Let The Games
Commence
"I
think that we should head straight for the VIP lounges," says
Winnacer. "The sooner that Flint gets those charges set, the better I
will feel."
"Are you still there,
Flinty?" Bennett asks, looking around him.
"Yes" the disembodied voice
of the dwarf replies.
The five of them make their
way to the closest of the VIP rooms. Despite the fact that the
attendance is down, the first of the rooms is already crowded, as
none of the nobles fancy standing around in the snow,
obviously.
As they make your way to the
entrance of the lounge, a well-dressed young girl stops them.
"Hello," she says politely.
"Can I just take your names please?"
"Lord Karel Berger of
Olmutz," says Winnacer, as arrogantly as he can muster, "and this is
my wife, Marketa, plus my bodyguards."
Winnacer's response was
obviously suitably arrogant as, although the girl scans the list of
names that she has in her hand, she does not hesitate to allow them
entry. They walk past her, with Winnacer in the lead and Faewen'il
immediately behind him and then Xavier and Bennett bringing up the
rear, or so it appears, although really the two warriors are making
sure that Flint can't stray too far away from Fae.
Upon entering the room, they
see that it is around two thirds full with nobles in their finery,
dripping with valuable furs and jewelry. They are talking and
laughing amongst themselves while sipping glasses of mulled wine from
crystal glasses, regularly topped up by attentive waiters and
waitresses. For every nobleman and woman, there are at least two
bodyguards who scan the room constantly. All of the warriors in the
party realize that these bodyguards are no amateurs.
"Move around the room a
bit," Faewen'il hears Flint whispering in her ear. "I want to get a
good quantity of powder in all four corners. That way, if anyone
survives the blast then they'll be buried by the roof and
walls."
Faewen'il nods her head to
show her understanding and relays the message to Winnacer. The young
Lord takes a proffered glass of mulled wine for himself and Faewen'il
and then begins to circulate as casually as he can muster. They make
it to the first corner and then the four of them form a line in the
corner, as if they are simply watching the goings on in the room.
They dare not look behind them as they hear the gentle sound of a
sack of fine powder being emptied upon the ground and then hear
Flint's feet flattening the pile of Holy Powder that he has just
deposited. Luckily, the floor of the room is simple wooden planks and
the inside of the building is gloomy as a result of the dull weather
outside and so the covering of powder is not noticed. Flint taps
Faewen'il on the shoulder and the five of them move to the next
corner.
On the way to the next
corner, the others can hear Faewen'il gasp audibly as two figures
enter the room. The rest of them look up to see that the new arrivals
are dressed in brown robes and wear flattened conical hats.
"Witchfinders," Winnacer
whispers to himself.
They all freeze as they wait
for the Witchfinders to make their move, hands hovering close to
their weapons in case they start to scan the area. Luckily, however,
the Witchfinders are in a jovial mood and their rods remain tucked
into their belts. They walk over to the closest waiter and help
themselves to a glass of wine before they recognize an acquaintance
and start chatting to him.
With their eyes firmly fixed
on the Witchfinders, they carry on with your task and head for the
second corner. Once again, Flint deposits the contents of another
sack upon the floor. With no alarm being raised from their actions,
they casually cross the room and repeat the actions in the other two
corners.
"That's this room rigged,"
Flint whispers. "Let's go and do the other one."
None of them need a second
invitation and are only too glad to get out of the room containing
the Witchfinders. Conscious of the fact that they spent half an hour
in that room, they hurriedly cross the track and make their way to
the other VIP room.
They pause as they are about
to enter to take a look around the rest of the arena. They can see
that the amphitheater is just over a third full, with a number of
merchants and their bodyguards plus a few minor nobles all putting a
brave face on the terrible weather. Campfires have been lit around
the site in order to make it more bearable. On the opposite side of
the huge pit where the creatures will fight each other, they can
clearly see the same mutated beasts that they saw earlier in the day
through the wooden bars of their cages. The creatures are as crazed
and as mad as they were earlier.
Looking around those in the
amphitheater more closely, they spy Tomas, who is with a group of
Dragons sitting on the benches close to the position of the bookies'
office. They can see that Tomas is looking towards them. He seems to
be signaling subtly, rubbing his nose, scratching his beard and
tugging at an earlobe while gesturing with his head. Confused as to
what he is trying to say to them, they then realize that he is not
signaling to them at all. They see, standing in front of one of the
large gaps in the front of the room, which serves as a window, that
there is a finely dressed noblewoman in her late thirties that
appears to be signaling back to Tomas.
