Sample of BPV Formula


The following is an example of the way the formula should work:

Federation Frigate
Add the cost of all boxes on ship, including Warp and Scanner

Type Total Cost
3 Phaser 1s 15 points
4 Control 24 points
6 Hull 6 points
2 Photons 16 points
2 Phaser 3s 4 points
2 Shuttles 4 points
12 Warp 120 points
2 Tractor Beams 6 points
2 Transporters 6 points
2 Battery 4 points
2 Lab 10 points
1 Probe 3 points
3 Impulse 15 points
5 Scanner 50 points
Total: 283 points

Now take the Total points and divide by 4. The result is 70.75. Round this number appropriately. That brings the number to 71. This is the final BPV of the vessel. You will note, the official BPV of the Federation Frigate is, indeed, 71 points.

I have found that I can get reasonably close, if not right on, the BPV of the official ships, therefore ships designed with my system should come out with a reasonably accurate BPV. However, as with all formulas, there will always be some inconsistencies. Playtesting is the only true way of determining if the final BPV is, in fact, accurate.

Back to the Formula page.

© 1997 grimace997@aol.com


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