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by John Pederson <lobo1@juno.com>

Werewolf Shaman



Archetype

Commentary: The Weres are not a very common sight among humanity, usually if you can tell that somebody's a Were, it's a little too late for you. The Werewolf Shaman, being a magician in addition to being a shapeshifter, therefore becomes a very rare sight. That such a one should choose to venture from the safety of the forested wilderness to wander the concrete jungle of man's city makes for interesting happenings indeed.
While the Weres rarely choose to involve themselves in the affairs of humanity, the one who walks along the streets of man has chosen otherwise. Great curiosity drives this one, or perhaps great vengeance. Whatever his reasons, the Werewolf shaman is certainly not one to be trifled with.
Attributes Rat Skills Rat
Body 2 Force - Unarmed Combat 3
Quickness 3 Spirit Energy - Stealth 4
Strength 2 Combat Pool 4 Sorcery 3
Charisma 2 Magic Pool 3 Conjuring 3
Intelligence 3 Magical Theory 3
Willpower 3 Ettiquette (Pack) 4
Essence 8
Body Index 0
Magic 8
Reaction 3
Initiative 3+1D6

Gear

Leather Jacket
Armor Clothing
Ares Predator
Notes: Laser Sight, spare clip, 30 rounds regular ammo
Club
2 Shuriken

Spells

Mana Bolt - 2
Detect Life - 3
Personal Combat Sense - 3
Treat - 2
Increase Reflexes +1 die - 3
Armor - 2

Priorities

A: Race
B: Magic
C: Skills
D: Magic
E: Race

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All articles at The Shapeshifter's Lair are copyright by their original author(s). Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.


John Pederson, canthros1@aol.com or lobo1@juno.com


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