Conscious that time is no
longer on their side, they enter the room and see that it is occupied
with more nobles and their retainers. They quickly start to head for
the corners of the room in order to dispense more powder.
Meanwhile, on the hill
overlooking the arena, Yaz, Will and Jihan are getting rather cold
and rather bored waiting for the signal that should indicate that Yaz
should start blasting. Yaz keeps an eye out for Eladria and is able
to spot her without much difficulty. She spends the entire time
amongst the animal pens looking after the creatures and checking them
over to ensure that they are in good health. They notice that Eladria
seems quite agitated and rushes around in a flurry of
activity.
While Yaz is keeping an eye
on the druidess, Will and Jihan are keeping an eye out for the
hunters who they have seen constantly prowling the area, obviously
checking that no one is lurking around the place.
Jihan is quite concerned
with this:
"I've noticed that they are
spiraling outwards," he says. "I've noticed them getting closer and
closer to us each time that they make a circuit. We need to be
careful that they don't see us."
Back in the VIP lounge, the
group of five are making their way through the room. In this room, it
is Bennett's turn to freeze as he spies Yurek right in the center of
it, laughing as he chats with some of the nobles inside. Bennett
looks downwards and pulls his helmet down lower over his head in
order that Yurek will not recognize him. They quickly make their way
to the closest corner so as to get on with the business of depositing
the powder as quickly as possible.
The operation is successful
and they are just making their way to the second corner when a voice
booms out. A voice that Winnacer recognizes only too well:
"Well, well, well," the
voice starts in a mocking sarcastic tone, the slight slurring of the
words showing evidence to the amount of mulled wine that the owner
must have already consumed. "If it isn't my long lost runt of a kid
brother, the runaway squire."
"Well, father and Saurese
will be interested to hear that the little yellow-belly brother is
still alive. So what brings you here?"
Conscious of the fact that
half the room, including Faewen'il, Xavier and Bennett are all
staring at him, waiting for a response, Winnacer makes an
introduction:
"I'd like to introduce you
all to Klauf," the young Lord manages to stutter, "my elder
brother."
In the forest overlooking
the arena complex, Will is getting increasingly concerned by the
proximity of the hunters:
"I suggest we not just sit
here and wait on them to find us, but rather use a little deductive
forecasting and move if it seems they are going to find us on the
next pass."
Jihan nods in
agreement:
"Yes, I think that we need
to act quite quickly. If they find us here then all of our plans are
going to be ruined."
Yaz has been thinking for a
while and then makes his suggestion:
"I have an idea. We're
leaving tracks in the mud and slush wherever we go. How 'bout we take
off at a run, away from the arena a good half-mile. Then I'll cast a
spell on Will's feet so that his feet will make no tracks. Then he
can carry Jihan and I, one at a time, back to a new place closer to
the arena. At that point we can figure out a way to hide, or lift
each other into a tree or something. They won't suspect us among the
boughs and branches if they can see no tracks below. And I've got an
entanglement spell in case they find us."
"Sounds good," agrees Jihan.
"Let's do it now. It could take a while for Will to carry us back to
get into a good position and we don't want to miss the fun."
With that, the three of them
start to run off away from the arena as fast as they can, stamping
their feet into the soft slushy ground in order to leave a very
obvious trail.
Meanwhile, back in the VIP
room, Winnacer's eyes go wide as he sees his brother and, almost as a
reflex, Winnacer begins to lower his head to look at his feet, just
catching himself at the last second. It is then that he notices that
many eyes have suddenly fallen on him, turning his cheeks red and
keeping him from finding his voice for another few seconds.
Xavier, unaware of the
identity of the approaching stranger, steps forward to intercept the
aggressive stranger as a bodyguard would in the situation. With one
hand on his sword, he raises the other in the universal signal to
stop.
"Halt mein freund, does my
lord know you?"
"Oh yes," the stranger
smirks. "He knows me only too well."
He then turns back to
address Winnacer:
"Well, kid, you certainly
are even more of an embarrassment to the Stradheim name than I would
ever have imagined. A Stradheim having to employ a bodyguard to
protect himself, and not even a Bohavian at that. And what do you
look like in those foppish clothes. Our father would be crying with
shame if he saw one of his sons out of armor and looking like a
dandy."
