The Theory
What is it?
How it Works
Making a lighting
engine

The Coding
NeHe Tutorial
Resources
• More to come

Reader Input
E-mail
Guestbook
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Media
Okami
• More to Come

Links
Nehe gamedev
Cel shading project
Cel shading project 2
• More to come

 

Resources

NFor those of you who want to start cel-shading objects and get into some cel-shading code, this page is for you!
B

 

Milk shape
A damn fine modeling package, mostly because of it's ability to export your models into any video game engine you can think of, a recommended start for those new to object modeling.  

 

 

G Max
A stripped down version of the best modeling program, 3DStudio Max, this version has most of the functionality, and most of all, It's Free!

 

 

Loony.exe
This program is great for those who aren't concerned with programming cel-shading gaming engines, Just build your objects in milk shape, or gmax, export them as as Wavefront objects, and load them in this program to see them in all their cel-shaded glory! The source code is also included, but I recommend the NeHe tutorial if this is your first time trying to code a cel-shading engine. 

 

 

Lazy cel-shade
This internet article doesn't tell you how to get cel-lighting in your modeling package, it also doesn't go into vertex shaders. What it DOES tell you is a cheap, lazy, simple way to get that
silhouette lining effect. not as effective as the real thing, but also a lot easier!

 

 

New OpenGL Program coming
I am currently working on hacking the NeHe tutorial by sami so that it can load milkshape objects, not really that difficult, but I'm currently occupied with midterms and adding articles to this web page, check back soon for more info!

Mail me- jaw048000@utdallas.edu

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