Appendix A
Master Wrestling Maneuver List
The following tables list nearly all possible base
maneuvers in the BODYSLAM! system, organized by
Stun Level and Attribute Class; as described in the Character
Generation rules, more maneuvers can be constructed by adding
Variation tags to those listed here.
Legend
- Maneuver Name
- Duh. Maneuvers with a exclamation bang (!) next to their name
are illegal, and will result in a Referee Warning if seen.
Maneuvers with a star (*) are martial arts maneuvers, complying
with the Martial Artist Style; Maneuvers with 2 stars (**) next
to their Class can only be used by Martial Artists
unless it is the character's Finishing Maneuver.
- d6
- The basic Force of the maneuver, in cubic dice.
- Bonus
- Any applicable damage bonuses, as indicated below:
- P = Add the attacker's current Power Bonus;
- H = Add the attacker's Height Damage Bonus;
- A1= Add the attacker's Weight Damage Bonus;
- A2= Add 1/2 the attacker's Weight Damage Bonus;
- 01= Add the attacker's Weight Damage Bonus;
- O2= Add 1/2the opponent's Weight Damage Bonus;
- R = Add 1d6 if either character is running (cumulative);
- F = Add the flying damage according to the turnbuckle used;
- T = Add the Stun Code of the turnbuckle.
- I = Add the Stun Code for the International Object
- (O) = the opponent's WDB is added only if he is knocked down.
- Special
- This column marks any special traits of the maneuver:
- L = The maneuver is affected by the opponent's Lift penalty.
- K = The opponent is knocked down if the maneuver succeeds by
more than his Lift.
- H = The maneuver is a wear-down hold.
- S = The maneuver is a submission hold.
- Z = The maneuver is a sleephold.
- D = The opponent is dazed and cannot Countermove the turn
after this maneuver.
- P = The maneuver is a pinfall predicament.
- (P) = the maneuver can be taken with the "Bridging" Variation.
- (K) = the maneuver is treated as "K" only if the attacker is
standing and the opponent is running or flying.
- Target
- The area of the body which collects injury points from the
maneuver. Just as in most programming, a "|" between Targets
means "or" -- the injury points are applied to one or the other,
attacker's choice. "Any" can be interpreted thus as "Head | Neck
| Body | Back | Arm | Leg". A "&" means "and", as always --
injury points are divided equally between the listed Targets.
Level I STR Maneuvers
Maneuver | d6 | Bonus | Special |
Target |
Backdrop | 2 | RO1H | - | Back |
Bearhug | 1 | P | H | Body |
Bodyslam | 2 | O1H | L | Back |
Head Vise | 1 | P | S | Head |
Irish Whip | 1 | PT | - | - |
Shove | 1 | P(O2) | K | - |
Toss | 2 | O1P | L | Body |
Level II STR Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Backbreaker Drop | 3 | PO1H | L | Back |
Backbreaker Rack | 2 | PO1 | LS | Back |
Belly-to-Back Suplex | 3 | PO1H | L(P) | Back |
Belly-to-Belly Suplex | 3 | A1O1 | L | Body |
Fallaway Slam | 3 | A1O1H | L(P) | Back |
Fireman's Carry Gutbuster | 3 | PO1H | L | Body |
Gutbuster Drop | 3 | PO1H | L | Body |
Gutwrench Suplex | 3 | O1H | L | Body |
Inverted Shoulder Rack | 2 | PO1 | LS | Back |
Kneebreaker Drop | 3 | PO1H | L | Leg |
Northern Lights Suplex | 3 | PO1H | L(P) | Body |
Powerslam | 3 | RFA1O1H | L | Back |
Press Slam | 3 | PO1H | L | Back | Body |
Reverse Fallaway Slam | 3 | A1O1H | L | Back |
Salto Suplex | 3 | O1H | L | Back |
Shoulderbreaker Drop | 3 | PO1H | L | Neck |