"You're a disgrace to the
Stradheim name."
He shakes his head in
shame.
"It's OK," Winnacer says to
Xavier. "There's no danger here."
Xavier fixes the stranger
with an icy stare and then goes back to his position at the rear of
the group.
"Errrm....hello Klauf," the
young Lord stutters. "It is good to see you again, my brother.
You...errrm... look as if you still have your health about you."
Winnacer nods appreciatively
as he gathers his wits about him.
"Well it seems as if I can
say the same thing about you," Klauf replies in his sneering manner.
"You don't look quite as puny as I remember you. Nice scar, by the
way, very impressive. How did you get it? Did you do it yourself to
make you look a little tougher, or did you insult some wench in a
cheap brothel somewhere?"
Winnacer ignores his
brother's questions and continues:
"It seems both of us have
made a long trip to witness a good bit of exotic sport. I'm sure
father wishes he too could witness the savage combats that have
brought fame to this place. Some of my tastes have changed since I
decided to...ermm...leave home."
"Your tastes certainly must
have changed," Klauf responds. "This is one of the last places that I
would have expected to have run into you. After all, you never had
the guts to watch of bit of blood spilt in the name of sport did
you?"
"You're right about father
wanting to be here. He'd give his eye teeth to watch the goings on
here. Unfortunately, the old man and Saurese are rather tied up at
the moment. It's all this business on the Eastern Front. The Nyemetz
have instructed him to get all of the serfs of fighting age trained
up ready to go to the Front. Now that the harvest is in, they want
each Lord to provide at least three companies of men-at-arms to be
sent to the Front. So father and Saurese have got their hands full at
the moment, whipping the peasants into shape."
Winnacer just nods in
response to his brother while at the same time thinking to Faewen'il,
his thoughts tinged with panic:
"WE NEED TO GET OUT OF HERE!
INTERRUPT WHEN FLINT IS DONE!"
He then continues speaking
with his brother:
"So, Klauf, what brings you
this far from Kladno? I figured you would be out making your name and
increasing your tally fighting at the border or aiding in some of the
...errrm... domestic disputes."
Klauf nods:
"You're right, junior,"
Klauf sneers. "One of us needs to uphold the Stradheim name. It's bad
enough that one of us is nothing more than a cowardly runaway. The
rest of us have got to make up for you. I was heading off towards the
Eastern Front to bag me some gnolls and bugbears when I heard that
there have been quite a few disturbances in this area. There have
been quite a few companies of goblins and such like going missing in
the Hradetz area. Some bastards even had the audacity to blow up the
Witchfinder Building in Dvur. So I thought that, before I got to the
front, I'd try my hand at a little bounty hunting. After all, there
are plenty of Slovenes to kill, so I'm in no rush to get there. As
long as I get stuck in before father and Saurese arrive, that's good
enough for me."
"That's the reason why I
came here, apart from the sport, obviously. I thought that I might be
able to get some leads here from the local nobles. All I know about
the vermin is that there are between six and nine of them, mostly
humans with some elves in the group. There's 250g.p. on each of their
heads, so I should be in for some good money when I catch
them."
"I don't suppose you've
heard anything about them have you?"
Winnacer shakes his head,
trying to calm his nerves as he does so.
Faewen'il has been silent
throughout the encounter between Winnacer and his brother and has
been hidden behind Winnacer. Seeing her moment, she emerges from
behind the young Lord and then, with a wicked glint in her eye, she
playfully slaps Winnacer's arm.
"Why Winnacer, you didn't
tell me you had such a DASHINGLY handsome brother... for SHAME!" she
says with no trace of an accent, a feat which requires quite a bit of
her concentration.
Not bothering to let him
reply, Faewen'il steps forward and extends her dainty gloved hand
towards Klauf to be kissed.
"So pleased to make your
acquaintance Klauf..." Faewen'il says as she adds something between a
purr and a giggle to the end of it.
As he sees Faewen'il,
Klauf's sneer immediately changes into a broad grin. Then, with great
theatrics, he immediately bends down upon one knee and kisses her
hand while meeting her gaze with his steely blue eyes:
"Well, hello, my Lady," he
says with a seductive smile, the sparkle in his eye being obvious to
all. "And whose acquaintance have I the very great honor of having?"
"I hope that you've nothing
to do with this loser," he continues, the sneer returning as he casts
a glance towards Winnacer. "Let us drink together so that you may
know the company of a real man."
