By: Reed Schaffer
Ki Technique Invention: This is the study of the internal workings of Ki. In order to do this a character needs to roll within a given percentile to create a new attack or improve on an old one. Each experince level has only two of these tries to make\improve a technique, if it fails... that is that, no Ki technique, since the penlties are cumulative a character can have a chance to create that technique as powerful as he or she wants to, but those who choose powerful techniques may find themselves regularly failing they're roll while others make and improve techniques gradually and prudently probably succeed at there rolls more often than not either way it is a risk in losing a powerful technique or falling behind in power. However if it is a pivotal moment in a adventure a character may summon up another try or two in a heartbeat with a little dramatic role-playing ( YOU BASTARD, YOU WILL PAY!!! KABOOOOM!!!!). 60%/+10% per level
Damage: Range:
+1d6-3d6 -2% each die touch +5%
+4d6-9d6 -3% each die 100-5000ft -0.5% each 100 feet
+1d6x10 -10% 6000-10000ft -1% each 100 feet
+2d6x10 -15% 11000-25000ft -1.5% each 100 feet
+3d6x10 -25% 26000-50000ft -2% each 100 feet
+4d6x10 -30% 51000-75000ft -2.5% each 100 feet
+5d6x10 -35% 76000-100000ft -3% each 100 feet
+6d6x10 -40%
+7d6x10 -50% Ki Expendance:
+8d6x10 -60% + 1-5 ki -6% per point
+9d6x10 -70% + 6-20 ki -8% per point
+1d6x100 -80% + 21-40 ki -10% per point
+2d6x100 -90% - 1-infinity ki +0.5% per point Sample Special Abilities:
Invisible attack ( -5 to defend against without ki sense) -15%
Armor Piercing -10%
Shield Piercing -20%
Remote Attack (roll to strike again if you miss for half original ki) -20%
Gathers Energy (halfs charge up time) Willing -40%/Unwilling -70% (save vs. psionics)
Stasis Attack -.5% per strength point times duration in rounds
Wide radius -5% per minus to dodge against up to -15
Multiple attack -50% times each six sided die
Abnormally Angled (-6 split between parry and dodge) -20%
Rapid Attack (charge for one melee to double or triple attacks) -5%/-50%
Optional: two "tries" may be given up for an established power if that character has a teacher, of coures it is of varying difficulty to get a teacher to show you that technique. Also a GM may limit more powerful attacks by coming up with reasons such as "You are too inexperianced to wield such an attack as of yet, but later it will be available" or "that much Ki sent from your body is a wracking experience for some one who is not used to it, if you do you risk (insanity, fainting, misfire or whatever)".