[ p a r a s i t e   e v e ]
W a l k t h r o u g h



If you wish to download this walkthrough, click here

This walkthrough written by Ace Sky
If you have any comments, suggestions, corrections, please feel free to email me.

Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Day 6

[ d a y   o n e ]   r e s o n a n c e

December 24th   Detective Aya Brea has come to see the opera

 Carnegie Hall

     To start, name Aya. Now it's on with the game.

     Walk into Carnegie Hall and go through the double doors at the end of the hall. As you watch the show, Eva shows her true form and everyone in the theater begins to self-combust.

     After the FMV, head towards the stage and up the stairs to the right to meet the actress. After a short talk with her, you will be forced into a fight. The battle is fairly simple, just avoid the energy shots and return fire with your gun. It shouldn't take longer than a minute.

     Once you have defeated her, she will disappear to the left. Follow her behind the curtain to find a hole in the ground. Walk up to the hole. You will be given the option to jump down. If you wish to pick up some ammo, choose not to jump down for now and leave the building. When you're outside, talk to the cop on the right six times. You should be able to pick up 60 bullets. Now head back to the hole and jump down.

     After jumping down, you'll see an image of a girl who will run away. Follow her to find yourself in a hall with a bunch of locked doors. The last door on the left is unlocked and has the key to unlock the rest of the doors. As you walk along, you will watch as a rat mutates before your very eyes.

     After your fight with the rat, continue to the last door on the left. In the room, you will find a corpse keeled over a desk. Knock it over and search the remains to find the Theater Key. There's also a Medicine hidden behind the board beside the desk.  There's also a phone for you to save your progress with in here. If you want, take the time to use it, otherwise leave this room for now.

     Now you can search the other rooms at your leisure. Also take the time to raise a few levels for the fight beyond the double doors at the end of the hall. The enemies here are easier than the ones you will encounter later.

     In the room first from where you entered on the left, you will find a new gun(the P220) in the closet. After grabbing your new hardware, examine the wall beside the closet. Knock out the loose plaster to find the N protector.

     The one room you will want to check for sure is the second door from the end (one door down from where you got the key). In the corner, you will find Mellissa's dressing table along with a diary. Inside, you will find the Rehearsal Key, which will unlock the doors at the end of the hall.

     When you're ready, proceed to through the doors. You will find Eve sitting in front of a grand piano. After another short fight, you'll find a hole behind the piano. Jump down to find yourself in the sewers.

     Carnegie Hall Sewers

     Begin by heading up towads the stairs. If you wish, you can go up and fight a few battles here (maybe even pick up a few of the all important Revive item) otherwise, look for a M1911A1 Handgun in a chest beside the stairs on the left. Continue under the archway and you'll see the image of the girl again. Walk behind the stairs on the right to find a room with a few chests. Behind the left stairs is another chest and the way to the next area (the way the girl went).

     In this room, you'll find a gate with a control panel beside it. Examine the control panel to find a switch that opens the gate. There is also a phone here for you to save your progress. Push the switch and enter the next room.

     Eve is at the end of the hall. After a short dialog, she'll leave and you will be forced to fight a mutated Alligator. The alligator has two targets. Take out the tail first as attacking the head at this time is pointless. It shouldn't take more than seven or eight shots.  After taking out the tail, the camera angle will shift and you can proceed to take out the head. Once you defeat the alligator, you will receive the Kv Vest.

End of day one
 

[ d a y   t w o ]   f u s i o n

December 25th    Christmas Day

     N.Y.P.D.  Precinct

     This will serve as the "home base" for most of the game. Here, you can dump unnecessary items into Wayne's inventory, get your weapon modified (with the proper authorization, of course) and save your progress with the phone in the main office where you start Day Two.

     After getting the Mod Permit from Baker, you should head downstairs and enter the door across the hall from the stairs. This is the Weapons Department.

