Planetarion Unit types, sorted by travel time

Name Cl T1 T2 T3 In Ag WT #G Pwr Ar ER Metal Cryst Eon Fuel Tr Special
Interceptor FI FR CO FI 6 30 30 1 2 4 50 1250 0 0 10 2  
Spider FI CO FR -- 3 30 N/A 1 N/A 2 45 0 1250 0 10 2 EMP
Phoenix CO CR DE FR 4 25 10 1 10 10 65 2000 500 0 25 3  
Wraith CO CR DE FR 10 25 15 1 10 10 65 2000 1000 0 30 3 CLOAK
Astro Pod FR -- -- -- 13 18 N/A N/A N/A 12 65 2500 1000 0 125 4 POD
War Frigate FR CO FI -- 8 20 25 3 5 30 75 5500 1500 0 80 4  
Black Widow FR CO FI -- 2 20 N/A 5 N/A 30 70 2000 5000 0 80 4 EMP
Devastator DE BA CR -- 5 15 5 3 25 70 80 12000 4000 0 175 4  
Ghost DE BA CR -- 11 15 5 3 25 70 75 9000 7000 0 175 4 CLOAK
Star Cruiser CR FR CO -- 9 10 15 8 15 135 85 24000 6000 0 350 5  
Tarantula CR CR DE FR 1 8 N/A 6 N/A 135 70 14000 12000 0 350 5 EMP
Dreadnought BA FI CO -- 7 5 30 100 2 400 90 70000 16000 0 700 5  
Spectre BA FI CO -- 12 5 30 100 2 350 85 53000 33000 0 700 5 CLOAK
Meson Cannon FI CO FI -- 0 5 30 1 2 10 N/A 350 350 350 N/A N/A PDS
Hyperon Turret FI FR CO -- 0 5 25 1 10 20 N/A 1000 1000 1000 N/A N/A PDS
Neutron Emitter CO DE FR -- 0 5 20 1 20 40 N/A 2000 2000 2000 N/A N/A PDS
Photon Cannon CO CR DE -- 0 5 15 1 50 80 N/A 3500 3500 3500 N/A N/A PDS
Ion Turret FR BA CR -- 0 5 5 1 75 160 N/A 5000 5000 5000 N/A N/A PDS

Notes:

Interceptor armor is actually 3, not 4; but since the smallest gun power is 2--and there are no guns of power 3--it's effective armor is at least 4.

Key:

Color
PDS units, EMP units, Cloaked units, Pods, Conventional units.
Cl
Class of unit (FI = Fighter, CO = Corvette, FR = Frigate, DE = Destroyer, CR = Cruiser, BA = Battleship)
T1
Unit's primary target class
T2
Unit's secondary target class
T3
Unit's tertiary target class (note: not all units have a tertiary target class)
In
Unit's initiative (lowest initiative fires first); PDS units fire in order listed
Ag
Unit's agility; units with higher agility are harder to hit with non-EMP fire (note: units frozen by EMP retain their original agility)
WT
Unit's weapon targeting speed (non-EMP units only). The chance of each non-EMP shot hitting its target is: ( 25% + weapon targeting speed - target's agility ).
#G
Number of guns or shots fired per tick
Pwr
Power of each gun or how much armor is "lost" when hit by this gun; when all armor is lost, unit is destroyed (note: partially damaged armor is replenished after each tick)
Ar
Armor against non-EMP fire
ER
EMP Resistance (percentage chance to resist an EMP shot)
Metal
Cost in metal to build
Cryst
Cost in crystal to build
Eon
Cost in eonium to build
Fuel
Cost in eonium to launch (out-of-cluster only; in-cluster costs half as much fuel and within your galaxy costs one tenth as much fuel)
Tr
Travel time (add 1 for in-galaxy; add to jumpgate time for in-cluster; add to jumpgate time plus 2 for out-of-cluster). Fleets travel only as fast as the slowest ship in the fleet.

