Truth RuneTable of Contents
1. Main Page
2. Regions
3. Stories
4. Characters
5. Chronicles
6. Other's Work
7. Gaming Info
8. Links
9. KoDP
10, Miscellaneous
11. What Was New
12. Index

 

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Regions - Sartar
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The New Campaign - Campaign Chronicles

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Episode 1: Blazing the Trail
Scene 5: The Promised Land

Narrator: Jeff Neufeld
Actors:

Cedric the Fox, Orlanthi Swashbuckler
Skerri Bright-Spear, Vingan Vixen, Leader of the Pack
Per Rasmussen, Odalyan Scout
Snorri Horse-thief, Odalyan Rustler
Orlev Ice-eyes, Humakt/Lhankor Mhy Law Enforcer
Hend Alynxfriend aka He who walks quietly through life aka Cat Boy, Yinkin Hunter
Ashart Bolison
Dagbjartr Haukson

NPCs and Followers

Ost (Alynx follower of Per)
Pico (Alynx follower of Hend)
Rico (Alynx follower of Hend)
Ulf Broken Spear (follower of Snorri)
Erik Sure Shot (follower of Snorri)
Arene Ranasdaughter (follower of Skerri)
Blunt Ash-bjorn (Chief of the Amber Clan)
Harvar Hengallson, (Rakish Stranger)
Erland Jorundson (Amber fyrdman)
Halklel Jorundson (Amber fyrdman)
Styr Jorundson (Amber fyrdman)
Bodil Kareson (Amber fyrdman)
Age Marson (Amber fyrdman)
Jorund Hendsson (Balmyri Guard)
Age Swiftshanks (Torkani Scout)
Thane Rolf (Outer Ring Member of the Torkani)
Korol the Tight, cattle buyer for the Balmyri Ring
Henrik the Pig, Balmyri Warmaster

Players:

Doug St
Oliver
Arne
Grant
Jeff
Darryl

Gary
Doug Sh

 

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Introduction:

For a day the party heads north and west through the tula of the Balmyr. Jorund Hendsson accompanies you and obtains hospitality at the last Balmyi stead in the north-west. This particular stead has quite a fortified look to it and in response to your questions Jorund spits a single word 'Horse-spawn'.

The next morning, Jorund rides with you as far as the tula stone and then bids you farewell, wishing you and your clan luck He warns you to take care of horse-spawn raiders though he doubts such a small well-armed group such as yourselves will attract much attention.

You wave and continue north. You're making good time now without all those cows to slow you down and you figure another 2 or 3 days should bring you into Dragon Pass proper.

That night you make camp and enjoy an evening without cows to take care of, and also the cooler temperatures. The lands starting to rise now as you approach Dragon Pass proper.

Night passes uneventfully, and you've just finished your morning porridge (bran today, yum!) when you see a lone runner crest the nearest ridge to the east, pause for a moment and then head for your camp. Everyone stands to and grabs their arms though its unlikely that one man will pose much of a threat.

The figure halts at a respectful distance. He has a bow in hand but no arrow knocked.

Speaker Action
Age Swiftshanks Hail the camp. Age Swiftshanks of the Torkani asks permission to approach your fire.
Occassional
Narrator's Note
Skerri and Age exchange much the same sort of back and forth they did when the Amberi entered Balmyri lands.  This is the traditional way Orlanthi greet each other. It helps to determine a stranger's motivations, identity and possible relationship to the host.  Skerri ended up offering Age a space by the fire, a drink of water and some of the yummy porridge.
Skerri After the Torkani has eaten and drunk some water.  

So Age, we have heard much of the Torkani but we have never met one.  I suspect you will impress us much more than Korol Tightarse of the Balmyri did.

Age Swiftshanks Puts down the cup.

My thanks for the porridge and water.  Thirsty work running across this land and didn't exactly have the time to fill my belly anywhere.

And it's truth, that there's some bad folk among the Balmyri though perhaps you are judging Korol too quickly if you include him among their number.  He spoke up for you before being sent off. 

But I am not supposed to speak of this. I was sent ahead to request that you wait here one day so that you can meet Thane Rolf, who is the leader of my party.

I was also told to mention that if you wait this one day it would allow your friend Orlev to reach you by nightfall and that it might save you much grief to wait, rather than to rush north.

I myself know little more than this and was told to speak less, and that Thane Rolf would explain all upon his arrival.

Will you wait?

Cedric once you withdraw a little to discuss this matter

Well, for certain sure, something funny was going on back there.  For the life of me, I still cannot figure out why Bjolf was so generous to give me victory in the bargaining session. I really blundered there and it would seem most unlike someone as skilled as he to let such a opportunity slide by.

Skerri I have a bad feeling that whoever that was back there he was not the Chief of the Balmyri.  I am afraid that that Bjolf's a trickster and we have been made fools of!
Per The Balmyri behaviour makes much more sense now, Captain. Why would a clan go so far in debt before a war unless they knew they would be getting a big payoff almost immediately? The trickster fleeces us for the down payment and when the rest of the clan shows up, the ring disavows any knowledge of the agreement. Orlev will detect no lie and Blunt will be forced to pay a very steep price to cross their tula. Our chief won't be in much of a position to refuse after 3 days without water. With the coffers and pens full, the Balmyri are free to battle the Torkani.

takes a swig of water and swallows hard.

That's a pretty cunning plan. By the Hunter, I hope I'm wrong though.

Skerri By Vinga I hope that I am wrong as well.  It harms us little to wait one day to speak to this Thane Rolf.

Returning to the campfire.

Aye, friend Age we will wait upon your thane here for one day.  We need the rest anyways. Let's set some light guards.

Narrator So you return to your campfire, and enjoy the luxury of not having to push on. Extra porridge is called for (oats this time, with some dried fruit added to make it even more decadent). Other than that, the Amberi spend their time in making minor repairs and idle chit-chat with Age Swiftshanks.

