Knife Guy
GAMES: SMRPG. Knife Guy.
TYPE: Human; Boss.
TURF: Castles, Towns.
AFFILIATIONS: Booster's Buddies.
CLOSE RELATIVES: Grate Guy.
HP: 700
FP: 25
OFFENSE:
70 (Physical)
20 (Magic)
DEFENSE:
55 (Physical) 20 (Magic)
SPEED: Fast.
INTELLIGENCE: Intelligent; slightly above-average by human standards.
SPECIAL/MAGIC ATTACKS: Knife Toss, Crystal, Blizzard.
STRENGTHS: Strong against Thunder and Sleep attacks.
WEAKNESSES: Fire.
ITEMS: Flower Jar and 10 coins.
EXP. POINTS: 50.
POINTS: None.
BACKGROUND:
Knife Guy and his partner Grate Guy were travelling entertainers who eked out an existance by performing in seedy drinking establishments around the Mushroom World. One day they happened upon Booster's Tower, and as it turns out, Booster is a sucker for entertainment of all types. He's also quite wealthy, and the Pair became close friends with Booster, and became permanent guests in Booster's home.
Knife Guy dresses up in a bright yellow clown costume. He wears brightly coloured and carries a set of throwing knives which he uses in his act with Grate Guy, and for less savoury purposes when danger is about.
OTHER BACKGROUND INFO:
"The real test in the tower comes from the two clowns on the balcony. When you step outside to rescue the princess, you'll run afoul of this sharp pair who want nothing so much as to juggle with Mario's life. you should concentrate your party's attack and defeat one of the Guys first. Knife Guy is particularly susceptible to Mario's Fire Attacks." - SMRPG Player's Guide
QUOTES:
"Happiness is hip!" (hidden quote)
"Wait! You took all the trouble to come here, so...stick around!"
"Come on, brother! Let's thrash 'em!"
BATTLE PLAN:
Attack Pattern: Knife guy has a wide variety of attacks, and he seems to put all of them to good use. Knife Throw hits one character for quite a bit of damage, Crystal hits one for relatively little damage. Blizzard hits the whole party, and will weaken everyone. Knife Guy's regular attack involves some fancy knife-juggling followed by stabbing - ouch!
Basic Fighting Strategies: As some of the other sections suggest, Fire works well on Knife Guy, as do regular attacks. You should concentrate your efforts by trying to defeat one of the two clowns first, rather than doing both at once. Knife Guy is a good first choice, since he's got less HP than Grate Guy.
Advanced Strategies: The best team to do battle with the Guys is Mario, Mallow, and either of the other two (Geno might have a slight advantage over Bowser.) If Knife Guy and Grate Guy use their team attack on you, just continue to attack the one you were fighting before.
In addition to Fire attacks, the Geno Beam and Jump work reasonably well on Knife Guy, although they may not be good enough to warrant their use. Bowser's Terrorize may weaken Knife Guy a bit, and will cause a little bit of damage, plus it hits both enemies at the same time. Still, it may not be worth wasting the FP. As usual, Mallow can use HP rain to keep your party's energy up.
Knife Guy's attack can be difficult to block, because he juggles before actually attacking. When he does attack, he has a fairly slow stabbing motion, so you may be able to anticipate the attack. Clearly, you need to press A just as he strikes. It may also be possible to block the Knife Throw by pressing A just before it hits the chosen target.
MEDIA:
Knife Guy and Grate Guy screenshot from SMRPG.
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