As Klauf continues to talk
to her, Faewen'il hears a frantic whispering close to her ear from
Flint:
"What the f*ck's going on?"
he asks. "I still need to place the rest of the charges. We haven't
got time for this buggering about."
Faewen'il looks into Klauf's
eyes and starts speaking in Dwarven:
"Karak than ileg goran dur
talin horak nost."
Klauf looks puzzled at
hearing the words and so Faewen'il explains:
"I'm sorry, I thought that a
well-traveled man such as yourself would have learned a little
dwarven. I was just saying what an honor and a thrill it was to meet
you."
Klauf pauses for a moment
and then starts laughing heartily:
"My, my, my, clever as well
as beautiful. You really are quite a catch. I'm sorry, I've never
learned any dwarven. Can't stand the sight of the stunty bastards, to
tell you the truth."
Faewen'il gives a quiet sigh
of relief that her gamble paid off.
Bennett feels a nudge
against his thigh and then hears Flint's voice:
"The babe told me that I
should carry on with just the two of you accompanying me. Apparently
the spell that she put on me means that I don't have to stand so
close to her."
Bennett nods and then
whispers to Xavier, telling the Saxon what's up. Faewen'il looks on
with relief as she sees the two warriors heading towards the next
corner.
Winnacer and Faewen'il
continue talking with Klauf until Flint is ready. Conversation is
highly strained between the two brothers, but Klauf seems to be far
more interested in chatting up Faewen'il than he is in settling old
scores with his brother. Faewen'il looks relieved as she sees Xavier
and Bennett returning to their position behind her and then feels the
familiar nudge of Flint against her buttocks:
"Well," Faewen'il says. "I
think that we need to circulate a little."
Winnacer then speaks to his
brother in a low whisper:
"Well brother, my associates
and myself must take leave. Why don't you join us and I'll catch you
up on what I've been doing. And perhaps you'll want to get involved
in the 'action' that we've arranged. I plan on doubling my purse
here, I'm sure you can treble your own funds."
"So, you're a gambling man
are you now?" Klauf says with some surprise. "You are a changed
character. Have you been to check out the form? I'm sure that you
won't have a clue about anything like this. It will be amusing to see
what sad no-hoper of a beast you're going to put your money
on."
They make to leave the room
with Klauf at Faewen'il's side, still trying his hardest to charm
her. As they leave, they hear one of the waiters making an
announcement:
"My lords, ladies and
gentlemen, the Games will commence in 15 minutes. Please place your
final bets now."
As he finishes his
announcement, a number of the visitors start to finish their drinks
and make to leave the room.
"So," Klauf says to Winnacer
as they wander from the room, "you still haven't told me what you've
been doing during the months since you ran away like a scared
rabbit."
Meanwhile, back in the
forest ….
"Eeeeuuuurrrgghhhhh!"
exclaims Will as he lifts Jihan up to the same tree that he deposited
Yaz in a short whiler earlier.
"I'm sure that there had to
be an easier way to throw the hunters off our trail than that," he
continues as he wipes the sweat from his brow.
"Well, at least it did the
trick," says Jihan as he scrambles up the tree in order to find a
secure bough to sit upon. "It looks as if they have taken the
bait."
Will clambers up the tree
and sees that three hunters are hunched over the tracks and have
started to follow the trail away from the arena.
"So, Yaz, have you found
Eladria again?" Jihan asks the druid.
Yaz nods:
"She's still in the same
place as she was when we left her, in the middle of the beast pens.
It's not good. Unless she moves, then it looks as if I'm going to fry
some of the beasts along with her."
"That's a shame," replies
Jihan. "Look, there's Winn, Fae, Bennett and Xavier leaving the
second of the VIP rooms. It looks like we're only about five minutes
or so from showtime. We all need to keep an eye out ready for the
symbol. I guess that they're just about to give the all clear sign to
Viktor now."
Back in the forest, Will is
still nervous about the hunters, realizing that being stuck in a tree
is not the best defensive position against hunters armed with
longbows:
"Well, it's good that we
seem to have sent them on a wild goose chase, but let's continue to
keep a good watch out in case they, or anyone else, comes back by
here by accident."
"You two keep an eye out for
the hunters," says Yaz, "and I'll keep my eye on the arena. I don't
want to miss the signal to start the show."
