GENERAL DIMENSIONS:
Project: the Drifting World
Designers: Benson Fong (wombat@sirius.com)
Member Cluster: Independent
Genre: High fantasy
Baseline: A deeply divided but profoundly magical low-tech world

CONNECTIONS:
No permanent connection to other worlds; difficult to reach

TECHNOLOGY:
Tech Level Range: TL 0 through TL 4; most areas are TL 3
Maximum Tech Level: none known
Special Notes: Gravitic devices may operate in a peculiar fashion.

MAGIC:
Magic systems: GURPS Magic and GURPS Voodoo
Mana Level: Low to Very High; most areas are Normal
Special Magic: new "Path of Nature" for Voodoo-style magic

PSIONICS:
Rare (requires 10 point Unusual Background), but no restrictions on power or skills

RACES:
Denizens: Humans, elves, dwarves, orcs; small numbers of lizard men, centaurs, minotaurs, gargoyles, trolls
Special Notes: There are three varieties of elves which correspond to particular philosophical positions.

SYNOPSIS:
While other known universes are connected by relatively stable meta-spatial relationships, the Drifting World is adrift in the multiverse, connected to nothing. This particular bubble of reality contains a small and unusual, if simply described, universe. It consists of a rough disk (actually a slightly convex lens) containing central and rim land masses and an ocean covering most of the upper face. The lens is surrounded by epicycles carrying celestial bodies. The natives are of little help answering the questions of cosmologists, but its political situation is proving interesting. The central continent is littered with the remnants of past empires and millenia of conflicts which are still playing themselves out, and the universe itself may be on the verge of a major transformation.


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Big thanks to the folks at GeoCities for providing me this space.