The following is an example of the way the formula should work:
Federation Frigate
Add the cost of all boxes on ship, including Warp and Scanner
Type | Total Cost |
---|---|
3 Phaser 1s | 15 points |
4 Control | 24 points |
6 Hull | 6 points |
2 Photons | 16 points |
2 Phaser 3s | 4 points |
2 Shuttles | 4 points |
12 Warp | 120 points |
2 Tractor Beams | 6 points |
2 Transporters | 6 points |
2 Battery | 4 points |
2 Lab | 10 points |
1 Probe | 3 points |
3 Impulse | 15 points |
5 Scanner | 50 points |
Total: 283 points |
Now take the Total points and divide by 4. The result is 70.75. Round this number appropriately. That brings the number to 71. This is the final BPV of the vessel. You will note, the official BPV of the Federation Frigate is, indeed, 71 points.
I have found that I can get reasonably close, if not right on, the BPV of the official ships, therefore ships designed with my system should come out with a reasonably accurate BPV. However, as with all formulas, there will always be some inconsistencies. Playtesting is the only true way of determining if the final BPV is, in fact, accurate.
Back to the Formula page.
© 1997 grimace997@aol.com