Rebel Alliance Intelligence

Alliance Intelligence Organization Chart

Alliance Intelligence

Intelligence is the pulsebeat of the Rebel Alliance. Through its activities, Alliance is able to stay aware
of the Empire's intentions. Without intelligence, the Rebel Alliance would be virtually blind and unable
to oppose the New Order.
Though under direct authority of the Alliance military, intelligence provides prime information-gathering
services for the civil government. The process of gaining allies for the Rebellion is very delicate and
dangerous. Imperial agents are everywhere. The Alliance's diplomats must be certain that a meeting
with a potential ally is not a secret ambush.
Intelligence is also somewhat of an offensive tool. Recruiting many millions of beings on Imperial-held
planets has a detrimental effect on the Imperial government of that world. These dedicated, highly
trained beings do more than channel information; they also destroy supply dumps, disable transportation,
attack outposts, assassinate collaborators, and so forth.
While these covert actions serve to bleed Imperial strength, they are especially potent when used in
cooperation with the actions of the Alliance military. Blowing up a power station on a backwater world
may prove to be a bit of an inconvenience for the garrison there, but if done mere hours before an
Alliance attack......

Chief of Intelligence

The Chief of Intelligence is a very important post within Supreme Allied Command. This individual is
responsible for the data recovered by Intelligence to the Chief of Staff, who in turn passes it on to other
Allied Commanders, the civil governement, and the Commander-in-Chief. The Chief of Intelligence is
also responsible for delivering orders from the Commander-in-Chief to his department.
The Chief of Intell has ultimate responsibility for his department, and must thereforemake critical
decisions on a daily basis which can dramatically affect the course of the war. His department receives
literally trillions of bytes of data from operatives across the galaxy. The Senior Intelligence Officers
correlate and interpret this data, then present the Chief with daily briefs outlining the important
information gathered, along with statistical analyses of the chances of data being planted, compromised,
or misinterpreted.
The Chief of Intell uses this information to make a daily report to the Commander-in-Chief and the
Supreme Commanders. The C-in-C and Supreme Commanders use these reports to plot the war and
determine their next objectives. If Intell's reports are inaccurate or have been compromised, the effects
can be catastrophic.
Imperial Intelligence agents are masters of deception and it is not uncommon for data to be faulty because
of this. The Chief of Alliance Intell must constantly be on guard for such deception. On the other hand, the
Chief cannot let the risk of compromised data paralyze his department's efforts.
The duties of the Chief of Intell requires the judgement of a corporate executive, the killer instinct of a
warrior, and the nerves of a high stakes gambler. The Chief of Intelligence walks a constant tightrope over
catastrophe; death for millions is the punishment for a simple slip.

Intentions Operations Counter-Intelligence
This branch is responsible for
analyzing and interpreting data
and using it to predict what the
Empire's forces are going to do.
Intentions officers spend their
time in small, poorly-lit rooms
studying reports from other
agents in the field. The work
requires patience, an eye for
detail, and the ability to integrate
seemingly unrelated information
into a coherent picture.
It is about as unglamorous as you
can get in the Intelligence field.
Intentions officers are known for
being pale and skinny, with
goggle-eyes, nervous twitches
and stooped shoulders from
staring for an extended period
into data screens. However,
the service provide to the war
effort is vital.
This is the largest department in
Intelligence. It is responsible for
all of the field operations: spying,
infiltration, blackmail, subversion,
assassination, and any other
operations which might bring
agents into direct contact with the
enemy. Field operations is the
most dangerous posting in Intell;
any time he takes the field, an
agent has roughly a 7% chance of
being captured or killed.
Those might not seem like bad
odds. A bookie might bet you 14
to one that an agent would survive
any given mission. However,
during his career, an agent can go
go on 20 missions before he is
made to retire from field duty. He
has a 23% chance of surviving
those 20 missions.... those odds
are 4 to 1 against him*.
This department is strictly
concerned with rooting-out and
destroying Imperial infiltration
of Alliance forces. Though
nominally under the administration
of the Chief of Intell, CI is given
extremely wide latitude in its
operations, reporting directly to
the C-in-C if high-level Imperial
contamination is discovered in
Intelligence.
CI agents are everywhere in the
Alliance - the military, Intell, the
civil government and the sector
commands. They have the best
equipment and manpower the
Alliance can give them because
the C-in-C is aware that Imperial
infiltration could prove to be the
most lethal threat to the Rebel
Alliance
Analysis Coordinate Retrieval
The largest office in Intentions,
responsible for sifting through the
data provided by other offices.
They must determine what is true
and what is false, compiling sector
reports for each sector Intell unit,
and preparing daily briefs for the
Chief of Intell and other Supreme
Allied Commanders.
The Coordinate office handles the
high risk assignments. These
include the infiltration of Imperial
Intelligence, COMPNOR, the
Army and Navy, corporations, and
other priority targets.
If a security operative (see below)
suspects that someone is an
Imperial plant, it is turned over to
Retrieval. Retrieval operatives
set up surveillance, interview the
suspects friends and family, bug
his home, and if necessary, arrest
(or kill) the suspect.
Killing is a rare occurrence.
Cryptology Passive Operations Security
Cryptology attempts to decipher
myriad of codes employed by the
Empire to shield their networks of
communication. Though some of
the most creative beings and the
very best computers are used for
this task, there has been only
limited success. Cryptology has
only managed a 25% success rate
in breaking Imperial civil codes,
and under 10% of its military
ciphers... and this after heroic
amounts of effort.
This shadowy service branch
provides Operations with support;
firepower. This unit is staffed by
ex-mercenaries, elite SpecForces
soldiers, and the best operatives
from Systems and Coordinates.
Passive operatives perform such
missions as kidnappings, assaults
on prisons, actions against power
or communication stations, and
the like.
Passive also performs the few
assassinations called for by
Supreme Allied Command. Mon
Mothma is diametrically opposed
to assassination, but has allowed
it in extreme cases.
While he was alive, Passive made
several attempts upon Darth
Vader's life, with predictable
results.
This is the branch of CI which
recruits agents and inserts them
into the other sections of the
Alliance. No one outside of
security -including the C-in-C-
knows for sure how many
operatives Security has, or
where they are planted. The
C-in-C is not even immune from
Security's scrutiny.
Equipment Systems Operations
This office designs and builds the
esoteric equipment required for
undercover Intelligence missions:
bugs, scanners, mini-holocams,
detection-resistant weaponry,
untraceable poisons, shielded
communicators, etc.
They are also responsible for
analyzing and countering all
Imperial Intell gadgets captured
in the field.
The "boys in Equipment" have
earned a high reputation for
eccentricity and whimsy. They
are famous for pulling pranks on
each other. The humor is usually
juvenile at best. This behavior is
tolerated only because no one has
figured out a way to stop it.
Systems Operations are networks
set up in a system or on a planet.
The operatives are largely native
to that sector
Interrogation
This department is responsible
for questioning captured agents.
Forbidden by Alliance law and by
common decency from using the
harsh methods of their Imperial
counterparts, Alliance officers of
Interrogation are still extremely
effective at getting the truth.
They employ a sophisticated
array of scanners, psychologists,
alien telepaths, truth drugs, and,
admittedly, the threat of violence.
*Agents who survive 20 missions are
called "23ers," named after the 23%
chance they have for surviving 20
missions.

THE ROLE OF INTELLIGENCE

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