The Planewalkers' Handbook introduces a new possibility for PS player
characters: the Rogue Modron.
In the PWHB, Rogue Modrons are not allowed to become priests.
Zak tackles this problem on this very page.
Here's my take on Rogue Modrons not being allowed priesthood ... Why not? * They've turned stag on one near-power (Primus) already. * They're not quite living creatures, how do you grant one spells? * Their mindset is too bizarre to accept the burdens and benefits of priesthood. * Modrons can't conceive of faith. It's too illogical. Why? * The struggle between basic Modron nature and worship would be a great role-playing opportunity. * It seems anything can be a priest given enough faith. -=-=-=-=-=-=-=-=- I say that if a player gives a good enough reason ... why not let them do it? So maybe a Modron (even a Rogue) has a lot of trouble in the concept of faith. That'd just make the Modron a stronger believer when faith was finally acheived! If a Modron, the most logical of creatures, can be swayed into faith, the Power's got something extraordinary to boast of! Here's the chant I've got on Modron priests: * They must worship a Lawful deity, preferably one that matches their alignment and is a power of Law or Order. * Due to their struggle between faith and logic, the player must exhibit good roleplaying to earn normal experience. Fail that and only gain 1/2 the XP rewards for roleplaying. * Earning spells must be done in one of two ways: 1) Each meditation (or the power's equivalent) must be done with rigid logic and rules. The prayers need to be spoken at the exact same time every day with a pre- measured amount of incense, for example -- any deviation occuring lowers the Modron's effective level by one until things are performed right (even if it means waiting for the next time of prayer!). 2) Meditation can be done normally, without inhuman precision, but the lack of logic shakes the Modron internally. The Modron always acts as if a priest one level lower. * All the normal Rogue Modron restrictions apply. Rogue Modrons tend to worship the following powers: * Law - the concept of order. * Anu, the Babylonian pantheon's high-up * Avani, the Cerilian goddess of reason * Marduk, the Babylonian god of justice * The entire Chinese pantheon, in service of the Celestial Bureaucracy * The Babylonian pantheon, because of their constant support of rigid order.
© 1996 by Zak Arntson
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