Speaker |
Action |
Skorri: |
Right you lot. Looks like we finally sorted out who's goin' and who's
stayin' and you don't have to be a seer to know what's likely to happen next to those who
be stayin'. I expect that we'll have to get everyone movin' before the end of Sea Season.
In fact, if you all aren't gone by the beginnin' of Fire Season I don't think many of you
will be goin' anywhere. But that's not what I want to talk about now. I've talked
things over with Blunt and he's agreed that he wants an advance party to go out now, scout
out the trail up the Marzeel River and negotiate and confirm passage rights over each
clan's Tula. Now, we've already managed to get permission from most of the nearby clans.
Even the Lonisi have agreed to let you pass as they want no trouble from our tribe until
their friend the Pharoah [ptui] arrives but I wouldn't expect them to hold to that
agreement if you're still in their lands come Fire Season. Urrr, who would have thought
that the Lonisi would accept the Pharaoh's offer, aint right I tell you but I wander from
my trail.
The big job will be to negotiate passage rights through the Balmyr Tula. I've got no
sway with them but there's no way north short of crossing their land, least-wise assumin'
you're not fool enough to try and troop through Beast Valley. As it happens, a trader from
the Balmyr is buying cattle in Smithstone right now and he's agreed to travel back with
you to his lands. Right glad he should be too, considering how few men and how many cows
he's trying to move.
I want you lot to hurry on over to Smithstone and introduce yourself to this Korol
the Tight. Make yourself useful and in a couple of days Orlev here and a couple of the
boys will meet you in Smithstone with the gift train. Now, Bjarni has some news about the
places you'll be travelling to. Speak to them Bjarni. |
Bjarni: |
Don't have much to say about the first part of the journey. The
Marzeel Valley is new to me and you know it better than I. But north of there I've
travelled widely. Heres a sketch of where were going. Spreads a map out
in front of everyone.

The first obstacle you will have to cross is the Balmyr Tula. There's not too much
good or bad to say about them. They squeeze each tribe that crosses their land for every
sliver of silver or animal hair they can get, specially these days when so many people are
desperate to get into Dragon Pass. But that's just greed. Once a deal is stuck they stick
to it mostly.
Just north of the Balmyr, the lands turns harder and there's nought there but the
occasional dragonnewt. Oh a few nasties to be sure but nothing that should be able to
bother a large body of armed men. Still, do nothing to attract unnecessary attention as
war parties from the Grazelands or Trolls could be about.
North of there lies the land of the Colymar. They are a hard but fair people. Not
too terribly keen on all the strangers settling near them but they don't do much other
than collect a bit of tribute. The real problem is just past them, the Malani. The Malani
are as vicious as bunch of killers as you're likely to set eye on. They already forced a
couple of the new clans who settled in their area into near thrall status and would dearly
love more subjects so they could devote themselves even more fully to raiding and warring.
And the Malani are bad news since you have to get past them to any empty lands and they
settlement I've suggested it close to their tula.
Now, you may know that I have a bit of the gift, and can sometimes see things from
afar or what is to be. And trust me, I've looked into how our fate and that of the Malani
are mixed, but from all I can see the Malani will make no obstacle to our settlement.
Don't quite believe this myself so I've advised Blunt to take a slightly more dangerous
route to the new clan site in the Lorthing Valley. Dangerous because the land is a little
harder and newly settled. But as long as you look mean, move fast, mind your manners and
make it clear you're just passing through, maybe having a small party moving ahead with
gifts to sweeten people's dispositions and well ... people should leave you be and you'll
be out of reach of the Malani the whole way until you actually reach the settlement
ground. Get yourself built in fast and maybe we'll be too strong and too far for the
Malani to bother with. Maybe.
And the Malani aren't the only danger up there. There's Tusk Riders, who are nothing
but trouble, and Animal People who like to raid, especially those Telmori, and there's bad
bad chaos up to the north. The winter's are even worse than any of these but aside from
that it's a nice enough place. Close to the sky and free. A man could do worse or a woman
for that matter.
Anyway, I'll be pushing along ahead of the lot of you and will scout out possible
settlement sites. I should meet you somewhere between there and the Balmyr lands depending
how fast each of us moves. |
Skorri: |
Right. There you have it. Do have one more thing for you before you
leave, this storm feather. You seen me use it. Just wave it about and storms start coming.
