SKILLS LIST

Physical Skills

Mental Skills

Psionics Skills

 

 

Physical Skills

 

STRENGTH SKILLS:

Climbing/Jumping - This skill handle all sort of acrobatics involving climbing and jumping.

Lifting - This skill is used when trying to lift stuff.

Melee Combat - This skill is used when trying to hit someone with a hand held weapon (like a knife or club).

Body Resistance - This skill is used measure how resistant the body is. If no Character Points are invested in this skill when the character is created, it gets a level equal to Strength.

Swimming - This skill is used when doing swimming related tasks. A character is assumed to know how to swim even if he doesn’t posses this skill.

Unarmed Combat - This skill is used when trying to hit someone with fists and kicks.

 

DEXTERITY SKILLS:

Dodging - Used to evade attacks. If no Character Points are invested in this skill when the character is created, it gets a level equal to Dexterity.

Firearms - This skill is used when operating any type of small firearms (smaller than light machine gun).

Heavy Weapons - This skill is used when operating any type of heavy firearms (light machine gun of heavier).

Projectile Weapons - This skill is used when trying to hit with weapons that fire slow moving projectiles (bows, crossbows, rockets and missiles).

Slight of Hands - This skill handles all sorts of small hand manipulations, e.g.: picking pockets, picking mechanical locks, picking traps, small magical tricks, etc.

Throwing Weapons - This skill is used when trying to hit with thrown weapons (knives, shurikens, grenades, etc.).

 

PERCEPTION SKILLS:

Bargain - This skill handles bargaining. It is usually used with opposed success rolls.

Interrogation - This skill handles all information extraction attempts - either by talking to someone or actually interrogating him.

Stalking - The art of following someone without him noticing you.

Stealth - The art of not being noticed. The skill includes hiding in the dark, moving silently, moving between shadows, etc.

Streetwise - This skill is used when you want to get something from the streets. It includes finding a contact, achieving information, buying an illegal weapon, etc.

 

 

Mental Skills

 

INTELLIGENCE SKILLS:

As a rule of thumb, a level of 5 in a science equals to first degree (BA or eng.) and a level of 10 equals to a third degree (Dr).

Language - This skill must be learned separately for each language. A character learning a second language must have a level for it. A level 5 is equal to a fluent talker.

Medicine - The science of healing. This skill is used for first aid attempts.

Physical Sciences - Math, Physics, Chemistry, etc.

Psychology - The science of human behavior. Can be use to influence people.

Sociology - The science of society. Includes general knowledge of the streets, social standings, etiquette, etc.

Survival - Knowledge of surviving in a hostile environment without water and food.

 

TECHNICAL SKILLS:

As a rule of thumb, a level of 5 in a science equals to first degree (BA or eng.) and a level of 10 equals to a third degree (Dr).

Aircraft Construction/Repair - Deals with repairing and building aircraft related machines.

Boats Construction/Repair - Deals with repairing and building watercrafts.

Computers - This skill handles programming and software usage.

Cybertechnology - The science of merging technology with the human body.

Demolition - This skill handles demolition attempts. Success means that a charge was placed correctly to explode the target. A failure means that the full result was not achieved.

Electronics - The science of electrical technology. This skill is not used for security related electronics.

Ground Vehicles Construction/Repair - Deals with repairing and building all types of wheeled vehicles.

Mechanics - The science of mechanical technology.

Security Systems - This skill is used with all types of security breaking, e.g.: Electrical locks, alarms, identification systems, faking, etc.

Weapons Construction/Repair - Deals with repairing and building all types of weapons.

 

OPERATION SKILLS:

Bike - Handles all operations of a motorcycles.

Boat - Handles all operations of a watercrafts.

Car - Handles all operations of any ground vehicle besides motorcycles.

Chopper - handles all operations of helicopters.

CyberDeck - Handles all CyberDeck operations.

Plane - Handles all operations of airplanes.

 

 

Psionics Skills

 

ANTIPSI:

Directed interference: Produce an anti psi field to interfere with the usage of psionics of one individual.

Global psi static: Produce an anti psi field to interfere with the usage of psionics in the whole area surrounding the user.

 

BODY MANIPULATION:

Block pain: The user can cut off the pain signals from reaching his brain, therefore not feeling any pain (ignoring the –1 penalty for being wounded).

Cure disease: Cures diseases.

Detoxify poison: Used to counteract any effect a poison or any damaging chemical has on the body.

Heal: Accelerates the natural healing process of the body, causing wounds to heal very fast.

Hibernate: Puts the body in a form of hibernation. All bodily functions cease to function – this is used to cease blood loss or to help survival in a hostile environment. If someone checks the bosy, it appears to be dead.

Remain conscious: Used to remain conscious even when suffering more wounds than Strength.

 

ESP:

Clairaudience: Hearing at a distance. The user can select the point where he will hear from even if he doesn’t see it.

Clairvoyance: Seeing at a distance. The user can select the point where he will see from even if he doesn’t see it.

Object reading: This skill is used to sense things about an object or location. Things that can be learned are what was it’s purpose, who used it, for what it was used, any strong impressions left on it, etc. This skill is very good to be used on murdered bodies to find the killers.

Precognition: The user of this skill gets notions of what will happen to him and of the result of his actions.

Psi Sense: This skill reveals usage of psionics in the area. It can also be used to feel usage of antipsi.

 

MATTER MANIPULATION:

Levitate: Used to move people around without touching them (just like telekinesis but on people).

Pyrokinesis: This skill is used to warm object without touch.

Cryokinesis: This skill is used to cool object without touch.

Telekinesis: Used to move and manipulate objects with thought only.

 

MIND MANIPULATION:

Emotion reading: Read the emotions of someone. Can also learn about the personality of the target.

Memory manipulation: This skill is used to change, remove or create new memories in the target. The user can either erase all memories, erase a specific memory, change a specific memory or add a memory. This skill is also used to detect and undo a memory manipulation.

Mental blow: Create a sensory overload to stud the target. Can also cause the target to fall unconscious.

Mind control: This is the most powerful skill. With it the user can control the target like a puppet to do his will. The target doesn’t have consciousness dduring the control and therefore doesn’t remember anything.

Mind reading: Read the thought and memories of someone.

Telepathy: Send thoughts and visions to another being without verbal communication.


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