Harkle Harpell
|
5
|
Wizard
|
When Harkle enters
battle, his player draws a card, while the opposing player discards a card
from his hand. All spells cast by him have only half their level bonus. |
The Mastermind
|
Gurgle the Jester
|
1
|
Thief
|
Gurgle taunts the opposing champion
so completely that the opponent must play all usable cards before any take
effect. |
GregBerg
|
Warp Reality
|
+15
|
Wizard Spell
|
This spell can only be cast by
a champion of level 20 or higher. All other non champion, non realm cards
in play are sent to the Abyss. (Off. 3/4/5) |
Walt
|
Rude Gesture
|
+1
|
Thief Skill
|
If opposing champion is base level
6 or less, he returns to his pool defeated and ridiculed. If his base level
is 7+, he must play an offensive unarmed combat card to discard this skill,
otherwise he returns to his pool defeated, unless his pool contains female
champions, in which case he is discarded. (Off/4) |
The Defender
|
Elminister's Pipe
|
+3
|
Magical Item
|
The attached champion is not affected
by magical items and artifacts. If victorious in combat, up to 5 spells
may be kept under this card and used again in the next battle. If Elminster
is in play in this player's pool up to 7 spells can be kept. |
Jeff
Speers
|
Rule of Power
|
|
Rule
|
This rule card cancels all cards'
immunities and powers. Champions can only fight with their level, and the
winner gets double spoils of victory. |
Thomas
Chau
|
Rebirth
|
|
Event
|
Restart the game. Can only play
when you have no realm in the formation and your opponents have more than
3 realms. Can be used once per game. |
""
|
Specific Cataclysm
|
|
Event
|
All lands in play are discarded.
Each player can only choose one realm to remain in formation; this event
can not be canceled. |
""
|
Realm's Resurrection
|
|
Event
|
Rebuild all razed realms in play. |
""
|
Rule of Evil
|
|
Rule
|
Each turn, all players must discard
one of his own realms or he can discard all his hand. |
""
|
Isaiah Silverblade
|
9
|
Wizard
|
Lord Isaiah can use psionics and
unarmed combat cards for heroes. In battle, he may shape change into any
monster in play - adding half the icon bonus of that monster to his own
base score. He may then use unarmed combat abilities particular to that
monster (i.e., dragon abilities). Isaiah will go to Limbo if defeated,
returning at the beginning of the owner's next turn. |
DM
Julian
|
Temple of Wotan
|
6
|
Holding
|
The attached realm may defend itself
as a level 6 cleric or hero, defenders choice. It may cast cleric spells
during phases 3 and 5. If defended by a champion, this holding acts as
a +6 ally, also able to cast cleric spells. |
""
|
Kraag, The Wurm
|
11
|
Monster
|
Dragon. flyer. swimmer. Kraag is
immune to offensive spells, magic items, unarmed combat cards and psionics.
If he wins in battle, this player may send another champion to the Abyss
to let Kraag attack again. If Kraag razes a realm, he is entitled to attack
the next available realm in the defenders setup, without discarding. |
""
|
King Psionicist
|
12
|
Psionicist
|
The King Psionicist is immune to
all cards designed as offensive and harmful. When he is in play, he negates
Sadira's power. All psionicists must ask his permission to use psionic
power cards and special powers. If discarded for any reason, the player
may chose to send all psionicists to the discard
pile or double all psionicists
in play. May be send to Abyss to send any one card (including a realm)
that has no immunity to the Abyss. |
Wilson Neo
|
Queen of Regent
|
11
|
Regent
|
She is immune to all cards designed
as offensive and harmful. All regents must ask her permission to use blood
ability cards. All non regents that have the ability to use blood ability
are canceled. If discarded from pool for any reason, her player may discard
any number of regents from hand or pool to force other player to discard
the same number of cards to the Abyss (chosen by this player). If this
power is used, the queen is removed from play. |
""
|
Prince of Hero
|
10
|
Hero
|
Immune to all cards designed as
offensive and harmful. All champions must ask Prince's permission to use
unarmed combat cards. Being a admirer of Princess Amber, any cards played
by Amber are doubled in effect and level. If discarded from pool for any
reason, this player's heroes may chose to attack realm or any champion
in play during phase 4. Spoils are drawn for a hero's victory. If defeated,
no spoils are drawn (including the winning player). This power lasts until
the end of the game as long as he remains in the discard pile. |
""
|
Free of Charge!!!!!