Special Unit Characteristics
PDS
Planetary Defense System; these units cannot be moved
CLOAK
These ships aren't counted in jumpgate ship counts or in scans (except Military Scans), but otherwise act as normal ships but with worse initiative
EMP
These ships "freeze" their target and prevent it from firing/capturing. EMP guns always hit a target (subject to EMP resistance--see above).
POD
These ships capture asteroids (based on the asteroid capture formula)

 

Planetarion Unit types, sorted by initiative

Name Cl T1 T2 T3 In Ag WT #G Pwr Ar ER Metal Cryst Eon Fuel Tr Special
Meson Cannon FI CO FI -- 0 5 30 1 2 10 N/A 350 350 350 N/A N/A PDS
Hyperon Turret FI FR CO -- 0 5 25 1 10 20 N/A 1000 1000 1000 N/A N/A PDS
Neutron Emitter CO DE FR -- 0 5 20 1 20 40 N/A 2000 2000 2000 N/A N/A PDS
Photon Cannon CO CR DE -- 0 5 15 1 50 80 N/A 3500 3500 3500 N/A N/A PDS
Ion Turret FR BA CR -- 0 5 5 1 75 160 N/A 5000 5000 5000 N/A N/A PDS
Tarantula CR CR DE FR 1 8 N/A 6 N/A 135 70 14000 12000 0 350 5 EMP
Black Widow FR CO FI -- 2 20 N/A 5 N/A 30 70 2000 5000 0 80 4 EMP
Spider FI CO FR -- 3 30 N/A 1 N/A 2 45 0 1250 0 10 2 EMP
Phoenix CO CR DE FR 4 25 10 1 10 10 65 2000 500 0 25 3  
Devastator DE BA CR -- 5 15 5 3 25 70 80 12000 4000 0 175 4  
Interceptor FI FR CO FI 6 30 30 1 2 4 50 1250 0 0 10 2  
Dreadnought BA FI CO -- 7 5 30 100 2 400 90 70000 16000 0 700 5  
War Frigate FR CO FI -- 8 20 25 3 5 30 75 5500 1500 0 80 4  
Star Cruiser CR FR CO -- 9 10 15 8 15 135 85 24000 6000 0 350 5  
Wraith CO CR DE FR 10 25 15 1 10 10 65 2000 1000 0 30 3 CLOAK
Ghost DE BA CR -- 11 15 5 3 25 70 75 9000 7000 0 175 4 CLOAK
Spectre BA FI CO -- 12 5 30 100 2 350 85 53000 33000 0 700 5 CLOAK
Astro Pod FR -- -- -- 13 18 N/A N/A N/A 12 65 2500 1000 0 125 4 POD

Notes:

Interceptor armor is actually 3, not 4; but since the smallest gun power is 2--and there are no guns of power 3--it's effective armor is at least 4.

Key:

Color
PDS units, EMP units, Cloaked units, Pods, Conventional units.
Cl
Class of unit (FI = Fighter, CO = Corvette, FR = Frigate, DE = Destroyer, CR = Cruiser, BA = Battleship)
T1
Unit's primary target class
T2
Unit's secondary target class
T3
Unit's tertiary target class (note: not all units have a tertiary target class)
In
Unit's initiative (lowest initiative fires first); PDS units fire in order listed
Ag
Unit's agility; units with higher agility are harder to hit with non-EMP fire (note: units frozen by EMP retain their original agility)
WT
Unit's weapon targeting speed (non-EMP units only). The chance of each non-EMP shot hitting its target is: ( 25% + weapon targeting speed - target's agility ).
#G
Number of guns or shots fired per tick
Pwr
Power of each gun or how much armor is "lost" when hit by this gun; when all armor is lost, unit is destroyed (note: partially damaged armor is replenished after each tick)
Ar
Armor against non-EMP fire
ER
EMP Resistance (percentage chance to resist an EMP shot)
Metal
Cost in metal to build
Cryst
Cost in crystal to build
Eon
Cost in eonium to build
Fuel
Cost in eonium to launch (out-of-cluster only; in-cluster costs half as much fuel and within your galaxy costs one tenth as much fuel)
Tr
Travel time (add 1 for in-galaxy; add to jumpgate time for in-cluster; add to jumpgate time plus 2 for out-of-cluster). Fleets travel only as fast as the slowest ship in the fleet.

