BOR Background Info


Table of Contents


BURS Responds

Answers from BURS

Note:

We take Decision B for modelling our BOR.


Bricks Official Ranking (BOR)

How does PR work?

In PR we only look at players' positions, regardless of their scores. Definitions:

* From the fifth competition (The Wedge) we have time penalty for teams. Hence we don't impose our Team Penalty on them in all competitions starting from that one.

Constants used in PR:

Hence we can generate the following table with the above constants:

Position Ranking Table

For example: an individual player ranked at position 10 in Bricks I has a weighted sub-score of 7.28 for it. If teamed the player would have got only 5.97 points (if teamed with one other player) or 4.89 points (if teamed with two other players).

Notice the series [7.28, 8.27, 9.40, 10.68, 12.14, 13.79, 15.67, 17.81, 20.34, 23.00] is geometric, with the common ratio 'r' of [1/(1-12%)].

In addition, 5.97 is 82% of 7.28; and 4.89 is 82% of 5.97.

Again, the total score of PR is calculated by the sum of the weighted sub-scores of each Bricks game.

To make it more interesting, here we take James Gdowik's results on 17 Jan 2001 as a real example. Three steps:

1. His positions are as follows:

Bricks I: 8 (team of 2); Bricks II: 4 (individual); Bricks III: 6 (team of 2);
Millennium: 6; Pentominoes: 8; The Wedge A: 9; The Wedge B: 16; The Wedge Average*: 12; Orzac: 14; Bubble Fun: 22.

* The Wedge Average is the ranking of [the average score of The Wedge A and The Wedge B].

2. From the above table (or by real calculation), James' PR sub-scores are:

B1: 7.71 (or 0.887 × 0.82 × weighting);
B2: 12.95 (or 0.883 × weighting);
B3: 6.49 (or 0.885 × 0.82 × weighting);
C4: average of [0 (Bottles) + 0.885 (Millennium) + 0.887 (Pentominoes)] × weighting = 1.25;
C3: 1.96 (or 0.8811 × weighting);
C2: 2.47 (or 0.8813 × weighting);
C1: 1.23 (or 0.8821 × weighting).

3. Hence his total score is 7.71 + 12.95 + 6.49 + 1.25 + 1.96 + 2.47 + 1.23 = 34.06 (Note: the actual rounding gives 34.05)

 

How does SR work?

In SR we only look at players' scores, regardless of their positions. Definitions:

Constants used in SR when it was first started on 17 Jan 2001:

Hence we can generate the following table with the above constants:

Score Ranking Table

The table reads like this, for example:

In Bricks I, if the total moves needed is 1.00% more than the perfect (which is currently 1762 moves), the player will score 20.60 points for it. 1% from perfect is about 18 points more, i.e., the player has the score of 46220. (Of course, the actual system takes 46220 as input, and produces "1.02%" and hence the corresponding score at around 20.77). Here the "1.02%" is interpreted as "a decay at the 102nd power". And having the "Decay Rate per 0.01%" at 0.11% we have: score = 23×(1-0.11%)102 = 20.76861976 ...

OK, this looks correct, right? Answer: correct for all games except for Bricks I! Why? Because we have a Bricks I magnifier! With a magnifying factor of 5, the "1.02%" is actually interpreted as "a decay at the 510th power", which gives a sub-score for Bricks I of about 13.81 only!

The following table is a good tool to estimate your score roughly, but quickly. Find out the "+??%" which corresponds to your score and look that up from the above table!

Scores

Advanced Topic: step-to-move conversion -- how does "step" contribute to SR in competitions??

Let me show it in point form, hopefully this would give a better understanding:

To make it more interesting, here we take James Gdowik's results on 17 Jan 2001 as a real example. Six steps:

1. His scores are as follows:

Bricks I: 46222 (team of 2); Bricks II: 44779 (individual); Bricks III: 44139 (team of 2);
Millennium: 135; Pentominoes: 130/1582; The Wedge* A: 204; The Wedge B: 341; The Wedge Average: 272.5; Orzac: 95/221; Bubble Fun: 230/2031.

* The Wedge did not have step scores revealed.

2. For step-to-move conversion (see also "Advanced Topic" above; and "More Explanation" below):

In Pentominoes: S/Mmax = 17.4; S/Mmin = 6.6; James has 12.2; hence the conversion is to add (12.2-6.6) ÷ (17.4-6.6) = 0.515. Hence his move-score is 130.515;
In Orzac: S/Mmax = 2.87; S/Mmin = 1.99; James has 2.33; hence the conversion is to add (2.33-1.99) ÷ (2.87-1.99) = 0.383. Hence his move-score is 95.383;
In Bubble Fun: S/Mmax = 11.4; S/Mmin = 6.2; James has 8.8; hence the conversion is to add (8.8-6.2) ÷ (11.4-6.2) = 0.502. Hence his move-score is 230.502;

3. The Perfect scores of the games are as follows:

B1: 46238; B2: 44897; B3: 44626;
Bottles: 294.00; Millennium: 124.00; Pentominoes: 125.50; The Wedge: 145.50; Orzac: 84.73; Bubble Fun: 144.25.

4. By calculation, the scores different from the perfect in percent are (see also "More Explanation" below):

B1: (1788-1772) ÷ 1772 = 0.91%; with the adjusting factor of 5 it becomes 4.55% (which is obtained from "0.91% × 5");
B2: (3221-3103) ÷ 3103 = 3.80%;
B3: (3861-3374) ÷ 3374 = 14.43%;
Bottles: N/A; Millennium: (135-124) ÷ 124 = 8.87%; Pentominoes: (130.515-125.5) ÷ 125.5 = 4.00%;
The Wedge: (272.5-145.5) ÷ 145.5 = 87.29%; Orzac: (95.383-84.73) ÷ 84.73 = 12.57%; Bubble Fun: (230.502-144.25) ÷ 144.25 = 59.79%.

5. By calculation, James' SR sub-scores are (see also "More Explanation" below):

B1: 0.9989455 × 0.92 × weighting = 12.07;
B2: 0.9989380 × weighting = 12.51;
B3: 0.99891443 × 0.92 × weighting = 2.82;
C4: average of [0 (Bottles) + 0.9989887 (Millennium) + 0.9989400 (Pentominoes)] × weighting = 1.36;
C3: 0.99898729 × weighting = 0.00;
C2: 0.99891257 × weighting = 3.26;
C1: 0.99895979 × weighting = 0.02.

6. Hence his total score is 12.07 + 12.51 + 2.82 + 1.36 + 0.00 + 3.26 + 0.02 = 32.04 (Note: the actual rounding gives 32.04 too)

More Explanation on the above calculation (if you're still not sure):


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