Around mid-morning Orlev come thundering into camp. Age Swiftshanks looks considerably surprised. For the first time that you can remember, Orlev and his mount look quite tired.

Orlev Orlev leaps from his mount and looks at Age Swiftshanks.

Who's this? Is he Balmyri?

Nods his head when Age's presence is explained. Then draws Skerri and the others to one side.

Well I have good news and bad news. The good news is that Blunt and the rest of the clan have already crossed the Brown Boar Lands and should be passing through the Gap now. Apparently they quite impressed the Brown Boars by demolishing a troll village. And, of course, the Lonisi Elmali were adopted and are safe as well. Of course, I told him all of our news and told him to be careful of both bandits and horse-spawn, though I doubt either would seek to attack such a large force.

The bad news is the reception I received when I got back into Balmyri territory. I was only gone two days but when I got back to Thane Ulf's steading he offered to let me stay in the pig sty! When I questioned this he said it's all that thieves like us deserve. Needless to say, I choose not to accept his hospitality and instead rode on through the night. Very early this morning, as I crossed the Balmyri northern border, I was stopped by a patrol. Once they found out who I was they just spat at my feet and waved me on.

I tell you I like this not. I don't know what will happen once the clan arrives.

Skerri Swears voluminously for an extended period.

The gods are testing us for some reason.  I hope we prove equal to their forges!  I wonder what we stole?  I hope it was  worth it!

All thanks be to the gods for their aid to our folk against the trolls! 

Spits to the side for added emphasis.

Arene, let's practise some spear and shield fighting.

She makes Arene put on her coat of iron scale and the pair spend the day sparing.   (Well, until Arene collapses from exhaustion that is).

Per I don't understand their reaction, Lieutenant. They act as if we crossed their lands and stayed in their steads without permission, but are being prevented from taking arms against... us...

a surprised look crosses his face as he realizes what he has just said.

It appears the Captain is correct; the Balmyri are under the influence of a trickster.

Snorri Spends the day horsing around with Ulf and Eric, playing archery and riding games, but one can see his heart is not it for keeps coming into camp to check on Golden Eyes.
Narrator With this news to keep them occupied, the Amberi chase their thoughts around in circles. A few of you try to draw out Age Swiftshanks but he refuses to provide any further information, insisting that any further words come from the mouth of Thane Rolf.

***

As you prepare for the evening meal, the scouts come back in saying that an armed party has been sighted. All are on foot and appear to be lead by a man in iron armour. They appear to be a rather rough and ready lot. Age indicates that this must be Thane Rolf and walks out to meet him, and talk with him briefly a short distance from the camp.

Thane Rolf then approaches the camp.

Thane Rolf Hail the camp. Rolf Ironsides, Outer Ring Member of the Torkani asks for permission for me and my men to share your fire for the night.
Skerri The usual preliminaries being properly dispensed with Skerri invites Thane Rolf to share their hospitality.

Eat, drink, we offer you our hospitality for this night.

Thane Rolf While his men add some food to the common pot Thane Rolf gulps back a glass of water and chews on some of the porridge left over from the morning.

Ah, that hits the spot. We really had to rush to catch up with you guys and its well for both our clans that we did. Didn't even have time to piss. Let me take care of that now.

Voids himself nearby.

Much better. Now where was I?Ah yes, according to Age here, you're not too aware of what is going on back in the land of the Balmyr. It might be to both our good for me to fill you in on a few things we know from our ... ah friends in the Balmyr. Up to you to decide if they're true or not of course.

Did you know that there was a move within the Balmyr Clan to have Chief Harvar replaced this past winter? Apparently a lot of people were dissatisified with how he was dealing with the 'rapacious Torkani' and a few other matters. But ever since that Bjolf the Mighty started advising him people all seem to love their mighty Chief Harvar more than ever. Passing peculiar that, considering what a git he is.

Did you know that Chief Harvar has sent heralds to the nearby clans of Dragon Pass, warning them that a group of outlaws posing as emmisaries of an immigrating clan would be passing through their territory soon. And that these outlaws would be pretending to buy passage rights but what they're really up to is to check out the clan defenses. Need I mention the name of the clan these outlaws would be pretending to be?

Did you know that Chief Harvar has told his border guards to kill any of those 'cheating thieves' if they try and re-enter Balmyr territory. Don't know how yon Orlev made it through unless the orders didn't cover people leavin' only comin' back. Lucky for him he never stopped along the way I expect.

Did you know that Chief Harvar will honour the agreement he has made with your clan, allowing passage across the Balmyri tula?But now we get to the part where we Torkani actually care what happens.

Did you know that he has made an agreement with the Bright Sky Tribe of horse-spawn, that in exchange for the Balmyr aiding them take your entire clan into thralldom, the Bright Sky Tribe will ride to his aid when they attack us.

Apparently the Balmyri are rather upset with us. Any of you boys (directed at his own gang) think of a reason why?

return chorus of disingeneous refusals

Thane Rolf also shakes his head in 'confusion'.

I tell you, it was just a few cows ... and sheep ...

Anyway, for the Torkani to come out of this in some kind of good shape it would seem that we need your clan not to become thralls.

As for whether we're telling you the truth. I suggest that you send a rider north, south or west to see what kind of reception they might get. I'll tell you for free though, don't send anyone you like.

Say, you got anything more to drink. Man works up a powerful thirst after a talk like that.

Skerri Shoulders slumping and looking rather dejected.

Thank you for your dire news Thane Rolf.  It seems that I have managed to lose a great portion of our clan's wealth to a lying, rotten, stinkin' Orlanth rejected, thievin' broo fornicating, pre dark, sack of shit!!!!!!

Visibly calms herself.

If there was some way to get back at that git....  Nevermind that, we must warn the clan and find some alternative route to our new homeland. 

Kneels before Thane Rolf.

Thank you again for your aid and your advice.  The Amberi are forever in your debt.  If there is anything we can do ask and if it is within my power it shall be done.  My men and I must discuss what we will do next.  Make free of our fire and our food.  Do we have anything left stronger than water to drink for the Thane?

