Hardcore Fuzion:
Skills list
Example of skill:
-
Botany INT (R:Biology)
-
Botany -> Name of skill.
INT -> It's the relevant characteristic.
(R:Biology) -> It's a pre-requisit. You must have Biology with an equivalent
level or more before buying Botany,ie if you want to have a level of 3
in Botany you must have 3 or more in Biology.
Some skills are listing as Cascade. If you acquired one of the skill in
the list, the cost of all the other skills in the list are 1/2 OP per level.
OCCUPATION SKILLS:
-
Scientific skills
-
Anthropology INT (R: Social science + Linguistics)
-
The study of the similarities and differences of variant racial cultures
and alien cultures. It's important for a scientist who's dealing a first
contact situation.
-
Astronomy INT (R: Mathematics + Geology)
-
The study of celestial bodies and phenomena.
-
Biochemistry INT (R: Biology + Chemistry)
-
The study of biochemical analysis and substances production.
-
Biology INT
-
The basic program of study in a wide range of fields, like basic biochemistry,
micro-organisms...
-
Botany INT (R: Biology)
-
The study of plants on one's native planet.
-
Chemistry INT
-
The study of the intricates of molecula bonding and related subjects.
-
Ecology INT (R: Geology + Biology)
-
A broad-spectrum field involving the study of the eco-systems in the native
environment.
-
Force field physics INT (R: Nuclear physics)
-
The study of the solid force fields and manipulation of matter.
-
Genetics INT (R: Biology)
-
Study of genetic principles like genetic influences or breeding patterns.
-
Geology INT
-
The study of the principles by which planetary forces work (meteorology,
vulcanism, oceanography...), mineralogy and general geography (cartography,
surveying...)
-
Historical sciences INT (R: Anthropology)
-
The study of racial history involving archeology, paleontology...
-
Hyper-dimensional physics INT (R: Force field physics)
-
The study of space travels theory.
-
Linguistics INT
-
The study of languages.
-
Mathematics INT
-
A field of study in the most advanced forms of math.
-
Medical diagnosis INT (R: Biology)
-
The study of diagnosis and treatment of diseases, and understanding of
anatomy and overall physiology of sentient races.
-
Medical practice INT
-
The study of medical operative procedures like surgery or cybernetic organs
tranplantation.
-
Metallurgy INT (R: Chemistry)
-
The study of processing ores and alloys.
-
Nuclear physics INT (R: Physics+ Mathematics)
-
The study of all forms of nuclear energy, atomic and sub-atomic particles,
anti-matter...
-
Physics INT
-
A broad-spectrum basic program of study in a wide range of fields, like
thermodynamics, atomic structure or optics.
-
Planetology INT (R: Geology)
-
The field of studying planets other than one's native planet, include planetological
analysis from space.
-
Psychology INT
-
The study of the emotional health of people. If the psychologist has equivalent
level in anthropology, he can deal with alien psychology too.
-
Research INT
-
Skills in using libraries, databases, records, as well as uncovering information
from obscure or uncommon sources.
-
Social science INT
-
The basic study involving sociology, pshychology, political sciences, etc.,
of the social behaviors and cultural patterns in one's native society.
-
Temporal physics INT (R: Hyper-dimensional physics)
-
The study of alternate universes and matter transmission.
-
Xeno-botany INT (R: Botany)
-
The study of alien plant forms.
-
Xeno-ecology INT (R: Ecology)
-
The study of alien eco-systems.
-
Xeno-medical diagnosis INT (R: Medical diagnosis)
-
The study of alien life forms from the medical point of view.
-
Xeno-zoology INT (R: Zoology)
-
The study of alien animal life forms.
-
Zoology INT (R: Biology)
-
The study of animal life forms on one's native planet.
-
Engineering skills
-
Armaments engineering TECH (R: Metallurgy + Physics)
-
Design and modification of armaments and defense systems.
-
Building engineering TECH (R: Mathematics)
-
Knowledge of how to construct fortifications, bridges, roads and other
structures.
-
Computer engineering TECH (R: Physics + Mathematics)
-
Design and operation of computer systems.
-
Electronic engineering TECH (R: Physics + Mathematics)
-
Design and operation of electronic systems.
-
Mech engineering TECH (R: Physics + Mathematics)
-
Design and operation of mechanical systems and vehicules.
-
Power engineering TECH (R: Nuclear physics)
-
Design and operation of power generation and delivery systems.
-
Stardrive TECH (R: Hyper-dimensional physics)
-
Design and operation of spacecraft and starship propulsion systems.
-
Military skills
-
Archaic fire weapons REF
-
Proficiency with archaic weapons such as musket and duelling pistol.
-
Archery REF
-
Proficiency with bows and crossbows like weapons.
-
Combat armor TECH
-
Operation of high tech military armored suit.
