Haywire ........................ Range 12" |
The Psyker lets out a blast of electricity and radiation that dances across the surface of machines, rendering them inoperative and leaving them open to further attack. May be used against any model within 12" of the caster. That model is treated as if they were hit by a Haywire Grenade. |
Force 1 |
Phasing ........................ Range 18" |
The Psyker glows briefly, then fades from view and reappears some distance away. You may move the Psyker up to 18" in any direction you choose, ignoring intervening models and terrain. |
Force 1 |
Static Cloud ........................ Range 3" |
The Psyker is surrounded by a crackling ball of blue energy. The ball expands outward, striking all units within it's range. All models within 3" of the Psyker take D3 Strength 6 hits with a -4 save modifier. Any model that is wounded and survives is knocked to the ground and must spend their entire next movement phase in getting back up. |
Force 2 |
Aura of Despair ........................ Range 12" |
The Psyker projects thoughts of death and sorrow upon the minds of the enemy soldiers nearby, causing them to doubt their reason for fighting. All enemy units within 12" of the Psyker must immediately pass a break test. (Note that some units will never break.) Any enemy unit that is already broken when this power is used must pass a Leadership test with a -1 modifier to the roll or be forced to run 2D6" directly away from the casting Psyker. |
Force 2 |
Machine Mind ........................ Range 8" |
Suddenly the Rhino turns of it's own volition, firing it's bolters at a nearby squad of Space Marines. Before the Marines realize the meaning of this, half are cut down where they stand. The Psyker my attempt to control any vehicle within 8" of him. He rolls a D6 and adds his Leadership. The vehicle's driver does the same. The player with the highest score wins. If the Psyker wins, he may control the vehicle's movement and shooting during it's next movement phase. (This remains in play until the Psyker controls the vehicle one turn, or it is nullified, or the Psyker is killed.) |
Force 3 |
Crush Will ........................ Range 12" |
The Psyker attempts to destroy the mind of one model within 12". The model must pass a Leadership test or his mind is destroyed instantly. The model lies on the battlefield, his body still twitching and very much alive. Any model allied with the victim which comes within 2" of him must immediately take a break test. The model remains on the field until it is enteched by an Implanter, or destroyed in some other way. (The model will still suffer wounds from shooting hits, balst templates, etc. If he is killed in this way, he is removed as normal.) |
Force 3 |