Outsiders and the Drifting World


The Drifting World's peculiar position in the multiverse makes it difficult to get to and equally difficult to leave. Since it has no stable connection to or relationship with any other universe, it is harder to find than other known universes and almost impossible to maintain interdimensional gates. A world-jumper is at a penalty of -(6+2d6) in addition to any other penalties he may suffer to reach the Drifting World, and at a -(6+2d6) to leave the Drifting World to reach any other known dimension. Cross-dimensional gates take twice the usual time to install and, once set up, can only be maintained for 1d6 days.

As one might imagine, the difficulties involved in reaching the Drifting World have prevented outsiders from setting up permanent installation or even sending long-term survey missions, since mission resupply and pick-up become difficult if not impossible. The minimal surveys that have been performed indicate that high-tech devices will work normally, but there are as yet no indications what long-term effects the Drifting World might have on high technology. The underside and the epicycles are completely unexplored. The operation of gravity on the Drifting World, while clearly unusual, is not well understood.



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Big thanks to the folks at GeoCities for providing me this space.