Snotlings and Snotling Pump Wagons

Submitted by Tallyrand

Snotlings

Snotlings are purchaced by the Wound and cost only 1 toof per wound of snotlings. In order to use Snotlings in your Mob you must have a Slaver, a slaver can never control more wounds of Snotlings than his Ld. If you ever come to possess more Snots than your Slaver's Ld then the excess are dealt with, this is usually in the form of a wet squeak. Snotlings never earn experience, however at the end of each game, roll a d6 for each wound, each 6 you roll means the Snotlings have reproduced in some disgusting way. Add an additional wound of snotlings to your Mob's roster. Stats would be thus:

Unit

M

WS

BS

S

T

W

I

A

Ld

Snotlings

4

1 per two wounds

0

1

1

1 per wound purchased

3

1 per wound

4

You may split up your snotlings over as many bases as you want, and bases of snotlings may merge and split as desired throughout the game, however snotlings never earn the "gang up" bonuses with other snotlings, simply combine the number of snotling wounds to figure the stats. For Boarding purposes, you may never have more than a single Base of Snots on an enemy vehicle regardless of the number of wounds.

A Slaver must be nearby in order to get any useful effect out of your Snots, any Snotling bases more than 12 inches from a friendly Slaver suffer from Stupidity (GM p49). If a Slaver is Down or Out of Action, he may not control the Snots.

Snotlings are never Pinned, and any wound suffered is lost from the base, no Down or Out roll is made. After the game, roll for each wound lost:
1-3 Dead
4-6 Full Recovery.

Orks only gain +1 experience for wounding Snots instead of the usual +5 cause they ain't all that tough anyway. Snotlings may work in the mine, three wounds of Snots counts as a single person for the 10 worker max.

For each wound of Snots working the mine roll a d6. On a 1-3 the Snot has gathered 1 toof worth of scrap, on a 4-6 they were goofing off and got nothing. Snots can never be captured by another gang by any method, they are usually thrown away as they are too difficult to retrain by a new Slaver. For figuring income every three wounds counts as an additional model, rounding down.

Snotling Pump Wagon.....................10 Teef

The Snotling Pump Wagon (SPW) Is usually something put together by the Mobs Spanners as a lark, or maybe to get the slaver off his back, either way it tends to be a ramshackle affair, a small self powered hut on wheels with a large spikey roler slapped on the front. You may place as many wounds of Snotlings on the SPW as you desire. For every wound aboard the SPW has a base move of 1, and a thrust' move of an additional d6. Ex. A SPW with 4 wounds of Snots aboard would have a base move of 4 plus be entitled to four additional d6inch moves, you must use the full movement rolled.

STEERING: The SPW is difficult to control and therefore even attempts to turn in its base move require a LD check, if there is a slaver nearby the Snots may use his Ld, however even a Slaver has his pride, and would not be caught dead riding on a SPW, but he could keep pace on a bike (or even on foot sometimes). Instead taking their base move the Snots may do what is known as the 'pickeruperer' this involves all the snotlings getting out of the SPW and physically picking it up to turn it in any direction desired, they then all reboard and may then use their D6moves, Snots never use slow speed maneucers.

Snotlings aboard a SPW do not suffer from STUPIDITY, they are having too much fun! The SPW never counts as having used thrusters for any purpose (boarding, shooting). The SPW counts as a buggy for all ramming purposes. The SPW counts as being Spikey but may never be fitted with additional gubbins, and anyone bringing a SPW to Mekboy to be Kustomized would be laughed out of Mektown, however a SPW is easy to fix up and therefore never suffers permanant damage, nor does it count towards the maximum number of vehicles a Spanner can maintain.

Snotling Pump Wagon Damage Table::
1-2 Crew --Armor 5

1 Stray shot- The Snots dive to one side to dodge the shot, causing the SPW to swerve.
2-3 Blast- A helpless Snotling is blown clear of the Wagon. Deduct one wound from the wagon and place it D3 in away in a random direction suffering a S3 hit on a D6 roll of 4+
4-6 The Snot is hit by the weapon as normal or takes a S3 hit from a ram, swipe, rake, or crash

3-6 Wagon --Armor 6

1 Spikey Roler hit, vehicle is no longer spikey, and it swerves. Any further hits here reduces base move by 1.
2-3 Knocked over, Lay the SPW on its side, the Snots must spend their entire next turn tipping it back over, turn it any direction desired.
4-5 Pump arm Snapped, reduce base move by half, and d6 moves are now d3, Wagon swerves. A second hit here imobilizes the SPW.
6 Blown apart, the shoddily constructed wagon falls to pieces around the dissapointed Snots ears! The Snots are all thrown d6in away and each Wound suffers a S3 hit on a d6 roll of 4+.


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