-
Demolitions TECH
-
Knowledge of how to use explosives.
-
Energetic projectors TECH
-
Proficiency with energetic weapons fired from vehicular or fixed installations
launchers.
-
Energetic weapons REF
-
Proficiency with energetic weapons (Blaster, Laser, Fusion, Plasma)
-
Evade DEX
-
Ability to avoid being struck by a physically manifested attack.
-
Firearms REF
-
Proficiency with fire weapons (Military rifles, Shotguns, Sidearms, Sport
Rifles)
-
Flamers REF
-
Proficiency with flamer weapons.
-
Gauss weapons REF
-
Proficiency with gauss weapons.
-
Hand to hand REF
-
Proficiency with unarmed combat.
-
Heavy weapons REF
-
Proficiency with weapons like Grenade launchers or Rocket launchers.
-
Leadership PRE
-
Ability to lead men.
-
Melee Weapons REF ( cascade )
-
Proficiency with one of these group of weapons:
-Blades: swords, daggers, vibroblades...
-Contending weapons: maces, flails...
-Shafted weapons: pikes, hallberds...
-Shields
-
Missile artillery TECH
-
Proficiency with tactical missile weapons fired from vehicular or fixed
installation launchers.
-
Projectile artillery TECH
-
Proficiency with field guns,armored fighting vehicle guns and mortars.
-
Recoiless weapons REF
-
Proficiency with recoiless weapons.
-
Scout INT
-
Knowledge of how to use terrain in such a way as to observe potentially
hostile units without being seen himself.
-
Sonic disruptors REF
-
Proficiency with sonic disruptors weapons.
-
Stunners REF
-
Proficiency with stunner weapons.
-
Tactics INT (R: Leader)
-
Knowledge of how to control and plan battles.
-
Throwing Weapons REF
-
Proficiency with throwing weapons,such as throwing knife and spears.
-
Space skills
-
Antigrav vehicle DEX
-
Expertise in piloting antigrav vehicles.
-
Astrogation INT
-
Expertise in interplanetary navigation.
-
Interplanetary pilot TECH (R: Orbital pilot or Antigrav vehicle)
-
Expertise in piloting spacecrafts in deep space.
-
Orbital pilot DEX
-
Expertise in piloting spacecrafts in atmospheres.
-
Shipboard procedure TECH
-
Training with shipboard routine and basic spacecraft systems.
-
Space scooter DEX
-
Training with space scooters,a shortrange craft looking like a space motorcycle.
-
Space suit DEX
-
Training in the use of the standard space suit including armored space
suits and suits for use on various planetary surfaces in the presence of
hostile environment.
-
Space tactics INT (R: Leader)
-
Expertise in the command of spacecrafts in a battle situation.
-
Spacecraft armaments TECH (R: Missile artillery or Energetic
projectors)
-
Expertise with heavy space weapons.
-
Zero-G environ DEX
-
Training in maneuvring in zero-G or low gravity conditions.
-
Technology skills
-
Computer TECH ( cascade )
-
Expertise in the computer tech field :
-Computer operation
-Cybernetic systems (R:Computer TL 5-7)
-Programming
-Hardware
-
Electronic TECH ( cascade )
-
Expertise in the repair, maintenance and operation of one of these groups
of electronics/communications device:
-Communication systems (R:Electrical systems)
-Detection systems (R:Electrical systems)
-Electrical systems
-Electronic counter-measures (R:Electrical systems)
-Starship electrical systems (R:Electrical systems)
-
Energetic tech TECH ( cascade )
-
Expertise in the repair, maintenance and operation of one of these groups
of power generation systems:
-Beamed power systems
-Ground power transmission
-Nuclear generation systems
-Portable power systems
-Starship power systems
-Thermal generation systems
-Vehicular power systems
-
Mechanic TECH ( cascade )
-
Expertise in the repair and maintenance of one of these groups of devices:
-Aircrafts (R:General mechanical equipment)
-General mechanical equipment
-Ground vehicles (R:General mechanical equipment)
-Marine craft (R:General mechanical equipment)
-Spacecraft (R:General mechanical equipment)
-
Medicine tech TECH
-
Expertise in the repair, maintenance and operation of equipment designed
for emergency medical treatment and relatively minor field operations.
-
Police tech TECH ( cascade )
-
Expertise in the repair, maintenance and operation of one of these groups
of devices:
-Crime analysis systems
-Forged/counterfeit documents
-Identification systems
-Cryptography
-
Space tech TECH ( cascade )
-
Expertise in the repair and maintenance of one of these groups of space
propulsion systems:
-Antigrav systems
-Reaction engines
-Sub-light drive (R:Antigrav or Sub-light drive)
-
Weaponsmith TECH ( cascade )
-
Expertise in the repair and maintenance of one of these groups of weapons:
-Advanced slugthrowers: gauss weapons, recoiless weapons...
