Android RCC

IQ 4d6, ME 4d6, MA 4d6, PS 3d6+25, PP 3d6+25, PE*, PB 3d6, SPD 3d6+30. MDC: 350+25/level. Chi: 350+25/level. Class: Galactic, at level 7 they become intergalactic. * The Androids never tire, they can only run out of chi or be destroyed. Damage can slow them down, but it is only from the damage to the internal structure.

Each level the Androids get 5 points to add to any attributes.

Androids start with the flight and Discharge. Their Discharge costs 5 chi per 1d10 MD and they can use 25x their level.

Choose 2 at level one and 1 each following level

1. Advanced Flight: The Android can fly at Mach 10 tops. It costs 5 chi per hour. This generates a blue blast field around the Android.

2. Trademark Fireball: The Android can make his own fireball. It needs a name and specific gestures. Choose from 1-3d10 MD+1d10 per level. If you choose 1d10 MD it costs 10 chi, 20 chi for 2d10 and 30 chi for 3d10. Must have discharge.

3. Multi-Fireball: It shoots 1d6 fireball level 1-3, 2d6 level 4-6, and 3d6 level 5-15. Each fireball inflicts 1d6 MD. Costs 35 chi. Must have discharge.

4. Sense Chi: The Android can detect a chi trace across an entire planet. It costs 10 chi. There is a 50% chance that he will recognize the chi trace of someone familiar to them like a friend or an archenemy.

5. Eye beams: The Android can blast small beams of energy through his eyes as a counterattack. 3d6 MD 10 chi. +1d6 every two levels.

6. Bomber Blast: The Android can create balls of Chi that are explosive. There are three sizes, small 2d6 MD with a blast area of ten feet 15 chi, medium 4d6 with a blast area of thirty feet 25 chi, and large 6d6 with a blast area of sixty feet 35 chi. All of these are -4 to strike.

7. Multi-Bomber Blast: With this the Android can create multiple blasts. The blasts do the damage of the small blasts. 1d6 blasts at level 1-4, 2d6 levels 5-9, and 3d6 at levels 10-15. Costs 50 chi.

8. Multi Punch: Because of the Android's great speed and dexterity it can attack multiple times. 1d6 punches at level 1-7, 2d6 punches at levels 8-15. These do the damage of a normal punch. This can only be used once per melee.

9. Multi Kick: 1d6 kicks levels 1-7, 2d6 levels 8-15. Can only be used once per melee.

 

Choose one at level one

These are very powerful techniques. They are what identifies an Android from another.

Barrier: This creates a barrier of energy around the Android for one action. For every point of Chi used the Android gains 5 MDC. He can never spend more than twenty-five times his level. A level one character can only have 125 MDC. Basically this is for one time protection against an attack that may otherwise kill you.

Energy Absorption: The Android must choose not to dodge a blast, but instead try to absorb it. If the character successfully parries the blast then he can absorb it. He gains the entire chi that the fireball was made of. They can also roll it as an attack and try to grab the person to absorb his chi. For every action they steal 25 chi.

Hell's Flash: The Android can remove his hands and make his blasts do triple damage. While he has his hands removed, he cannot punch.

Absorb Parts: If another Android is destroyed, the Android can absorb its parts and become stronger. It will absorb the main engine (a cylinder) into its chest, and a circuit board into the side of its head. The Android will learn the others super ability and one of their power. He gains +100 MDC, and +100 Chi.

 

Skills

HTH:Martial Arts level 3(Programmed into their system), Basic Mathematics, Advanced Mathematics, Pick 3 languages at 100%, 4 WPs, Land Navigation +14%, and Robot Combat: Basic. Skills also programmed into their system are wrestling, athletics, running, boxing and gymnastics. They recieve the bonuses from these skills.

Related Skills

Choose 2 at levels 2,4,6,and 8. Choose these according to the Androids experiences.

All attacks generated by the Android receive the bonuses from HTH combat. These are very powerful characters, but they can also be dangerous enemies.


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