Jihan and Will agree and
scan the surrounding area while Yaz keeps his eyes firmly fixed upon
the arena and Eladria, still in amongst the animal pens, in
particular.
Meanwhile, back in the VIP
room, as Bennett and Xavier moved off with Flint they noticed one
very attractive Lady in particular who seems to be taking notice of
them. Her eyes moved from them to Winnacer and Faewen'il to the noble
she is with and back to them again. They also noticed that, although
she had a glass of wine, she did not appear to be drinking. As
Bennett and Xavier headed back towards Winnacer and Faewen'il, the
mysterious Lady handed her glass of wine to the Lord she was with,
gave the small pouch that she has at her side a pat, and headed in
the direction of Winnacer and Faewen'il, paralleling Bennett and
Xavier's movements.
With all the charges set and
time moving quite quickly, Winnacer begins to feel the urgent need to
get out of the VIP buildings. He turns to Klauf, looking him dead in
the eye, perhaps for the first time in his life, and continues in a
low whisper.
"Come with me now Klauf, let
us leave this place so we can talk without all of these ears around
to listen. If you come with me, you may be privy to some more
interesting 'action' than even you have probably seen in a
while."
Klauf does not appear to be
listening to much of what Winnacer has to say, however. He seems to
be far more interested in Faewen'il than his long-lost
brother.
Just before leaving the
room, the mysterious Lady moves to Klauf's other side and slips her
hand into his:
"I can't believe you were
going to leave with only one lady at your side."
Once outside the room, she
whispers something into Klauf's ear, kisses him gently on the cheek
and, in a less subtle whisper says, "I hope to see you tonight."
Giving Faewen'il an icy
glare, she then turns and heads in the direction of the bookies
office with her pouch in hand.
Klauf is obviously
dumbfounded by the attention that he is getting and it is obvious
that he has never met the woman before. As a result of the drink that
has obviously addled his brain a little, he doesn't know quite what
to do. He looks at the departing mysterious woman and then back to
Faewen'il and Winnacer. And then he looks back at the mystery
Lady.
"Wait!" he shouts at her,
but she does not turn round and carries on towards the bookies'
office.
He quickly looks back at
Faewen'il and Winnacer, not wanting to let any of them out of his
sight. He shakes his head, apparently in some confusion:
"I've never been the subject
of attention by two girls before," he says in a confused matter. Then
he stares at Winnacer again, his sneer returning.
"Better make that THREE
girls."
As Klauf looks once more at
the departing mystery beauty, Faewen'il flashes a pretty smile at him
and leans a little closer to him as she speaks:
"Since your brother," she
says as she rolls her eyes upward," has kept me so poorly informed of
your presence, I truly would like to spend the time getting to know
you a bit better. You are obviously more worthy of my attention than
the rest of the buffoons at this gathering." Faewen'il says as she
gestures negligently at the rest of the other nobles.
"I have half the mind of
turning him over my knee and spanking him for being such a
boor."
Faewen'il's words seem to
have the effect of a charm ensorcellment upon Klauf, as his eyes
suddenly start to sparkle intensely and his face breaks out into a
broad grin. The other woman seems to be totally forgotten already as
he replies to the lass:
"Oh yes, a good spanking's
what every naughty boy needs. I'll have you know that I have been
known to be pretty naughty myself on a number of occasions!"
Although he is relieved that
Faewen'il has managed to divert his brother's attention away from
him, Winnacer is still concerned that time is short. He ignores the
conversation between Klauf and Faewen'il and takes the lass'
arm.
"Come along, we've only got
a few minutes left to place our bets on the event and we wouldn't
like to miss out on that, would we?"
The young Lord then takes
Faewen'il's arm quite firmly and starts to drag her towards the
bookies' office with Klauf striding at the lass' other side, still
babbling away to her under the impression that she is really enjoying
his company.
As they continue to make
their way over towards the bookies' office, Winnacer spies Viktor
looking towards him with a questioning look upon his face. Realizing
exactly what he is inquiring after, Winnacer nods casually towards
Viktor. The Dragon immediately averts his gaze and Winnacer looks
over back towards the VIP room to see that the noblewoman in her late
thirties that Tomas was communicating with earlier has started to
walk from the VIP room, heading for the east side of the complex. She
is accompanied by a couple of bodyguards.
As they make their way down
through the amphitheater, Faewen'il feels Flint pulling at her robes
and hears him whisper to him:
"Hang on, don't go so far.
