The Planewalkers' Handbook introduces a new possibility for PS player
characters: the Rogue Modron.
In the PWHB, Rogue Modrons are not allowed to become priests.
Zak tackles this problem on this very page.
Here's my take on Rogue Modrons not being allowed priesthood ...
Why not?
* They've turned stag on one near-power (Primus) already.
* They're not quite living creatures, how do you grant one
spells?
* Their mindset is too bizarre to accept the burdens and
benefits of priesthood.
* Modrons can't conceive of faith. It's too illogical.
Why?
* The struggle between basic Modron nature and worship
would be a great role-playing opportunity.
* It seems anything can be a priest given enough faith.
-=-=-=-=-=-=-=-=-
I say that if a player gives a good enough reason ... why not let
them do it? So maybe a Modron (even a Rogue) has a lot of trouble
in the concept of faith. That'd just make the Modron a stronger
believer when faith was finally acheived! If a Modron, the most
logical of creatures, can be swayed into faith, the Power's got
something extraordinary to boast of!
Here's the chant I've got on Modron priests:
* They must worship a Lawful deity, preferably one that
matches their alignment and is a power of Law or Order.
* Due to their struggle between faith and logic, the player
must exhibit good roleplaying to earn normal experience. Fail
that and only gain 1/2 the XP rewards for roleplaying.
* Earning spells must be done in one of two ways:
1) Each meditation (or the power's equivalent)
must be done with rigid logic and rules. The prayers need
to be spoken at the exact same time every day with a pre-
measured amount of incense, for example -- any
deviation occuring lowers the Modron's effective level by
one until things are performed right (even if it means
waiting for the next time of prayer!).
2) Meditation can be done normally, without
inhuman precision, but the lack of logic shakes the Modron
internally. The Modron always acts as if a priest one level lower.
* All the normal Rogue Modron restrictions apply.
Rogue Modrons tend to worship the following powers:
* Law - the concept of order.
* Anu, the Babylonian pantheon's high-up
* Avani, the Cerilian goddess of reason
* Marduk, the Babylonian god of justice
* The entire Chinese pantheon, in service of the Celestial
Bureaucracy
* The Babylonian pantheon, because of their constant
support of rigid order.
© 1996 by Zak Arntson
Back to the Modron Page