- EYE OF THE BEHOLDER III -

- Assault On Myth Drannor -

A more sultry look - doesn't really fit, somehow...

Images From Nythra's Adventures, with added hints and advice!

 

The Mausoleum isn't far from the starting-point, but you may want to explore nearby a bit, and perhaps locate an ally before trying this.

 

Talking of allies - here's a very handy companion. He has a special talent that can be either be helpful, or a bit of a pain in the rear...

 

Searching the forest, you can find a lot of good stuff, as well as some nasty adversaries. Here, the ALL ATTACK function proves its worth!

 

Back to the Mausoleum - and some serious undead opposition! Delmair the were-tiger rips chunks off Undead Beasts, but can't touch Sword Wraiths!

 

At last - the target is in sight! A mysterious ghostly guardian will show you the way, but only if you pass his test (earning a level in the process)!

 

Myth Drannor has other visitors besides you and a host of hungry monsters. Get yourself some useful help while you still can...

 

...because you can never have too many healers! There are fights aplenty to be had in the ancient city, but most can be easily dealt with.

 

There are a couple of must-see sights, and the Mages' Guild is one of them. It's far from deserted, though, as you'll soon find...

 

Oooh - NASTY! Multiple spike traps, with scaladars trapped between them! Run through, taking spike damage only, or get hammered!

 

Remember EYE II's Frost Giants? These Earth Elementals do the same "Hit Multiple Characters At Once" thing. Retaliate with ALL ATTACK...

 

Just part of the fearsome "Spiky Room" - there is a relatively safe path, but Elemental attacks don't help - especially if you have to back-track!

 

You'll need to go for a swim at one point - not pleasant when your Water Breathing spell is dispelled AND you have to fight! "Glub...!"

 

All that swimming leads eventually to the lich, whom you have to fight no matter what you do. Only ONE is the real Acwellan, however.

 

Do spring cleaning in the temple, following the lich battle, and life gets a bit easier as the gods intervene. The end approaches!

 

Death Knights may appear formidable, but Lathander's gift - a two-handed sword that is lethal to undead - negates that threat.

 

 A classic dungeon feature - the coin in the fountain (which can be traced as far back as DUNGEON MASTER).

 

Only something special can deal with this ghostly image, and reveal the path to The Final Conflict, and the end of the game...

 

A shield, acquired from nearby, also acts as a key. Time to get ready for a MAJOR SCRAP - cast those protective and combat-aiding spells!

 

The Head Bad-Guy. Eliminate his guards quickly, then dodge around, hacking away at your opponent. He's fast, and hurls heaps of spells.

 

Your reward - membership of a heroic elite. It's a bit of a shame that you don't really need to work too hard to earn it.

 

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Last Update : 09 - 10 - 98