     Inside, you'll find Wayne behind the counter. After talking to him, Torres will take his place. He will then give you the M16A1 Rifle. You now have the choice to use the mod permit to add a slot to the weapon or armor of your choice. I suggest just to stow it because they are hard to come by and there are better guns that you can use them on. You can store items with Wayne, who is located just standing off to the side.

     Leave the basement for now as there is nothing to do here for now and head back upstairs. You will see a small boy walking around at the end of the hall. Go and talk to him. You will find out that this is Daniel's son, Ben. After talking with him, head back to Baker's office.

     After a series of events in the press conference, you will be directed to head for the museum.

     Talk to the guard to get in. When you try to follow Daniel, you will be asked to sign the guestbook. It is located on the front desk. Afterwards head upstairs. Walk over to Daniel and you will enter the room he's standing in front of. A conversation will start with Dr. Klamp so sit back and enjoy.

     After Klamp is finished talking, head back to the precinct. Head towards Dainiel, who is standing in front of the conference room, then head in. Baker will tell you that Eve is at Central Park.  You will also receive another Mod Permit. Store that with Wayne and anything else that you see as unnecessary, then leave the precinct.

     Central Park

     Begin by taking a moment to save if you haven't already, then head around the loop towards the Central Park Zoo (it's the structure in the distance). Enter the zoo through the gate and head up. Don't miss the box beside the bench. Inside is the P8 (or M9) Handgun. In the door on the left (there's a phone outside it) , you will find a corpse on the ground. Ignore it and search the desk beside the monitor to find the zoo key. Now turn left and search the cabinet to find the Sp Vest. Move the gray table and search the other cabinet beside the sink to find an M203 Grenade Launcher.

     After leaving the room, head right to some locked double doors. Use the zoo key to open them, then go through the broken glass and around to find three treasure boxes.

     After leaving that room, continue right to the next screen. There's a chest behind the second pillar. Continue to follow the path to the next screen and then go up one screen. This should be an area with a park bench, and a loop with a cove and a treasure box in the bottom left. After grabbing the two boxes in this area cross the bridge at the top of the screen. The next area should have a Lion Statue. Walk down, then up towards the locked gate. Go through the gate and head up to the theater.

     Take the main entrance and walk to the center of the "stands". You should see Eve on stage by now. Watch a nice slimy FMV, then leave the way you came in, but turn right to the backstage entrance (just follow the image of the little girl...).

     Eve will run away after a short talk. Leave the backstage and head back down towards the zoo but turn left at the corpse on the ground (follow the girl).

     You will now have the option of following the path to the left, or taking the stairs on the right. Taking the stairs allows you to grab a few items, and there's a save point in this area too. Two of the boxes are located on opposite sides of this structure, the other, in the next area along with the save point.

     After using the save point and getting the items, head up the left path. On the next screen, you will see the image of the girl. Ignore her and head down to a T intersect and go right. At the next T intersect, go left, then right and up to grab the box in the cove. Continue to the left into the next area.

     There's a box beside the park bench. Grab and go. On the next screen, if you go down the stairs, you can obtain a Defense + 1 from the box. Continue left to the next screen and then head up, then left to grab a Tool (or sometimes a Super Tool).Continue along the left path accross the bridge until you come to a structure with stairs on either side and a tunnel underneath. Take the tunnel as there is nothing up the stairs. You'll find a couple of boxes here. Grab them and continue up through the tunnel to the save point. Use it and prepare for a boss fight.

     The Giantworms appear and disappear frequently so it's best to do one shot at a time. They usually appear in the same places, so you can easily predict where they will be. Take them out one at a time until there is only one. This one will grow in size and appear only in the bottom corner. When it appears, give it a couple of shots. If you have enough time afterwards, move close and off to the left a bit to avoid it's sweep attack. Continue to do this until the thing is dead.

     After, head back to use the save point, then go forward to meet Eve. Board the carraige and get ready for another fight with Eve.

     This fight is very closed in as your movement area is only the size of the carraige. Eve has two attacks. The touch attack is relatively simple to avoid. The bomb attack is a little harder as you only have a second to react. As soon as you see it coming, head to the opposite corner and you should be able to avoid it. Shoot her when she's visible and this should be no problem.

