The only way to understand someone else is to BECOME them. When you can do that, you can always defeat them. More importantly, you may not have to.
Whatever the purpose, a Mimic's goal is to get inside someone
else's head, and understand how one thinks. Elves have a saying that
a berk can't know the mind of another until he knows his own.
The
Mimics invert this saying somewhat; knowing the minds of others is a
route to knowing your own. If one could live the life of every person
in the multiverse, that person would know everything there is to know.
Mimics come as close as they possibly can to this goal.
Primary Plane of Influence: The closest the Mimics have to a
primary plane of influence is the Outlands (not Sigil, although they
are considering trying to become a full-fledged faction).
In reality,
they have members spread throughout the multiverse, trying to
understand the minds of others.
Allies and Enemies: Most factions are neutral to the Mimics.
Because of their desire to learn things by getting into their brain-box
(metaphorically), most factions hold the unspoken belief that a
Mimic will eventually 'see the truth' after experiencing the lives
of so many others, and join the 'right' faction.
The Mimics
probably have the best relationship with the Sensates, for they
both agree that experience is the key. Sensates try to acquire it
for themselves, while Mimics try to get it from others.
In the Outlands, the Mimics are often chosen to settle petty disputes.
While many groups respect the intentions of the Mimics, they are
somewhat less enthused with the possibilities of Mimic spies (see below).
Eligibility: The Mimics are, by nature, a very open
and accepting sect.
Any alignment is allowed to join, although lawfuls are by far the
rarest. The great majority of Mimics are some shade of neutral,
naturally gravitating to the least extreme of all points of view.
Thieves, and those in charge of catching thieves, often join this
sect for an edge.
A small part of the sect are advocating adopting a rule which
insists all new members abandon their real names, although at
present this is not necessary.
Benefits: All Mimics are able to, at least to
some degree, see into the minds of another person. This is not a psychic ability,
but merely comes about by observation and contact.
The Mimic must have been in the regular company of a subject for at least a day, but
once that is established, a Mimic can, on a successful Wisdom
check, answer any question about what the subject would do in a
given situation.
This ability may be used once per day at namer level.
The greatest benefit comes to those Mimics who have the ability, either
through a magic item or a spell, to change their appearance. These
Mimics can almost always make a perfect imitation of their subject.
Such sublimation of identity is not without risks.
It is rumoured that a few of the oldest members are able to change
themselves even without such magic, by sheer force of will.
Restrictions: When a Mimic has studied a subject enough, he begins
to empathise with the subject, and is therefore less likely to attack.
Once three successful 'character judgements' (the ability to answer
questions in the mind of a subject) have been made, the Mimic is
extremely reluctant to attack. In fact, unless a Wisdom check at
a -2 penalty is made, he will not willingly attack the subject.
If the Mimic is forced to defend himself, all attacks will be made
at a -2 penalty to hit.
When a Mimic is attempting to impersonate another person, this
empathy is even more dangerous.
Each consecutive day after the
first that a Mimic impersonates someone, he must save vs. Polymorph.
After three days, the save is made at a penalty of 2 for each
day beyond the third.
Failing the save means that the character
is convinced that he is, in fact, the person being impersonated,
and will behave accordingly.
The Mimic may attempt to reassert
his identity once per week through a successful save vs. Polymorph.
A final restriction is that when a Mimic is making use of magic
to change his appearance, he's unable to create a totally new
appearance. He MUST copy the appearance of someone he
has seen (although this need not be a person studied extensively).
© 1996 Peter Dimitriadis