Gestures for the guys (and Arene) to follow her away from the campfire.

Well, now what do we do?  I don't think we need test our welcome among the stinkin' Balmyri, Orlev's done that already.  Orlev you will have to ride and warn Blunt of the Balmyri treachery once we decide what on Genertela we're going to do.   Any ideas?

Cedric  Just a few cows and sheep? Every indication is that the Balmyri have been beggared. Even if these gentlemen are Orlanth's gift to raiders it still boggles the mind that the Balmyri could be reduced to these circumstances. If we find where the wealth is going, we might be able to do something about it. If Korol really did speak for us then maybe we could start by inquiring with him. He might have some ideas what's going on. 

Skerri, I think Orlev might be pretty tired from his last ride. Plus we could use his ability to discern truth. Maybe we should use one of your feathers?

Orlev  Well, I've had all day to rest so I could go, but I cannot guarantee that I'll be able to ride across the entire Balmyr Tula in the face of a hostile wyter and get the message through. And the alternative would be to ride around the Balmyr lands, which according to Thane Rolf is crawling with horse-spawn. The safest way would probably be to use our one feather to tell Blunt what the situation is, and then he use his to let us know what the final decision is.

Also, I think that Cedric has the right of it on several points. First we need, to find out if all that we've heard is the truth. I can vouch that Thane Rolf believes what he's saying but that does not necessarily make it so, nor does it mean that he has told us all he knows. I find it very suspicious that his 'friends' can tell him things almost as they happen. 

Second, is the question of the missing wealth.  Either the Torkani have it or someone else does. If we can find where the cows have gone, we may may be able to decide on the best course of action.

Third, the amount of wealth we've given the Balmyr while not to be sneezed at, is not that significant.  The bulk of the fee is to be paid by Blunt when the clan actually crosses the territory. This part unfortunately makes sense. The Balmyr let us cross their tula, collect their fee while maintaining their obligations and then weep Broo's tears on hearing that the clan has been enslaved by horse-spawn.

Finally, we have to do all this within three days, because four days from now Blunt will enter the Balmyr lands.

Skerri Korol Tightarse hasn't impressed me so far with his forthcomingness with information but if you want to try and contact him to find more out that's fine with me.  I'm at the point where I don't feel like trusting anyone other than an Amberi again though.  Let's not exaggerate Orlev's truth sensing ability though.  While he has proven his worth again and again he is still fairly new to his god given powers. Remember that even Orlanth was not infallible.  Let's not let everything rest on Orlev's ability to sense lies.  Only a fool puts all his trust in one thing.  As for contacting Blunt I've reconsidered that.  I will wait until we know more.  We still have a few days to contact him before he enters Balmyri lands.  Let's have more information to give him before we use up our only feather.
Orlev Skerri speaks the truth there.  There are many ways to avoid telling the truth.
Per As much as I hate to say it, Korol may not be the villan in this case, Captain. Age mentioned that Korol did speak for us at the Balmyri ring moot and was sent off because of it. Now the Torkani emissaries bring us information which only a Balmyri ring member would know. Either they have a very highly placed spy or Korol is spending his exile in Torkani lands.

If he has been banished, I think Korol might be more forthcoming with information. There is no point being loyal to the chief who banished you.

Skerri I'd already indicated my support for talking to Korol so we'll do so.  I suspect that you're right and the Torkani know exactly where he is. 

As for the rest of the Amberi I think that I will tell Blunt to stop at the waterhole where we found our crow bait.  The Amberi should have enough fighters to keep Red Kare away, though if he is Torkani maybe that's not so important.   After I use the feather we'll have to find some other way to contact them though which probably won't be easy.  Let's see what we can find out as far as the truth goes.

Shakes her head at the thought of the "truth".

Orlev Well, I think we need to talk to Thane Rolf some more.  With your permission Skerri?

Skerri nods her agreement.

Orlev walks back over to Thane Rolf (fingering sword hilt).

Thane Rolf, we thank you for your information but we were wondering if we might glean a bit more.

Thane Rolf hawks, spits and nods his assent.

We were wondering if we might not be able to talk to Korol and see if we cannot get to the bottom of the Balmyr problem.  Perhaps it is not too late for Amber to reach some kind of negotiation with the Balmyr which does not involve good Orlanthi having to make treaties with the horse-spawn, especially ones that involve selling us into thralldom. Perhaps there is some way the three of us, Torkani, Balmyr and Amber can join forces and strike such a blow at the horse-spawn that their widows and orphans will hesitate to raid us for years to come!

Thane Rolf an uncharacteristic hesitation ...

Come, let us walk together.

Thane Rolf leads you off to one side, well out of earshot of either his men or yours.

With Korol, I cannot help you.  He was sent to join the fyrd, which even as we speak musters on our border and to cut off any Amberi retreat once they face the horse-spawn.

hesitates again ... considers and ever so reluctantly ...

No, Korol is not our man. Our man is Bjolf the Trickster.

Thane Rolf pauses as you absorb this.

But in truth, Bjolf is no man's but his own. Let me tell you how this all came about.

Perhaps 10 years ago, Bjolf was outlawed from the Balmyri for 5 hands of seasons. Apparently, he was the butt of many jokes of the Balmyr and when one got out of hand he ended up knifing some poor bastard.

Anyway, he came to us at first.  We Torkani have quite a reputation for being ... ahhh ... open to people of colorful backgrounds. He stayed with us for perhaps a handful of season and I must admit that we didn't treat him overly well. His size, his manners, his airs didn't sit well with many of the rougher and readier sort and he wasn't what you might call well treated. He stayed with us for perhaps a handful of seasons but then left to go his own way.

About 3 years ago, he came back. His outlawery was complete but his thirst for revenge was not. He spoke to us of a grand plan to beggar and humiliate the Balmyr, but he needed our help. If we agreed to follow his advice he would see to it that our raids were successful beyond our wildest dreams. We knew of his hatred for the Balmyr and saw nothing to lose so said 'why not?' Who were we to look a gift cow in the face. A fine trick on the Balmyri it would be. Or so we thought.