End of day two

[ d a y   t h r e e ]   s e l e c t i o n

December 26th

     Soho

     When you wake up, grab the ammo in the box beside the bed, then head outside where you'll find Maeda sitting on the sidewalk. Daniel will drive up and after talking with them both, head left and search the garbage to find a Trading Card, then continue left to the weapons store. Have Daniel "open" the door and enter. The shop has a variety of items for your taking. You should find: Range + 1 or 2, M11 Machine Gun, Club 2, Cr Vest, G19 Handgun, a Tool, Bullet Cap + 1 or 2, and some Ammo.

     After cleaning out the weapons store, walk back past the car and to the Pharmacy. There are 7 items here and a save point on the front counter. Once you're done here, get in the car and head for the museum.

     Museum

     In Klamp's office, you'll learn more about Aya's mitochondria. Once Klamp kicks you out, go to the Precinct.

     N.Y.P.D  Precinct

     When you arrive, you will notice that the place has been trashed. Daniel will run off leaving you and Maeda behind. Before you can follow, Maeda will give you the first of a series of useless, space taking items (luck charms). Unfortunately, you can't trash it and until Day Four, you can't store it with Wayne either. After taking the Hamaya, go into the main hall.

     Side Note: While you search for Eve in the precinct, you will encounter a few cops lying on the floor. If you talk to them twice, you can collect some ammo from them.

     If you wish to save, head to the office, otherwise head downstairs to the Weapons Department. Torres has been injured and Wayne is taking care of things. After receiving Torres' gun and dumping off as many items as you can, proceed up to the kennel where you'll find Cathy wounded. After talking to her, leave the basement and head to the conference room to grab some armor(CM Vest 2). Now head upstairs.

     In the first door on the right, you can grab a couple of items. Head left to the next screen. In the door to your right, you can get the Storage Key. This will let you unlock the door at the end of the hall in the basement. You can go there now if you wish, but right now it's not worth it. At the T intersect, you can save by going left into the office. You'll also find a couple of items here as well. Go up to get to the third floor.

     In the first door on the right, there's a nurse here who can heal you once. If you don't need healing right now, don't use it, save it for later, but remember it's only for Day Three. Get the locker Key from the cop on the floor at the T intersect, and proceed up through the double doors to find Torres' assailant. After defeating him, you can grab the items in this room. Head out of this room and go right at the intersect. Follow the hall and turn left to face Kerberos.

     This three headed dog has a few attacks that can be very annoying. It's ground attack is almost unavoidable and it also has a beam attack, and a lunge attack. Take out the middle head with an energy shot and slowly wear down the other two heads. Keep moving around so as to make it harder for it to hit you. You will receive a M9-2 Handgun once it's been defeated.

End of day three

[ d a y   f o u r ]   c o n c e p t i o n

December 27th

 N.Y.P.D. Precinct

     After your talk with Daniel, it's time to find Maeda. Head to the third floor and enter the room where you found the nurse on day three. After a brief chat, head for the hospital.

     St Francis Hospital

     Before you can enter the hospital, Maeda will give you another one of those useless items, the Mayoke. In the hospital main lobby, check the closet decorated with the ribbons to find a Tool. In the bottom left, there's some Ammo. There is also a save point on the counter. Head through the left entrance to the elevators. You'll see the image of the girl again. She'll run away, so ignore her and take the elevator down. After Eve cuts the power, head down to the next hall. In this hall, coming toward the screen will take you to the stairs which Eve collapses right in front of you, so there's no point in going that way. Go up and in the door on your right. Inside are two boxes and a shimmering object (Fuse 1). Grab them and go through the door in the top left. Head up towards the morgue and enter the door on the left. In the drawer on the right side of the desk is the Autopsy Key. There's also a save point here if you want to use it. Leave the room the way you came and head down to the next screen past the lockers. Continue to head down until you come to the door just past the hall where the elevators are. This is the Autopsy Room.

