Modron Orders

by Randir


        The following is an extended study of how Modrons comprehend

        the multiverse, how they "think", and all the really neat

        ways in which they TICK.



        (warning: the subject matter is rather thick)



Modron psychology 101:



The hardest aspect for a blood to master, when dealing with the Modron,

is the fact that he is actually dealing with a painfully organised and

complex program.  The entire concept of self is alien to the manner in

which the Modron operate.  Their byzantine organisation, and

the imitation of consciousness, make them undoubtably one of the 

multiverse's bizarrest creations.



The entire notion of SELF does not exist in Modron society.  The simple

reason for this is that the illusion of individuality has never evolved

in them.  Modrons are at their fundamental nature MACHINES.  They are

"programmed" to respond to stimuli in a particular fashion.  Their actions

are predetermined by their fundamental programming, as evident by their size

and shape.  Monodrones, for example, are capable of processing one "task"

at a time, a task which they were designed to carry out with great efficiency.

Higher orders of Modrons are capable of greater degrees of parallel 

processing. Duodrones have some innate multi-tasking abilities, but it

is not until one reaches the level of quadrone that the true nature of

the Modrons is revealed.



The reason for the absence of self is twofold.  The first aspect is that

all Modrons within the limits of a society collectively share a root

set of memories; the experience of one becomes the experience of all.

But even this is a misnomer, for the significance of an experience is

lost on the Modron.  If one were to assume that Modrons have separate

"selves" this commonality of memories leads to a blurring of this self.

However, Modrons lack this quality of an organic soul or spirit.

The second reason is that modrons do not THINK in the way that truly

sentient beings do.  Modrons are capable of retaining experience and

are able to randomly generate new ways of doing old things. Hence, to

the outward observer, they are able to create the links neccessary for

understanding.  This however is not the case.  Their sensory devices

exist for the sole purpose to gather information so that the collective

program can be expanded to cover more eventualities.

The Modron "goal" is to create a set of responses to every situation.

They are in effect a neural network whose task is to learn to work the

multiverse.  They however do not ascribe any significance or emotional

value to anything.  Such is the life of an IF-THEN statement.



The so-called Rogue Modrons are those who have been separated from their

society.  To the uneducated, they would appear to be outcasts of Modron

Society.  However, these few "independent" devices, are more like a queen

bee than a worker.  These Rogues all carry the primary kernel, the base

program that would allow them to re-produce an entirely new Order of Modrons.

They are essentially Primus's spores.  It is important to note that not

all Modrons who are part of an Order are part of the same one.



There are many different Orders, with Primus being the most powerful one

currently.  Modrons do not place any significance on the value of anything

and such it makes the different Orders rather odd to human political

observers...



        In the world of computers, there are programs which evolved

        into forms which self propagate and destroy other programs.

        Some people I know have been setting up neural nets to fight

        disk-space wars, these self designing viruses provide a perfect

        example of how modron society works.  With this in mind:



Modron Sociology 102:



One of the aspects of the orderly modron society that is not known to the

vast majority of Planars and definitely Primes are the power struggles

that wage across Mechanus.  Often these "wars" are much more subtle than

most would ever guess.  As it turns out, a single Modron may change

alliances on a fairly regular basis.



Each Order has a core set of experiences. This set of experiences are

what define the entity which is the Order, a collection of various

Modrons.  The individual Orders compete with each other to acquire

greater amounts of experience and to promote the evolution of their

own programs.  The pawns in these titanic logical chess matches change

hands performing equally well in either court.



The primary difference between the Modron wars, and the wars of other

entites lies in the utter lack of chaos.  They are controlled by a

combination of tradition, precedent, and ritual, all codified in the

base kernel shared by all modrons.



This high degree of order and lack of sentimentality make the internal

warfare of the modrons utterly alien to most observers.  What most mistake

for some "higher form of order resulting in apparently chaotic acts"

is really the result of Modrons having very fluid "identities."        

© 1996 by D. Goehrig


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