Here I give you the cards other Spellfire devoteés have come up with. They sent them to me via my Dream Card form. If you have one, send it in! 
 --I just found a whole bunch of dream cards tucked away in one of my e-mail folders, some dating back to last year!  Well, in case some of you were wondering what happened to them, here they are added on June 15 
See cards added on April 16 - 11 total cards
See the first of the cards posted sometime in January - 29 total cards

 


Here is the breakdown of the number of certain types of cards: 

Heroes: 3 
Monsters: 2 
Clerics: 2 
Wizards: 5 
Psionicists: 2 
Regents: 2 
Thieves: 1 
Avatars: 2  (Avatars do not count towards the final count as they are subsets of champions)
Realms: 3 
Holdings: 2 
Magical Items: 1 
Artifacts: 1 
Allies: 1 
Unarmed Combat Cards: 0 
Wizard Spells: 2 
Cleric Spells: 0 
Psionic Power Cards: 1 
Blood Abilities: 1 
Thief Skills: 1 
Rules: 3 
Dungeons: 1 
Events: 6 
Total: 40 

. . . and the worlds . . . 

AD&D (excluding allies, spells, abilities, M.I.s, events): 13 
Greyhawk: 3 
Forgotten Realms: 3 
Dark Sun: 2 
Ravenloft: 2 
Dragonlance: 1 
Birth Right: 3 
No world applicable: 13 
Total: 40 
I also may have altered the text of the card either because its power was in no way unchangeable or that its wording was clumsy.