     In the room, head up to the top right corner. The box off to the side is a tool. Go through the door and turn left. Search the corpse off to the side to find the Blue Cardkey. Walk around the machines to the first aid cabinet to find Fuse 2. Backtrack to the Morgue and use the cardkey to enter. Once again, you'll see the image of the girl. The Fuse box is at the end of this hall. Since there is one fuse left to find, ignore it for now and enter the door on the left. Go through the glass sliding door and head for the bottom right corner to find the last fuse. There are also two boxes here so if you want, grab them. Now head to the fuse box.

     Now, place the three fuses in the box, but don't turn on the box yet as you got to repair the wires first. Once the wires are repaired, throw the switch.

     Now that the power is back on, turn right at the fuse box to return to the elevators and go up to the main lobby.

     Follow the images of the two girls and head up through the opened doors. If you wish, you can save now before entering.

     Once you save the doctor and her patient, head right into the next room. This room should look familiar to you although you haven't been here yet. After receiving the Green Cardkey from the nurse, head back to the elevators. Before leaving, grab the armor between the beds.

     Once at the elevators, use the cardkey to open the double doors here and enter. Head to the end of the hall to find another box, then enter the door on the left. Inside, you'll fight a King Bacterium. If you use the Club 2, you can steal a Defense + 1. Once it's gone, go to the bottom right to find three valves and a box. Turn the first valve on the left.

     Backtrack to the elevators and go up to the 13th floor. Enter the door accross from the corpse and head to the far left. On the wall, you will see an arrow pointing at something. Move that object out of the way to reveal a button. Press the button. This will unlock the door in the top right corner of this room. Enter the door and head left, then up to find a box.Now head right, then up to the next hall. Enter the room on your right and search the pile of papers and files near the save point. Inside the second set of files, you'll find the Elevator Key. Save and leave this room, then head up to the elevator which will take you to the roof. It's time for another boss fight.

     The Spiderwoman has a long range web attack which will slow you down. Just keep your distance, and move in to shoot when the coast is clear Avoid the webs on the ground at all costs since they can still hurt you. After a bit of damage, the view will change into a more close range fight. Continue to avoid the webs and fire from the spider and return fire when it is safe. Once this fight is over, Eve will have a short talk with you. Once she's finished, high tail it over to the bottom left corner fast (like your life depends on it). You have about 15 seconds to get there. If you don't make it, it's GAME OVER for you (no joke).

     After a few events, you will return to the Precinct

     N.Y.P.D. Precinct

     If you wish, give Wayne a visit to dump off your excess items. Otherwise, head to Baker's office.

end of day four

[ d a y   f i v e ]   e v o l u t i o n

December 28th

     You start Day Five on the city map. From here, you have a choice to go to Chinatown or the Warehouse. The Warehouse is an optional part of the game, but has some items you may want. You can also collect some extra experience here too. Head for Chinatown when you're ready.

     Pier No. 3 Warehouse

     Outside, there are a couple of boxes that you can grab. One of them is just to the right of the gate, the other is hidden behind the steel door. Now you can enter the warehouse.

     Off to the left is a box. After grabbing it, head up to the next screen and turn right to find the Warehouse Key on the ground. Continue to head up to the door, grabbing the box on the way. In the next hall, continue down to the door with a red light overhead and enter. There are three boxes to get here and a save point as well. After getting the boxes, enter the door on the left.

     Head across the catwalk to the next room. Grab the boxes here and head up to a cable leading down. Climb down the cable to the boss.

     The Crab has three forms of attack. The claw attack and bubble attack are easy to dodge when you are at the Crab's side. The eye lasers are easy to predict giving you a chance to prepare to get out of the way.When the Crab's eyes raise, keep moving starting close to the Crab and moving away. This way, when the lasers are fired, they will hit the ground behind you. Continue to move as the lasers will move as well. Concentrate your shots on one target at a time and this should be no problem. If you have Barrier, feel free to use it if necessary. You receive the AT4 Rocket Launcher when it's gone.