And sure enough, Bjolf went back to the Balmyr, got back into Chief Harvar's favour and told us where and when to raid and we were successful beyond our wildest dreams. 

But Bjolf's plan was deeper than we realised at first.  He turns out to be a man not to forget any slight, no matter how small, and he was no more looking after our interests than he was looking out for the Balmyri. But what Bjolf didn't know was that we had a listening wind.

Narrators Note: A wind capable of hearing a conversation in one place and carrying it to another.

This was how we learned that Bjolf was dealing with Kare the Kinslayer (Thane Rolf pauses to spit at that name). Not something we cared for but not something all that surprising considering what Bjolf was up to so we let the wind blow that news onward without us acting on it. 

However, it's also how we learned that Bjolf was dealing with the horse-spawn. His plan seems to be nothing less than the destruction of both Balmyri and Torkani, and I expect that there is something unpleasant in Kare's future as well, though I care nought about that. Whether you Amber slighted him in the past or he's just using you as opportunity allows I know not, but your doom will ensure ours.

What Bjolf has told us, is that the Balmyr are mustering to crush you Amberi. He can be a persuasive bastard when he wants to so at first we took this at face and made no preparations for war, just to do as we had for the past few years. We had planned to be raiding the far south-east steadings of the Balmyr (on Bjolf's advice of course) and would have come home to smoking rubble I think. Even with this knowledge I think we cannot stand up to the combined forces of Balmyr and the horse-spawn.

Unfortunately, we may have tipped our hand to Bjolf.  We thought to send a messenger to Chief Harvar but he never made it. As far as we know, he and his escort are feeding crows somewhere. Bjolf might now be aware of our suspicions.

Our thoughts have turned around in circles on all this but we admit that we are at something of a loss. We do know this for sure though. The road to Dragon Pass is closed this year. The Bright Sky Tribe will see to that. Even now they muster to the north-west of the Balmyr Tula. Your clan has to either turn back or find some other place to stay until Bright Sky moves on.

Our ring is willing to discuss this with yours but we have only days to make the most important decisions.

And you know what, in the back of our minds we still wonder if we aren't doing exactly what that little rat wants us to do. Curse it, there is no such thing as a free cow!

Per utters a long low whistle.

And the only winners are horsespawn and outlaws. Who'd think such a great amount of anger would fit in such a small package?

Skerri It's true that no matter how bad it seems that it can always be worse.  So now we are faced with destruction from the Balmyri for no crime of our own and there is nowhere for us to go.  We have burned our steads behind us and have nowhere to go but forward but even that we cannot do because of this Bjolf the Mighty.  I hope Orlanth and the other gods have a fitting end in mind for that bastard.  I wish the Earthshaker would swallow him up.

[Narrator's note : this is a dire threat as Maran Gor the Earthshaker is a terrible goddess not lightly invoked].

Thinks a bit.

So you Torkani are not positioned to provide us with any military aid?  It would just be the Amberi versus the Balmyri and a horsespawn tribe?

Affirmative shrug from Thane Rolf.

What are we going to do?  You say that the Bright Sky Tribe is to the northwest of the Balmyri.  Is there any chance that the Amberi could skirt around the south east edge of Balmyri territory and enter your territory?  If they are expecting us to strike straight through into their territory maybe this would take them by surprise?

Thane Rolf considers

Well we know that most of the Balmyri fyrd has mustered in the north so certainly the southern route would not be so heavily contested.

As for entering our territory though I don't know.  Ours is a harsh land and we mainly survive by raiding the Balmyri, the beast people to the north and the animal riders from Prax. I doubt we could support so many people through the winter (a warning grunt from Orlev at which Thane Rolf adds) or guarantee them a place to go to after (which Orlev reluctantly nods agreement to). No telling when Bright Sky will up stakes and move on.

I have heard that there's empty lands far to the south-east. Kind of a no man's land between the animal riders and the mountain clans. You might be able to settle there.  

You get out the map Bjarni gave you and Thane Rolf traces out the route (green).

The land's hard between here and there though. I think that the Torkani would be willing to help out some as it would be good for us to have some friendly neighbours down there.

I'm not quite sure what other choices you might have. Even with Torkani help you're not strong enough to drive the Balmyri from their tula and if the horse-spawn get involved we're all back to being thrall.

Per Unfortunately, changing our destination does little to improve the Torkani position. The next clan that comes up the trail will trigger the little rat's plan again. Even worse, the entire trail will be controlled by outlaws which will make trade almost impossible.

looks to Thane Rolf.

Are the Bright Sky the only horsespawn operating in this area, Thane Rolf? Perhaps we might find another tribe that would deal with the Bright Sky in exchange for a fine but somewhat worse for wear horse?

Snorri Snorri perks up at the mention of horses

Do you know anything about the relationship between the Bright Sky and the Tribe that would have attacked us crossing the gap?

Turns towards Skerri

If you need someone to talk to the Bright Sky as the finest rider I would make a good emissary, and Golden Eyes would make a good gift.

Snorri goes over to check how Golden Eyes is holding up.
Skerri Shakes her head at this talk.

While I admire all this talk of helping the Torkani and talking to Horsespawn slaves of the Evil Emperor you're both losing sight of the big picture.  Our most important goal is to find a new home for our people and soon.  We cannot spend too much time wandering hither and yon fighting everyone we meet.  Yes I would like to help the Torkani and punish these oath breaking Balmyri but

pauses for emphasis

we have to find a new home and get ready for winter.  Time is our biggest enemy.  We don't have time to seek new allies who are unlikely to be ready to wage war on anyone on such short notice anyway.  We also cannot let the Amberi fight a big battle.  Who will protect the noncombatants?  Defeat would be disastrous! We have only a few days to make a decision and I'm afraid that the decision is getting much too big for us alone.  Our original plan was to head further north and settle.   If we have to settle somewhere else we will need the approval of the ring, the chief and the people first.  I'm afraid that we must try and rejoin the main body of the Amberi and present these facts and options to them for a decision.

