Battle Zone Martial Arts

  When one chooses Martial Arts as a skill, it is necessary to select from several various styles.  Each style grants initial advantages for a character.  This page will name those styles and detail them, describing the advantages for each one as much as possible.

Martial Art Advantages

Each Martial Art has advantages.  On our world, the various martial arts focus on different things (ie; Kung Fu focuses on kicks and punches, Judo involves flipping or throwing an opponent, and Aikido combines wrist, elbow, and shoulder twists - and those are just a few of the Oriental schools).  In the Star Wars universe, we deal with many different races, with a variety of cultures, which give way to a great many possible martial art styles (we will discuss actual styles later).

Another term for "advantages" could be techniques.  That's what the advantages are.  Two different styles may share one or two of the same techniques, but one style may have something another doesn't (and vice versa).  This section will define the basic martial art techniques:

Two Types of Styles

There are two types of Martial Arts styles:

  1. The Form Style
  2. The Racial Style

I will discuss each item in turn.  Each style, whether Racial or Form in nature will grant certain advantages to the combatant who studies that art.

The Form Style

Form styles are so called because they are dedicated to a particular "form" of attack or defense, or both.  Each form style is merely a combination of several Advantages.

In truth, the number of forms is the limited only by the number of combinations of advantages.  This was merely six possibilities.

It is possible to learn advantages outside of your particular style.  This costs the same as buying a skill, and may not be done at the time of character creation.

The Racial Style

Various races throughout the galaxy have their own Maritial Art skill that combines physical prowess with mental cunning to create a deadly fighting art.  These will be known on the BZ as Racial Styles.
Here are two racial styles available for use on the BZ with a brief description of the art.

Mandalore Hand-to-Hand - (This skill costs twice as much as a normal skill, but has normal costs to improve in rank) This style Involves fluid, quick, and subtle movements which allow the combatant to block and throw opponents, grapple and hold, reverse hold maneuvers, and recover quickly from being knocked down or thrown.  It includes a Strength rank bonus of 20 for the purposes of determining hand-to-hand damage dealt, or when matched against someone in a grappling situation.  Advantages are Disarm, Flip, Foot Sweep, Hold/Grapple, Instant Stand, Power Block, Reversal, and Shoulder Throw.

Noghri Martial Art - (This skill costs twice as much as a normal skill, and 1.5 times as much to improve in rank) This specialized form of hand-to-hand combat employs techniques that the Noghri are taught at an early age.  Because of the deceptively fast nature of this style, practitioners of Noghri Martial Art receive a temporary +20 rank bonus to their skill when engaged in a fight with a character who does not have some form of Martial Art skill.  The Noghri Martial Art skill is not only a more effective version of Form E (with all the advantages of that style) as well as the Silent Strike advantage, but also when fighting someone without this same skill they receive a +15 rank bonus to any damage they do in combat.  Permission from Domino must accompany a good reason for knowing or learning this style (a GREAT reason would be if your character is a Noghri).  Contact me at the e-mail link below for more information. 

Trianni Martial Art - (This skill costs twice as much as a normal skill, but has normal costs to improve in rank) This style combines acrobatic feats with Form A to deadly advantage.  For this reason, the character must first have Acrobatics skill at 30 rank or higher to learn this style.  Due to the agile nature of the art, practitioners of Trianii Martial Art receive a temporary +20 rank bonus to their skill when engaged in a fight with a character who does not have some form of Martial Art skill.  Permission from Domino must accompany a good reason for knowing or learning this style.  Contact me at the e-mail link below for more information.

