Building
Building |
Armor |
Effect |
Construction Yard |
Heavy |
Must have one to build anything else |
Power Plant |
Light |
Must have one to keep all buildings powered. |
Advanced Power Plant |
Light |
Same as above but produces more power. |
Ore Refinery |
Light |
This is where you store your money and you get a truck to mine gold. |
Ore Silo |
Light |
It holds Ore that the Refinery cannot. |
Barracks |
Light |
It makes you able to produce ground troops. |
Kennel |
Light |
Produces Man eating dogs that can whoof down a whole army of infantry. |
War Factory |
Light |
You must have one in order to produce vehicles. |
Sub Pen |
Light |
You must have a Sub Pen in order to produce Naval Units. |
Airfield |
Heavy |
The Airfield is a must if you want air units. It provides a place to
land and reload. You must have one in order to produce Air Units. |
Helipad |
Light |
You must have one in order to produce Helicopters. This is also the
place where they reload. |
Service Depot |
Light |
This is where you put any non-infantry to repair them. |
Radar Dome |
Light |
Makes the map visible on screen where a logo used to be. This only
works when properly supplied with power. |
Technology Center |
Light |
This allows construction of many of the advanced units and buildings. |
Flame Tower |
Light |
It can kill infantry like it wasn't there to begin with. |
Telsa Coil |
Light |
If you thought the Flame Tower was good this whoops them 10 times
faster. |
SAM Site |
Heavy |
It will blow Aircraft out of the sky. |
Iron Curtain |
Light |
Makes something temporarily invincible. |
Missle Silo |
Heavy |
Once you build this you will be able to deploy a Atomic Bomb in awhile. |
Barbed Wire |
Light |
This stuff is capable of holding off infantry. |
Concrete Barrier |
Heavy |
This stuff will stop tanks. |