     If you need another Tool, head up to the left corner. Wait until the exhaust dies down and move in to grab it. Now you can leave the Warehouse.

     Chinatown

     Begin by heading up into Chinatown. There are chests hidden all along the street. Some are more obvious than others. On the second screen, there's a small gap to the right. The other is directly across from the first. On the third screen, you'll find two more boxes on the left side and a save point on the right. One of the boxes is hidden behind a banner. If you walk past the save point to the right, you will enter a shack of sorts with a box and a Tool in the right corner. You can't see the box, but it's on the left side near the entrance.

     Back on the street, continue up. You'll find Maeda over a manhole leading to the Sewer. After receiving another useless item (Narita), grab the ammo in the top left and go down the manhole.

     The Sewers

     This part of the sewers is sort of simple, if you aren't out to get all of the items. If you are, then here's how. Otherwise, just head left to the second 4 way intersect and head down till you see a ladder.

The Item Run:

     From where you start, head left to the first 4 way. There's some Ammo here. Continue left to the next 4 way, then head up to grab a Super Tool. Return to the 4 way and turn left. There's a Cure D here. Continue left to the very end of this hall past the next 4 way to find a Medicine 4. Back at the third 4 way, head down to find the Cr Protector. Continue down to the next 4 way and turn right to find the M203-3. Pass the next 4way to the right and continue right to another 4 way, then head up to find a Range +1. Backtrack to the 4 way and turn right. At the next 4 way is an M870. Go down the next hall to get another item. Go right then up to find a Tool. At the next 4 way, turn right to get another item. Now, head left past 3, 4 way's, and go down at the fourth to reach the ladder while grabbing the last item on the way.

     Head up the ladder and go right past the T intersect to find the Club 3. Now head down at the intersect. On the next screen, turn to your right if you want to get another item, otherwise, go left and up the stairs.

     Enter the door in the top right corner. In this room there's a save point and the controls for the pump. Go to the middle of the panel and activate the power. Activate both pumps, then turn the power off. Enter the closed door in the top left. Cross the drainage ditch and head up the stairs on the right to enter the Subway.

     Subway

     Cross the tracks and climb onto the platform. In these two screens that make the platform, there are a few boxes, a save point and a set of doors that are locked. Grab the items, save and follow the tracks on the right up to the boss, the Centepede.

     The Centipede has three forms of attack, Electric bolts, Bite, and Poison. All of them are easy to avoid if you hug close to it's side. However you also have to keep moving the entire time so as not to get hit by the poison. After a fair amount of damage, it'll split onto four. They move very quickly, and in a circular pattern. The head piece should be the one you should take out first since it can poison you. Keep in the center so you can dodge a little easier and return fire concentrating on one at a time. Heal when necessary or use Barrier to offset the damage.

     After your fight, head right and around the train car. Enter the second car to get a few items. Leave the car and head up through the tunnel exit till you encounter a cop on the ground. Search the body to find the Gate Key.

End of disc one.

    Return to the platform and head for the locked doors to leave the Subway. Now head for the Precinct if you want to dump off some items. When you're ready, head for the Museum.

     Museum

     Whem you enter, you will see a white coated man run into a door on the left. Follow him along the linear path to a locked door. Along the way, you will be forced into several fights, and will be given the chance to pick up some items. Return to the lobby and go through the path to the right of the elevator. In this hall, there's a rainforest exhibit and a quiz in the form of a podium.

     Side Note: You get a choice of three or more answers. The more tries you take to get the right answer, the less valuable the item you will receive.

     For the record, this one's answer is 9 (more answers below). After taking the quiz, try to get around the back of the exhibit to find a hidden room. The best way to do this is to walk a little right for every step you take forward. If you miss, just try again. Once you are able to get behind the display, walk behind the exhibit. In the hidden room, there's another quiz machine, and a few items. Also don't miss the hidden corner behind where you get the N Suit to find two more items. To enter, push the wood box out of the way. Return to the rainforest hall and head up. Continue to follow the hall until you encounter a Scorpion in your way. After dispatching it, go through the exit it was blocking and head up two screens, passing the stairs to the second floor. Now, turn around, and try to leave the room. Fight the Armadillos, then head up to the second floor.

