resources, whatever the case may be. That way we minimize the need for magical aids and we can always return with an illusory Eladria and Yurek if we need to. Ideally, those two just disappear and the newer guards at the farm get used to working for its Dragon administrator. By the time we return to use this place as a stage against Hradetz and Dvur, there should be no one left who would recognize us and our appearance would be just something of minor note. Should work, I think."

By the time that the conversation regarding the future of the fur farm has finished, they are in the clearing that Boris suggested as a meeting point. Although it is only 7.30, all of the Dragons are waiting for them.

Greetings are exchanged and they tell Boris, Viktor and Tomas the good news that Yurek is now under their control. Boris congratulates them and then speaks:

"I don't know whether you've been thinking more about your plans, but our plans are still the same. Boris and the best eight archers that we have will lurk outside the entrance in the woods, keeping an eye on the place, but staying far enough away so as not to be interrupted by the sentries."

"Meanwhile, Tomas, Corrow and myself along with ten of the lads are dressed as merchants and bodyguards. We will be hanging as close to the bookies office as we can without attracting too much attention. As soon as Flint blows the VIP lounges and all hell lets loose, we takes out the bookies office and snatch all of the gold. At the same time, Boris' crew will be taking out the gate."

"So what are your plans currently?"

Winnacer nods in approval and then goes quiet for a moment, obviously deep in thought. He then turns to Faewen'il and speaks:

"Would it be possible to turn Yaz invisible as well, if need be? It would give him a second chance to recruit their aid. Otherwise everything you said sounds pretty solid. The only problem that leaves us with is how to get Xavier and myself in. I guess that means either Xavier or myself needs to play the role of Nyemetz noble. I hate to admit it, but that's something I probably know a little too much about. Do you think I can take a look at that transforming clothing?"

Faewen'il shrugs, glad that the gloves are hiding the white on her knuckles as she replies back.

"I can cast one on him; but that only be leavin one other spell. Keep in mind that anyone who stays within arms reach o tha parson it is cast upon stays invisible as well.... and I also be already dressed as a noble so I be needin bodyguards an an escort."

"As for the others," Bennett adds, "seems to me that we can get to the bulk of our objectives from outside the enclosure, providing we deal with the guards that are sure to be patrolling the perimeter. The sneakier members of the group should almost certainly never enter the compound proper, or at least until the shit hits the fan, as it were, especially considering that Jihan, Yaz, Will, and Flint will be almost impossible to conceal from detection casually. I, on the other hand, can simply wear my old armor and keep my face down and I'm a bodyguard. I don't know that any of them noted me all that much anyway."

"Are you sure that someone wouldn't recognize you?" asks Winnacer.

"I can get in," Bennett responds. "Nobody gives a rat's ass about bodyguards, and I can play that out. Plus I'm relatively non-descript."

The others in the group aren't so sure about this, as Bennett's rough appearance is hardly typical, but Bennett does.

"I'm pretty sure nobody at the gate will be looking out for me," he continues. "The others, though, will be more problematic. Seems pretty humanocentric out there."

"I think we'll be most effective if we go in together. Besides, it seems that all the nobles have more than one bodyguard. In fact," Bennett's eyes glint mischeviously, "It seems to me that the most appropriate disguise for you, Winnacer, would be Fae's husband. If ever a more tight-assed couple could be made, I know not where, and between the two of you, surely all attention would be distracted from me. You are more than welcome to the armor, as in either of its forms, it's sure to draw too much attention to me."

Bennett draws the folded clothing that is the 'Fabio' armor from his pack and hands it to Winnacer.

"Besides, if we need to split up once we get inside, then Xavier can accompany Fae and I, you, which would give us the advantage of an easier entry plus the mobility to split if needed."

"Well it seems as if we have the plan arranged then," summarizes Winnacer. "Xavier and Bennett and myself will act as bodyguards for myself as a noble and noblewoman Fae, while an invisible Flint will accompany us. Yaz will remain outside, with Will and Jihan keeping him safe from any danger posed by the hunters."

"I suggest that we strike immediately before the first of the games. Perhaps Yaz can start things off with a thunderstrike, perhaps on Eladria, which will be the signal for Flint to take out the VIP's by setting off the blasting powder. We then all make a fast exit before whatever guards remain after the Dragons' attack know what's going on."

"Well that's how it looks to me, unless any of you have any other ideas?"

"Sounds good to me," agrees Boris. "Jus' one thing though. Make sure that yer gives us five minutes notice before yer starts blastin', as there might be some people what we needs to get clear from the area before 'and."

"OK," agrees Yaz. "I'll give the cry of a hawk five minutes before I blast Eladria."

"Very well," says Viktor. "I think that we should now move from here to a spot that overlooks the trail to the arena so that we can see the visitors coming. I think that we should try and mix in with the majority of them so that they don't have an opportunity to check us out too carefully."