Special Unit Characteristics
PDS
Planetary Defense System; these units cannot be moved
CLOAK
These ships aren't counted in jumpgate ship counts or in scans (except Military Scans), but otherwise act as normal ships but with worse initiative
EMP
These ships "freeze" their target and prevent it from firing/capturing. EMP guns always hit a target (subject to EMP resistance--see above).
POD
These ships capture asteroids (based on the asteroid capture formula)

 

Planetarion Unit price-performance comparisons

Unit Cl Cpo ACpo CpT1k T1 CpT2k T2 CpT3k T3 Cpa ACpa CtK (Sci) CtK (War) CtK (PDS) CtF (EMP)
Interceptor (Int) FI 625 2016 42056 FR 20833 CO 7500 FI 312 411 6880 Spc 6880 Drd 8400 MsC 2800 BlW
Spider (Spd) FI N/A N/A 3571 CO 4246 FR N/A -- 625 822 3440 Spc 3440 Drd 4200 MsC 2545 BlW
Meson Cannon (MsC) FI 525 1909 17500 CO 6300 FI N/A -- 105 206 8600 Spc 8600 Drd N/A N/A
Hyperon Turret (HpT) FI 300 1056 23478 FR 12000 CO N/A -- 150 294 17200 Spc 17200 Drd N/A N/A
Phoenix (Phx) CO 250 1259 129808 CR 87500 DE 38298 FR 250 340 14333 Spc 14333 Drd 12000 HpT 3571 Spd
Wraith (Wrt) CO 300 1207 130645 CR 84000 DE 34839 FR 300 408 14333 Spc 14333 Drd 12000 HpT 3571 Spd
Neutron Emitter (NtE) CO 300 1095 70000 DE 28052 FR 34839 -- 150 280 34400 Spc 32143 StC N/A N/A
Photon Cannon (PhC) CO 210 750 91452 CR 58800 DE 34839 -- 131 245 68800 Spc 64286 StC N/A N/A
Astro Pod (Pod) FR N/A N/A N/A -- N/A -- N/A -- 291 394 20270 Int 17045 StC 18750 HpT 3571 Spd
War Frigate (WrF) FR 467 2074 18667 CO 7000 FI N/A -- 233 307 45000 Wrt 37500 StC 30000 HpT 5000 Spd
Black Widow (BlW) FR N/A N/A 4000 CO 2673 FI N/A -- 233 307 45000 Wrt 37500 StC 30000 HpT 4167 Spd
Ion Turret (IoT) FR 200 870 300000 BA 128571 CR N/A -- 93 153 137143 Wrt 117857 StC N/A N/A
Devastator (Dvs) DE 213 928 320000 BA 137143 CR N/A -- 228 304 84000 Wrt 87500 Phx 80000 NtE 21667 Trn
Ghost (Ghs) DE 213 928 320000 BA 137143 CR N/A -- 228 304 84000 Wrt 87500 Phx 80000 NtE 17333 Trn
Star Cruiser (StC) CR 250 1359 29032 FR 16667 CO N/A -- 222 293 140000 Wrt 140000 Phx 105000 PhC 28889 Trn
Tarantula (Trn) CR N/A N/A 21667 CR 19500 DE 14720 FR 192 260 131250 Wrt 129630 Phx 98438 PhC 14444 Trn
Dreadnought (Drd) BA 430 1564 5160 FI 14333 CO 14720 -- 215 287 341333 Ghs 341333 Dvs 360000 IoT N/A
Spectre (Spc) BA 430 1564 5160 FI 14333 CO 14720 -- 245 327 298667 Ghs 298667 Dvs 300000 IoT N/A

Key:

Color
PDS units, EMP units, Cloaked units, Pods, Conventional units.
Cl
Class of unit (FI = Fighter, CO = Corvette, FR = Frigate, DE = Destroyer, CR = Cruiser, BA = Battleship)
Cpo
Cost per (hit) point of offense. This is the cost of the unit in resources divided by the offense (number of guns times power of each gun).
ACpo
Adjusted Cost per (hit) point of offense. This is the cost (using this unit) to deliver one (hit) point of offense on the average ship targeted. This accounts for the unit's weapon targeting speed and uses the agility of the average ship it targets.
CpT1k
Cost per T1 kill. This is the cost (using this unit) to destroy (or freeze) the average ship in its primary target class. If there is more than one ship in that class, the targets armor and agility (or EMP resistances) are averaged.
T1
Unit's primary target class.
CpT2k
Cost per T2 kill. This is the cost (using this unit) to destroy (or freeze) the average ship in its secondary target class.
T2
Unit's secondary target class.
CpT3k
Cost per T3 kill. This is the cost (using this unit) to destroy (or freeze) the average ship in its tertiary target class (note: not all units have a tertiary target class).
T3
Unit's tertiary target class.
Cpa
Cost per point of armor. This is the cost in resources divided by the unit's armor value.
ACpa
Adjusted Cost per point of armor. This is the Cost per point of armor (Cpa) divided by the unit's probability of avoiding a hit (using the average weapon targeting speed of all units which target it). This attempts to weigh the cost of the armor by it's ability to avoid hits (i.e., agility).
CtK (Sci)
The minimum cost to kill this unit with ships available to in the Science technology branch. The ship abbreviation is listed after the cost to kill.
CtK (War)
The minimum cost to kill this unit with ships available in the War technology. branch. The ship abbreviation is listed after the cost to kill.
CtK (PDS)
The minimum cost to kill this unit with PDS units. The PDS unit abbreviation is listed after the cost to kill.
CtF (EMP)
The minimum cost to freeze this unit with EMP ships. The EMP ship abbreviation is listed after the cost to freeze.

 

Planetarion Unit Matrices

Average number of units required to kill/freeze all other units. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 11.9 War Frigates to destroy 1 Photon Cannon):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 8 4 10 20 16.7 16.7 40 80 16.2 42.9 42.9 160            
Spider (Spd)         2.86 2.86     2.86 4 3.33              
Meson Cannon (MsC) 8 4     16.7 16.7                        
Hyperon Turret (HpT)         4 4     6.25 10 10              
Phoenix (Phx)                 11.8 20 20 53.3 35 35 56 51.9    
Wraith (Wrt)                 9.09 15 15 45.7 28 28 46.7 43.8    
Neutron Emitter (NtE)                 3.7 8 8   13.3 13.3        
Photon Cannon (PhC)                         8 8 10 9.38    
War Frigate (WrF) 1.67 1.67 1.48 2.96 2.67 2.67 5.93 11.9                    
Black Widow (BlW) .4 .364     .571 .571                        
Ion Turret (IoT)                             10 9.09 24 20
Devastator (Dvs)                             10 9.09 21.3 18.7
Ghost (Ghs)                             10 9.09 21.3 18.7
Star Cruiser (StC)         .833 .833 1.07 2.14 .568 1.25 1.25 3.93            
Tarantula (Trn)                 .476 .667 .556   .833 .667 1.11 .556    
Dreadnought (Drd) .08 .04 .1 .2 .167 .167 .4 .8                    
Spectre (Spc) .08 .04 .1 .2 .167 .167 .4 .8                    

 

Average number of units killed/frozen by each unit. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., 1 War Frigate will destroy .084 Photon Cannons):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) .125 .25 .1 .05 .06 .06 .025 .013 .062 .023 .023 .006            
Spider (Spd)         .35 .35     .35 .25 .3              
Meson Cannon (MsC) .125 .25     .06 .06                        
Hyperon Turret (HpT)         .25 .25     .16 .1 .1              
Phoenix (Phx)                 .085 .05 .05 .019 .029 .029 .018 .019    
Wraith (Wrt)                 .11 .067 .067 .022 .036 .036 .021 .023    
Neutron Emitter (NtE)                 .27 .125 .125   .075 .075        
Photon Cannon (PhC)                         .125 .125 .1 .107    
War Frigate (WrF) .6 .6 .675 .337 .375 .375 .169 .084                    
Black Widow (BlW) 2.5 2.75     1.75 1.75                        
Ion Turret (IoT)                             .1 .11 .042 .05
Devastator (Dvs)                             .1 .11 .047 .054
Ghost (Ghs)                             .1 .11 .047 .054
Star Cruiser (StC)         1.2 1.2 .933 .467 1.76 .8 .8 .255            
Tarantula (Trn)                 2.1 1.5 1.8   1.2 1.5 .9 1.8    
Dreadnought (Drd) 12.5 25 10 5 6 6 2.5 1.25                    
Spectre (Spc) 12.5 25 10 5 6 6 2.5 1.25                    