Doubt it will be much use against the pharaoh so you may as well take it along. Any
questions? |
Cedric |
I believe that I am the only one here with a Wind affinity. Not
necessary I know, but It might help. With your permission Skerri? Cedric
looks towards Skerri. At her nod he accepts the Storm Feather. Careful not to wave it
about he secures it with a leather thong and hangs it about his neck, tucking under his
jerkin.
I have a couple of suggestions. First, Bjarni, I know that you can travel much
faster than us once we are saddled with the trader and his goods, but it would be useful
if you could travel with us at least as far as Smithstone. It would be very valuable if
you could relate to us as much as possible about the route and its people. |
Bjarni |
No problem that. I will share what I know today and on the morrow. But
after that Ill fly fast indeed. |
Cedric |
Second, I've been known to talk myself out of a
scrape or two but I have been away for five years. I would be handicapped in bargaining
with the Balmyr because I don't know our goods and what we can afford. If we expect the
Balmyr to try to squeeze us for coin, you had best send a trader with the gift train. Or
is it our strategy to claim legal precedent? Cedric sends an appraising
glance towards Orlev. |
Skerri |
Cedric's concerns mirror my own, as I too would
like to know more of these lands and peoples where we are to travel to and wish that we
had a follower of the Talking God with us. All know that I can carry my own in an
argument. |
Per |
A sly grin passes over Per's face as he nods his head. |
Skerri |
But I would never want the future of our people to
rest on my abilities with words alone! |
Per |
Per nods approvingly. |
Skerri |
I would like to settle the matter of leadership of
this expedition, though. Is it your intent father that we place ourselves under the
leadership of Orlev here or are we to choose someone from amongst ourselves? As the most
competent warrior and as a follower of Vinga, protector of explorers I suggest that
leadership in the matter of travel and fighting, but not in negotiations, naturally
devolves to me. Waits for arguments against this and proceeds as none come.
Well, then I guess it's settled, then. I'll take the lead in travel, heeding
Bjarni's advice and my father's guidance, as well as in matters of war. |
Cedric: |
At the end of the interview Cedric steps up and gives
Skorri a bear-hug. Good bye again old man. See you in Orlanth's hall.
Then visibly wiping tears from his eyes, Cedric departs the room. |
Skerri: |
A dry eyed Skerri salutes her father. When next
we meet father I expect to admire your collection of trophies taken from the
Pharoah.
Skorri returns the salute and then she turns and leaves the hall. |
Per |
Per salutes Skorri and withdraws after Skerri. |
Cedric: |
Once outside, Cedric waits for and gathers the rest of
the forward party. Did you notice who wasn't there? he asks. The man who is supposed
to be our clan chief. Cedric raises an eyebrow towards Skerri. At Skerri's shrug he nods.
Right, I'm not starting out life under a new clan chief by setting off under someone elses
authority - even if they did 'talk it over'. I'm off to see Blunt and I suggest the rest
of you come with me. |
Skerri: |
I agree with Cedric on this as well and I will seek
Vinga's blessings on this mission. I suggest we also sacrifice to the Father, the Talking
God and our ancestors for success. |
Per |
I would go with you Cedric if you will have my
company. But before we break, there is something I must do. Per retrieves a
miniature arrow from a small compartment on the side of his quiver and drops to his
knee.
As the clan aided Gunnar, so do I aid you, he says as he presents the arrow to
Skerri, Like the head of this arrow, I will clear your path and like the fletching I will
stabilize your flight should the need arise. I will serve until my last breath or until
you dismiss me by breaking this token in two. So I swear by the Hunter and the Father.
Per places the miniature arrow in Skerri's hand, stands and moves over by Cedric. |
Skerri |
Skerri stands still for a moment as if in shock. She
places the arrow in her belt pouch and says : I accept your service Per as you give
it and I promise in turn that my steps will not falter from our clan's chosen path and the
day they do I will release you from your service.
Moving over to Per she claps him on the shoulder, grins broadly and says,
Come let us go and swear fealty to my husband and see what he would have of us. |
Narrator |
The party moves off to speak to Blunt, who Skerri
recalls was supposed to spend the morning with Una Oxen Lover, selecting the cattle and
sheep that the moving clans people will take. As you move over to the animal yards, a
crowd of clans people can be seen, and as you get closer the sound of Unas voice
(bellows?) can be easily made out.