WORLD COLOR CODE 
 
Forgotten Realms
GreyHawk
Dark Sun
Dragonlance
Ravenloft
Birth Right
AD&D
 
Name
Lvl.
Type
Text/ Powers
Created By
 
Harkle Harpell
5
Wizard
When Harkle enters battle, his player draws a card, while the opposing player discards a card from his hand. All spells cast by him have only half their level bonus.
The Mastermind
Gurgle the Jester
1
Thief
Gurgle taunts the opposing champion so completely that the opponent must play all usable cards before any take effect.
GregBerg
Warp Reality
+15
Wizard Spell
This spell can only be cast by a champion of level 20 or higher. All other non champion, non realm cards in play are sent to the Abyss. (Off. 3/4/5)
Walt
Rude Gesture
+1
Thief Skill
If opposing champion is base level 6 or less, he returns to his pool defeated and ridiculed. If his base level is 7+, he must play an offensive unarmed combat card to discard this skill, otherwise he returns to his pool defeated, unless his pool contains female champions, in which case he is discarded. (Off/4) 
The Defender
Elminister's Pipe
+3
Magical Item
The attached champion is not affected by magical items and artifacts. If victorious in combat, up to 5 spells may be kept under this card and used again in the next battle. If Elminster is in play in this player's pool up to 7 spells can be kept.
Jeff Speers
Rule of Power
Rule
This rule card cancels all cards' immunities and powers. Champions can only fight with their level, and the winner gets double spoils of victory.
Thomas Chau
Rebirth
Event
Restart the game. Can only play when you have no realm in the formation and your opponents have more than 3 realms. Can be used once per game.
""
Specific Cataclysm
Event
All lands in play are discarded. Each player can only choose one realm to remain in formation; this event can not be canceled.
""
Realm's Resurrection
Event
Rebuild all razed realms in play.
""
Rule of Evil
Rule
Each turn, all players must discard one of his own realms or he can discard all his hand.
""
Isaiah Silverblade
9
Wizard
Lord Isaiah can use psionics and unarmed combat cards for heroes. In battle, he may shape change into any monster in play - adding half the icon bonus of that monster to his own base score. He may then use unarmed combat abilities particular to that monster (i.e., dragon abilities). Isaiah will go to Limbo if defeated, returning at the beginning of the owner's next turn.
DM Julian
Temple of Wotan
6
Holding
The attached realm may defend itself as a level 6 cleric or hero, defenders choice. It may cast cleric spells during phases 3 and 5. If defended by a champion, this holding acts as a +6 ally, also able to cast cleric spells.
""
Kraag, The Wurm
11
Monster
Dragon. flyer. swimmer. Kraag is immune to offensive spells, magic items, unarmed combat cards and psionics. If he wins in battle, this player may send another champion to the Abyss to let Kraag attack again. If Kraag razes a realm, he is entitled to attack the next available realm in the defenders setup, without discarding.
""
King Psionicist
12
Psionicist
The King Psionicist is immune to all cards designed as offensive and harmful. When he is in play, he negates Sadira's power. All psionicists must ask his permission to use psionic power cards and special powers. If discarded for any reason, the player may chose to send all psionicists to the discard 
pile or double all psionicists in play. May be send to Abyss to send any one card (including a realm) that has no immunity to the Abyss.
Wilson Neo
Queen of Regent
11
Regent
She is immune to all cards designed as offensive and harmful. All regents must ask her permission to use blood ability cards. All non regents that have the ability to use blood ability are canceled. If discarded from pool for any reason, her player may discard any number of regents from hand or pool to force other player to discard the same number of cards to the Abyss (chosen by this player). If this power is used, the queen is removed from play.
""
Prince of Hero
10
Hero
Immune to all cards designed as offensive and harmful. All champions must ask Prince's permission to use unarmed combat cards. Being a admirer of Princess Amber, any cards played by Amber are doubled in effect and level. If discarded from pool for any reason, this player's heroes may chose to attack realm or any champion in play during phase 4. Spoils are drawn for a hero's victory. If defeated, no spoils are drawn (including the winning player). This power lasts until the end of the game as long as he remains in the discard pile.
""
Free of Charge!!!!!
Rule
All champions can use any type of cards. Holdings can be attached to any realm and players can choose their champions to become any type of class. This rule card cannot be discarded by any means, including the Wish spell. The rule card remains even if other rule cards come into play except for the Ultimate Rule Card.
""
The Great Wall
Realm
This realm cannot be razed or discarded unless in combat. No event is played during the attack of the realm. Two holdings can be attached to the Great Wall.
""
Mindeater
+5
Holding
This holding can be attached to any realm. It adds a +5 ally to this player's champions attacking or defending the attached realm. Ally cannot be discarded or switch sides by any means.
""
Format Hand
Event
This player may discard any number of cards in his hand to force another player to discard the same number of cards to the Abyss. No other players can attack this player and the affected player's realm until the end of this player's next turn.
""
Living Dead
7
Monster
Undead. No undead can face this creature and all undead in play are immediately discarded. Players may discard one card in order to save their champion from being discarded. Any immunity held by this creature is negated.
""
Lady Luck
7
Cleric
This player must draw and discard a card. If the last digit of the card is 1 or more, Lady Luck may be brought into play. This player may draw one extra card per turn and prevents one type of champion to attack this player's realm. She cannot be discarded by any means (including Wish) unless through combat.
""
Aeric the Lawman
8
Regent
Regent. Can use blood abilities and cast wizard spells. Aeric has a keen eye for thieves, and instantly defeats all thieves played against him. Thief skills have no effect against him.
Josh Weese
Overpower Champion
7
Hero
Can cast any spells and psionics, and attaches any number of artifacts. Immune to all offensive cards and powers of champions and allies. In battle, it drains 7 levels from its opponent. This player's champion attacks any realm regardless of restrictions. Take an extra turn immediately for each attachment on it when it's discarded. Can't be put in a deck with Bilago Lumen, Lesser Mummy or Ethereal Champion.
Philip Tsoi
A Guarded Home
Realm
Only thieves can attack this realm and may only use allies and thief skills when attacking. Attachments are discarded when attacking is announced. This player and their champions are immune to thief skills and thieves' power.
""
Miracle
?
Wizard
Avatar. Discard 4 wizards to play this champion. This champion's base level is equal to the 4 wizard's total level. Can cast any spell and is immune to magical items. This player and his cards are immune to all offensive spells and the wish spells.
""
Huma
12
Hero
Fabled hero of the Dragonlance, Huma gains 5 levels if using it. He automatically defeats opposing dragon champions and allies, and must defend if a Dragon attacks. Huma is immune to all cards, offensive and defensive, played by a player with a dragon champion in play. Huma gains an additional 5 levels if Kaz the Minotaur is in play. Huma can cast wizard spells.
Dan Roberts
Double Team
Event
Take two champions in your pool. These champions are now one with both their powers until this event is negated; if so, then send the two champions to the Abyss.
BLOC
Mentor of High Magic
Artifact
Can only be attached to a wizard of level 5 or less. If this artifact is attached to a champion in its players pool, all champions of this player may cast wizard and cleric spells.
Tzar_Odie
THESE CARDS BELOW ADDED APRIL 16
Talos the Destroyer
18
Cleric
Avatar.  When first brought into play all players leading realms are razed. If and when defeated opponent must raze two of his own realms. 
J L Swartz
Extended Cosmos
 