|
|
Rule
|
All champions can use any type
of cards. Holdings can be attached to any realm and players can choose
their champions to become any type of class. This rule card cannot be discarded
by any means, including the Wish spell. The rule card remains even if other
rule cards come into play except for the Ultimate Rule Card. |
""
|
The Great Wall
|
|
Realm
|
This realm cannot be razed or discarded
unless in combat. No event is played during the attack of the realm. Two
holdings can be attached to the Great Wall. |
""
|
Mindeater
|
+5
|
Holding
|
This holding can be attached to
any realm. It adds a +5 ally to this player's champions attacking or defending
the attached realm. Ally cannot be discarded or switch sides by any means. |
""
|
Format Hand
|
|
Event
|
This player may discard any number
of cards in his hand to force another player to discard the same number
of cards to the Abyss. No other players can attack this player and the
affected player's realm until the end of this player's next turn. |
""
|
Living Dead
|
7
|
Monster
|
Undead. No undead can face this
creature and all undead in play are immediately discarded. Players may
discard one card in order to save their champion from being discarded.
Any immunity held by this creature is negated. |
""
|
Lady Luck
|
7
|
Cleric
|
This player must draw and discard
a card. If the last digit of the card is 1 or more, Lady Luck may be brought
into play. This player may draw one extra card per turn and prevents one
type of champion to attack this player's realm. She cannot be discarded
by any means (including Wish) unless through combat. |
""
|
Aeric the Lawman
|
8
|
Regent
|
Regent. Can use blood abilities
and cast wizard spells. Aeric has a keen eye for thieves, and instantly
defeats all thieves played against him. Thief skills have no effect against
him. |
Josh
Weese
|
Overpower Champion
|
7
|
Hero
|
Can cast any spells and psionics,
and attaches any number of artifacts. Immune to all offensive cards and
powers of champions and allies. In battle, it drains 7 levels from its
opponent. This player's champion attacks any realm regardless of restrictions.
Take an extra turn immediately for each attachment on it when it's discarded.
Can't be put in a deck with Bilago Lumen, Lesser Mummy or Ethereal Champion. |
Philip
Tsoi
|
A Guarded Home
|
|
Realm
|
Only thieves can attack this realm
and may only use allies and thief skills when attacking. Attachments are
discarded when attacking is announced. This player and their champions
are immune to thief skills and thieves' power. |
""
|
Miracle
|
?
|
Wizard
|
Avatar. Discard 4 wizards to play
this champion. This champion's base level is equal to the 4 wizard's total
level. Can cast any spell and is immune to magical items. This player and
his cards are immune to all offensive spells and the wish spells. |
""
|
Huma
|
12
|
Hero
|
Fabled hero of the Dragonlance,
Huma gains 5 levels if using it. He automatically defeats opposing dragon
champions and allies, and must defend if a Dragon attacks. Huma is immune
to all cards, offensive and defensive, played by a player with a dragon
champion in play. Huma gains an additional 5 levels if Kaz the Minotaur
is in play. Huma can cast wizard spells. |
Dan Roberts
|
Double Team
|
|
Event
|
Take two champions in your pool.
These champions are now one with both their powers until this event is
negated; if so, then send the two champions to the Abyss. |
BLOC
|
Mentor of High Magic
|
|
Artifact
|
Can only be attached to a wizard
of level 5 or less. If this artifact is attached to a champion in its players
pool, all champions of this player may cast wizard and cleric spells. |
Tzar_Odie
|
THESE
CARDS BELOW ADDED APRIL 16
|
Talos the Destroyer
|
18
|
Cleric
|
Avatar. When first brought
into play all players leading realms are razed. If and when defeated opponent
must raze two of his own realms. |
J L Swartz
|
Extended Cosmos
|
|
Dungeon
|
The player of this dungeon card
can have any number of avatars in his pool. All of his avatars are protected
from the special powers of the opponents' champions and allies. |
Jones
Mathe
|
Oily Carson Glycerol
|
9
|
Wizard
|
May use thief skills. This
champion is very stupid and may not use allies. Because he is fat,
all opposing earthwalkers are trampled by him, instantly discarded.
