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Thursday, November 30th 2000.
Warning about the Taiwan.CNET.com movie! The movie is 43Mb so think very carefully about downloading. I downloaded it last night. The movie is very good but almost everything in it was seen before. It tells the story from the destruction of our solar system through escape of few people in great ships to establishing of new colonies and creation of the Houses in FreeLancer. Graphically everything looks extraordingly beautifull. If the gameplay will be so good the game will be great. If you don't want to download the movie I have watched it and HERE is the story.
Wednesday, November 29th 2000.

There is another new FreeLancer movie to download.Check it out HERE. To view the movie you must have DivX :-) codec installed on your PC. To download the codec go HERE. I have downloaded some screen captures from Taiwan.CNET.com so check them out HERE. Small sample:

Thursday, November 23rd 2000.
Gamespot has posted a new FreeLancer movie. Check it out HERE. The file is rather large but worth downloading.
Wednesday, November 22nd 2000.

What did Chris Roberts say about multiplayer version of the FreeLancer game:

Chris Roberts: The only thing that we've fallen away from was trying to do it all in one game. I was trying to do a massively multiplayer game and a single player game as one. There are some conflicting goals in that because the story that works in a multiplayer game just isn't as compelling compared with a single player story. We tried for a long time but the story and script that we kept coming back to just wasn't interesting enough as a single player experience. You can't really have things that are directly affecting the player because of the way other people interact with each other as they play. So multiplayer stories revolve around bigger factions doing stuff or discovering things but not really affecting what's happening in the world. We felt like the single player experience wants that. You want to be the hero. So we kind of split them apart and I'm pretty happy with that decision. But that was the original lofty goal that we didn't deliver on.


About when the game will be in stores:

Chris Roberts: Our next milestone is what Microsoft calls "code-complete" which is probably the end of September. The next milestone will be content-complete which is all the content in as well as all the code fully functional which is at the end of the year and after that it's really going to be testing. So hopefully it'll be out by spring of next year.

Wednesday, November 15th 2000.

I made a new poll. I thought i would be interesting to see what kind of missions you like most. My personal favorites are Patrol Nav Points.

According to the old poll most of you don't know what to think about mouse driven interface. 56% of voters say that they need a demo to decide. But interestingly, only 5% of voters say that they hate the idea. Look at the resulst in Poll Archive. Discuss them in FreeLancer Forum.

Tuesday, November 07th 2000.

I found a interesting piece of news about pirate stations. It seams we'll be able to land there and do bussines:

While pulling that trigger won’t make much impact at the beginning of the game, as time goes by, you’ll be able to stop at different planets or space stations and buy weapons upgrades. Since this game is still 18 months from release, nothing’s yet written in stone, but we got a quick look at the effects of the standard laser, the Ion Laser Turret and the Heat Seeker Missile. Those who manage to recover artifacts of the Precursors (which are illegal to own in most systems – the government is trying to keep them all to themselves) will also be able to enter pirate bases and find black market mechanics who will be willing to use the technology of the device the player has found to add extremely powerful weapons to the ship.

Discuss this in FreeLancer Forum.