Mezzo Bomb
GAMES: SMRPG. Mezzobomb
TYPE: Mechanical.
TURF: Caves.
AFFILIATIONS: Koopa Troop, Smithy Gang.
CLOSE RELATIVES: Bob-omb, Micro Bomb.
HP: 150 FP: 13
OFFENSE: 70 (Physical)
0 (Magic)
DEFENSE: 40 (Physical)
10 (Magic)
SPEED: A bit below average.
INTELLIGENCE: Very low.
SPECIAL/MAGIC ATTACKS: Explode.
STRENGTHS: Their explode attack is very dangerous! They are also resistant to sleep spells.
WEAKNESSES: Weak against Jump and Fire attacks.
ITEMS: None.
EXP. POINTS: 0.
POINTS: None.
BACKGROUND: Like Bob-ombs, Mezzobombs are manufactured by Koopas, but it seems that Punchinello, one of Smithy's underlings, also figured out how to manufacture them. He used them as bodyguards while invading Mole Mountain.
Mezzobombs tend to have a higher place in the Bob-omb heirarchy because of their size. The King of the Bob-ombs, in particular, has the most power.
Mezzobombs are very dangerous, because of their size. This also prevents them from being used as weapons. In general, Mezzobombs should be avoided unless you are an expert.
QUOTES:
"Look out!"
BATTLE PLAN:
Attack Pattern: They get "called" by Punchinello after you cause a certain amount of damage to him. He'll continue calling them every time they run out. Basically they just self-destruct, causing major damage to one of your characters, after a while.
Basic Fighting Strategies: Your best bet is to concentrate on Punchinello (see his section for more details) and try to block the Mezzabombs. Have Mallow keep up the party's energy. You could also have Mario Jump on them. I wouldn't recommend regular attacks, I think it will take at least two timed hits to beat these guys.
Advanced Strategies: They can be blocked much the same as Bob-ombs. They charge at you, and you need to press A after they rebound off of the character they're attacking.
MEDIA:
Screenshot of Mezzabomb from SMRPG
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