Way of I-Shin - (This skill costs twice as much as a normal skill, and 1.5 times as much to improve in rank)  This human style originated on Esseles several millennia ago, pulling the finest techniques from the various human martial arts taught on Brentaal, Corellia, Ralltiir, and Rhinnal.  The strategy of I-Shin is the sudden application of direct force. The philosophy is to be respectful of all forms of life and avoid use of violence whenever reasonably possible, but if defense is necessary, to immediately employ devastating lethal force, typically in combinations of three techniques to overwhelm the opponent. It consists of body movement, basic exercises (blocks, kicks, punches, closed- and open-handed strikes), style-forms (these are similar to complex dance routines passed down through the generations except the moves train the student to utilize their knowledge without thought:  These are known as kata on Earth), self-defense techniques, conditioning and sparring exercises. The Way of I-Shin relies primarily upon punching and kicking techniques that use snap rather than thrust power and are targeted at vital points. Techniques tend to strike upon the shortest axis between the practitioner’s weapon and target (i.e., straight line) and therefore impact before an opponent’s circular technique (e.g., hook punch or axe kick) can connect. I-Shin practitioners seldom employ locks or throws since they tend to be slow and tie up your own limbs. The lightening fast snap-techniques of I-Shin enable a practitioner to rapidly terminate an opponent who is trying for a throw or a grab and the ultra-fast snap back of punches and kicks provides little opportunity for an opponent to implement a grab or lock. I-Shin is efficient; all blocks are serious strikes. Thus, if an I-Shin student blocks a face punch, he will do so with his knuckles and break the opponent’s wrist. In addition to empty-hand techniques, the Way of I-Shin teaches the staff and Meis (a sort of hand-held trident that can be used to punch, stick, cut, block, throw, fight against, trap and break a blade:  known as Sai on Earth) to advanced students. A practitioner of I-Shin will be in constant motion and position his body such that his attacking options are maximized, the profile he presents to his opponent is minimal, and his opponent has limited or few good lines of attack.  Wise students of the Way seek unity of mind and body, perfection of self and have overcome the fear of death.  That is the spiritual element of this form.  Not all students strive to incorporate the spiritual element which can be achieved only through years of practice and/or meditation. At an intermediary-advanced level, these spiritually inclined folk can achieve a state of no-mindedness, which is near perfect harmony with the universe, and further enhanced awareness and combat abilities.  A Master has such enhanced awareness that she would get a timely premonition of imminent danger, if, say for example, a Death Star had set course for the planet with the purpose of obliterating it, and conclude it was a good time to leave. These are not Forced-based abilities, just enhanced normal senses and spiritual harmony with the Universe. In a fight where the action is so fast and furious the conscious mind has little chance of keeping up, the Force would guide a Jedi and enable him to block blaster bolts even though, at a human level, the Jedi’s mind might not be keeping up. With an advanced student of I-Shin, ninety percent of the combat is mental to begin with. The I-Shin practitioner’s mind can not only keep up with the action so that she can plot and implement strategy and tactics, and operate on automatic at the subconscious level, but it normally works at such an accelerated level in combat situations that the opponents and weaponry seem to be in slow motion. The reputation of Grandmaster Bill Addams and the Way of I-Shin is such that beings cognizant of the martial arts are exceedingly respectful towards students of the Way of I-Shin. Favorite I-Shin techniques are: avoiding foot sweeps and countering with a snap-kick the break’s the opponent’s leg or ribs, the foot stomp, side snap-kick to the knee, forward angle kick to the knee, front snap-kick, side-kick and spinning reverse kick to the pelvic bone (and/or the groin, especially if the opponent is attempting to throw a slower circular kick or kick to a higher target as this will hit first), solar plexus, rib-cage, sternum, and heart, snap punch to the solar plexus sternum and heart, knife-hand and reverse knife-hand to the throat, side of the neck and spinal column, hammerfist to the temple, and backfist to the nose to get somebody’s attention. BZ “advantages” are blindfighting, disarm, elbow smash, flying kick, foot sweep, instant knockdown, instant stun, instant wound, multiple strikes, power block, spinning kick and weapon-block.

I would be happy to add any Form or Racial styles that are presented to me.  Presentation of a style should include the combinations of advantages in the style, the name of the style (if it is Racial), and any other advantages the style may have beyond the form techniques.  E-mail the information to me and I will add it to the page upon approval (and you will earn points).

 

RETURN TO THE GUIDELINES: Skills section
RETURN TO THE GUIDELINES

This page hosted by Geocities

Get your own Free Home Page