They all agree and so mount their horses once more and then make a short half-hour journey to a low wooded hill that gives them a good view of the trail that approaches the arena.

It is just before 9.00 when they get there and the trail is empty. Half an hour later, they start to see the odd carriage or two making its way to the arena, both of them guarded by mercenaries. Half an hour after that, the visitors start to trickle towards the arena and they see them entering the complex.

"Looks like attendance is gonna be well down on the last one," says Boris, shaking his head as he watches the few vehicles making their way to the arena. "There was a lot more goin' to the arena by this time last time that the ran the Games. It must be the bad weather stoppin' 'em from comin'."

By 10.30, however, the slow trickle of visitors has grown to become a constant stream and so the arena is going to be far from empty.

"I reckon that we should start to get ready to join the trail now," says Viktor as he sees a good procession of visitors now making their way up the trail. "I believe that we need a good hour for Flint to set up the charges and for us to get a good idea of the strengths of the guards on the gate and the bookies' office."

All of those who are going into the arena check over their attire so as to make sure that they look like nobles and merchants. Winnacer changes out of his trusty mail and puts on the 'Fabio' armor. It looks a little strange as it is hardly at the height of fashion any longer, but it is not going to draw too much attention to him. Flint checks over the many sacks in his bandoleers. Once he has finishes this task, Faewen'il gives the dwarf a quick talking to:

"I be goin tae make ye invisible now, so I don't want nae funny business from ye."

Flint gives a little grin as a response, but does not comment.

"Ye must be stayin close tae me at all times, whatever happens, or else ye'll be comin visible."

Flint, still grinning, nods.

The lass then starts to cast upon him and the dwarf disappears from sight. As the others watch, however, they see smoke curling from above his position.

"Ye must be puttin yer cigar out," says Faewen'il firmly.

"Bollocks!" curses Flint's voice beneath the smoke, but obediently extinguishes the cheroot.

"Right," says Viktor, "let's move out."

They split into two groups, one made up of those that are going inside the arena and the other of those that are going to remain outside. Those that are not going inside head straight for the entrance to the arena so that they can remain outside and give assistance should everything go wrong and some members of the group be spotted as they make their entrance.

The other group that are going inside the arena head due north until they reach the trail that leads from the Dvur road to the arena. The Dragons scout ahead and wait for a break among the passing carriages before the first group consisting of Tomas and Corrow, who are dressed as merchants, along with five of the Dragons, dressed as bodyguards, emerge from the cover of the trees and start to proceed along the trail.

The rest of them wait for a few minutes for Tomas' group to go out of sight and then Viktor gives the signal for Faewen'il and Winnacer, who are dressed as nobles, along with Xavier and Bennett as bodyguards, plus the invisible Flint, to start making their way up the trail.

They start to get a little nervous as they carry on up the trail towards the arena. Behind them are a couple of carriages belonging to some merchants and behind them, the party can just spy Viktor and five of the Dragons, who are also dressed as merchants and their bodyguards.

As they come closer to the gate of the arena, their hearts are pounding and they hope that the guards are not checking everyone out too carefully. As they see the carriages in front of them, however, they see that the guards are only giving the nobles and merchants entering the enclosure cursory glances, however, being mostly interesting in ensuring that they receive the entry fees from each person entering through the gates.

Without complicated security measures, there is no queue at the gate. Bennett keeps his head down as they come up to it.

A young girl who is flanked by a couple of guards comes up to them:

"Four of you are there?" she asks, smiling. "Then that will be one hundred gold pieces, please."

With just a simple nod, Winnacer reaches into his pouch and brings forth the required amount. Xavier is busy checking out the number of guards at the gate, counting seven of them in total. Bennett continues to keep his head down.

"Thank you," says the girl as she takes the huge weight of coins into a large pouch. "You can hitch your horses over there. The lads will take good care of them. Enjoy the Games."

They once more nod to the girl and then trot their horses over to where the girl indicated. As they arrive there, they dismount and a couple of lads take the horses from them before leading them over to the south wall of the complex, next to the guard house, thankfully a safe distance from the VIP rooms.

As the rest of the party sees the others safely entering the complex, they make their own plans:

"We need somewhere better than this to watch the goings on," says Yaz. "I can't see the animal enclosure from here."

Jihan and Will nod in agreement and so the threesome leave Boris and the eight Dragons behind in order to walk around the outside of the arena at a safe distance.

"This should do fine," says Yaz after walking carefully for some ten minutes. "I can see everything that I need to see from here and we're not too close to the place, so hopefully we won't have any problems from the hunters."

"I guess that all we can do is wait," continues the druid.

He looks up at the sun, obscured as it is by the thick clouds from which the snowfall shows no signs of slowing.

"It must be around 11.00 now. We've got an hour to kill before things start getting interesting."

Jihan and Will take their bows from their back and line up arrows in the wet earth in front of them so that they can access them quickly if needs be.

Previous Chapter

Home

Story Index

Next Chapter