Side Suplex | 3 | PO1H | L | Back |
Sidewalk Slam | 3 | PO1A1 | L | Back |
Slingshot Catapult | 2 | TH | L | Head |
Underhook Suplex | 3 | POH | L | Back |
Level III STR Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Airplane Spin | 3 | O1H | LD | Back |
Atomic Drop | 4 | PO2H | L | - |
Choke Slam! | 4 | PO1H | L | Neck & Back |
Fireman's Carry Brainbuster | 4 | PO1H | L | Head |
Front Facedriver | 4 | A1O1 | L | Head |
Full Nelson Suplex | 4 | PO1H | L(P) | Neck |
Inverted Atomic Drop | 3 | PO2H | LD | - |
Knee Backbreaker Hold | 3 | PO2 | LS | Back |
Shoulder Slam | 4 | PO1H | L | Back |
Snap Suplex | 4 | PO1 | L | Back |
Tilt-a-Whirl Slam | 4 | PRO1 | L | Back |
Level IV STR Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Brainbuster Suplex | 5 | PO1H | L | Head |
Cradle Brainbuster Suplex | 5 | PO1H | L | Head |
Cradle Suplex | 5 | PO1H | L(P) | Back |
Inverted Airplane Toss | 4 | PO1H | LD | Back |
Front-Face Suplex | 5 | PO1 | L | Body |
Piledriver | 5 | A1O1 | L | Head |
Powerbomb | 5 | PO1H | L(P) | Back |
Tigerbomb | 5 | PO1H | L(P) | Back |
Tilt-a-Whirl Backbreaker | 5 | PRO1 | L | Back |
Tilt-a-Whirl Tombstone | 5 | PRA1O1 | L | Head |
Vertical Suplex | 5 | PO1H | L | Back |
Level V STR Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Crucifix Powerbomb | 6 | PO1H | L | Back |
Level I DEX Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Avalanche | 1 | RA1 | - | Body |
Bodypress | 1 | RFA1O2 | K | Body |
Drop Kick | 2 | RF(O) | K | Head | Body |
Elbow Drop | 1 | RFA2 | - | Any |
Fist Drop | 1 | RFA2 | - | Any |
Headbutt Drop | 1 | RFA2 | - | Any |
Knee Drop | 1 | RFA2 | - | Any |
Leg Drop | 1 | RFA2 | - | Body |
Lou Thesz Press | 1 | RFA1O2 | KP | Body |
Shoulder Tackle | 1 | RA2O2 | L | - |
Splash | 1 | RFA1 | - | Body |
Vertical Splash | 1 | RFA1 | - | Body |
Level II DEX Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Back Brain Kick* | 3 | (O2) | - | Head |
Bulldog Lariat | 3 | RFA2 | L | Neck |
Flying Mare | 3 | O2 | L | Neck |
Hamstring Pull | 3 | A2 | - | Leg |
Monkey Flip | 2 | O1 | L | Back |
Senton | 2 | RFA1 | - | Body |
Sunset Flip | 1 | RFO2 | LP | - |
Level III DEX Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Reverse Rollup | 2 | A2O2 | P | - |
Hurricarana | 4 | RO2 | L | Head |
Victory Roll | 2 | A2O2 | P | - |
Level IV DEX Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Hurricarana Roll | 3 | RFO2 | LP | Head |
Level I TEC Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Armbar | 1 | P | H | Arm |
Armdrag | 2 | O2 | L | Arm |
Armlock | 1 | P | H | Arm |
Armwringer | 1 | P | H | Arm |
Claw* | 1 | P | - | Head |
Drop Toehold | 1 | - | - | Leg |
Front Facelock | 1 | P | H | Head |
Half Nelson | 1 | P | H | Neck |
Hammerlock | 1 | P | H | Arm |
Hip Toss | 2 | O2 | L | Back |
Scissorlock | 1 | P | H | Head or Body |
Side Headlock | 1 | P | H | Neck |
Single-leg Takedown | 1 | R | - | Back |
Level II TEC Maneuvers
Maneuver | d6 | Bonus | Special | Target |
DDT | 3 | A2 | - | Head |
Fireman Carry Takedown | 2 | O2 | L | - |
Full Nelson | 2 | P | S | Neck |
Go-Behind Takedown | 2 | O2 | L | Body |
Grinding Headlock | 2 | P | H | Head |
Jawbreaker | 3 | O2 | - | - |
Knee Armlock | 2 | P | H | Arm |
Leglace | 2 | A2 | H | Leg |
Legwheel** | 3 | O2 | L | Body |
Neckbreaker | 3 | R | - | Neck |
Reverse Chinlock | 2 | P | S* | Neck |
Reverse DDT | 3 | A2 | - | Head |
Reverse Toehold | 2 | P | H | Leg |
