by John Pederson <lobo1@juno.com>
This file contains the rough idea that I've had for NPCs over the past year or so. Some are more fleshed out than others, but all are still pretty much, well, rough. Some ideas need more work than others, but if they're here, I haven't used them in my game (didn't get the chance): so my former players haven't seen any of these yet:) Well, happy hunting!
Name(s): The Magus Brothers (first names?)
Race(s): Human
Description: 5 Elementalists - clonal quintuplets - originally engineered as part of a genetics program by Renraku in 2030. The project itself was abandoned in 2035 when all other test subjects failed to be useful. In 2048, the 5 brothers were inducted as part of Renraku's corporate special ops group, specifically for magical situations. In late 2048, the 5 abandoned Renraku after their first assignment. Currently working very hard to avoid being caught by the corp and working in direct opposition to most of the corp's goals. All five are Grade 2 Initiates, they use nearly identical gear and were given identical cyber and bioware implants. Their Skills and base attributes are also nearly identical.Name: Xero, designate X-0
Race: Android/Cyborg
Description: Created by Renraku in 2046-2052, went rogue. They want him back, if only for the immense number of spare parts. <Note: This idea may need serious re-working with the advent of cybermancy>Name: Yarubnien
Race: Free Fire Elemental, Great Form Animus
Description: Spends time bouncing back and forth between the mundane world and the metaplane of Fire.Name: Arloch
Race: Free Crystal Elemental, Shadow
Description: ?Name: Ule Malkor (Real name: ?)
Race: Human
Description: Believes himself to be a Jedi Knight. Abilities include limited sorcery (telekinesis, telepathy, etc), possible Mental and Physical Adept abilities. <Note: This guy's lightsaber is probably a spell lock with a specially designed spell in it.>Name: Be'Draal
Rame: Horror <Note: Yeah, I gave some thought to this, too. I was never quite sure if I'd use it, however.>
Description: ? <Note: I got a pic I drew of this guy somewhere, if I can find it, I'll scan it in and put it up here.>Name: Charon
Race: Free Toxic Spirit of the Land (Forest?), Shadow orientation
Description: Often masquerades as a Totemic Avatar of the Toxic Wolf.Name: Cinder
Race: Dwarf
Archetype: Street Samurai
Description: free-lancer with a passion for pyrotechnics. <Note: I originally conceived this guy and the next couple of characters to fill in holes within the group of PCs, should they need certain abilities they did not have.>Name: ?
Race: Elf
Archetype: Former Corporate Rigger
Description: A former Renraku rigger, uses a customized Roadmaster (add 2 Steel Lynx drones, 2 rotordrones, VCR-2)Name: Michael Uke
Race: Human
Archetype: Decker
Description: A married decker who does shadow-work on the side to help support his family. He and his wife, an elf, have one kid, a baby girl.<Note: the next several guys were created to act as experienced but out of work runners, their team was called 'The Broken Heroes'>
Name: Hilton
Race: Human
Archetype: Elementalist (Earth), Grade 3
Description Hilton is the alias of the Heroes' main magician. He is slickly dressed, like one of the high-society types, or, at least someone who used to be.Name: Razer
Race: Human
Archetype: Street Samurai
Description: A well-equipped sammie, Razer takes his alias from the set of triple spurs he has installed in each cyberarm. <Notes: Cyberarms have Strength +2, also has Aluminum Bone Lacing, Lvl. 3 Encephalon, Cybereyes w/ the works, Synaptic Accelerator 2, Muscle Aug 3, and Enhanced Reaction>Name: Cannonball
Race: Ork
Archetype: Rigger
Description: A skilled but now forlorn rigger. <Notes: VCR-3, Datajack, cybereyes w/Flare Comp, Thermo, UV>Name: Sombra del Lobo (Shadow of the Wolf)
Race: Ork
Archetype: Physical Shaman (Wolf), Grade 4Name: Daytripper
Race: Elf
Archetype: Decker (Heavy Hitter)
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