Towcester's range isn't that far, you know. This is about as far from
the powder as I can get."
Winnacer looks up at Viktor
again and sees that he is nodding at him, obviously giving the
all-clear signal.
A servant then starts
shouting through a megaphone:
"My lords, ladies and
gentlemen. The Games will commence in just five minutes. Would you
all place your final bets please, and then take to your seats ready
for the first bout."
They look up and see that
there is quite a lot of activity at the bookies' office, as the
visitors place their final bets. They notice that both of the VIP
rooms are about a third empty at the moment, as the nobles are busy
laying down small fortunes on the Games.
Looking over at the animal
pens, they see that the first two creatures have been taken out of
their pens and are being made ready to enter the fighting pit from
opposite sides of the pens. Both of them are surrounded by servants
and hunters with spears to try and keep the brutes under control.
Eladria is still in the middle of the pens, shouting orders to the
staff.
Xaviers eyes flash with
anger at Klauf's constant stream of insults against his lord. His
hand tightens on the hilt of his sword, his mind willing him to draw
it and cut down this arrogant fool. His hand is held however by the
words of Winnacer cutting through his angry thoughts.
Hatred flows through the
Saxon's veins at the sight of this fool.
"This man will pay for this
foolishness," he thinks to himself. "How could he condemn the one
member of his family who had the courage to stand against the
Nyemetz. The collaborating bastard!"
Xavier swears under his
breath in Saxon, allowing the stranger to reluctantly pass
him.
Winnacer quickly glances at
the emptying VIP rooms, knowing that they'll be empty if they wait
any longer. With a nod, Winnacer signals Viktor and, hopefully, Flint
to get everything started. With a quick prayer to Spravedelna running
across his lips, he turns to Klauf, his face dead serious.
"Get ready Klauf. You're
about to see what your brother has been up to over the last few
months."
With a quick turn to
Faewen'il, Bennett and Xavier, Winnacer speaks:
"We may need to split up at
this point. Those Witchfinders can't be allowed to leave this place
alive, but we also need to clear an escape route. Any
preferences?"
Klauf is standing with his
hands on his hips and staring at Winnacer with a sarcastic smirk on
his face:
"Oh yes, little brother?" he
says, his voice positively dripping with sarcasm. "Let me see what my
clever little brother has been doing with himself. Go on, impress me.
What is it that you'd like to show me?"
With that, he folds his arms
and stares at the young Lord, grinning like a cat.
"This," Winnacer responds,
relishing the show of force that is bound to follow.
As he does so, the air
around Winnacer & Co. is suddenly split with the sound of crazed
laughter and the diminutive form of Flint suddenly bursts into view
between Faewen'il, Xavier and Bennett. Towcester is pointing towards
the closest of the VIP rooms.
Then, everything seems to go
into slow-motion. They see Flint, rocking back and forth on his feet,
roaring with laughter like the maniacal dwarf he is as he touches the
rune on Towcester and an orange, pea sized blob of plasma seems to
lazily cruise through the snowy air above the amphitheater before
neatly entering through the door of the room.
For a split-second, nothing
happens, and then there is a terrific flash of yellow and orange as a
fireball erupts from the blob. They see the occupants of the room who
were, a mere nano-second ago, enjoying a chat over a glass of mulled
wine, look on in horror for the briefest of moments before their
flesh starts to melt from the heat of the explosion and their robes
start to combust.
A micro-second later, and
the first charge of powder erupts, shattering the logs that comprise
the walls of the room and scattering them outwards at a great
velocity. At the same time, the burning bodies of the inhabitants are
also swept up by the force of the explosion crashing against the
remaining three walls of the building as if they were rag dolls.
Another micro-second later, the next charge goes off, and then the
third and then the forth, sending wooden debris flying high into the
air before it rains down around a 50' radius of the building. As the
last wall gives way, the roof of the building gives way, to come
crashing down on the burning, battered bodies of its inhabitants,
sealing those few that survived in a burning wooden tomb.
Flint is standing in place,
holding his voluminous stomach with one hand as he laughs and laughs
and laughs as he sees the devastating results of his
handiwork.
Klauf has watched the
horrific display totally spellbound, hardly able to believe what his
eyes have been telling him. Shocked, he turns towards his brother and
nods:
"Th-th-that was impressive,"
he stammers.
With that said and done,
Winnacer activates the magical clothes, instantly ensconcing him in
armor and makes ready to draw his sword.