The Runt Revolution may employ any Orks Only Wargear cards at 1.5x
the normal cost.
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Gubbrik's Power Sabre
(Unique)
Point Cost: 12 points
The power
sabre is essentially a lighter, longer power sword. It requires a great deal of
training to master this custom-made weapon, but those proficient in its use
swear by its effectiveness. The power sabre affords its bearer two parries and
+1 WS in hth combat. In addition, if any criticals are rolled (multiple 6's),
the bearer may not be parried.
S. range | L. range | hit short | hit long | strength | damage | modifier | A.P. | special |
- | - | - | - | 5 | 1 | -3 | 5+2D6 | - |
Gubbrik Only
Killa Gun (Uncommon)
Point
Cost: 8 points
A small-arms version of the Killa Kannon. It fires
a neutron stream by the same mechanism as the Killa Kannon, though with less
volume. Any living model hit by the Killa Gun has its toughness reduced by 1d4
until the end of the game unless it makes a successful armour save. Any model
whose toughness is reduced below 1 is killed by the neutron stream. If an
enclosed vehicle is hit by the Killa Gun, make an armour penetration roll with
4d6. If the roll equals or exceeds the armor value of the vehicle, a random
crew member is affected by the Killa Gun. The model armed with a Killa Gun may
not be equipped with another special weapon.
S. range | L. range | hit short | hit long | strength | damage | modifier | A.P. | special |
0-18 | 18-32 | +1 | - | special | special | -2 | special | see above |
Runts Only
Killa Stikkbomb
(Uncommon)
Point Cost: 6 points
Emits a
dense pulse of high-speed neutrons to decimate the living tissue in an area.
Any model wholly under the 2" radius blast marker is hit automatically;
models partially under are hit on a 4+. All models hit by the pulse must make a
saving throw or have their toughness reduced by 1d4 until the end of the game.
If a model's toughness is reduced below 1, it is killed by the neutron pulse.
If an enclosed vehicle is caught in the blast, make an armour penetration roll
with 4d6. If the roll equals or exceeds the armour value of the vehicle, a
random crew member is affected by the Killa Stikkbomb.
S. range | L. range | hit short | hit long | strength | damage | modifier | A.P. | special |
special | special | special | special | special | special | -2 | special | see above |
Discard after use, Runts Only
Power Blade (Rare)
Point
Cost: 5 points
A small version of a Power Sword, carried by Spyladz
because of its effectiveness in hth combat and concealability.
S. range | L. range | hit short | hit long | strength | damage | modifier | A.P. | special |
- | - | - | - | 5 | 1 | -3 | 2D6+5 | Close Combat |
Spyladz Only
Supercharged Kustom Force
Field (Uncommon)
Point Cost: 10 points
The
Supercharged Kustom Force Field automatically stops the first attack that
successfully wounds the wearer, expending its power reserves in doing so. Any
model in base-to-base contact with the wearer when the field saves is hit with a
S4 hit with no save modifier, and any activated fields the model is carrying
are shorted out.
Runts Only
Supercharged Plasma Gun
(Uncommon)
Point Cost: 15 points
The model
is armed with a plasma gun fitted with a special capacitor in place of the power
generator that allows the bearer to fire the plasma gun only once per game, but
with 3 sustained fire dice. The model armed with a Supercharged Plasma Gun may
not carry another special weapon.
Runts
Only