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****THANX TO COYOTE FOR THESE, PLEASE VISIT HIS SCOOBY SITE**** This is the Original Scooby Doo series! It aired from 1969-1972
What A Night For A Knight Scooby and Shaggy are on their way back fromt he movies when they come upon an abandoned truck with a suit of empty armor in the front seat. The rest of the gang come to investigate and end up taking the suit of armor back to the Country Museum--only to find out the suit comes to life in the light of the full moon!
Hassle In the Castle A day of boating find the gang lost when a fog rolls in--and ends up getting them grounded on Haunted Isle, home of Vasquez Castle--and it's resident Phantom!
Mine Your Own Business The gang gets lost and ends up in the old ghost town of Gold City. Deciding to stay, they get a room at a guest ranch in town, and end up running afoul of the ghost of the Miner 49er, who still haunts the abandoned gold mine under the town!
Decoy For A Dognapper When Scooby witnesses the dognapping of a prize poodle, it leads the gang into a mystery searching for the dognappers, using Scooby as bait. But when the plan goes wrong, the gang finds themselves mixed up with a haunted Pueblo mound and the ghost of Geronimo!
What The Hex Is Going On? A weekend trip to the gang's friend Sharon Wetherby's estate quickly turns into a mystery when Sharon's uncle Stewart vanishes--then turns up, aged into an old man! Things get worse when he tells them of the curse lain on him by the ghost of Elias Kingston, supposed heir to the Wetherby fortune, then Sharon disappears, and Uncle Stewart vanishes again, only to turn up aged to the point of being a skeleton!
Never Ape An Apeman The gang are hired as extras for a movie being made by Daphne's uncle, JJ Maxwell. But before the filming can even get started, the movie's Apeman villain suddenly turns out to be the real thing, and the gang is launched into yet another mystery!
Foul Play In Funland A quiet picnic at the beach turns into a mystery for Scooby and the gang when nearby Funland amusement park, closed until summer, suddenly comes to life in a blaze of light and sound. The gang investigates, naturally, but finds the park eerily deserted--except for a frozen faced, stiff legged weirdy who keeps running amok all over the park!
The Backstage Rage Scooby and Shaggy are on their way home with a pizza when a violin case bounces out of a car and lands in the street next to them. Being the Good Samaritan types, they pick it up in hopes of returning it--only to find it full of money! While Shaggy goes to call the gang and tell them, Scooby comes upon an injured poodle--and loses the case. It's the start of yet another mystery as the gang finds themselves on the trails of counterfeiters!
Bedlam In The Bigtop The gang witnesses a bike crash between a circus strong man and a midget, an encounter that leads them to a haunted circus, one haunted by a Ghost Clown--an evil fiend whose determined to hypnotize them all right out of the picture!
A Gaggle of Galloping Ghosts When the gang heads off to go sightseeing at Franken castle, they run into Dracula, Frankenstein and the Wolfman, all of whom haunt the place--and want to make them permanent residents, too!
Scooby Doo and a Mummy Too The gang, while helping a professor set up a mummy exhibit at a local museum, runs into an ancient mummy and an even more ancient curse--one that turns people to stone!
Which Which Is Witch? While heading off on a fishing trip, the gang becomes lost near a desolate Southern swamp village and immediately runs into a blank-eyed zombie. Visiting the locals, they soon learn that an old witch, who brought the zombie to "life" to act as her servant, is haunting the place--and making folks disappear!
Spooky Space Kook While on their way someplace(?) the gang run out of gas and stop by a farm to get some. Along the way they spot a ghostly UFO landing at a nearby airfield, and learn from a local farmer than a ghostly alien has been haunting the airfield and the surrounding countryside...
Go Away Ghost Ship The gang becomes curious about missing cargo freighters and decide to investigate. What they run into instead is the ghost of Redbeard the Pirate and his ghostly ghost ship!
A Night of Fright Is No Delight Scooby and the gang are summoned to a spooky house on an even spookier island to hear the reading of the will for the late Col. Beauregard Sanders, whom Scooby saved from drowning years before. The catch is that, to collect the inheritance, Scooby, the gang, and the Colonel's other heirs must spend the night on the island--and survive the giggling green ghosts which haunt it!
That's Snow Ghost! The gang heads off on a ski trip, only to find themselves being menaced by the ghost of the Yeti, an abominable snowman from the Himalyas who's come to seek revenge on the man who caused his death several years before!
Nowhere To Hyde When a creepy creep crawls into the back of the Mystery Machine and scares the living daylights out of the gang, it begins a chase that leads them to a spooky old house, Dr. Jekyll--and Mr. Hyde!
Mystery Mask Mix-Up The gang pays a visit to San Francisco's Chinatown, where Daphne buys a gruesome looking mask from a curio shop. The gang then finds themselves pursued by two zombies, servants of the ancient warlord Zen Tuo, who wants the mask back!
Scooby's Night With a Frozen Fright While relaxing at the beach, Scooby manages to hook a block of ice containing a frozen caveman, which was supposed to be delivered to the Marine Land Research Facility. No sooner does the gang return the frozen fright to Marine Land than somebody thaws him out and he comes to life!
Jeepers! It's The Creeper! The gang is on their way to a school dance/hay ride when they come upon an accident scene and a semi-conscious bank guard, who gives them a mysterious blank paper. Later, at the dance, they find themselves being chased by the ghoulish Creeper, who wants the paper at any cost!
Haunted House Hangup While on their way to rock festival, the gang gets lost and stops to ask for directions from a crabby old farmer. He gives them two choices--a long route, and a short route, and a warning that the short route leads past a haunted house. The gang opts for the short route--only to break down right in front of the haunted house. A trip inside for help brings them face to face(?) with the Headless Spectre, and a mysterious search for a lost fortune!
A Tiki Scare Is No Fair The gang vacations in Hawaii as the guests of reporter John Simms, who's doing an article on a local, haunted village. But when a Witch Doctor pops up and Mr. Simms disappears, the gang finds themselves tangling with ancient Hawaiian curses and even more ancient Hawaiin ghosts!
Who's Afraid Of The Big Bad Werewolf? The gang is out on a camping trip when the sound of a wolf's howl startles them--and the tracks of a two legged wolf lead them to an old cemetery and the unearthed grave of Silas Long, reputed to be half-man, and half-wolf; and apparently all ghost!
Don't Fool With A Phantom The gang is competing in a dance contest at a local TV station when the lights suddenly go out and a weird, glowing blobby phantom appears. As soon as the lights come on, they find themselves on another mystyery--the station's safe has been robbed, the manager is missing, and the blame seems to belong with an old waxmaker and his black magic, which he threatened to use to bring the Wax Phantom to life, and seek revenge on the station for cancelling his appearance years before! |