Alliance Intelligence |
Intelligence is the pulsebeat of the Rebel Alliance. Through its
activities, Alliance is able to stay aware of the Empire's intentions. Without intelligence, the Rebel Alliance would be virtually blind and unable to oppose the New Order. |
Though under direct authority of the Alliance military, intelligence provides
prime information-gathering services for the civil government. The process of gaining allies for the Rebellion is very delicate and dangerous. Imperial agents are everywhere. The Alliance's diplomats must be certain that a meeting with a potential ally is not a secret ambush. |
Intelligence is also somewhat of an offensive tool. Recruiting many
millions of beings on Imperial-held planets has a detrimental effect on the Imperial government of that world. These dedicated, highly trained beings do more than channel information; they also destroy supply dumps, disable transportation, attack outposts, assassinate collaborators, and so forth. |
While these covert actions serve to bleed Imperial strength, they are
especially potent when used in cooperation with the actions of the Alliance military. Blowing up a power station on a backwater world may prove to be a bit of an inconvenience for the garrison there, but if done mere hours before an Alliance attack...... |
Chief of Intelligence |
The Chief of Intelligence is a very important post within Supreme Allied
Command. This individual is responsible for the data recovered by Intelligence to the Chief of Staff, who in turn passes it on to other Allied Commanders, the civil governement, and the Commander-in-Chief. The Chief of Intelligence is also responsible for delivering orders from the Commander-in-Chief to his department. |
The Chief of Intell has ultimate responsibility for his department, and must
thereforemake critical decisions on a daily basis which can dramatically affect the course of the war. His department receives literally trillions of bytes of data from operatives across the galaxy. The Senior Intelligence Officers correlate and interpret this data, then present the Chief with daily briefs outlining the important information gathered, along with statistical analyses of the chances of data being planted, compromised, or misinterpreted. |
The Chief of Intell uses this information to make a daily report to the
Commander-in-Chief and the Supreme Commanders. The C-in-C and Supreme Commanders use these reports to plot the war and determine their next objectives. If Intell's reports are inaccurate or have been compromised, the effects can be catastrophic. |
Imperial Intelligence agents are masters of deception and it is not uncommon
for data to be faulty because of this. The Chief of Alliance Intell must constantly be on guard for such deception. On the other hand, the Chief cannot let the risk of compromised data paralyze his department's efforts. |
The duties of the Chief of Intell requires the judgement of a corporate
executive, the killer instinct of a warrior, and the nerves of a high stakes gambler. The Chief of Intelligence walks a constant tightrope over catastrophe; death for millions is the punishment for a simple slip. |
Intentions | Operations | Counter-Intelligence |
This branch is responsible for analyzing and interpreting data and using it to predict what the Empire's forces are going to do. Intentions officers spend their time in small, poorly-lit rooms studying reports from other agents in the field. The work requires patience, an eye for detail, and the ability to integrate seemingly unrelated information into a coherent picture. It is about as unglamorous as you can get in the Intelligence field. Intentions officers are known for being pale and skinny, with goggle-eyes, nervous twitches and stooped shoulders from staring for an extended period into data screens. However, the service provide to the war effort is vital. |
This is the largest department in Intelligence. It is responsible for all of the field operations: spying, infiltration, blackmail, subversion, assassination, and any other operations which might bring agents into direct contact with the enemy. Field operations is the most dangerous posting in Intell; any time he takes the field, an agent has roughly a 7% chance of being captured or killed. Those might not seem like bad odds. A bookie might bet you 14 to one that an agent would survive any given mission. However, during his career, an agent can go go on 20 missions before he is made to retire from field duty. He has a 23% chance of surviving those 20 missions.... those odds are 4 to 1 against him*. |
This department is strictly concerned with rooting-out and destroying Imperial infiltration of Alliance forces. Though nominally under the administration of the Chief of Intell, CI is given extremely wide latitude in its operations, reporting directly to the C-in-C if high-level Imperial contamination is discovered in Intelligence. CI agents are everywhere in the Alliance - the military, Intell, the civil government and the sector commands. They have the best equipment and manpower the Alliance can give them because the C-in-C is aware that Imperial infiltration could prove to be the most lethal threat to the Rebel Alliance |
Analysis | Coordinate | Retrieval |
The largest office in Intentions, responsible for sifting through the data provided by other offices. They must determine what is true and what is false, compiling sector reports for each sector Intell unit, and preparing daily briefs for the Chief of Intell and other Supreme Allied Commanders. |
The Coordinate office handles the high risk assignments. These include the infiltration of Imperial Intelligence, COMPNOR, the Army and Navy, corporations, and other priority targets. |
If a security operative (see below) suspects that someone is an Imperial plant, it is turned over to Retrieval. Retrieval operatives set up surveillance, interview the suspects friends and family, bug his home, and if necessary, arrest (or kill) the suspect. Killing is a rare occurrence. |
Cryptology | Passive Operations | Security |
Cryptology attempts to decipher myriad of codes employed by the Empire to shield their networks of communication. Though some of the most creative beings and the very best computers are used for this task, there has been only limited success. Cryptology has only managed a 25% success rate in breaking Imperial civil codes, and under 10% of its military ciphers... and this after heroic amounts of effort. |
This shadowy service branch provides Operations with support; firepower. This unit is staffed by ex-mercenaries, elite SpecForces soldiers, and the best operatives from Systems and Coordinates. Passive operatives perform such missions as kidnappings, assaults on prisons, actions against power or communication stations, and the like. Passive also performs the few assassinations called for by Supreme Allied Command. Mon Mothma is diametrically opposed to assassination, but has allowed it in extreme cases. While he was alive, Passive made several attempts upon Darth Vader's life, with predictable results. |
This is the branch of CI which recruits agents and inserts them into the other sections of the Alliance. No one outside of security -including the C-in-C- knows for sure how many operatives Security has, or where they are planted. The C-in-C is not even immune from Security's scrutiny. |
Equipment | Systems Operations | |
This office designs and builds the esoteric equipment required for undercover Intelligence missions: bugs, scanners, mini-holocams, detection-resistant weaponry, untraceable poisons, shielded communicators, etc. They are also responsible for analyzing and countering all Imperial Intell gadgets captured in the field. The "boys in Equipment" have earned a high reputation for eccentricity and whimsy. They are famous for pulling pranks on each other. The humor is usually juvenile at best. This behavior is tolerated only because no one has figured out a way to stop it. |
Systems Operations are networks set up in a system or on a planet. The operatives are largely native to that sector |
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Interrogation | ||
This department is responsible for questioning captured agents. Forbidden by Alliance law and by common decency from using the harsh methods of their Imperial counterparts, Alliance officers of Interrogation are still extremely effective at getting the truth. They employ a sophisticated array of scanners, psychologists, alien telepaths, truth drugs, and, admittedly, the threat of violence. |
*Agents who survive 20 missions are called "23ers," named after the 23% chance they have for surviving 20 missions. |
THE ROLE OF INTELLIGENCE
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