Martial Artist


Martial Artist Occ/Rcc

The Martial artist is a human trained in the fine arts of combat. They can't become as strong as Saiyans and Nameks, but they can get very tough. They have trained long and hard for their abilities. Roll the attributes and add the following bonuses. ME +5, PS+5, PP+5, PE+3, and SPD+10. countless hours of training MDC: PEx4+15 per level. He has also gained an inner connection with the Earth and his mind, body, and spirit. Chi: MEx15+10 per level. Because of his focus, the Martial Artist gets +1 attack per melee. Class: Minor, at level three they become major and at level 10 they become Galactic.

Skills

HTH:Martial Arts, Boxing, Acrobatics, Athletics, WP Sword, WP Knife, and Gymnastics. Other 5: Physical:one, WP:one, Domestic:one +5%, Wilderness: one+25%, and Technical:language or literacy+15%. Choose one school of technique. The Martial Artist will know the Techniques taught there and will also recieve the bonuses from training.

Special

1. The Martial Artist's chi acts as a shield. All damage is subtracted from his chi and then goes on to his MDC. 1 pt of chi= 1 pt MD.

2. Martial Artists can only be trained by a Martial Artist Master. To become a Master, he must be level 10. He can learn techniques over the course of a month. He must devote most of his time to training for the techniques.

3. The Martial Artist has the potential to focus his chi into balls of energy Most schools of technique teach the students how to focus their chi.

4. For every level the Martial Artist gains, he gets +2 PS, +2 PP, and +3 SPD

5. Martial Artists naturally regain chi at the rate of ten chi per 5 melees. Equipment The Martial Artist will have a gui with the insignia of his school of technique. He will also have 100-250 credits, a backpack, a knife and rations for a week.

Powers

Once they recieve basic training, they can begin to learn the following skills. Pick one at each level including level 1.

1.Flight: The Martial Artist can fly 100 mph. Flying costs one chi per hour.

2.Advanced Flight: Must have flight. The Martial Artist can fly at Mach 5 tops. It costs 5 chi per hour. This generates a blue aero field around the character.

3.Multi-Fireball: This takes one action. It shoots 1d6 fireball lev. 1-3, 2d6 lev.4-6, and 3d6 lev. 5-15. Each fireball inflicts 1d10 MD. Costs 35 chi. Must have discharge.

4.Charge: This allows the character to gain chi from their surroundings. The character will gain 25 chi per action. This is put into a seperate pool. They can never gain more than their limit and it goes away after the battle is over. A Saiyan can only use this 2x his level during a battle.

5.Aura of Protection: For every point of Chi used the MA gains 5 MDC. It only lasts for one action. It costs no actions to use and can be put up automatically. He can never spend more than twenty five times his level. A level one character can only have 125 MDC.

6.Sense Chi: The MA can detect a chi trace across an entire planet. It costs 10 chi. There is a 50% chance that he will recognize the chi trace of someone familiar to them like a friend or an arch enemy.


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