Turns to Thane Rolf

Would you be willing to travel with us to speak with our Chief and clan ring?

Per Before you decide, Thane Rolf, I beg that I may have a moment with my Captain.

at Thane Rolf's nod, leads Skerri away from the group, looks her straight in the eye and whispers to her.

My apologies, Captain, but I must make a most dishonourable suggestion. As you said we must settle in new lands before winter and our forces aren't strong enough to defeat the Balmyr-Horsespawn alliance. It would seem our only hope is to break that alliance. To do that, we must kill Bjolf the Mighty. If we are successful, we may be able to convince the Balmyri they have been tricked and get them to switch sides.

looks at his feet for a moment and returns his gaze to Skerri's eyes.

May the Gods forgive me for uttering such shameful words, but I see no other way, Captain. Bjolf must die, but we cannot do so honourably for his trickery is strong.

pauses and looks back at the group.

If this option is offensive, I will not speak of this matter again. If you wish to consider this option, I will suggest it infront of the group. What say you, Captain?

Skerri If Bjolf the so-called Mighty were here in front of me I would not even think before I ran him through with my spear.  He deserves to die and his dying would benefit many people.  The good that would come from his death would easily balance the evil of killing him.  I would perform whatever penance I had to in order to atone for such a worthy deed.  Thane Rolf knows more about him than I do so we will ask him if this deed is even possible.  By that I mean would we be able to find him quickly enough.  We would never make it through the heart of Balmyri territory not without the magic needed to hide us from their wyter.

Claps her arm around Per's shoulders.

Let us go back to the fire and you can suggest your plan to the others.

Per Yes Captain.

follows Skerri back to the group.

Thank you for your patience, Thane Rolf. If I may beg your indulgence once more, I have a plan that may solve our problems.

looks around at the group and clears his throat.

The Balmyri-Horsespawn alliance has built a wall between us and our new homeland, but that wall is held together by a single keystone. If we remove it, the entire wall comes down. That keystone is Bjolf the Mighty. He has beggared the Balmyri, allied with Horsespawn and outlaws, and plotted our downfall. If we kill him, we may be able to bring the Balmyri over to our side.

pauses for a moment.

Unfortunately, we will not be able to challenge him to honourable combat for he has too much protection and his tricks are too powerful. But he must die so that our kin may pass in safety.

looks into Orlev's icy stare.

It is to my shame that I utter these words, Lieutenant, but I fear our options are few and our time limited. If there be a lawful way to remove Bjolf and undo his handiwork, I pray you will tell us so.

Orlev icy glare and fierce frown going full force ...

Such a course of action would make us no better than Bjolf. Secret murder is one of the most terrible crimes there is and always leads to more trouble than it solves.

starts to cite several historical examples ...

Thane Rolf gets cut off by Thane Rolf

Yes, yes a terrible thing.  And worse yet, I doubt it would work. Even with raiding magic, only a small force would be able to sneak into the heart of Balmyr territory. Yet that force would have to be large enough to overwhelm Chief Harvar's personal guard before it could get a chance to slay Bjolf.  

And I think that Bjolf may be especially cautious since our messengers to Harvar went astray.  If he thinks we have an inkling of the truth he'll take every precaution and the chances of success in the next few days would be small indeed.

Finally, even if we kill Bjolf the deal still might go through.  We'd probably also have to kill Chief Harvar to stop everything.

Snorri Wanders over to listen in on the conversation.
Orlev A bit put out at being interrupted.

I care not for such thinking.  Secret murder is wrong and goes against the very essence of Heort's Law. 

Thane Rolf sniffs.

I would suggest instead that we stick with Skerri's original plan.  But we also tell Blunt to send a warning back to Heortland about what's happening here.  If no other clan tries to come north this year the Bright Sky will soon move on for lack of prey, or perhaps they'll decide to punish the Balmyr for wasting their time.

And if circumstances allow, before we leave Balmyr lands, we could try and warn as many Balmyr as possible about the plans of Bjolf. Surely his influence is centred about himself and Chief Harvar. If we can warn enough people the truth will out.

Snorri Wanders away back to his horses.
Thane Rolf considers

Well, I suppose there's a thought.  Certainly, it is the Balmyri on our border that are most dissatisfied with Chief Harvar.  If we were to stop raiding and start talking that might put the wind up old Bjolf.

We would need to buy time though for this to work.

Per looks relieved that the rejection of the dishonourable option.
Skerri Breathes a sigh of relief at not having to break such a serious law.

Just as well. That's a good suggestion Orlev, the one about warning people to the south about what sort of bastards the Balmyri leadership is and what sort of nefarious schemes they're up to. Maybe we could send that bard, you know what's his name south with a nice song or poem about our friend Bjolf.

Pauses, looks puzzled and asks

What do you mean by buying time Thane Rolf?  What's your idea.

Thane Rolf starts from his thoughts

Buy time? I mean that for the Balmyri themselves to do anything about Bjolf and Harvar would take some time.  They'll have to get organised and call a moot and so on. 

For any of this to do us any good we must survive these next few days, which means the deal between the Balmyri and the Bright Sky must somehow be unseated, which means that your clan must somehow avoid the noose that Bjolf has contrived.

So far the only plans that sounds like it might be successful, assuming you cannot just go back, is that you head east and then take your chances in the south.

Cedric Skerri, in my wanderings in the Pharaoh's lands, I've found him to take a very heavy hand against those who raise up arms against him.

If he carried the day outside Smithstone, then I expect that those of the our tribe that fought him are now outlawed and the very tribe broken up.

Thane Rolf finishes his internal calculations ...

Here's one more thought. Bjolf's influence is strongest on those who are nearest and been with him for the longest time, like Chief Harvar and most of his ring members.

