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Half-Fiend
Half-Celesetial
Half-Dragon
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I really, really, like the half-breed templates offered in 3rd Ed, makes for a lot
of customization, however, it's my personal opinion that these classes don't match
up with each other very well - especially the Half-Fiend and Half-Celestial: the
Half-Celestial obviously got the better end of the deal. The only thing I can think
of for this is that WotC is biased towards good critters. So, I've evened them out
a bit and made a few modifications to the Half-Dragon as well.
Half-Elemental, Half-Gholam, and other Half-Breeds may show up on this page at some
point in the future after I've had a chance to nitpick them apart, too.
Half-Fiend [ECL: +3]
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The following changes apply to the Half-Fiend template:
Speed: There is a 75% chance that a Half-Fiend has wings. The creature can fly
at twice the base creatures normal speed with good maneuverability.
Special Qualities: A Half-Fiend has all the special qualities of the base creature,
plus darkvision with a range of 60 ft. Half-Fiends are immune to cold, fire, and electricity,
and have acid resistance 20. In addition, they have a +4 racial bonus to saves vs poison or
disease.
Abilities: Increase from the base creature as follows: +4 STR, +2 DEX, +4 CON,
+4 INT, +2 WIS, +2 CHA.
Alignment: Half-Fiends are limited to one of the following alignments: Neutral
Evil, True Neutral, Chaotic Evil, Chaotic Neutral, Lawful Evil, or Lawful Neutral. A
Half-Fiend that changes to a 'Good' alignment becomes a Half-Celestial and stats/inate spells/immunities/etc change accordingly.
Anything not addressed above remains unchanged.
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Half-Celestial [ECL: +3]
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The following changes apply to the Half-Celestial template:
Special Qualities: A Half-Celestial has all the special qualities of the base creature,
plus darkvision with a range of 60 ft. Half-Celestials are immune to cold, acid, and electricity,
and have fire resistance 20. In addition, they have a +4 racial bonus to saves vs poison or
disease.
Abilities: Increase from the base creature as follows: +4 STR, +4 DEX, +2 CON,
+2 INT, +4 WIS, +4 CHA.
Alignment: Half-Celestials are limited to one of the following alignments: Neutral
Good, True Neutral, Chaotic Good, Chaotic Neutral, Lawful Good, or Lawful Neutral. A
Half-Celestial that changes to an 'Evil' alignment becomes a Half-Fiend and stats/inate spells/immunities/etc change accordingly.
Anything not addressed above remains unchanged.
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Half-Dragon [ECL: +3]
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[Top]
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The following changes apply to the Half-Dragon template:
Speed: Half-Dragons have wings, regardless of size, and can fly at the same
speed and maneuverability as a wyrmling of their parent dragon type.
Anything not addressed above remains unchanged.
Note: Any additional dragon type not listed in the Monster Manual can be allowed,
but stats and special abilities will be handled on a case by case basis.
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