Constructs in Hilbert Space


an essay by Mu Kraken ...


        If we can speak of cyberspace, we can certainly speak of cognispace. 
Cyberspace is potentially larger than physical space, since it could
contain a universe fractally divisible to infinity.  Cognispace is
larger than either physical space or cyberspace, since it contains
both.  Whether cognispace or Hilbert space is the larger, or which
contains the other, or whether they are in fact identical, remains to be
seen.
        Light is the fire in Socrates' cave.  The retina is the cave wall, on
which images are cast as shadows of reality.  Take it a step further. 
The mind is the cave wall and perception is the fire, conceptuality the
shadows.  Turn it around.  The objective world is the cave wall, objects
the shadows.  Mind is the fire which casts the shadows.  
        Begin with a fraction of an analogy.  Your body is a giant robot.  Your
mind is a little homunculus who operates (or thinks he operates) this
giant robot.  We'll call the homunculus "Cogno", for convenience sake. 
Cogno stays in the skull, a largely empty chamber (especially in
fundamentalists), most of the time, gazing into the Virtual Reality
goggles we call eyes.  They are Cogno's main windows on the world.  Or
so Cogno thinks.
        Somehow, though, Cogno has gotten into a pickle.  He (/She) cannot
easily take off the goggles without falling asleep.  Cogno travels in
his sleep, but can seldom remember his travels.
        Behind Cogno a giant Presence looms.  "I am the soul," a voice murmurs
thunderously, "I know intimately that which mind can only conceive." 
Fortunately someone— a yoga master perhaps, or maybe some crazy Mexican
electrician— has taught Cogno the fundamentals of meditation. 
Meditation is the basis of a number of arts, one of which is the ability
to maintain consciousness while the VR goggles are deactivated.  With
practice, Cogno can now learn to look away from the screens of Virtual
Reality (Socrates' cave wall shadows).  Cogno is becoming dimly aware
that the skull is not really an enclosed chamber, but is rather open to
the sky.
        The world we see as reality is actually a VR.  The primary quality
reality is Hilbert Space.  And where is this Hilbert Space?  It lies
behind the eyes.  Voila!  It includes likewise that which lies before
the eyes!  That which lies before the eyes is a conclusion drawn from
that which lies behind the eyes.

        "The Kingdom of Heaven lies within." — Rabbi Yeshua in The Book of
Thomas
        "The Kingdom of Heaven is all around you, though you do not know it." —
ibid.
        "If you bring forth that which is within you, it will save you.  If you
do not bring forth that which is within you, it will destroy you." —
ibid.
        "The world goes on within you and without you." — the Beatles on the
album Sgt. Pepper's Lonely Hearts Club Band.

        The VR which we see as reality is a system of constructs based on
whatever programs (/engrams) are operating in Hilbert Space.  Reality is
our reflection of Hilbert Space, filtered through perception and
expectation.  Reality is really what we think of reality.  
        Engrams are couched in experiential imprinting via one or more of the
five senses, generally at an early age.  A dog's bite, a parent's
display of panic, the scent of jonquils, a melody or massage— any of
these can be engrams that bend the twig in a direction the tree will
perforce grow.  Parents administer verbal affirmations that likewise
affect the child lifelong:
        "You're stupid!"
        "You're lazy!"
        "You're a gem!"
        "You're Mommy's baby boy!"
        "You can't get something for nothing!"
        "Life is hard and then you die!"
        "Clean your plate!"
        "Wait till your father comes home!"
        "Don't you love Mommy?"
        One can move in any direction in the first three dimensions (spacial). 
One seems to move in only one direction along the fourth dimension
(kronos).  One can move in any conceivable direction in Hilbert Space. 
The destination depends on the frame presented by the subject's desires,
fears, expectations, visualizations, affirmations.  Deliberate
visualizations and affirmations are means of taking charge of your route
along these many dimensions.
        Negative (undesirable, hostile) engrams can be undone by positive
affirmations.  Positive engrams can be reinforced and actualized by
positive affirmations.


&&&&&&&&&&&&&&&&&&

Cosmic Troubleshooting
(selection from a newsletter by Captain Nemo, c. 1990)  

        It is a mixture of creative visualization, goal oriented behavior, and
higher mathematics.  You first visualize Hilbert space as the sum of all
possible universes, then you visualize the goal you want to achieve (or
problem as solved), then you visualize a path from the present
circumstances to the goal in Hilbert space, then you focus in on the
Next Step. 
        ... if you assume the universe is continuous (as in Allen Watts
analysis of Buddhist thought), then you can assume that there is a
possible path from the present to the Goal which does not break any laws
of science. 
        ... frustration occurs when one's attention is at right angles to the
path to the goal, as in a distracting sub-problem, and that faith can be
(non-diestically [sic]) defined as the attempt to place the attention on
the goal.

See: Quantum Superposition
&&&&&&&&&&&&&&&&&&&&&

        Quantitation is based in our ability to deliberately distinguish one
thing from another.  This ability is called Qualitation.  Perceiving and
cognitively processing qualities of similarity and difference— this
allows us to enumerate.  It would be difficult to prove that either
quantity or quality is inherent in reality.  It is easy, though, to
demonstrate that they are interactions between mind and reality.  
        Computing is an interaction among hardware, software, and wetware.  In
our own image created we him.  Science is the art of studying our images
in an effort to comprehend our actualities.




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