     Once you're on the second floor, head up to the room where the Armadillos came from and exit through the door in the top corner. Go down the ladder and grab the box before going in the door. Turn left to find a Tool behind the statue. Now go up to the third floor. Beside the ladder, there's a box with some Rockets. Now head in the door and head down to the left corner. Continue down through this room and turn right. Fight the 'Dactyl and continue right, then down. Eventually, you will come to a room with two stairways (one locked), and some double doors. Enter the doors. After you're through, someone will lock them on you. Climb into the broken window and walk right till you get a message to jump down. After you jump, walk left to the other broken window.

     Go right in the room and through the doors, then head up to the Museum Shop. Inside are a couple of items. After grabbing them, continue up to a room with a red carpet. Enter the door here to gain access to the security office. The alarm control panel is located at the back by the monitors. After deactivating the alarm, walk right, then down to find a hidden elevator. On the fourth floor are a few items for the taking. Once you've collected, return to the office and look at the monitors. Save your game and leave the office. A FMV of the resurrection of the T-Rex takes place. Afterwards, head right, then down till you are back in a room with two stairwells. The open door on the right is Klamp's office. You'll find Maeda inside. Klamp will eventually interupt your talk and Daniel will arrive too. Once you get the Klamp Key, head out.

     This is the time when you have to make a choice. Either take this little breather to stop at the Precinct and dump your inventory, or continue with finding Eve. If you choose to find Eve now, then here we go.

     Begin by heading to the bottom left corner and enter the double doors. Follow the series of rooms until you reach a staircase. Go up and then head down. Before you get far, you will be forced to fight the Triceratops.

     Basically, it's one of those "move in when it's safe" kind of battles with a twist. The Triceratops gets more aggressive with each hit it takes. It's bolt attack can be avoided by standing off to the side of the head. However, precise positioning is required, so you might suffer a hit. Learn it's pattern and you should be able to avoid it next time. It's charge attacks are hard to avoid. As the damage you cause increases, so does the number of charges he makes in one turn. Continue to dodge and fire until it's extinct again.

     After the fight, if you head down, you will be charged one last time by the Triceratops, being pushed down into the path of the T-Rex. Stay behind him as much as possible. When he jumps, he will use his flame thrower attack. If you are behind him, this will miss you completely. If you need a boost of speed in Aya's step, use Haste. It has two close range attacks as well, but they aren't as devastating as the flame thrower. Heal when necessary, stay behind him, and send him to meet his friend who you defeated before.

     Side Note: Your prize for defeating the T-Rex is the M8000 Handgun. Note that it has the Command x2 special ability on it. If you wish, you can transfer this to another gun. With this, you can take two turns at once. Imagine being able to do damage to your enemy and heal yourself at the same time.

     Afterwards, head left to exit this room. You'll find yourself in the main lobby again. Save your game and take a moment to think what you want to do next. This is the last time you can access the city map and go to the Precinct. If you have any loose ends to tie up, now's the time. Otherwise, take the elevator to the forth floor to collect some items, then to the second floor to get to Eve.

     From where you get off, go the way you took to get to the triceratops (left, left, up). Now go up the stairs and head down (this is where the Triceratops knocked you down). This time, you'll be able to go in the door. A quake begins to shake everything and manages to break a few windows. In this room, walk through the broken glass and go down into a hidden room. Now head up the stairs and through the door to find Eve.

     After Eve disappears, you will exit the Museum. Daniel and Maeda are waiting for you.

The Quiz Answers:

     As promised, here they are (only part of the questions are listed to save space).
     Q:How many animals are hiding?
     A:9
     Q:The name of the organelle that appeared in the first...
     A:Mitochondria
     Q:25 Million years ago, oxygen increased in the air. Why?
     A:Photosynthesis by bacteria
     Q:In 1987, Cann & Wilson released a theory stating that...
     A:An African Female
     Q:What was the nutritional source of the first....
     A:Nitrogen oxides from volcanoes
     Q:By taking mitochondria, which uses oxygen as its...
     A:Aging
     Q:The Mitochondria creates ATP within the cell. How much...
     A:200,000 V per cubic cm.