-Archaic melee weapons: swords, axes...
-Archery: bows, crossbows...
-Armors
-Combat armors
-Energetic projectors
-Energetic weapons: lasers, stunners, sonic disruptors...
-Explosives
-Firearms
-Flammers
-Force fields
-Heavy weapons
-Missile artillery
-Modern melee weapons:vibroblades...
-Projectile artillery
-Starship weapons
COMMON SKILLS:
-
General skills
-
Acrobatics DEX
-
The ability to perform flips, jumps, and rolls like a circus acrobat.
-
Acting PRE
-
Expertise in impersonating other individuals or character types.
-
Alien environments TECH
-
Training in dealing with conditions find on planets other than his own.
-
Alien customs INT ( cascade )
-
Ability to deal with a specific alien race customs. For each alien race
there's an Alien customs skill.
-
Animal handler INT
-
The skills of animal handling, training and care as applicable.
-
Antigrav harness INT
-
Training in using an antigrav harness.
-
Atmospheric pilot DEX ( cascade )
-
Expertise in piloting one of these aircraft groups:
-Helicopter
-Jet
-Prop-driven fixed wings
-
Bribery PRE
-
Experience in bribing people in order to ignore cumbersome laws.
-
Bureaucratics PRE
-
Experience with bureaucratic agencies.
-
Business INT
-
Training in the marketing of goods and understanding of the economics.
-
Climbing STR
-
Ability to climb unusually difficult wallss, trees and buildings. The basic
climbing is 2m/y per phase.
-
Concentration WILL
-
The abilities of focus and mental control. This would encompass feats of
memory, recall, physiological control, and Mental Powers.
-
Current events INT ( cascade )
-
Knowledge of local politics and events. A specific planet must be choosed
for each Current events skill.
-
Disguise TECH
-
Expertise in modyfying his appearance to prevent recognition.
-
Driver DEX ( cascade )
-
Expertise in driving one of these vehicles:
-Hovercrafts
-Skis vehicules
-Tracked vehicules (R:Wheeled vehicules)
-Wheeled vehicules
-
Education INT
-
General knowledge, such as basic math, basic history or trivia.
-
Evaluate INT
-
Expertise in estimating value of items.
-
Expert INT
-
Any one field of knowledge: stamps, gardening, movie trivia and so forth.
This can be a hobby, or an in-depth knowledge of a specific field or area.
-
Gambling TECH
-
Training in games of chance.
-
Geography INT ( cascade )
-
Knowledge of a specific area. It could be a sector, stellar system, world,
a country or even a city. The more definite is the area, the more accurate
is the skill.
-
History INT ( cascade )
-
Knowledge of the history of a specific area. Like Geography the more definite
is the area, the more accurate is the skill.
-
Information gathering INT
-
Knowledge of where and how to look when searching some particular piece
of informations.
-
Intimidation PRE
-
Ability to intimidate other people.
-
Jet pack DEX
-
Expertise in using jet packs.
-
Law INT
-
Familiarity with laws.
-
Lockpicking TECH
-
This skill allows the character to open key, combination, electronic and
magnetic locks.
-
LTA craft TECH
-
Training in the operation of lighter-than-air vehicles.
-
Marine craft TECH ( cascade )
-
Ability to navigate a specific class of watercraft:
-Hydrofoil
-Motor boat
-Sailing boat
-Submersibles
-
Parachute DEX
-
Training in using a parachute.
-
Paramedic TECH
-
Ability to apply basic first aid (bandaging of wounds,injections of drugs...).
-
Perception INT
-
The skill of observation, perception and spotting.
-
Persuasion PRE
-
Expertise in the art of subtly manipulating other people.
-
Prospecting TECH
-
Experience in searching out mineral wealth on the surfaces of worlds and
in deep space.
-
Riding DEX
-
Expertise in controlling and riding animals.
-
Scuba TECH (R:Swimming)
-
Ability to dive to depths up to 100 yards and training with diving equipments.
-
Stealth DEX
-
Ability to move quietly.
-
Streetwise PRE
-
Knowledge of the values and manners of local subculture (trade groups,
underworld...).
-
Survival INT ( cascade )
-
Expertise in dealing with the environment challenges and dangers unique
to that environment:
-Arctic
-Desert
-Forest
-Jungle
-Marine
-Steppeland
-
Swimming DEX
-
Training in swimming.
-
Teaching PRE
-
Ability to teach and motivate.
-
Tracking INT
-
The ability to follow a trail by observing tracks, marks and so forth.
-
Trading PRE
-
Training in arguing the price of goods.
-
Languages
-
Language INT
-
Must specify a language (Human, sign language...). A level of 2+ is necessary
for reading and writing a language.
Back to Babel Fuzion Main Page
Homepage hosted by
Get
your free homepage