Hardcore Fuzion:
Skills list


Example of skill:

Botany INT (R:Biology)
Botany -> Name of skill.

INT -> It's the relevant characteristic.
(R:Biology) -> It's a pre-requisit. You must have Biology with an equivalent level or more before buying Botany,ie if you want to have a level of 3 in Botany you must have 3 or more in Biology.
Some skills are listing as Cascade. If you acquired one of the skill in the list, the cost of all the other skills in the list are 1/2 OP per level.

    OCCUPATION SKILLS:
    1. Scientific skills
    2. Anthropology INT (R: Social science + Linguistics)
      The study of the similarities and differences of variant racial cultures and alien cultures. It's important for a scientist who's dealing a first contact situation.
      Astronomy INT (R: Mathematics + Geology)
      The study of celestial bodies and phenomena.
      Biochemistry INT (R: Biology + Chemistry)
      The study of biochemical analysis and substances production.
      Biology INT
      The basic program of study in a wide range of fields, like basic biochemistry, micro-organisms...
      Botany INT (R: Biology)
      The study of plants on one's native planet.
      Chemistry INT
      The study of the intricates of molecula bonding and related subjects.
      Ecology INT (R: Geology + Biology)
      A broad-spectrum field involving the study of the eco-systems in the native environment.
      Force field physics INT (R: Nuclear physics)
      The study of the solid force fields and manipulation of matter.
      Genetics INT (R: Biology)
      Study of genetic principles like genetic influences or breeding patterns.
      Geology INT
      The study of the principles by which planetary forces work (meteorology, vulcanism, oceanography...), mineralogy and general geography (cartography, surveying...)
      Historical sciences INT (R: Anthropology)
      The study of racial history involving archeology, paleontology...
      Hyper-dimensional physics INT (R: Force field physics)
      The study of space travels theory.
      Linguistics INT
      The study of languages.
      Mathematics INT
      A field of study in the most advanced forms of math.
      Medical diagnosis INT (R: Biology)
      The study of diagnosis and treatment of diseases, and understanding of anatomy and overall physiology of sentient races.
      Medical practice INT
      The study of medical operative procedures like surgery or cybernetic organs tranplantation.
      Metallurgy INT (R: Chemistry)
      The study of processing ores and alloys.
      Nuclear physics INT (R: Physics+ Mathematics)
      The study of all forms of nuclear energy, atomic and sub-atomic particles, anti-matter...
      Physics INT
      A broad-spectrum basic program of study in a wide range of fields, like thermodynamics, atomic structure or optics.
      Planetology INT (R: Geology)
      The field of studying planets other than one's native planet, include planetological analysis from space.
      Psychology INT
      The study of the emotional health of people. If the psychologist has equivalent level in anthropology, he can deal with alien psychology too.
      Research INT
      Skills in using libraries, databases, records, as well as uncovering information from obscure or uncommon sources.
      Social science INT
      The basic study involving sociology, pshychology, political sciences, etc., of the social behaviors and cultural patterns in one's native society.
      Temporal physics INT (R: Hyper-dimensional physics)
      The study of alternate universes and matter transmission.
      Xeno-botany INT (R: Botany)
      The study of alien plant forms.
      Xeno-ecology INT (R: Ecology)
      The study of alien eco-systems.
      Xeno-medical diagnosis INT (R: Medical diagnosis)
      The study of alien life forms from the medical point of view.
      Xeno-zoology INT (R: Zoology)
      The study of alien animal life forms.
      Zoology INT (R: Biology)
      The study of animal life forms on one's native planet.
    3. Engineering skills
    4. Armaments engineering TECH (R: Metallurgy + Physics)
      Design and modification of armaments and defense systems.
      Building engineering TECH (R: Mathematics)
      Knowledge of how to construct fortifications, bridges, roads and other structures.
      Computer engineering TECH (R: Physics + Mathematics)
      Design and operation of computer systems.
      Electronic engineering TECH (R: Physics + Mathematics)
      Design and operation of electronic systems.
      Mech engineering TECH (R: Physics + Mathematics)
      Design and operation of mechanical systems and vehicules.
      Power engineering TECH (R: Nuclear physics)
      Design and operation of power generation and delivery systems.
      Stardrive TECH (R: Hyper-dimensional physics)
      Design and operation of spacecraft and starship propulsion systems.
    5. Military skills
    6. Archaic fire weapons REF
      Proficiency with archaic weapons such as musket and duelling pistol.
      Archery REF
      Proficiency with bows and crossbows like weapons.
      Combat armor TECH
      Operation of high tech military armored suit.
      Demolitions TECH
      Knowledge of how to use explosives.
      Energetic projectors TECH
      Proficiency with energetic weapons fired from vehicular or fixed installations launchers.
      Energetic weapons REF
      Proficiency with energetic weapons (Blaster, Laser, Fusion, Plasma)
      Evade DEX
      Ability to avoid being struck by a physically manifested attack.
      Firearms REF
      Proficiency with fire weapons (Military rifles, Shotguns, Sidearms, Sport Rifles)
      Flamers REF
      Proficiency with flamer weapons.
      Gauss weapons REF
      Proficiency with gauss weapons.
      Hand to hand REF
      Proficiency with unarmed combat.
      Heavy weapons REF
      Proficiency with weapons like Grenade launchers or Rocket launchers.
      Leadership PRE
      Ability to lead men.
      Melee Weapons REF ( cascade )
      Proficiency with one of these group of weapons:

