Notice the lining on
Viewtifull Joe's legs? Heck, his entire body is outlined! Also
notice the lines on silvia to generate the illusion of hair. Keep in
mind this is all generated in real time, in order to get those
lines, the character modelers had to put indents in the model's
wireframe in order to get the graphics engine to draw those lines!
Don't forget,
cel-shading is a generic term for rendering objects to look like
cartoons, cel-lighting and silhouette lining are just the most
popular forms of cel-shading, not the only ones. also keep in mind,
that you can have a cel-shaded game without silhouette lining, but
you can't have cel-shading without Cel-lighting! The game Zelda:
Windwaker relied heavily on cel-lighting and used almost no
outlining what so ever!

In order to get such
a fantastic cel-lighting effect, Nintendo made sure their character
models had as round objects as possible. Links hair is almost
completely spherical in some parts! That's the benefit of
cel-shading! when your graphics engine doesn't have to spend so much
memory generating textures, it allows you to have character models
with polygon counts off the charts! many times this is needed in
order to put all those little indents in the wire frame for
silhouette lining. Cel-lighting also looks more effective when you
are lighting extremely spherical objects. Large, flat, objects don't
tend to look as good, but silhouette lining helps to minimalize that
problem!
Well, That's my
article! I hope it helped explain a few things, if it didn't, please
feel free to e-mail me:
jaw048000@utdallas.edu
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