Inside Games



What am I?

Think of and object to describe. Make up some clues to tell about the object. The last statement should be "What am I?". Here is an example:

  1. I am small.
  2. I can be black, brown or red.
  3. I have a big family.
  4. I love picnics.
  5. I love crumbs.
  6. I am very strong.
  7. I can live in a farm.
  8. I can make hills.
  9. What am I?

Answwer: an ant


Brownie to Brownie

You can change the name to suit who is playing. (i.e. Friend to Friend, Daisy to Daisy, etc.) Pair the plays. Have the pairs face their partners. The caller has to call out different parts of the body and the partners have to touch them to their partner. (i.e. right hand to right hand, head to head, shoulder to shoulder, etc.) When the caller calls out Brownie to Brownie, the players have to find a new partner.




Duck Pond

We played this game at the Literacy Fest. You need a small swimming pool, or a dish pan or something that has a flat bottom to hold water. We used rubber ducks, but I am aware of small bathtub tooys in shapes of different fish can be used. Number the ducks with a permanent marker on the bottom. Each number or a group of numbers represent something that the player can win. We used candy, huggie jugs, and pencils. The Player picks up the duck and the number tells them what they win.




What's Inside?

We did this game at the Literacy Fest. Get a small box and put a hole in the top of the box. Place 6-8 small items inside. Have the player guess what they feel. 0-2 right guesses wins a piece of candy, 3-5 right guesses wins a pencil, 6-8 right guesses wins a huggie jug. You can come up with your own prizes if you want. If you are doing it with a small group of girls the one who guesses the most right can win a prize.




Can You Guess?

We played this game at the Literacy Fest. We filled three jars of the same size. One with marbles, one with jelly beans, and one with beans. The players tried to guess how many were inside. If they guessed correctly they won the jar. And if they came within 10 of the correct amout they won a huggie jug. If they guessed with in 20 they got a piece of candy. They have to guess without going over. Now when I did this game with my Brownie troop all the girls took a guess and the closest one without going over won the jar.

Idea came from the Brownie Handbook on page 216.




Lollipop Pull

We played this game at the Literacy Fest. You will need a sqaure piece of styrofoam and a bunch of lollipops. Decide how many prizes you want. We bought jump ropes, paddle balls, and jacks. Color the bottom of the lollipop stick red of how many prizes you have. Stick those lollipops all over the styrofoam. Then color some lollipop stick bottoms blue with how many secondary prizes you have (we used huggie jugs). Place them all over the styrofoam and then just place a whole bunch of lollipops that are not colored all over the board. Have the player pick one out and the color they have is the prize that they win. If they pull a white lollipop they keep the lollipop. If they pull a red or blue one they win the prize and also get to keep the lollipop. I had 5 red prizes, 15 red prizes, and the rest were lollipops.




Choices

This is a problem solving game. The players are given choices. Such as "Are you more like a bunny rabbit or a teddy bear?". Then tell them that all the bunnies go to one side of the room and all the teddy bears go to the other side of the room. Then ask the players why they chose a bunny or the bear. Make sure you make the choices close in value. Other examples are: a pencil and a pen, a carrot or celery, or a hot dog and a hamburger.

This game came from the Contemporary Issue on Pluralism page 18




Animals

Sit in a circle. Have each girl pick and animal. Go around the circle and have each of the girls make the sound that their animal makes. Pass out playing cards until they are evenly distributed. Each girl flips the first card over. If their card matches someone elses card they have to make that persons sound before they make the other persons sound. Who ever says it first takes the other person's card. If the player has a stack of cards from other rounds they have to take them too. Play until one person has all the cards.




Art Consequences

Fold a sheet of paper in threes. Have the first person draw a head of something. Then hide the top and have the second person draw the middle part of something. Hide the middle and pass it to the next person and have them draw the bottonm of something. Once the third person is done open the paper and see what kind of creature you made.




Bango

You will need one deck of cards for every 3-5 players. Deal 5 cards to each girl. Have them line their cards in front of them face up. The caller for each group of girls takes the remaining cards and turns a card over. The girls check their cards and if they have the same number they turn that card over. Keep calling until one of the girls has all their cards turned over and yells "Bango!"




Mirrors

The girls need to pair up. One girl is the mirror and the other is the image. The mirror has to do what the image is doing -- brushing teeth, combing hair, putting on shoes, etc. -- remembering to use the opposite hand of the image so it will be reflected in a mirror.




Freeze Dance

Play music and have the girls freeze when the music stops. Whoever doesn't freeze has to sit down until there is only one girl left. We didn't play this way. We just had the girls freeze so they could get out all their energy.




Animal Moves
Lizard Make index cards with the animals below. Have the girls pick a card without seeing what is on them and have them act out that animal. The other girls have to guess. The one who guesses right gets to pick next until everyone gets a correct guess.

Bee Whale Lizard
Cricket Horse Robin
Rattlesnake Squirrel Bat
Cat Fly Chicken
Dog Skunk Monkey
Lion Parrot Fish
Frog Elephant Turtle
Alligator Donkey Rabbit






Jan-Ken-Pon

Pair the girls and have them facing each other. Make a fist and swing back and forth saying "Jan-Ken-Pon". On Pon make paper, rock or scissors. Paper beats rock by covering rock, Rock beats scissors by crushing Scissors, Scissors beats paper by cutting paper. Whoever wins the round gets a point. First one to get 7 points wins.




Winding Up, Winding Down

Wind up the girls and have them act like a wind up toy until they stop. You can wind them again if you like.




Weather Walks

Have the girls act out their version of the weather when you mention weather terms.




Seven Up

Seven girls are picked to stand in front of everyone and the rest of the girls lay their heads down on the table. The seven girls would go around and tap one person on the shoulder and the tapped person puts their thumb up. When the seven are done tappng they call out "Heads up seven up". Each girl tapped has one chance to guess who tapped them. If they are right they switch places. If they guess wrong they stay seated.




Sir Walter Raleigh

Pair the girls up and one girl has to be Sir Walter and the other has to be the princess. Sir Walter has two pieces of cardboard or construction paper. Sir Walter places one piece in front of the princess and she steps on it and the next piece of paper is placed in front of her. This goes on until she crosses the finish line. First one across the finish line wins.




Snowball Race

Each child gets 6 cotton balls and a spoon. The girls have to pick up the cotton ball with the spoon and race across to the finish line and place the cotton ball into a cup. They can not touch the cotton ball with their hands at all. The first one to have all the cotton balls in their cup wins.




Islands
Make Islands out of construction paper or cardboard place them around the playing area. Pick a girl to be it and she is the crocodile. The other girls run from island to island and try not to be caught by the crocodile. Only one person on an island at a time. If they are caught by the crocodile, they are eaten. In other words they have to sit out.




Sequence Ball

Have all the girls sit in a circle facing each other. Have one girl call out another girls name and throw her the ball. Once everyone has had a turn tell the girls to go as fast as they can.





Ice Breaker Game

Have a list of about 20-30 things that are about the girls. Such as they have a cat for a pet, they are brownies and so on. Have the girls get a chair to sit on in a circle facing in. Read off the first item and say who ever has this move one seat to the right or left. And yes they will end up sitting on someones lamp. We did this game when we went to camp and we had about 6 girls on one chair. It was a lot of fun.


Forfiets

Have the girls take off one item that they have on them and put it in a pile. Have someone sit on a chair facing them. Have another person hold an item above the person's head that is sitting down. The person sitting has to sy "If this item belongs to you you have to do this to get it back". Have the girls do silly things like sing thier ABC's, hop on one foot, and so on.


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