      -Blades: swords, daggers, vibroblades...
      -Contending weapons: maces, flails...
      -Shafted weapons: pikes, hallberds...
      -Shields
      Missile artillery TECH
      Proficiency with tactical missile weapons fired from vehicular or fixed installation launchers.
      Projectile artillery TECH
      Proficiency with field guns,armored fighting vehicle guns and mortars.
      Recoiless weapons REF
      Proficiency with recoiless weapons.
      Scout INT
      Knowledge of how to use terrain in such a way as to observe potentially hostile units without being seen himself.
      Sonic disruptors REF
      Proficiency with sonic disruptors weapons.
      Stunners REF
      Proficiency with stunner weapons.
      Tactics INT (R: Leader)
      Knowledge of how to control and plan battles.
      Throwing Weapons REF
      Proficiency with throwing weapons,such as throwing knife and spears.
    7. Space skills
    8. Antigrav vehicle DEX
      Expertise in piloting antigrav vehicles.
      Astrogation INT
      Expertise in interplanetary navigation.
      Interplanetary pilot TECH (R: Orbital pilot or Antigrav vehicle)
      Expertise in piloting spacecrafts in deep space.
      Orbital pilot DEX
      Expertise in piloting spacecrafts in atmospheres.
      Shipboard procedure TECH
      Training with shipboard routine and basic spacecraft systems.
      Space scooter DEX
      Training with space scooters,a shortrange craft looking like a space motorcycle.
      Space suit DEX
      Training in the use of the standard space suit including armored space suits and suits for use on various planetary surfaces in the presence of hostile environment.
      Space tactics INT (R: Leader)
      Expertise in the command of spacecrafts in a battle situation.
      Spacecraft armaments TECH (R: Missile artillery or Energetic projectors)
      Expertise with heavy space weapons.
      Zero-G environ DEX
      Training in maneuvring in zero-G or low gravity conditions.
    9. Technology skills
    10. Computer TECH ( cascade )
      Expertise in the computer tech field :

      -Computer operation
      -Cybernetic systems (R:Computer TL 5-7)
      -Programming
      -Hardware
      Electronic TECH ( cascade )
      Expertise in the repair, maintenance and operation of one of these groups of electronics/communications device:

      -Communication systems (R:Electrical systems)
      -Detection systems (R:Electrical systems)
      -Electrical systems
      -Electronic counter-measures (R:Electrical systems)
      -Starship electrical systems (R:Electrical systems)
      Energetic tech TECH ( cascade )
      Expertise in the repair, maintenance and operation of one of these groups of power generation systems:

      -Beamed power systems
      -Ground power transmission
      -Nuclear generation systems
      -Portable power systems
      -Starship power systems
      -Thermal generation systems
      -Vehicular power systems
      Mechanic TECH ( cascade )
      Expertise in the repair and maintenance of one of these groups of devices:

      -Aircrafts (R:General mechanical equipment)
      -General mechanical equipment
      -Ground vehicles (R:General mechanical equipment)
      -Marine craft (R:General mechanical equipment)
      -Spacecraft (R:General mechanical equipment)
      Medicine tech TECH
      Expertise in the repair, maintenance and operation of equipment designed for emergency medical treatment and relatively minor field operations.
      Police tech TECH ( cascade )
      Expertise in the repair, maintenance and operation of one of these groups of devices:

      -Crime analysis systems
      -Forged/counterfeit documents
      -Identification systems
      -Cryptography
      Space tech TECH ( cascade )
      Expertise in the repair and maintenance of one of these groups of space propulsion systems:

      -Antigrav systems
      -Reaction engines
      -Sub-light drive (R:Antigrav or Sub-light drive)
      Weaponsmith TECH ( cascade )
      Expertise in the repair and maintenance of one of these groups of weapons:

      -Advanced slugthrowers: gauss weapons, recoiless weapons...
      -Archaic melee weapons: swords, axes...
      -Archery: bows, crossbows...
      -Armors
      -Combat armors
      -Energetic projectors
      -Energetic weapons: lasers, stunners, sonic disruptors...
      -Explosives
      -Firearms
      -Flammers
      -Force fields
      -Heavy weapons
      -Missile artillery
      -Modern melee weapons:vibroblades...
      -Projectile artillery
      -Starship weapons
    COMMON SKILLS:
    1. General skills
    2. Acrobatics DEX
      The ability to perform flips, jumps, and rolls like a circus acrobat.
      Acting PRE
      Expertise in impersonating other individuals or character types.
      Alien environments TECH
      Training in dealing with conditions find on planets other than his own.
      Alien customs INT ( cascade )
      Ability to deal with a specific alien race customs. For each alien race there's an Alien customs skill.
      Animal handler INT
      The skills of animal handling, training and care as applicable.
      Antigrav harness INT
      Training in using an antigrav harness.
      Atmospheric pilot DEX ( cascade )
      Expertise in piloting one of these aircraft groups:

      -Helicopter
      -Jet
      -Prop-driven fixed wings
      Bribery PRE
      Experience in bribing people in order to ignore cumbersome laws.
      Bureaucratics PRE
      Experience with bureaucratic agencies.
      Business INT
      Training in the marketing of goods and understanding of the economics.
      Climbing STR
      Ability to climb unusually difficult wallss, trees and buildings. The basic climbing is 2m/y per phase.
      Concentration WILL
      The abilities of focus and mental control. This would encompass feats of memory, recall, physiological control, and Mental Powers.
      Current events INT ( cascade )
      Knowledge of local politics and events. A specific planet must be choosed for each Current events skill.
      Disguise TECH
      Expertise in modyfying his appearance to prevent recognition.
      Driver DEX ( cascade )
      Expertise in driving one of these vehicles:

      -Hovercrafts
      -Skis vehicules
      -Tracked vehicules (R:Wheeled vehicules)
      -Wheeled vehicules
      Education INT
      General knowledge, such as basic math, basic history or trivia.
      Evaluate INT
      Expertise in estimating value of items.
      Expert INT
      Any one field of knowledge: stamps, gardening, movie trivia and so forth. This can be a hobby, or an in-depth knowledge of a specific field or area.
      Gambling TECH
      Training in games of chance.
      Geography INT ( cascade )
      Knowledge of a specific area. It could be a sector, stellar system, world, a country or even a city. The more definite is the area, the more accurate is the skill.
      History INT ( cascade )
      Knowledge of the history of a specific area. Like Geography the more definite is the area, the more accurate is the skill.
      Information gathering INT
      Knowledge of where and how to look when searching some particular piece of informations.
      Intimidation PRE
      Ability to intimidate other people.
      Jet pack DEX
      Expertise in using jet packs.
      Law INT
      Familiarity with laws.
      Lockpicking TECH
      This skill allows the character to open key, combination, electronic and magnetic locks.
      LTA craft TECH
      Training in the operation of lighter-than-air vehicles.
      Marine craft TECH ( cascade )
      Ability to navigate a specific class of watercraft:

      -Hydrofoil
      -Motor boat
      -Sailing boat
      -Submersibles
      Parachute DEX
      Training in using a parachute.
      Paramedic TECH
      Ability to apply basic first aid (bandaging of wounds,injections of drugs...).
      Perception INT
      The skill of observation, perception and spotting.
      Persuasion PRE
      Expertise in the art of subtly manipulating other people.
      Prospecting TECH
      Experience in searching out mineral wealth on the surfaces of worlds and in deep space.
      Riding DEX
      Expertise in controlling and riding animals.
      Scuba TECH (R:Swimming)
      Ability to dive to depths up to 100 yards and training with diving equipments.
      Stealth DEX
      Ability to move quietly.
      Streetwise PRE
      Knowledge of the values and manners of local subculture (trade groups, underworld...).
      Survival INT ( cascade )
      Expertise in dealing with the environment challenges and dangers unique to that environment:

      -Arctic
      -Desert
      -Forest
      -Jungle
      -Marine
      -Steppeland
      Swimming DEX
      Training in swimming.
      Teaching PRE
      Ability to teach and motivate.
      Tracking INT
      The ability to follow a trail by observing tracks, marks and so forth.
      Trading PRE
      Training in arguing the price of goods.
    3. Languages
    4. Language INT
      Must specify a language (Human, sign language...). A level of 2+ is necessary for reading and writing a language.




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