     Statue of Liberty

     The remains of the statue is where your last fight with Eve will be. From where you start, walk up to engage a brief conversation before the real fight begins. Eve has three targets and many forms of attack. Her close range attacks are the most devastating, so keep your distance at all costs. Her long range attacks consits mostly of projectiles that are moderately easy to avoid, but still difficult. Always keep moving and use Liberate if necessary. You might even want to save it for the next phase of this battle. The best thing to have is armor that has Auto Heal and a gun with Command x2. This way, if you are worn down to critical levels, you don't have to worry about taking a turn to heal.

     After she takes a lot of damage (around 4000), she'll change form. This one has the same attacks, but is faster and has one more attack. This one has her disappear off the screen and throw an energy "Javelin" to the ground. Since it's an area attack, the further you are away from ground zero, the less damage you will take from it. During this attack, you can't see yourself moving either, but you can still move around. Hope for the best when it comes down. This would also be a good time to use Liberate to drain a little over 1200 HP from her. Continue to avoid her as best as you can, heal when necessary, and this will be over in no time.

end of day five

[ d a y   s i x ]   l i b e r a t i o n

December 29th

     Well, Eve is gone, but just because she's gone, does that mean the threat is gone too? Nope. For now, head inside the ship and have a talk with Wayne. He'll engrave your name into a weapon of your choice and an armor of your choice. These will be important for the EX game. After talking with Wayne, talk with the guy just to the left of him. Get as many Medicine 3 + 4 as you can from him, save, then head back out on deck. After a short talk with the people on deck, the Ultimate Being shows itself.

     The first stage of the battle is simple. Just unload as fast as you can and avoid its close range attack. The only attack you have to worry about is "Fallen One" since it's unavoidable. Heal yourself quickly when this happens and you'll be fine.

     The second form is also easy. Dodge the lightning and unload with your own firepower. When it splits in two, concentrate all your firepower on the crawling one. When it dies, they both die. If you feel it's necessary, use Liberate, although I suggest you save this for the next form.

     This form has a few forms of attack that can be devastating. It has a grab attack that can do around 400 damage and a ground area attack that halves your HP. It also has a standard punch attack that does about 100 damage. Keep moving around and run towards it when it does its fireball attack. This seems to work in avoiding most of the attack. The area attack is hard to judge where it is safe to be since you can be in the blast radius and still not get hurt by it, but that's no guarantee. Do about 1200 damage to it, then use Liberate. That should finish this one off.

     This last one is a doozy. First, your shots don't do more than a couple of damage and second, there are drones shooting lasers at you. Don't stop moving for a second except to shoot it. Once you've done about 20 damage to it, Daniel will skydive to the rescue with some new bullets that will finish this once and for all...   ...

     Did I say "once and for all"? It's still going. Since no bullet in the world seems to be stopping this thing, there's only one option left. Begin by heading into the ship. After Aya looks at the map, take the door to the left. At the T intersect, turn left, then turn right at the next intersect. Head towards the screen and enter the door at the end of the hall and at the next T intersect, head up to get to the Engine Room.

     Walk over to the controls and examine them to set the reactor to blow. Now it's time to get out of here. You have about 45 seconds to get out or it's GAME OVER for you. Head to the bottom left corner and go up the ladder. Just follow the linear path presented to you for your escape and it's over...really.

     Side Note: If the ultimate being catches up to you during this whole ordeal, it's also GAME OVER for you. Good luck!

 Now sit back and relax. Just don't get too anxious to turn off the power when the credits start rolling. When the credits are over, you will be given the option to save. This is for the EX game, where the true end can be seen.
 
 

     Special thanks to Asaic for proofreading and to Astrea for giving me the inspiration to write this.
 
 

©1999 Ace Sky Productions
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