The crowd opens to allow the scout party through and one might well wonder what all the
smirks are about. |
Una |
(in a loud voice, always) And this here is Betsy (slaps
a cow). Shes an excellent milker though has a bit of a sour disposition if
shes disturbed too early in the morning. Good walker though and a proven record of
strong off-spring. Shall we take her? |
Blunt |
Ahhh, errr what do you think Una? |
Una |
Hooves and horns man! You think being a chief is
just about fighting and whacking people?! Not that theres not something to be said
for that but youve got to know your cows man. The cows are what make the clan so if
you want a strong clan you got to have strong cows. (catches sight of the scout
party)
Skerri my love. I think youve been swindled. This useless oaf cant tell
a holstein from a heifer. He better be very good in other departments if youre to
keep him. Though should you tire of him throw him my way. Put a little meat on his bones
and he might be interesting. |
Blunt |
Skerri! Just the person I was looking for. You know,
Ive been thinking that maybe I should lead the scouting party instead of you
and you can tell Una here exactly which cows and sheep we should be taking along and do
the rest of the things needed to get the clan moving. |
Una |
Hah! Isnt that just like a man. Whacks
Blunt on the shoulder.
Well, you sort this out with your sweetie and Ill get back to work. Expect you
might want to spend a little time with her now seeing as shes going off tomorrow, if
you know what I mean.
Staggers Blunt with an elbow to the ribs and heads off into the thick of the cow pen,
shouting orders at the crowd who rapidly move off to avoid being drafted into service. |
Blunt |
What a woman. Glad she's going to be with us
as there's non wiser in the ways of cattle. Course I was just kidding Skerri dear about us
changing places. I've a lot to learn and I'm more likely to learn it here. Bjarni, did you manage to make those feathers you were talking
about? |
Bjarni:
|
Ah yes, and here they are. Ive already given Skorri his. Bjarni digs out several Vrok feathers from his pack giving some to Blunt and,
at Blunts nod, the rest to Skerri.
These Vrok feathers hold wind spirits who will carry your words
to their mate. There a feather for Skorri, Skerri, Blunt and myself. I should warn
you though the feather can only be used once so the message best be urgent. |
Cedric
|
Good idea. Cedric turns towards Blunt.
Well chief, we just got your instructions for the advanced party from Skorri and
Bjarni. Anything you wanted to add to that before we set out? |
Blunt |
Just this. Know that there are some clans that are not so
pleased with our decision to leave and even though they have agreed to let us pass it
would be well to watch your back. In all matters, Skerri speaks with my voice (not that
she needs it). Tomorrow I must ride with Una to select the rest of our herd so I
won't be able to see you off. Know that much depends on your success. Our hopes ride
with you. May Orlanth guide your steps and your tongues.
Now be off with you as I have some 'final matters' to plan with Skerri. |
Skerri |
Moves over to stand before Blunt and places her hand over her
heart. She looks over to see whether the others follow her lead or not. She
waits to see who does join in before swearing the following oath. To you, our leader,
freely chosen before Orlanth, I swear that all my efforts shall be dedicated to the good
of our clan. You can count on me to do my best or to die trying. |
Orlev |
And I, Orlev Askisson, (a mutter goes round 'So that's what his
real name is...') swear to serve you and the ring to the utmost of my abilities, to
uphold the laws of Orlanth, to keep the peace, to defend the tula and to strike our foes
where so commanded. |
Bjarni |
And I, Bjarni Kettleson (a brief flurry of wardings made at the
mention of the infamous witch) swear to walk the border between this land and the next,
to call for those who can aid and ward those who would harm. |
Per |
Waits until all the others have sworn. Since my father has already
taken Gunnar's Oath to you, Blunt, I am already bound to the clan's service. I will swear
another if you feel it necessary. |
Blunt |
None have ever doubted you or your worth Per. Gunnar's Oath is enough
for me. Use your wits to guide us from harm and your arm to shield us from our enemies.
Turns and gestures to the assembled.
Now be off with you all, say and do the things you must for on the morrow you leave
these lands forever. |
Per |
Until tomorrow then. Per salutes his chief
and turns toward home for the last time. |
Narrator |
The scouting party breaks up to say their final
farewells and otherwise prepare for the journey to Smithstone on the morrow. And
on that next morning, Skorri and other members of the Clan Ring see you off.
Everyone is careful to say 'Until we meet again.' but in your hearts you know you should
be saying 'Farewell.' |
End
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