Born from backfired spells and magical mistakes, the BloodDrinkers are stuck in a
quasi-dead, yet still living, state, forced to drink blood or loose themselves to
insanity.
Abilities: +4 STR, +2 DEX, +2 INT, +2 CHA.
Special Qualities:
Spider Climb (Ex): A BloodDrinker can climb sheer surfaces as though with a
spider climb spell.
Resistance (Ex): A BloodDrinker has cold and electricity resistance 10.
Healing (Ex): Provided a BloodDrinker has fed, they heal 3 points of damage
each minute not in combat so long as they have at least 1 hit point. If reduced to 0
hit points or below, they drop as if dead, but will heal at a rate of 1 hit point per
day, returning to conciousness once their hit points rise above zero. The only way to
truly kill a BloodDrinker is to dismember the corpse and destroy the pieces completely,
or deal enough damage to lower the BloodDrinker to the negative value of the total hit
points. (i.e.: A blood
Damage Reduction (Su): A BloodDrinker has damage reduction 10/+1.
Undead-like Qualities:
* Immune: poison, sleep, paralysis, and disease.
* +4 save vs death affects
* +4 save vs mind-altering affects
* will save vs turn/rebuke undead using CHA modifier instead of WIS for the roll,
the +4 bonus vs mind-altering affects applies
Blood Drain: A BloodDrinker's bite drains 1d4 points of CON per round. Performed
on an unwilling victim, this requires a successful grapple and pin check. On willing
subjects, no such rolls are required. The more blood a BloodDrinker consumes, the more
undead they seem. Directly after feeding, there is a 50% chance they will show up as
undead to any sort of magical identification, dropping by 10% every hour afterwards.
The Hunt: A BloodDrinker must drink the equivilant of one living, intelligent,
creature the same size as themselves, and of a similar race, once per week (i.e.: drain
a total of 10 CON points from creatures who meet the requirements). If 1 creature is
drained to death, the Hunt may be put off one additional week. If no suitable creature
is drained, the BloodDrinker must make a will save at DC 10 + 2/day without feeding to
avoid descending into the madness of a blood frenzy. Once in blood frenzy, the BloodDrinker
cannot control themselves and will feed visciously on anything living until a total of
20 CON points suitable to satiate the blood thirst have been consumed.
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