Now Korol, he's been away from Bjolf most of the past while on his cattle buying missions.  We know that he has gone to muster with the Balmyri fyrd near the Torkani border.  So perhaps he's less under the influence of Bjolf than some of the others. 

While he's hardly the war master he's still a member of the inner ring. If we could convince him that by serving Bjolf's scheme he acts against the Balmyri, well that might throw the rat into the grain pile.

So, if you want to come with us around the north edge of the Balmyri lands and then down through our territory to meet the rest of your clan, we could try contacting Korol along the way.

Orlev Skerri, in my opinion there is no military solution to this problem.  We have not the strength of arms to carry through an entire tribe of horse-spawn, allied to Balmyri or no. If we cannot go back we must go somewhere else.

What should we do?

Skerri All right at first light then we will return to the Amberi. On the way we will try and chat with our good friend Korol.

Let's get some sleep.

Per Good night, Captain.

turns to Thane Rolf.

Before you retire, Thane Rolf, could you tell me about the Torkani lands?  Is there a route from your tula into Dragon Pass?  Do you have any northern neighbours?
Thane Rolf Seems happy to talk about the rocky wonders of the Torkani tula though you get the impression that it's a pretty hard scrabble existence and that if they didn't raid so much it would be almost impossible for them to survive. As for the other questions ...

Well, maybe a small group of people could reach Dragon Pass but almost impossible for a clan on the move. To the north is impassable mountains, to the northwest is hard lands and the Balmyri, while to the north east is an even worse route with harder lands and the animal nomads.

Narrator And with that the two parties turn in for the night. It's a short night though as everyone is up well before dawn to start the journey east. 

One day passes in hilly country. Up the hill, down the hill,  across the stream, up the next hill and so on. The on-foot Torkani seem to have little trouble keeping up with the mounted Amberi. Snorri is slowed some by the Golden Eye which looks much the worse for this fast pace. 

That night, over the campfire, Thane Rolf examines the options.

Thane Rolf Well, a half-day to the south of here is where Korol is with the Balmyri fyrd.  If you want to try and talk to him I could let Age show you where he's at though how you'd actually get to Korol's ears without losing your own I don't know.

Another half-day or so to the east will take you into Torkani lands where our own fyrd is mustering. A day to the south of that will pretty much put you in the line of march that your clan would be taking.

I'll be heading that way myself. You coming with me or you gonna try and talk to Korol?

Orlev Skerri, if we do go back into Balmyri territory it might be best that we warn Blunt now of what's afoot.  It would be a disaster if we lost the feather before he got word. Another day and he could be entering Balmyri territory.
Skerri Thinks for a while

We will have to warn Blunt before we do anything else. I will use the feather to tell him to stop outside of Balmyri lands and to keep an extra watch out for Horsespawn.

Now, the other question is do we want to endanger our lives to speak with Korol. As long as Blunt's warned we can risk a few people to help our new Torkani friends.

Pause for effect

What I need are some volunteers to go speak with Korol. I myself will go to stress the seriousness of these charges. I'd like Orlev to go because of his inability to lie.

Holds her hand up.

No, Cedric I want you to take charge of the scouting party and make sure it gets back to the Amberi. I'd like at least two other volunteers though. And no Arene you cannot come along.

Per steps forward.

I will go with you, Captain. 

Skerri Claps him on the shoulder.

You are always welcome at my side, Per.  Glad to have you along.

Snorri As someone with experiance sneaking up to steadings at night I would be useful.

pauses to think

Although I guess Cat Boy also has a lot of experience sneaking into steadings at night.

Skerri Smirks and claps Snorri on the shoulder.

Welcome to the party.

So that makes four of us plus Age. That should be plenty for any Balmyri we meet, though of course we will try and avoid them all if we can.

The rest of you go with Thane Rolf until you can turn south to the Amberi and we will meet you when we can. Any questions?

Thane Rolf Well, I suggest you make an early night of it and then start well before dawn.  Push hard, and with any luck you could get all the way to the fyrd encampment before too many other people are up and about.
Narrator With the discussion settled, Skerri prepares to send the message to Blunt. Recalling Bjarni's words, you know that the wind spirit can carry a short message and a small object to it's 'mate'. Thus, Orlev prepares a written message with all the details of your plans while Skerri prepares her brief verbal warning.

Then reaching into her pack, Skerri draws out the feather linked to Blunt (leaving only a feather linked to Bjarni) and holds it high above her head. Without further ado she tosses the feather into the air and shouts Come to me!  The feather rises and then slowly disintegrates into a growing swirling mass of air. You feel the entry of a presence.

Skerri holds out Orlev's message and says 

Carry this to your other half and speak these words there 'Treachery. Do not enter Balmyri lands. Watch out for the Horsespawn. Go east. We will join you.' 

On your way then and with our thanks.

And with a clap of thunder and a rush of wind the spirit leaves. 

In the dark of the very early morning, the small group prepares to leave.  Age is on foot while the rest of you are mounted (with the exception of Ost of course). Ulf and Eric promise Snorri that they will take good care of the Golden Eyes and tell him that he shouldn't steal any more injured horses, only 'good ones'. Leaving the rest to their slumbers, and with a muffled 'Farewell' to the watch you depart.

You push hard, using no light, depending on Orlev and Age to warn you of any dangers on this moonless night. And your plan seems to work since some 4-5 hours later, with the sun just coming over the horizon, Age announces that just over that next rise is a steading where the Balmyri are mustering. 

Age, Per and Snorri do a swift scout and sure enough, looks like over a hundred spears have gathered in a camp around the steading.  They have a watch out to, though it doesn't seem to rove too far from the stead itself. Doubtless the Balmyri scouts are covering the lands along the Balmyr-Torkani border rather than the odd direction you approached from.

Now the problem is, how do you approach Korol? It would seem to be virtually impossible to sneak into the camp undetected during the daytime.