 

Average cost of units required to kill/freeze all other units in units of 1000 resources. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 83K resources worth of War Frigates to destroy 1 Photon Cannon):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 10 5 12.5 25 20.8 20.8 50 100 20.3 53.6 53.6 200            
Spider (Spd)         3.57 3.57     3.57 5 4.17              
Meson Cannon (MsC) 8.4 4.2     17.5 17.5                        
Hyperon Turret (HpT)         12 12     18.8 30 30              
Phoenix (Phx)                 29.4 50 50 133 87.5 87.5 140 130    
Wraith (Wrt)                 27.3 45 45 137 84 84 140 131    
Neutron Emitter (NtE)                 22.2 48 48   80 80        
Photon Cannon (PhC)                         84 84 105 98.4    
War Frigate (WrF) 11.7 11.7 10.4 20.7 18.7 18.7 41.5 83                    
Black Widow (BlW) 2.8 2.55     4 4                        
Ion Turret (IoT)                             150 136 360 300
Devastator (Dvs)                             160 145 341 299
Ghost (Ghs)                             160 145 341 299
Star Cruiser (StC)         25 25 32.1 64.3 17 37.5 37.5 118            
Tarantula (Trn)                 12.4 17.3 14.4   21.7 17.3 28.9 14.4    
Dreadnought (Drd) 6.88 3.44 8.6 17.2 14.3 14.3 34.4 68.8                    
Spectre (Spc) 6.88 3.44 8.6 17.2 14.3 14.3 34.4 68.8                    

 

Average cost of units required to kill/freeze 1K worth of all other units in units of 1000 resources. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 7.9K resources worth of War Frigates to destroy 1K resources worth of Photon Cannons):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 8 4 11.9 8.33 8.33 6.94 8.33 9.52 5.79 7.65 7.65 13.3            
Spider (Spd)         1.43 1.19     1.02 .714 .595              
Meson Cannon (MsC) 6.72 3.36     7 5.83                        
Hyperon Turret (HpT)         4.8 4     5.36 4.29 4.29              
Phoenix (Phx)                 8.4 7.14 7.14 8.89 5.47 5.47 4.67 4.99    
Wraith (Wrt)                 7.79 6.43 6.43 9.14 5.25 5.25 4.67 5.05    
Neutron Emitter (NtE)                 6.35 6.86 6.86   5 5        
Photon Cannon (PhC)                         5.25 5.25 3.5 3.79    
War Frigate (WrF) 9.33 9.33 9.88 6.91 7.47 6.22 6.91 7.9                    
Black Widow (BlW) 2.24 2.04     1.6 1.33                        
Ion Turret (IoT)                             5 5.24 4.19 3.49
Devastator (Dvs)                             5.33 5.59 3.97 3.47
Ghost (Ghs)                             5.33 5.59 3.97 3.47
Star Cruiser (StC)         10 8.33 5.36 6.12 4.87 5.36 5.36 7.86            
Tarantula (Trn)                 3.54 2.48 2.06   1.35 1.08 .963 .556    
Dreadnought (Drd) 5.5 2.75 8.19 5.73 5.73 4.78 5.73 6.55                    
Spectre (Spc) 5.5 2.75 8.19 5.73 5.73 4.78 5.73 6.55                    

 

Weighted Planetarion Unit Matrices, abundant Eonium (M:C:E weighting = 1:2:0)

