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Half-Vampire aka BloodDrinker [ECL: +3]
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Born from backfired spells and magical mistakes, the BloodDrinkers are stuck in a quasi-dead, yet still living, state, forced to drink blood or loose themselves to insanity.

Abilities: +4 STR, +2 DEX, +2 INT, +2 CHA.

Special Qualities:
Spider Climb (Ex): A BloodDrinker can climb sheer surfaces as though with a spider climb spell.

Resistance (Ex): A BloodDrinker has cold and electricity resistance 10.

Healing (Ex): Provided a BloodDrinker has fed, they heal 3 points of damage each minute not in combat so long as they have at least 1 hit point. If reduced to 0 hit points or below, they drop as if dead, but will heal at a rate of 1 hit point per day, returning to conciousness once their hit points rise above zero. The only way to truly kill a BloodDrinker is to dismember the corpse and destroy the pieces completely, or deal enough damage to lower the BloodDrinker to the negative value of the total hit points. (i.e.: A blood

Damage Reduction (Su): A BloodDrinker has damage reduction 10/+1.

Undead-like Qualities:
* Immune: poison, sleep, paralysis, and disease.
* +4 save vs death affects
* +4 save vs mind-altering affects
* will save vs turn/rebuke undead using CHA modifier instead of WIS for the roll, the +4 bonus vs mind-altering affects applies

Blood Drain: A BloodDrinker's bite drains 1d4 points of CON per round. Performed on an unwilling victim, this requires a successful grapple and pin check. On willing subjects, no such rolls are required. The more blood a BloodDrinker consumes, the more undead they seem. Directly after feeding, there is a 50% chance they will show up as undead to any sort of magical identification, dropping by 10% every hour afterwards.

The Hunt: A BloodDrinker must drink the equivilant of one living, intelligent, creature the same size as themselves, and of a similar race, once per week (i.e.: drain a total of 10 CON points from creatures who meet the requirements). If 1 creature is drained to death, the Hunt may be put off one additional week. If no suitable creature is drained, the BloodDrinker must make a will save at DC 10 + 2/day without feeding to avoid descending into the madness of a blood frenzy. Once in blood frenzy, the BloodDrinker cannot control themselves and will feed visciously on anything living until a total of 20 CON points suitable to satiate the blood thirst have been consumed.

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