There is some new stuff at the scrapheap. Yes, I know it came as a shock for me too.
Anyway let's take a look at it, shall we?
So whatcha wanna see?
WEAPONS
AMMUNITION TYPES
ARMOR
CYBERWARE
GUN MODIFICATIONS
Eurosec "Pocket Pitbull"
Light Pistol +1 P E 1d6+3(7mm) 6 2 VR 50m 250eb
A small pistol good for use on the street. It is better made than the polymer one shots that it resembles and seems to be gaining popularity.
Eurosec "Bullet Spitter"
Med. Pistol 0 J P 2d6(9mm) 20 10 ST 50m 700eb; 1100eb smartchipped
A medium sized pistol used by some policemen and a few corporate security agents. It is a good alternative to the Glock 30 machine pistol and comes equipped with standard rounds, AP rounds(+1/4 price, armor sp is 1/2), or dual-purpose rounds(+1/2 price, AP against armored targets,1.5X damage for unarmored).
Price includes 2 boxes of chosen ammo type.
Eurosec 13mm "Brainsplatter" Magnum
Very Heavy Pistol -1 L P 5d6(13mm) 12 2 VR 60m 900eb
This large caliber handgun takes advantage of the slightly larger 13mm round thus giving it quite a bit more punch than its compettitors, such as Colt's AMT 2000. This alternative to the ubiquitous AMTs is quite stylish in its appearance. It comes in your choice of 4 color schemes:
Traditional gun metal grey with brown plastic grips, for that classic gun look
High polish chrome with synthetic pearl handles, for that person who just can't have enough style
Blacked out completely including handles, for those of you who need a gun that will be hard to spot for those..."jobs"
Clear heat resistant exterior, for those who just gotta know how the gun works and like to watch the bullet go.
Options:
Laser scope(+1 WA)...100eb
Electrotherm enhancement(1.5Xweapon damage)...300eb,
Extended clip(24 shots instead of 12)...50eb.
Eurosec Light Auto Mark I
SMG +1 J C 2d6-1(8mm) 35 25 ST 150m 400 eb
This small SMG is perfect for light security duty, making a statement, or just blasting some Dorpher's skull in. It's titanium alloy construction decreases the weight to hardly more
than some pistols.
Eurosec Security Special 20
SMG +2 J P 3d6+2(11mm) 20 20 VR 175m 800eb; 1150 smartchipped
Good security sometimes means better armed security, and this special gun definitely qualifies. It is highly accurate, very reliable, and is personally used by over half of the better solos for medium risk jobs.
"Yeah, my Special 20, saved my butt more times than I can count. Like last week, I came up against a couple of Dorpher's out for some trouble. They went for guns, but I had em beat with my 20 and fragged 'em with one clip."
Eurosec Auto X-3
SMG 0 J C 3d6-1(11mm) 30 35 ST(Barely) 120m 400eb; 600 smartchipped
A medium SMG that gets the job done. This gun has seen duty everywhere from the streets of Night City, to the jungles of South America. It's relatively short barrel length gives it good concealability without sacrificing accuracy.
Eurosec "Sweeping Death" Heavy Auto Mark III
SMG +3 L R 4d6+4(12mm) 25 40 VR 220 m 1099eb; 1799 smartchipped
The top of the line. This big SMG has power, balance, and style in one large package. It's large design makes it harder to conceal, but the extra punch it has makes up for this. The high accuracy rating for this gun stems from the special Inertial
Balance Mechanisms (IBM, Trademark) which reduce the amount of jerking and bucking as the firer fires off a full clip.
Options:
Optical sight(+1 WA at medium to extreme ranges)...100eb or Laser sight(+1 WA at close)...100eb,br>
Extended clip(30, 40, 60 or 80 rounds/per clip)...from 30-100eb
Grenade launcher attachment(underslung)...300eb
Eurosec Shotmaster 10
SHT -1 N P 4d6+2(10 gauge) 10 2/10 ST 50m 600eb
A well made shot gun intended for use by police and other security forces. It has a well balanced feel and is slowly catching up to it's Arasaka competitor in popularity. The selector switch to go from manual pump action(2 shots/per round)
to full auto(all 10 in the clip) has made this gun a solid deal.
Eurosec "Streetmasher" AR 25
RIF +2 N P 5d6+2(5.56) 50 25 VR 500m 1200eb
This new rifle from Eurosec makes quite a statement. It's lightweight design disguises the advanced research behind this gun. The barrel has an advanced rifling that cause a much faster spin rate than before. This increases the accuracy and
range of the rifle, and as even every 'Dorpher in the street knows, if you can stay beyond the effective range of you opponent and pick him off you'll win every time.
