Spontaneous Reaction
Sponty Screen Shot Parco Electrics

99/4A Magazine

Volume 1 Issue 3

February 1985.

TI Basic / Ext Basic + Speech

This program won FIRST PRIZE in our recent competition, and is a distinct cut above average. A highly original and effective board-type game, quite superbly put together. At first glance you may be tempted to think it is the same as Othello, but it is quite different. The object of the game is to win as many squares as possible, but the method of doing so is quite ingenious.

You can play against an opponent or even with the computer. For once here is a game where the computer plays exceptionally well and at high speed. If you have the Extended Basic Cartridge or the Speech Editor and the speech synthesizer you have the option of speech. Movements are made from Joystick or Keyboard and the fire button or the Q key enters your move.

Right now let's get those fingers in motion and type in this game as we are sure you won't be disappointed.

Best of luck 'cause your gonna need it.

FUNCTION + QUIT

OVERVIEW

An addictive and exciting modern strategy game. A battle of logical concentration between you and your opponent, with the final aim being to take complete possession of the board, but the game can be completely reversed on the last move of the game!

Written in console Basic, the game will also run in Extended Basic (Faster response). Keyboard or Joysticks can be selected and a black-&-white TV can be used. The game is for one or two players, and an option to use speech is incorporated.

MOVING THE CURSOR

Joysticks…

Player 1 -- Joystick 1

Player 2 -- Joystick 2

All eight directions are active and when in position press the fire button.

Keyboard… ( TI split keyboard )

Player 1 --( E X S D W R Z C )

Q when in position

Player 2 --( I M J K U O N , )

Y when in position

RULES

The game is played on a 7 * 7 rectangular board. Half of the outer edges occupied by one player, the other half being occupied by the opponent. The board must be completely covered by one players pieces before the game is won. A changing colour bar will randomly choose who moves first.

Each of the squares of the board has a reaction value associated with it. The number is derived from the number of adjacent squares touching it.

For example, the corner squares have a value of 2, the sides a value of 3, and all the inner squares have a reaction value of 4. The player to go moves by moving his colour-coded cursor around the board, when in his selected position another piece is added to the board.

A new piece can be added only to an empty square or to a square occupied by the moving player.

The number of pieces on each square is indicated by the number shown. When a square has reached its reactive value, all of its pieces are shifted onto its adjacent squares and therefore adding to the value of those squares, also capturing them if they belong to the opponent. The square that has 'reacted' now has a value of '0' but retains the players possession. The adjacent squares may now be at 'reaction' point, so these will also react and a spontaneous chain reaction may be set up.

Secret Agent

Robopods

Galactic Encounters

Spontaneous Reaction

Arithmetic Fun Time

Breakpoint

The Puzzler

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