Average weighted cost (assuming a 2:1 ratio of metal to crystal asteroids and abundant Eonium) of units required to kill/freeze all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 101K weighted resources worth of War Frigates to destroy 1 Photon Cannon):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 10 5 12.5 25 20.8 20.8 50 100 20.3 53.6 53.6 200            
Spider (Spd)         7.14 7.14     7.14 10 8.33              
Meson Cannon (MsC) 8.4 4.2     17.5 17.5                        
Hyperon Turret (HpT)         12 12     18.8 30 30              
Phoenix (Phx)                 35.3 60 60 160 105 105 168 156    
Wraith (Wrt)                 36.4 60 60 183 112 112 187 175    
Neutron Emitter (NtE)                 22.2 48 48   80 80        
Photon Cannon (PhC)                         84 84 105 98.4    
War Frigate (WrF) 14.2 14.2 12.6 25.2 22.7 22.7 50.4 101                    
Black Widow (BlW) 4.8 4.36     6.86 6.86                        
Ion Turret (IoT)                             150 136 360 300
Devastator (Dvs)                             200 182 427 373
Ghost (Ghs)                             230 209 491 429
Star Cruiser (StC)         30 30 38.6 77.1 20.5 45 45 141            
Tarantula (Trn)                 18.1 25.3 21.1   31.7 25.3 42.2 21.1    
Dreadnought (Drd) 8.16 4.08 10.2 20.4 17 17 40.8 81.6                    
Spectre (Spc) 9.52 4.76 11.9 23.8 19.8 19.8 47.6 95.2                    

 

Average weighted cost of units required to kill/freeze 1K worth of all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 9.59K weighted resources worth of War Frigates to destroy 1K weighted resources worth of Photon Cannons):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 8 2 11.9 8.33 6.94 5.21 8.33 9.52 4.5 6.3 4.46 13.3            
Spider (Spd)         2.38 1.79     1.59 1.18 .694              
Meson Cannon (MsC) 6.72 1.68     5.83 4.38                        
Hyperon Turret (HpT)         4 3     4.17 3.53 2.5              
Phoenix (Phx)                 7.84 7.06 5 10.7 5.25 4.57 4.67 4.09    
Wraith (Wrt)                 8.08 7.06 5 12.2 5.6 4.87 5.19 4.61    
Neutron Emitter (NtE)                 4.94 5.65 4   4 3.48        
Photon Cannon (PhC)                         4.2 3.65 2.92 2.59    
War Frigate (WrF) 11.3 5.67 12 8.4 7.56 5.67 8.4 9.59                    
Black Widow (BlW) 3.84 1.75     2.29 1.71                        
Ion Turret (IoT)                             4.17 3.59 3.53 2.52
Devastator (Dvs)                             5.56 4.78 4.18 3.14
Ghost (Ghs)                             6.39 5.5 4.81 3.61
Star Cruiser (StC)         10 7.5 6.43 7.35 4.55 5.29 3.75 9.43            
Tarantula (Trn)                 4.02 2.98 1.76   1.58 1.1 1.17 .556    
Dreadnought (Drd) 6.53 1.63 9.71 6.8 5.67 4.25 6.8 7.77                    
Spectre (Spc) 7.62 1.9 11.3 7.93 6.61 4.96 7.93 9.07                    

 

Weighted Planetarion Unit Matrices, scarce Eonium (M:C:E weighting = 1:2:5)

Average weighted cost (assuming a 2:1 ratio of metal to crystal asteroids with scarce Eonium--a 10:5:2 overall asteroid ratio) of units required to kill/freeze all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 101K weighted resources worth of War Frigates to destroy 1 Photon Cannon):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 10 5 12.5 25 20.8 20.8 50 100 20.3 53.6 53.6 200            
Spider (Spd)         7.14 7.14     7.14 10 8.33              
Meson Cannon (MsC) 22.4 11.2     46.7 46.7                        
Hyperon Turret (HpT)         32 32     50 80 80              
Phoenix (Phx)                 35.3 60 60 160 105 105 168 156    
Wraith (Wrt)                 36.4 60 60 183 112 112 187 175    
Neutron Emitter (NtE)                 59.3 128 128   213 213        
Photon Cannon (PhC)                         224 224 280 263    
War Frigate (WrF) 14.2 14.2 12.6 25.2 22.7 22.7 50.4 101                    
Black Widow (BlW) 4.8 4.36     6.86 6.86                        
Ion Turret (IoT)                             400 364 960 800
Devastator (Dvs)                             200 182 427 373
Ghost (Ghs)                             230 209 491 429
Star Cruiser (StC)         30 30 38.6 77.1 20.5 45 45 141            
Tarantula (Trn)                 18.1 25.3 21.1   31.7 25.3 42.2 21.1    
Dreadnought (Drd) 8.16 4.08 10.2 20.4 17 17 40.8 81.6                    
Spectre (Spc) 9.52 4.76 11.9 23.8 19.8 19.8 47.6 95.2                    