Skerri So, where are the privies?  What we need is a messenger or better yet Korol himself.  We will watch the privies and when we see a likely candidate we will grab him and get him to take a message from us to Korol.  We will have to grab someone soon or it will be too dangerous to wait.  If we cannot grab someone before the sun is a quarter of the way up in the sky we will have to leave.

Pauses dramatically

Or the other alternative is to approach under a flag of truce and ask to speak to him.  If we do it properly they won't be able to attack us and we will get a chance to speak with him.

Which do you prefer?

Snorri Privacy. We can always aproach under a truce flag if we can't find anyone to talk to.
Skerri Raising an eyebrow.

Hiding something?

Orlev Peering into the distance

Well, the privy appears to be a trench outside the camp but inside the watch line.  Might be difficult to snatch someone from there.  

On the other hand, plenty of people are starting to drive animals to pasture for the day.  It would be easy to grab one of them.

Snorri So we steal the people and leave the cattle and horses...

Ok I can handle that. Shall we wait for them to get a bit farther from camp, then grab anyone we recognize from cattle drive up here, hopefully they will recognize Orlev. If Orlev does the actual grab or approach, he can start with a believable I won't hurt and will let you go, if you listen quitely. Skerri as I probably have the most experiance sneaking up on people guarding animals shall I lead the snatch?

Skerri Shrugs.

If we can find a good spot to watch from all of us can hide there.  Warrior training might not cover stalking but it certainly covers hiding.  That way we don't have to worry about all of us being split up and we'll have a better chance of overpowering someone if we have to.  Per can watch the horses and bugger off if he has to.  We should set a place where we can regroup should we get split up.  How about at that tumbled-down stick picker cottage we passed a while back? 

You can certainly do the approach Snorri, you're our best stalker and one person will be less threatening.  You can pretend to be an Orlanthi travelling north to settle if you have to.

Orlev looks disapproving at the mention of deception.

If he has to.  Even a herdsman shouldn't be too scared of a lone man.  Of course we can always just use the truce flag, if Korol's in charge he'll want to talk first and shoot later.

Orlev One more thing to remember.

By now the Balmyri wyter has probably alerted Chief Harvar to our presence here and a fast rider from the chief could probably reach here by noon. I doubt that we will have much success if Korol listens to that rider before us.

Other than that, it should not be difficult to, as Snorri puts it, steal one person.

Narrator A short time later, you watch Snorri approach one herdsman from the direction of the camp (while you are stationed at convenient intercept points should the herdsman choose a quick exit). As far as you can tell the herdsman does not seem particularly startled to see this lone warrior. He does seem somewhat less pleased when Snorri waves the rest of you over but he doesn't attempt to do anything rash.
Old Herdsman to Snorri

Oh suuuure you're with the fyrd.

to the rest of you

Lucky for you you got up close otherwise me and my trusty sling here would have a proper greeting for the likes of you. You varmints ain't gonna get away with even one of my sheep. Soon as those boys over the hill get wind of this I'll be off to collect the wood for your pyre.

Skerri Greetings grandfather.  Your sheep have naught to fear from us though I too am glad that we got close to you before you had a chance to use your doughty sling.  

What we would actually like from you is for you to carry a message from us to Korol Borngoldson.  We have urgent news for him.  I of course will reward such a service with this gold ring  [holds it away from the old man as he reaches for it] which I will give to you when you bring Korol back here.   You have my word as a follower of Vinga that I will do so.  Tell Korol that Skerri would like to speak with him.  Will you do this?  Additionally I swear that no harm will come to your clan from this act.

Old Herdsman What? You'll give me that bauble if I bring Korol here?

Skerri indicates her assent

What about my sheep? How do I know that you won't just run off with them as soon as my back is turned.

Orlev steps forward

Old man, I swear that I will ward your sheep and keep them safe here until your return.

Old Herdsman gives Orlev a fish-eyed look

You a Hoo-mak aintcha. Guess that'll have to do then. But don't be letting Heort the Almighty be buttin heads with King Ormgard over there.  And little Bjorngold over there has a tendency to be wandering off so keep an eye on him and (considerably more information in this vein, Orlev looks like he's beginning to regret his promise).

Finally ...

Right then, I'm off to talk to Korol.  What he does is his business though.

Skerri Fine we'll wait right here for your return.
Narrator Leaving Orlev to ward the sheep, the rest of you move to positions from which you can observe the fyrd encampment. After a moment, observing Orlev glaring at and waving his sword in a threatening manner at two fighting sheep, while a third smaller sheep appears to be tangled up in a bush. Per and Ost head back to give Orlev a hand.

From the ridge, you see the herdsman wander back to the fyrd encampment and disappear inside. A short time after that, you see a group of about 10 people mount horses and head in your direction, including the old shepherd.

Skerri Okay, there's only ten of them.  Does anyone see Korol? 

(Aside to the party) Let's keep this friendly folks.  As the group nears she stands up, in armour but without prepared weapons.  Friend Korol, greetings, we have news that will benefit both you and the Balmyri.  Will you speak with us?  

Here's your promised reward grandfather.  Tosses ring to the herder and waits for Korol's reply.

Old Herdsman catches the ring adroitly

Well thank you right kindly.

Casts an eye towards his flock and starts

Tarnation what is that fool Hoo-mak up to?

Narrator The herdsman rushes off to his flock where you see Orlev attempting to staunch a breakout only to go down under a wall of wool. Per must have already been injured since he seems to be having a great deal of trouble standing.

The herdsman's arrival however, quickly brings the situation under control and Orlev (and Per who seems to have recovered) return to join the discussion underway.

The rest of you turn back to greet Korol and a smallish man in iron armour (who is trailed by four other men in chain armor), have come out in advance of the rest of their party.

Orlev I hate sheep and that's the truth.
Korol Korol and the small man dismount and hand the reins of their mounts to one of the three followers.

Well well well, so we meet again. All my travel companions reunited. Except Cedric? Where is he? Chief Harvar seems most interested in talking with him.