Side Mare | 2 | PO2 | L | Neck |
Sleeper | 2 | R | Z | Neck |
Small Package Rollup | 1 | - | P | - |
Snap Mare | 2 | O2 | L | Neck |
Toehold | 2 | P | H | Leg |
Trapezius Pinch* | 2 | PA2 | H | Neck |
Wakigatme Armbar | 2 | PA2 | S | Arm |
Level III TEC Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Abdominal Stretch | 3 | P | S | Body |
Backslide Rollup | 2 | - | P | - |
Boston Crab | 3 | PA1 | S | Back |
Bulldog | 4 | A2 | - | Neck |
Camel Clutch | 3 | PA1 | S | Neck and Back |
Cobra Clutch | 3 | - | Z | Neck |
Crucifix Rollup | 2 | - | P | - |
Front Face Neckbreaker | 4 | O2 | - | Neck |
Rolling Leg Sleephold* | 3 | - | Z | Neck |
Russian Legsweep | 4 | O2 | L | Neck |
Level IV TEC Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Double Underhook DDT | 5 | A2 | - | Head |
Figure-Four Leglock | 4 | P | S | Leg |
Scorpion Deathlock | 4 | P | S | Leg |
Level V TEC Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Surfboard | 5 | O2 | SL | Body |
Level I BRA Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Back Elbow Smash | 1 | P(O2) | (K) | Head |
Big Boot Kick | 1 | PR(O2) | (K) | Head |
Bite! | 1 | - | D | Any |
Choke! | 1 | P | Z | Neck |
Clothesline | 1 | PRF(O2) | K | Neck |
Eye Rake! | 1 | - | D | - |
Forearm Smash | 1 | PRF(O2) | (K) | Head |
Forearm Uppercut | 1 | PR(O2) | (K) | Head |
Foriegn Object Jab | 1 | PI | - | Any |
Hairpull! | 1 | P | H | - |
Headbutt | 1 | P(O2) | (K) | Head |
Karate Chop* | 1 | PR(O2) | (K) | Any |
Karate Kick* | 1 | PR(O2) | (K) | Body |
Karate Punch* | 1 | PR(O2) | (K) | Head | Body |
Kick | 1 | PR(O2) | (K) | Body |
Knee Lift | 1 | PR(O2) | (K) | Body |
Low Blow! | 1 | - | D | - |
Open Hand | 1 | P | - | Any |
Punch! | 1 | PRF(O2) | (K) | Any |
Palm Thrust* | 1 | PRF(O2) | (K) | Any |
Rib Crusher | 1 | RA2 | - | Body |
Rope Rake! | 1 | - | D | - |
Side Kick | 1 | P(O2) | (K) | Head |
Shoulderblock | 1 | PRF(O2) | (K) | Body |
Stomp | 1 | PA2 | - | Any |
Level II BRA Maneuvers
Maneuver | d6 | Bonus | Special | Target |
Back Spin Fist!* | 2 | PR(O2) | (K) | Head |
Discus Punch! | 2 | PR(O2) | (K) | Head |
Double Axehandle! | 2 | PR(O2) | (K) | Head | Body |
Foreign Object Smash | 2 | PI(O2) | (K) | Any |
Head Smash! | 1 | PI | (K) | Head |
Leg Sweep* | 2 | O1 | L | Leg |
Limb Smash! | 1 | PI | - | Arm | Leg |
Roundhouse Kick* | 2 | PR(O2) | K | Any |
Savate Kick* | 2 | PR(O2) | K | Head |
Short-Arm Clothesline | 2 | P(O2) | K | Neck |
Unique Maneuver Rules
All STR maneuvers above are assumed to not be
bridging, even when those maneuvers regularly are Bridging (such
as Cradle Suplex and Northern Lights Suplex).
The Head Smash and Limb Smash are assumed to be aimed at
either a foreign object or the turnbuckles, in which case the
turnbuckle's Stun Code is used as the "foreign object".
Some maneuvers include other maneuvers in their execution. For
example, the Full Nelson Suplex starts with a Full Nelson, which
in turn starts with a Half Nelson; the Figure Four Leglock begins
with an Inside Toehold. When a wrestler attempts to follow a
maneuver with one that includes that maneuver, he recieves a +10%
bonus to his attack roll.
The Belly to Belly Suplex, Bodypress, Fallaway Slam,
Powerslam, Reverse Slam, Sidewalk Slam, Somersault Splash,
Splash, and Vertical Splash all do not require the use of a Stun
Point to make a pinfall cover.
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