 

Average weighted cost of units required to kill/freeze 1K worth of all other units in units of 1000 weighted resources. Primary targets in red, secondary targets in orange red, tertiary targets in orange (attackers by row, defenders by column; e.g., it takes 3.6K weighted resources worth of War Frigates to destroy 1K weighted resources worth of Photon Cannons):

Unit Int Spd MsC HpT Phx Wrt NtE PhC Pod WrF BlW IoT Dvs Ghs StC Trn Drd Spc
Interceptor (Int) 8 2 4.46 3.12 6.94 5.21 3.12 3.57 4.5 6.3 4.46 5            
Spider (Spd)         2.38 1.79     1.59 1.18 .694              
Meson Cannon (MsC) 17.9 4.48     15.6 11.7                        
Hyperon Turret (HpT)         10.7 8     11.1 9.41 6.67              
Phoenix (Phx)                 7.84 7.06 5 4 5.25 4.57 4.67 4.09    
Wraith (Wrt)                 8.08 7.06 5 4.57 5.6 4.87 5.19 4.61    
Neutron Emitter (NtE)                 13.2 15.1 10.7   10.7 9.28        
Photon Cannon (PhC)                         11.2 9.74 7.78 6.91    
War Frigate (WrF) 11.3 5.67 4.5 3.15 7.56 5.67 3.15 3.6                    
Black Widow (BlW) 3.84 1.75     2.29 1.71                        
Ion Turret (IoT)                             11.1 9.57 9.41 6.72
Devastator (Dvs)                             5.56 4.78 4.18 3.14
Ghost (Ghs)                             6.39 5.5 4.81 3.61
Star Cruiser (StC)         10 7.5 2.41 2.76 4.55 5.29 3.75 3.54            
Tarantula (Trn)                 4.02 2.98 1.76   1.58 1.1 1.17 .556    
Dreadnought (Drd) 6.53 1.63 3.64 2.55 5.67 4.25 2.55 2.91                    
Spectre (Spc) 7.62 1.9 4.25 2.97 6.61 4.96 2.97 3.4                    

 

Revision History and Links

Revision A. September 17, 2001 - Initial round 5 version
Revision B. September 18, 2001 - Updated Spider price and Ghost weaponry as per manual changes
Revision C. October 2, 2001 - Updated Spider targeting, Corvette and pod EMP resistance, and PDS weapon speed
Revision D. October 9, 2001 - Removed tertiary targets from all PDS units as per manual
Revision E. October 11, 2001 - Oops, now Spinner says pod armor is 12 not 10
Revision F. October 12, 2001 - Change links to relative paths instead of absolute paths (no table changes)

© 2001 Tactitus

Round 2 stats (pdf file)

Round 3 stats

Round 4 stats

 

Disclaimer
These tables are provided by me free of charge. If they're wrong, either because Spinner hasn't bothered to proofread his manual, or because he decides to change the unit stats, or because I made a mistake, then that's just too bad for you. If you lose resources, ships, asteroids, or entire fleets due to these errors, or just bad luck, then it's you that's out the resources, ships, asteroids, or fleets--not me. If you don't like it, tough. You can mail errors and suggestions to me, but I reserve the right to do the absolute minimum provided by law, up to and including nothing. If you don't like this disclaimer, tough. This is basically the same disclaimer that's in the Planetarion User Agreement, but mine is in plain English and theirs is in legalese.

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