NFor
those of you who want to start cel-shading objects and get into some
cel-shading code, this page is for you!
B
Milk
shape
A damn fine modeling package, mostly because of it's ability to export
your models into any video game engine you can think of, a recommended
start for those new to object modeling.
G
Max
A stripped down version of the best modeling program, 3DStudio Max, this
version has most of the functionality, and most of all, It's Free!
Loony.exe
This program is great for those who aren't concerned with programming
cel-shading gaming engines, Just build your objects in milk shape, or
gmax, export them as as Wavefront objects, and load them in this program
to see them in all their cel-shaded glory! The source code is also
included, but I recommend the NeHe tutorial if this is your
first time trying to code a cel-shading engine.
Lazy
cel-shade
This internet article doesn't tell you how to get cel-lighting in your
modeling package, it also doesn't go into vertex shaders. What it DOES
tell you is a cheap, lazy, simple way to get that silhouette
lining effect. not as effective as the real thing, but also a lot
easier!
New
OpenGL Program coming I am currently working on hacking the NeHe
tutorial by sami so that it can load milkshape objects, not really
that difficult, but I'm currently occupied with midterms and adding
articles to this web page, check back soon for more info!