Nesperia

 
   
 
     
 

Cardin's Rim Subsector

 
   
 
   
 
 
 
     
 

Starport Class: E (Bedrock Landing Only!)
Planetary Size: A (10,000 Mile Diameter)
Atmosphere: A (Exotic (8 Dense Ammonia))
Hydrographic %: 8
(80% Water)
Population size: 6 (1,000,000)
Government Type:  3
(Self Perpetuating Oligarchy)
Law Level: 0 (No Weapons Restrictions)
Tecnology Level: 4 (Terra Circa 1860-1900's)

 
   
 
 
   
   
   
   
     
 

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Nesperia is a densely clouded world sporting and Amonnia based atmosphere that is in fairly low concentrations but still requires protection to eyes and mouth the solution being an oxygen helmet or goggles and oxygen tank.  Exposure for long periods of time will begin to permiate ones skin and clothing with the smell and exposure for more than 8 hours to ones flesh will cause ammonia poisoning on a 10+ roll and +1 to the roll made for each additional 8 hours exposed to the atmoshpere. the symptoms will be headaches and weakness due to lack of oxygen.

Nesperia does supporrt an exotic form of life a short humanoid calling themselves "Nesperians"
They have a pale green skin and no sense of smell they have huge solid dark green eyes and are thin but very muscular. their bodys have no hair and 4 fingers and two thumbs on each side of their hands. they look much like the fabled greys in early terran UFO literature.  Nesperians are very curious individuals but have developed slowly in the technologically.  There seems to be three distinct cast groups one being i the ruling body another is a warrior caste and the last is a working cast. There seems to be little conflict between these castes and each does what is expected of his or herself.  The race seems to be truely  a-sexual meaning they are both male and female.  They can impregnate another of their race or become impregnated how this is decided  is unknown.

Nesperia has had contact with the imperium and a scout  has been posted on the planets moon to prevent technological corruption and study development in a less than intrusive way.  Trade is by permit only.

 
   
 
     
 
 
     
 

Native Skills:

d6 (roll twice)
1 Wheeled veh. 1
2 Jack of trades 1
3 Brawling 1
4 Recon 1
5 gun combat 1
6 Mechanical 1

 
   
 
 
 
     
     
 
 
     
 

Trade
Classifications

Non-Industrial

 
   
 
 
 
     
     
 
 
     
 

Chief Imports:

Textiles
Special Alloys
Aircraft

 
   
 
 
 
     
     
 
 
     
 

Chief Exports:

Exotic Herbs
Chemicals
Exotic Plants