Dungeon
The player of this dungeon card can have any number of avatars in his pool. All of his avatars are protected from the special powers of the opponents' champions and allies.
Jones Mathe
Oily Carson Glycerol
9
Wizard
May use thief skills.  This champion is very stupid and may not use allies.  Because he is fat, all opposing earthwalkers are trampled by him, instantly discarded.  Once per turn he may dial a telephone to make a useless speech that makes a champion in pool become numb and sent to Limbo until the owner's next turn.  The telephone is considered a +2 defensive item and may not be removed by any means.
Philip Tsoi
The Abyss
30
Realm
All cards that are sent to the Abyss are hidden under this realm.  This player may discard 1 card once per turn to retrieve a card under it. The level-30 realm-monster may use all spells, items and artifacts and may attack. If defeated, this realm is razed and cards under it is sented to discard pile.  This realm cannot be discarded by any means.
""
Gib Stupid
6
Psionicist
Can use any type of card. In battle Gib Stupid can curse one champion in any pool to join him. Win or lose, that champion is removed from the game. He is immune to harmful events, all offensive cards (including Wish), and realm powers.
Wong Wan Shun
It's Time to Pay the Rent
+8
Blood Ability
Usable only by Birth Right regents. When this card is in play, all opponents must give you two cards from their hands for each unrazed realm in their formations. Treat these cards as yours, and they go back to their original discard pile or Abyss if used or discarded. If your opponent does not have enough cards in his hand, he must discard all his unrazed realms instead.  (Off/3/5) 
""
".........."
 
Psionic Power
Usable only by Dark Sun champions. Each player draws and discards a card, noting its last digit. For that number of turns the players must skip phases 2, 3, 4, and 5. All players' hand sizes are reduced to zero except the player who plays this card. (Off/5) 
""
Saturn, Son of Darkness
8
Wizard
Automatically fights Midnight whenever she's in play. This battle is during Phase 3 and spoils are drawn for the winning champion.  Battle takes place in the Abyss.  All cards used remain there (except for permanent attachments).  He needs no permission to cast spells and all wizards must ask his permission to cast spells. 
Wilson Neo
Absolute Change!!
+1
Wizard Spell
Cannot be negated or dispelled.  Change 5 words of the text of one spell, event, blood ability, thief skill, psionic power. When changing a number or a quantity you may only add or subtract 1. 
Nicolas Reines
Annihilation
 
Event
When played all cards in play (including the event player) are discarded, regardless of immunities or special powers. This event cannot be copied or cancelled unless Calm is used, in which case this player can examine the hands of calmed players and send a card to the Abyss. This card can only be played ONCE PER GAME!!! (Harmful) 
Joao Cartaxo
Smiling Jack
+1
Ally
The opponent must raze one of his realms or discard a razed realm for each card he plays in this battle.  That player must smile while doing so.
Torsten Lang
THESE CARDS BELOW ADDED JUNE 15
There is Only Dark Sun
Dungeon Only Dark Sun champions can attack or defend this player's Dark Sun realms. Wong Wan Shun
The Game of Combat 6 Realm When this realm is in play(even razed), no events, spells, psionic power cards, blood abilities, thief skills, unarmed combat cards and rule cards that do not affect the result of a combat can be used. This realm can defend itself as a level 6 psionicist that can use wizard and cleric spells.
Protection from Sunlight Artifact Usable only by Dark Sun champions. All this player's Dark Sun champions are immune to all offensive cards, harmful events, realm powers, and opposing champions' and allies' special power. The owner of this artifact must attack every turn, if possible, otherwise the champion is discarded.
Careful, man! +6 Combat Card Usable only by Dark Sun champions. If the opposing champion cannot use psionic power cards, it is removed from game immediately. (Off/4)
Stop Fighting! +6 Ally This ally can play with Dark Sun champions only. If used in attack, it discards the attacking realm automatically. If used in defend, it wins the battle immediately and the player draws double spoils of victory.
Thank you, creative Spellfire players! I cannot believe the number of cards I received!