Frogog
GAMES: SMRPG Frogog
TYPE: Amphibian
TURF: Grasslands, Forests and Swamps.
AFFILIATIONS: None, they're wild.
CLOSE RELATIVES: N/A.
HP: 80 FP: 0
OFFENSE: 15 (Physical) 0 (Magic)
DEFENSE: 8 (Physical) 8 (Magic)
SPEED: Somewhat slow.
INTELLIGENCE: Low.
SPECIAL/MAGIC ATTACKS: Bubble toss.
STRENGTHS: Very high HP.
WEAKNESSES: Fire and Thunder.
ITEMS: 4 coins, and sometimes a Mushroom.
EXP. POINTS: 3
POINTS: None.
BACKGROUND: Frogogs are large, mutated frog-men. They cannot survive in direct sunlight for long periods of time, and so tend to hide in forests and swamps.
Because of their high hitpoints, and relatively strong offensive capabilities, these are among the most dangerous regular enemies Mario faces early in Super Mario RPG. They appear to be wild, and have no affiliations, although some think Smithy may have forced them into an alliance with him, because they do not normally come out into the sunlight unless they absolutely have to.
QUOTES: "This bright sunlight better not fry me!" - SMRPG.
BATTLE PLAN:
Attack Pattern: Frogog's tend to use regular attacks, but ocassionally you'll see one use a "bubble toss". This attack hits an opponent with a surprisingly powerful blast from a watter bubble.
Basic Fighting Strategies: Mario and Mallow should share duties attacking Frogog with timed regular hits. Mallow's Thunder attack will work well too, and it may be particularly useful when fighting more than one at once. When you run into these guys again in the Pipe Vault, Mario should probably be strong enough to beat them with one timed-hit. Have him take these guys out first, while Mallow and Geno either back him up, or work on the weaker enemies.
Advanced Strategies: Because of their high hit points, it is a good idea to leave Frogogs until last when fighting a mixed party. By beating weak enemies first, you can quickly reduce the number of attacks the enemies get during each round.
MEDIA:
Koopas got undershirts! - from SMW instructions
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