LIARS CHESS


The game has been invented by Ralph Betza in the 1978. It was changed and improven by Alessandro Castelli, after that the original version had been demolished: a forced win for one of the players was shown. It is related to WATERGATE CHESS by Ralph Betza, but that game needs an arbiter. The substantial amelioration is that in the LIARS CHESS, players have complete information and luck doesn't play any role.
The novelty inserted from the liars chess are bursting, desacralizer because strikes the orthodox play in his heart and in his more sacred rule. Win the FIDE taboo of the piece ouch, played piece, it could be perturbing for the conservative but, if you becomes an attempt, you show oneself the fascination of change the history for have a present better: the captured pieces could return in play from the past, even after many moves, creating meddlesome hits of scene.
It is a play a few difficulty to the beginning, but of immeasurable beauty, for the complexity, once assimilated.
Is difficult have under control the position, the pieces that occupy a square materially, can to be virtually elsewhere. The position more solid can become to the sudden impermanent and crumble under the hits of the pieces put in play by by from the diabolic lies of the adversary.
Rare is arrive to the end: the lies they could be as big from create arduous use of tactics to identify and there is not way of know where are the pieces adversaries, not even those out from the chessboard.
As the position occuped with from a piece is virtual, the list of the possible accessible positions from a piece is as bigger as it is bigger his mobility. In this sense, the developed Queen has an enormous force.
In the notation is advisable to write to pencil the legitimate moves near to the text of the game, in way from to change, after have blanked, you with changed moves. As the adjourned situation will always be had and won't be had difficulty for audit if a movement is replaceable or no.



RULE


1. All the rules of the FIDE chess apply except as follows:
2. To each turn, before playing one own move, the player has the right to change of his own preceding move.
3. All the moves, following after the changed move, must stay completely legal according to the unshortened algebraic notation, inclusive the sign of caption, check and checkmate.
4. A move could be changed more than once during the game.



TOURNAMENTS AISE LIARS CHESS


OLIMPIADI
3° Olimpiade Fabio Forzoni

GRAND PRIX
1990 Alessandro Castelli
1991 Alessandro Castelli
1992 Fabio Dulcich
1993 Alessandro Castelli
1994 Fabio Forzoni
1995 Fabio Forzoni
1996 Fabio Forzoni e Fabio Dulcich
1997 Fabio Forzoni
1998 Fabio Forzoni
1999 Fabio Forzoni



GAMES


Castelli-Kustrin (AISE 1992) 1-0
[Note by A. Castelli]
1.e4 d6
2.Bb5+(1.e3) c6

[You move the Pe4 in e3]
3.Qg3(2.Qg4)
[You move the Bb5 in f1, you move the Qd1 in g3]
3. ...g6(2.e6) ?
[You move the Pc6 in c7]
Unather possibility is 3. ... Qf6(2.e6)
4.Q:h8(3.Qd4) Ne7
5.Qc3 Bd7
6.B:d7+(5.Bb5+) Q:d7

[You move Qc3 in h8]
The change is good for the White that is back in the development.
7.Qc3 Na6
8.Qb3 c5
9.Qe2(8.Qc4)

The White continues to jockey with the Queen, to each movement a series of threats is created that forces the Black to an attentive defense.
9. ...Nf5
10.Qa4(9.Nc3) b:a4(8.b5)
11.Q:a4(10.a4) Nb8
12.Q:d7+ Resign.

Finally the White has been able to change the Queen and the Rook of advantage will decide quickly.

Castelli- Forzoni (AISE 1995) 0-1
[Note by F. Forzoni]
1.a4 Nf6
2.Qa4(1.c4) Qf6(1.e6)
3.Nc3 Nc6

Extending a trap that causes an of the rare checkmates of Castelli.
4.Q:a8(3.Q:a7)?? Q:c1#(3.Q:b2)

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ETEROCHESS (Fabio Forzoni) page


since 28 Jan. 1998; Last Updated: 4 Feb. 2000

© Fabio Forzoni 1998