Once per turn he may dial a telephone to make a useless speech that makes
a champion in pool become numb and sent to Limbo until the owner's next
turn. The telephone is considered a +2 defensive item and may not
be removed by any means. |
Philip
Tsoi
|
The Abyss
|
30
|
Realm
|
All cards that are sent to the
Abyss are hidden under this realm. This player may discard 1 card
once per turn to retrieve a card under it. The level-30 realm-monster may
use all spells, items and artifacts and may attack. If defeated, this realm
is razed and cards under it is sented to discard pile. This realm
cannot be discarded by any means. |
""
|
Gib Stupid
|
6
|
Psionicist
|
Can use any type of card. In battle
Gib Stupid can curse one champion in any pool to join him. Win or lose,
that champion is removed from the game. He is immune to harmful events,
all offensive cards (including Wish), and realm powers. |
Wong Wan Shun
|
It's Time to Pay the Rent
|
+8
|
Blood Ability
|
Usable only by Birth Right regents.
When this card is in play, all opponents must give you two cards from their
hands for each unrazed realm in their formations. Treat these cards as
yours, and they go back to their original discard pile or Abyss if used
or discarded. If your opponent does not have enough cards in his hand,
he must discard all his unrazed realms instead. (Off/3/5) |
""
|
".........."
|
|
Psionic Power
|
Usable only by Dark Sun champions.
Each player draws and discards a card, noting its last digit. For that
number of turns the players must skip phases 2, 3, 4, and 5. All players'
hand sizes are reduced to zero except the player who plays this card. (Off/5) |
""
|
Saturn, Son of Darkness
|
8
|
Wizard
|
Automatically fights Midnight whenever
she's in play. This battle is during Phase 3 and spoils are drawn for the
winning champion. Battle takes place in the Abyss. All cards
used remain there (except for permanent attachments). He needs no
permission to cast spells and all wizards must ask his permission to cast
spells. |
Wilson
Neo
|
Absolute Change!!
|
+1
|
Wizard Spell
|
Cannot be negated or dispelled.
Change 5 words of the text of one spell, event, blood ability, thief skill,
psionic power. When changing a number or a quantity you may only add or
subtract 1. |
Nicolas
Reines
|
Annihilation
|
|
Event
|
When played all cards in play (including
the event player) are discarded, regardless of immunities or special powers.
This event cannot be copied or cancelled unless Calm is used, in which
case this player can examine the hands of calmed players and send a card
to the Abyss. This card can only be played ONCE PER GAME!!! (Harmful) |
Joao
Cartaxo
|
Smiling Jack
|
+1
|
Ally
|
The opponent must raze one of his
realms or discard a razed realm for each card he plays in this battle.
That player must smile while doing so. |
Torsten Lang
|
THESE
CARDS BELOW ADDED JUNE 15
|
There is Only Dark Sun
|
|
Dungeon |
Only Dark Sun champions can attack
or defend this player's Dark Sun realms. |
Wong Wan Shun |
The Game of Combat |
6 |
Realm |
When this realm is in play(even razed), no events, spells,
psionic power cards, blood abilities, thief skills, unarmed combat cards
and rule cards that do not affect the result of a combat can be used. This
realm can defend itself as a level 6 psionicist that can use wizard and
cleric spells. |
|
Protection from Sunlight |
|
Artifact |
Usable only by Dark Sun champions. All this player's
Dark Sun champions are immune to all offensive cards, harmful events, realm
powers, and opposing champions' and allies' special power. The owner of
this artifact must attack every turn, if possible, otherwise the champion
is discarded. |
|
Careful, man! |
+6 |
Combat Card |
Usable only by Dark Sun champions. If the opposing champion
cannot use psionic power cards, it is removed from game immediately. (Off/4) |
|
Stop Fighting! |
+6 |
Ally |
This ally can play with Dark Sun champions only. If used
in attack, it discards the attacking realm automatically. If used in defend,
it wins the battle immediately and the player draws double spoils of victory. |
|