Schools of Technique


There are many schools throughout the world that teach many forms of fighting The following is a list of schools, there location, and the techniques they teach.

Kamesennin- The Turtle School

This school is taught by the infamous Master Roshi. It is not a school at all Master Roshi lives in the middle of the Pacific ocean. His house, wich says Kame House on the side is where he trains students. Master Roshi wished for immortality so that he could try to hit on women forever. He lives on his island with whatever students are there and his turtle. The first part of training is for students to carry a large turtle shell on their back for the month of training. Carrying the shell for a full month, will give the characeter +5 STR, +5 PE, and +5 PP. The main part of training is improving the mind and body so that they become strong and ready for combat.Roshi will teach students the Rapid Punch technique the first week. It allows them to punch 1d6 times per action. They are kind of like actions within an action. All of the punches do the regular amount of damage. The characters can use this once per melee. During the second week, Roshi will teach the students the art of dodging. It allows the character to dodge without using an action. The final two weeks will be spent learning how to focus chi into balls of energy. The character's initial fireballs will cost 5 chi per 1d10 MD. The Martial Artist can only use 30 times his level in chi. The characters have now recieved enough training to become an official member of the Kamesennin school. Because of their physical training give the students +5 ME, +10 PS, +10 PP, +5 PE, and +25 chi.

If Master Roshi likes the students (any alignment good, selfish, or an aberrant) he will ask them to stay for further training. Roshi will now teach the students more advanced techniques. The characters will learn how to do the KameHameHa fireball. It is very powerful and allows the character to throw a large ball of chi at his opponent. KameHameHa: 1d6x10 MD +1d6x10 per level chi: 30. The character must yell KameHameHa very loudly. It takes one action. This fireball can be used as many times per combat as his chi will permit. It takes a full two weeks to master the fireball. The next technique Roshi will teach is the Zanzoken. This lets the user move so fast that he leaves an after image. This will allow the character to attack from a different spot while the enemy is confused. This technique will take the character three weeks to master. For every 25 points of SPD the character has he leaves two after images each after image costs 5 chi.For every two after images, the character gets +4 to strike. The character can also try to move outside of his enemies' LOS. If he does there is a 60% chance that the enemy will not know and will fire at on of the after images. The last technique that Master Roshi will teach the students is the Mafuba. This is a special blast used to imprison a demon. The character must use half of their chi to imprison the demon. The attack is +4 to strike. After the demon is hit, the blast must be directed into a container. The demon is now imprisoned until it is released. Note that the enemy must be a real demon not just an enemy or it will not work. The main downside to this technique is that the attacker dies. This technique takes one month to master. The character has now completed the advanced training for Kamesennin. After leaving the school, the character will recieve a Martial Arts Gi with the Kamesennin symbol on it. The character's final bonuses are +10 to ME, +5 to PS, +5 to PP, and +25 chi. The further training focuses more on the mental than the physical Tsurennin- The Crane School

Here are the basic techniques, for now!!

Dodonpa- starts 2d6x10 and costs 30 chi. The Dodonpa gains 1d6x10 damage each level.

Taiyoken- costs 20 chi, and blinds anyone who doesn't close their eyes for two actions. After the first time the characters get to roll a saving throw versus the Taiyoken. Greater than 12 means they closed their eyes in time.

Shin-Kikoha- this is the most powerful blast of the Tsurennin school. This attack uses 15 PE points and 45 chi. It inflicts 3d6x10 +1d6x10 MD per level. If the character keeps using it and drops below 0 PE points, they have a 50% chance of dying.

Multi Punch- 1d6 punches, only usable once per melee.

Split form technique-check special tech page

Minor ESP- allows the character to communicate through his mind with other people at the cost of 5 chi per minute.

Attribute bonuses- +15 ME, +15 PS, +15 PP, +15 PE, and +15 SPD for a Martial Artist.


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