Wargear Cards



The Runt Revolution may employ any Orks Only Wargear cards at 1.5x the normal cost.

Gubbrik's Power Sabre
Power Blade
Killa Gun
Supercharged Kustom Force Field
Killa Stikkbomb
Supercharged Plasma Gun






Gubbrik's Power Sabre (Unique)
Point Cost: 12 points

The power sabre is essentially a lighter, longer power sword. It requires a great deal of training to master this custom-made weapon, but those proficient in its use swear by its effectiveness. The power sabre affords its bearer two parries and +1 WS in hth combat. In addition, if any criticals are rolled (multiple 6's), the bearer may not be parried.

S. range L. range hit short hit long strength damage modifier A.P. special
- - - - 5 1 -3 5+2D6 -


Gubbrik Only

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Killa Gun (Uncommon)
Point Cost: 8 points

A small-arms version of the Killa Kannon. It fires a neutron stream by the same mechanism as the Killa Kannon, though with less volume. Any living model hit by the Killa Gun has its toughness reduced by 1d4 until the end of the game unless it makes a successful armour save. Any model whose toughness is reduced below 1 is killed by the neutron stream. If an enclosed vehicle is hit by the Killa Gun, make an armour penetration roll with 4d6. If the roll equals or exceeds the armor value of the vehicle, a random crew member is affected by the Killa Gun. The model armed with a Killa Gun may not be equipped with another special weapon.

S. range L. range hit short hit long strength damage modifier A.P. special
0-18 18-32 +1 - special special -2 special see above


Runts Only

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Killa Stikkbomb (Uncommon)
Point Cost: 6 points

Emits a dense pulse of high-speed neutrons to decimate the living tissue in an area. Any model wholly under the 2" radius blast marker is hit automatically; models partially under are hit on a 4+. All models hit by the pulse must make a saving throw or have their toughness reduced by 1d4 until the end of the game. If a model's toughness is reduced below 1, it is killed by the neutron pulse. If an enclosed vehicle is caught in the blast, make an armour penetration roll with 4d6. If the roll equals or exceeds the armour value of the vehicle, a random crew member is affected by the Killa Stikkbomb.

S. range L. range hit short hit long strength damage modifier A.P. special
special special special special special special -2 special see above


Discard after use, Runts Only

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Power Blade (Rare)
Point Cost: 5 points

A small version of a Power Sword, carried by Spyladz because of its effectiveness in hth combat and concealability.

S. range L. range hit short hit long strength damage modifier A.P. special
- - - - 5 1 -3 2D6+5 Close Combat


Spyladz Only

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Supercharged Kustom Force Field (Uncommon)
Point Cost: 10 points

The Supercharged Kustom Force Field automatically stops the first attack that successfully wounds the wearer, expending its power reserves in doing so. Any model in base-to-base contact with the wearer when the field saves is hit with a S4 hit with no save modifier, and any activated fields the model is carrying are shorted out.

Runts Only

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Supercharged Plasma Gun (Uncommon)
Point Cost: 15 points

The model is armed with a plasma gun fitted with a special capacitor in place of the power generator that allows the bearer to fire the plasma gun only once per game, but with 3 sustained fire dice. The model armed with a Supercharged Plasma Gun may not carry another special weapon.

Runts Only

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