Namek Rcc


Namek Warrior RCC

Attributes: IQ 3d6, ME 4d6, MA 4d6+2, PS 4d6+5, PP 3d6+15, PE 5d6+3, PB 3d6, SPD 5d6. MDC: PEx10+25 per level and Hit Points: PE (in mega damage). Don't throw extra dice for having over a 16. CHI: MEx15+30 chi per level. +2 action per melee. Class: Major, at level 4 they become Galactic, and at level 8 they become intergalactic.

Skills

HTH:Martial Arts, Acrobatics, Gymnastics, Athletics, Running, Wilderness Survival +20%, Literacy +30%, 2 WPs, and Land Navigation +34%. Related Pick 3:1 Physical: any, 1 Domestic: any, and Prowl +30%.

Special

1. Nameks have the ability to discharge their chi as beams of energy. Regular blast 1d6 MD and costs 5 chi.

2. Nameks also have the ability to re-grow limbs by using their chi. Arm 20 chi, Leg 30 chi, finger 5 chi, and hand 10 chi.

3. Nameks regenerate damage at the rate of 1d6 MD every 2 melees.

4. Nameks are born with the ability to fly. They can fly at a top speed of 250 mph. Add 50 mph every level.

5. For each level gained the Namek gets +1 ME, +1 MA, +1, PP, and +2 SPD. For every two levels they gain the Namek gets +1 STR.

6. Nameks can add 15 chi to any fireball to add 1d6 MD, except eye beams. He can never use more than 30 times his level in chi. Ex:Lev1 can only use 30 chi.

7.Fuse: The Namek can fuse with another Namek forever. This is usually done if one is dying. This cannot be forced upon the other Namek. The Namek gets the average of his and the other Nameks chi divided by two. This is the same for MDC. Take 1/4 of the dying Namek's attributes and add them to the other. GM Note: This is very powerful and should not be done very often.

 

Powers

Powers are abilities that the Namek can gain through experience and training. Select three at first level and one for every level after.

1.Eye beams: The Namek can blast small beams of energy through his eyes as a counterattack. 3d6 MD 10 chi. +1d6 every two levels.

2.Mouth Blast: This is a strong attack let loose through the Namek's mouth. 4d8 MD 25 chi.

3.Homebrew Fireball: Choose gestures and name. 1-5d10 MD for every die chosen it costs 8 chi. +1d10 each level

4.Enhanced Healing: The Namek can now regenerate 2d6 MD every 2 melee rounds.

5.Combat Teleport: This allows character to move extremely fast for a short period of time. It is not an actual teleport. They can only teleport within their line of sight and it does not use an action. Make dodge roll. If they fail they can try to use normal dodge. Costs 8 chi and must have SPD 45+.

6.Charge: This allows the character to gain chi from their surroundings. The character will gain 50 chi per action. This is put into a seperate pool. They can never gain more than their limit and it goes away after the battle is over.

7.Advanced Flight: The Namek can fly at Mach 8. It costs 5 chi per hour.

8.Bulk Up: The Namek can spend 5 chi to give himself +1 to HTH combat damage for that action.

9.Super Bulk Up: Must have Bulk Up. The Namek can spend 10 chi to give himself +3 to HTH combat damage for that action.

10.Sense Chi: The Namek can sense chi traces across the planet. There is a 50% chance that he will recognize specific traces like friends and foes.

11.Multi-Fireball: This takes one action to set up. It shoots 1d6 fireball lev. 1-3, 2d6 lev.4-6, and 3d6 lev. 7-15. Each fireball inflicts 1d6 MD. Costs 35 chi.


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