
Rebel Fleet in Hyperspace by Thomas D. Bryant
The charts on this page will show the most common travel times to and from certain systems. These numbers are for direct "system-to-system" travel; characters may find that it is quicker to travel to intermediary systems as a short cut. On all of the charts, d=days and h=hours.
Not every hyperspace route is being placed on this page, and for those of you who want to travel from Dantooine straight to Corulag, I apologize ahead of time.
Each gazetteer will have two worlds in common with each other: Corellia and Coruscant. These worlds are very well known and, in a way, are respected as the center of the SW universe, which is why I chose them for the common denominator of each chart
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| Bespin | Corellia | Coruscant | Dagobah | Dantooine | Endor | Gamorr | Hoth | Sullust | Tatooine | Yavin | |
| Alderaan | 8h | 6h | 16h | 1d6h | 13h | 18h | 7d12h | 1d3h | 8d21h | 7h | 5h |
| Bespin | 6h | 6d14h | 1d3h | 22h | 1d8h | 3d3h | 4h* | 11d4h | 16h | 11h | |
| Corellia | 4h | 1d7h | 12h | 17h | 10d14h | 21h | 19h | 4h | 15h | ||
| Coruscant | 12d14h | 19h | 6d12h | 16d3h | 3d9h | 8d2h | 22d14h | 5d8h | |||
| Dagobah | 1d8h | 4d1h | 27d8h | 3d17h | 3d6h | 1d4h | 13d2h | ||||
| Dantooine | 21h | 3d14h | 1d4h | 5d6h | 20h | 12h | |||||
| Endor | 14d5h | 2d12h | 19h | 1d | 10h | ||||||
| Gamorr | 14d10h | 3d2h | 1d16h | 2d7h | |||||||
| Hoth | 22h | 2d8h | 1d15h | ||||||||
| Sullust | 1d14h | 17h | |||||||||
| Tatooine | 15h |
*In "The Empire Strikes Back," the Millennium Falcon lost its primary hyperdrive motivator, so it had to travel on a back-up system from the Anoat System to Bespin, which took considerably longer.
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| Byss | Chandrila | Corellia | Corulag | Coruscant | Esseles | Nar Shadda | Rhinnal | Ralltiir | |
| Brentaal | 8d2h | 1h | 3h | 2h | 7h | 2h | 1d7h | 5h | 7h |
| Byss | 7d20h | 7d5h | 7d12h | 5d12h | 9d13h | 13d17h | 10d4h | 10d11h | |
| Chandrila | 2h | 1h | 5h | 3h | 1d10h | 2h | 4h | ||
| Corellia | 1h | 4h | 4h | 1d | 7h | 9h | |||
| Corulag | 6h | 4h | 1d2h | 8h | 11h | ||||
| Coruscant | 8h | 2d3h | 10h | 12h | |||||
| Esseles | 1d14h | 2h | 4h | ||||||
| Nar Shadda | 1d21h | 2d1h | |||||||
| Rhinnal | 1h |
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| Corellia | Coruscant | Fury | Jomark | Kashyyyk | Myrkr | Sillesk | Wayland | Yaga Minor | |
| Berchest | 3h | 9h | 2d11h | 3d1h | 2d6h | 5d13h | 3d4h | 4d15h | 1d3h |
| Corellia | 4h | 1d8h | 2d3h | 1d12h | 3d9h | 16h | 4d3h | 12h | |
| Coruscant | 2d7h | 2d13h | 1d19h | 4d12h | 1d20h | 2d10h | 15h | ||
| Fury | 19h | 7h | 2d8h | 11h | 1d18h | 1d2h | |||
| Jomark | 18h | 1d21h | 16h | 1d5h | 1d12h | ||||
| Kashyyyk | 2d7h | 14h | 2d6h | 2d5h | |||||
| Myrkr | 2d3h | 21h | 2d7h | ||||||
| Sillesk | 1d14h | 3d9h | |||||||
| Wayland | 1d6h |
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| Corellia | Corporate Sector | Coruscant | Deominian Cloud* | Hapes Cluster | Kessel | Korriban* | Mon Calamari | Nerakan Space* | |
| Bakura | 2d4h | 2d12h | 3d5h | 7h | 11h | 1d3h | 2d12h | 22h | 2d6h |
| Corellia | 9h | 4h | 1d14h | 21h | 10h | 1d3h | 6h | 3d2h | |
| Corporate Sector | 15h | 12h | 7h | 9h | 3d7h | 1d | 4d9h | ||
| Coruscant | 2d5h | 1d15h | 1d3h | 1d9h | 13h | 4d12h | |||
| Deominian Cloud* | 5h | 7h | 3h | 15h | 1d7h | ||||
| Hapes Cluster | 12h | 1d16h | 18h | 7d | |||||
| Kessel | 4d16h | 9h | 4d17h | ||||||
| Korriban* | 2d5h | 2d20h | |||||||
| Mon Calamari | 3d8h |
*It needs to be stated that these locations are not on any published star chart. They were only placed on this gazetteer to give an idea of how long travel to and from these locations would take.
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This is where it gets fun! A character with a high enough "Astrogation" skill can actually get places quicker! High skill means that a character can shave time off of the duration of travel to make the trip much more agreeable!
To do this, you must have an Astrogation rank of 40 or more. Here's the breakdown:
| Astrogation Rank | Time Saved |
| 40-60 | 1 hour |
| 61-80 | 2 hours |
| 81-100 | 3 hours |
| 101-120 | 4 hours |
| 121-140 | 5 hours |
| 141-160 | 6 hours |
| 161-180 | 7 hours |
I think I can see a pattern starting to form...
No matter how high the character's skill in Astrogation is, they will not be able to lower the travel time to less than one quarter of the original time.
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This is hardly exhaustive, and is not the final authority of such things either. If If you have a planet or group of planets that you would like similar information |
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