an essay by Mu Kraken
If we can speak of cyberspace, we can certainly speak of cognispace. Cyberspace is potentially larger than physical space, since it could contain a universe fractally divisible to infinity. Cognispace is larger than either physical space or cyberspace, since it contains both. Whether cognispace or Hilbert space is the larger, or which contains the other, or whether they are in fact identical, remains to be seen. Light is the fire in Socrates' cave. The retina is the cave wall, on which images are cast as shadows of reality. Take it a step further. The mind is the cave wall and perception is the fire, conceptuality the shadows. Turn it around. The objective world is the cave wall, objects the shadows. Mind is the fire which casts the shadows. Begin with a fraction of an analogy. Your body is a giant robot. Your mind is a little homunculus who operates (or thinks he operates) this giant robot. We'll call the homunculus "Cogno", for convenience sake. Cogno stays in the skull, a largely empty chamber (especially in fundamentalists), most of the time, gazing into the Virtual Reality goggles we call eyes. They are Cogno's main windows on the world. Or so Cogno thinks. Somehow, though, Cogno has gotten into a pickle. He (/She) cannot easily take off the goggles without falling asleep. Cogno travels in his sleep, but can seldom remember his travels. Behind Cogno a giant Presence looms. "I am the soul," a voice murmurs thunderously, "I know intimately that which mind can only conceive." Fortunately someone— a yoga master perhaps, or maybe some crazy Mexican electrician— has taught Cogno the fundamentals of meditation. Meditation is the basis of a number of arts, one of which is the ability to maintain consciousness while the VR goggles are deactivated. With practice, Cogno can now learn to look away from the screens of Virtual Reality (Socrates' cave wall shadows). Cogno is becoming dimly aware that the skull is not really an enclosed chamber, but is rather open to the sky. The world we see as reality is actually a VR. The primary quality reality is Hilbert Space. And where is this Hilbert Space? It lies behind the eyes. Voila! It includes likewise that which lies before the eyes! That which lies before the eyes is a conclusion drawn from that which lies behind the eyes. "The Kingdom of Heaven lies within." — Rabbi Yeshua in The Book of Thomas "The Kingdom of Heaven is all around you, though you do not know it." — ibid. "If you bring forth that which is within you, it will save you. If you do not bring forth that which is within you, it will destroy you." — ibid. "The world goes on within you and without you." — the Beatles on the album Sgt. Pepper's Lonely Hearts Club Band. The VR which we see as reality is a system of constructs based on whatever programs (/engrams) are operating in Hilbert Space. Reality is our reflection of Hilbert Space, filtered through perception and expectation. Reality is really what we think of reality. Engrams are couched in experiential imprinting via one or more of the five senses, generally at an early age. A dog's bite, a parent's display of panic, the scent of jonquils, a melody or massage— any of these can be engrams that bend the twig in a direction the tree will perforce grow. Parents administer verbal affirmations that likewise affect the child lifelong: "You're stupid!" "You're lazy!" "You're a gem!" "You're Mommy's baby boy!" "You can't get something for nothing!" "Life is hard and then you die!" "Clean your plate!" "Wait till your father comes home!" "Don't you love Mommy?" One can move in any direction in the first three dimensions (spacial). One seems to move in only one direction along the fourth dimension (kronos). One can move in any conceivable direction in Hilbert Space. The destination depends on the frame presented by the subject's desires, fears, expectations, visualizations, affirmations. Deliberate visualizations and affirmations are means of taking charge of your route along these many dimensions. Negative (undesirable, hostile) engrams can be undone by positive affirmations. Positive engrams can be reinforced and actualized by positive affirmations. &&&&&&&&&&&&&&&&&& Cosmic Troubleshooting (selection from a newsletter by Captain Nemo, c. 1990) It is a mixture of creative visualization, goal oriented behavior, and higher mathematics. You first visualize Hilbert space as the sum of all possible universes, then you visualize the goal you want to achieve (or problem as solved), then you visualize a path from the present circumstances to the goal in Hilbert space, then you focus in on the Next Step. ... if you assume the universe is continuous (as in Allen Watts analysis of Buddhist thought), then you can assume that there is a possible path from the present to the Goal which does not break any laws of science. ... frustration occurs when one's attention is at right angles to the path to the goal, as in a distracting sub-problem, and that faith can be (non-diestically [sic]) defined as the attempt to place the attention on the goal. See: Quantum Superposition &&&&&&&&&&&&&&&&&&&&& Quantitation is based in our ability to deliberately distinguish one thing from another. This ability is called Qualitation. Perceiving and cognitively processing qualities of similarity and difference— this allows us to enumerate. It would be difficult to prove that either quantity or quality is inherent in reality. It is easy, though, to demonstrate that they are interactions between mind and reality. Computing is an interaction among hardware, software, and wetware. In our own image created we him. Science is the art of studying our images in an effort to comprehend our actualities.