Eurosec "Heavy-Hitter" AR 50
RIF 0 N R 7d6-2(7.62) 100 50 ST 500m 2400eb
This is the largest of the assault rifles made by Eurosec. Much the same research that went into the Streetmasher has been put in place again, only this time in a 7.62 round. This gun is a great improvement over the guns currently available on the open market. It is predicted that it will replace the older rifles as the
infantry soldier's weapon of choice within a few years.
Razorpoint Inc MonoRapier
MEL 0 L R 4d6 ST 750 eb
Finally, the technology of monowire applied to a gentleman's weapon. This special rapier has a square monowire tip with 4 strands meeting at the tip. This is a great fencing weapon and can punch through most armors(soft armor sp is 1/3). It will make sure they "get the point."
Slamdance Inc. Monowire Spawnblades
MEL 0 J R 2d6+1+BOD/1d6 ST 800 eb
What a combination! Monowire with the memory metal capabilities that made Spawnblades so popular. This awesome weapon slices through armor thanx to its monowire design and then fans out to form a crescent shaped blade inflicting more damage to the intended victim.
Arasaka XJ-500 Laser Projector
RIF +1 N R 1-5d6(1/4 armor) Special 1 UR 5000 eb
This is an experimental laser projector produced by Arasaka Corporation. It can fire from internal battery(10d6 worth of power) or from a backpack unit(up to 30d6 worth of power). Damage goes against 1/4 armor which is standard for lasers.
Spawn Bullets
From the makers of the Spawnblade(tm) comes the new innovation:
Spawnblade bullets. These special round form into disc shaped pieces of metal after penetration. This is due to their unique memory metal design. This expansion cause rapid damage to target and has been known to kill instantly.
Game Notes: Bullets mushroom to disc shape causing an extra 1d6 damage if they penetrate targets armor. They act as normal bullets if they do not penetrate. COST is 4X normal, and they are Rare availability.
Second Skin Armor
Price: 800-1600 as appropriate(see below)
Tired of everyone with skinweave having an easy time when you have a cyber rejection problem? Or are you afraid of Cyberpsychosis? If the answer to these questions is yes, then this is the armor for you. Using a new weave of Kevlar fibers interwoven with a Lycra(TM) base, this bodysuit fits under most clothing and best of all sticks to you like a second skin. No more, "Damn, they took my jacket off me, now I have no armor to protect me."
Game Notes: Comes in sps 6-12, protects all locations except hands, head, and feet(feet are optional). Works otherwise as skinweave, so no layering penalties for wearing it. If without clothes, it requires an average Awareness/Notice roll to spot it, if wearing clothes over it, difficult roll is required.
Revive Inc. Heart Restarter
Surgery: M Price: 1500 eb HL: 2d6+3
This is a lifesaver in the field. This amazing device will make sure your heart doesn't stop till it is gone. As soon as your heart stops this device generates a low voltage current that will keep you heart pumping for up to three hours while you seek medical attention. Great for those business types who keep getting shot in the torso, or anyone with a seriously dangerous job, which is just about anybody nowadays right , Choomba.
Game notes: Subject makes a percentile dice roll to see if the machine starts working. They must get higher than 25% to have it work. Each hour of movement they must make a luck save(roll under luck) to see if it shuts down. At three hours, time is up.
If they get medical care, patient must make a deathe save at current mortal level to stay alive. Head shots will still kill instantly.
Nu-Med "Sharkskin" UV Protectant
SURGERY: N PRICE: 1000 eb HC: 1d6
Working from the discovery in the late 1990's that sharks tan, but will not develop skin cancer, this enhancement provides UV protection that is unparalled. This system allows a person to tan and still not get skin cancer.
GAME NOTES: This enhancement replaces a person's genetic code with the relevant part of a shark's DNA. This has a 10%(roll a die, 1 on a d10) chance of causing the person to develop cancer from the treatments.
Hydraulic Recoil Compensation
This is a recoil compensation for extremely large calliber guns. A hydraulic piston is emplyed with bleeds off the recoil force through a special fluid. The effect of this is to make guns that are not able to be carried by the average man usable by people who are not 'Borged out.
Game Notes: This changes the body minimum of a gun(usually a borg weapon) down to the # of dice being rolled. For example, a borg shotgun does 8d10. The body minimum would now be 8. This type of recoil compensation also has its drawbacks. For one thing, it lowers any ROF to 1, ie., a borg machine gun goes from ROF 30 to ROF 1. This is due to the slower recharge time for the piston than for other recoil compensation systems. The price increases with weapon type: 1000eb for a Handgun, 2000eb for a SMG, 2500eb for s Shotgun/Rifle, 3500eb for a Heavy Weapon.
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