Oh, and let me introduce my cousin, Henrik the Pig (indicates the small man in iron armour). When the old man came with the news, Henrik expressed an interest in finding out why you had come.

as if an afterthought

Oh yes, Henrik commands the fyrd here.

Henrik makes an expressive grunt of agreement
Skerri Well met then Henrik.  I wonder is it Chief Harvar or Bjolf the so-called Mighty who wishes to speak with Cedric?  We have news about this Bjolf that you might find interesting.

Turns to Orlev.

Could you tell Korol and Henrik what Cedric told us after the negotiations and what we have learned from the Torkani.

Orlev Relates the long and sorry tale, interrupted only by the occasional grunt from Henrik, which seems to somehow elicit further details from Orlev. Korol is conspicuously silent.
Henrik Gives an enquiring grunt.
Orlev I don't know how serious Thane Rolf was on his suggestion that the Torkani stop raiding.
Henrik Grunts at Korol who nods assent and then grunts at Skerri who mysteriously understands the grunt to mean 'Will you escort Korol here to the Torkani to see if they are serious about this?'
Skerri Definitely.  We would be glad to do so.   Anything for peace and to stick it to that bastard Bjolf and his devious plans.   Let's get moving.  Glad to have met you Henrik.
Henrik Grunts a farewell, turns around and rides off, followed by his four shield mates.
Korol Waiting for the other 4 riders to join him.

Whew.  That was close.  For a while there I didn't know if he was going to believe you.

Must say that it was a good thing you turned up when you did as I wasn't getting too far with Henrik on my own. The only way he would ever consider acting against Chief Harvar is if the clan itself was at stake.  Never thought that little rat had it in him though, to do all this. Sure does explain a lot.

Anyway, I guess we better get going.  Wouldn't do to be here when Harvar's messenger arrives.

Skerri Glad to be here.  If we can get this messed cleaned up maybe the Amberi won't have to travel south to settle and we can again head north.  The thought of all the deaths this Bjolf seems to be plotting chills my soul...

Stops suddenly as a look of horror crosses her face.

You don't suppose this Bjolf has been tainted by the Predark do you?  That would certainly explain a lot.  Do you have many Uroxi among your people Korol?

Korol stops with a start! considers and then ...

I doubt it or perhaps I should say he needn't be.  Even if everything you say about Bjolf is true, it's not outside of what tricksters have been known to have done before.

Doesn't really matter in a way.  Either way he has to go.

Skerri Grunts.

That's true.  Tricksters don't need to be contaminated by Predark to be pests.  Well he continues to be your problem.   Thank you for all your help Korol.  I admit that I neither treated nor spoke as well of you as I could and for that I am sorry.  I will henceforth treat you as my friend and as the Amberi's friends.

Moves closer and offers to clasp forearms with him.

Thank you again.  Shall we get going?

Narrator And with that the group sets off once more, this time towards the Torkani lands, this time with the Balmyri in tow. Once or twice you run across Balmyri patrols who let you pass once Korol's face is recognised.  

By nightfall you approach the Torkani tula but choose to camp just outside.  No point is trying to surprise anyone in the dark. 

An early morning shout drags you all out of bed and you mount up and head on into the land of the Torkani.  This time it is Age Swiftshanks' face that gets you passage, though he does send word on ahead to alert the clan ring that an emissary from the Balmyri approaches.

You bypass the first steading you reach, instead choosing to head straight through to meet the clan ring this day and by mid-afternoon that's what you do. Stop outside of a large steading where a delegation of Torkani await to greet you.

Cedric is off to one side as is Thane Rolf, who quickly gets all the Amberi off to one side. A very elaborate greeting is then gone through between the Torkani and Balmyri. Several tense spots are met, and negotiated, before the entire group of you is welcomed to the steading itself.

A large feast is laid out and there is much casual talk.  Towards the end of it all, Korol and Thane Rolf approach you.

Korol I don't want you to leave our lands with not a single good memory of the Balmyri. Please accept this small token (gives a fine silver torq to each of you) for all of your efforts on behalf of the Balmyri and the trouble we've put you and yours through.
Thane Rolf And we can't let you forget the Torkani either (gifts each of you with a gold armband).  

It's true we helped each other but the Torkani forget neither enemies nor friends, though (with a nod to Korol) there's always hopes that enemies can become friends. We shall see.

Best of luck to you and yours in the days ahead.  I expect we'll see something of each other now and then.

Korol Yes. I also hope that we can meet again and give Amber a proper Balmyri greeting. 

Anyway, Thane Rolf, we had better return to the main table.  We have much work ahead of us.

Skerri Thank you for these gifts.  You both will always be welcome at any stead I am at.
Narrator And as the feasting continues, many of you slump over the table, exhausted by the past weeks of frantic activity.

In the morning, somewhat the worse for wear you are shaken awake by Age Swiftshanks.

Age Swiftshanks We have a report on your clan.  They have been sighted to the south-west and are moving quite quickly.  If you want to meet them you best leave now or you'll have to overtake them as you can.

Come I will help you prepare.

Skerri Groaning.

Let me sleep if Orlanth loves me. How quickly can seven hundred people walking with a herd of sheep and cattle be moving?

Her head slumps down on the table and she falls back asleep.

Narrator Age shakes his head and starts getting the rest of the Amberi expedition moving. This proves to be a somewhat laborious process as many are of the same opinion as Skerri. 

Age acts with some urgency however so perhaps there are other reasons for the Amberi to get moving. Whatever the reason, you do get moving before too much longer. 

Age shepherds you to the south and pushes a hard pace despite your groaning. And as your eyes begin to clear you notice the rising majesty of Old Wind, one of the sacred mountains of Orlanth.

Does it call to you? In some fashion perhaps, because your heads seems to clear and your soul fills and you begin to push onward at an almost breakneck pace.  

To the south-west a huge cloud of dust can be seen. Can it be? Yes! There, frowning his mighty frown, rides Blunt Ash-bjorn. Beside him rides Branbrig Slayer, Ashart Bolison, Dagbjartr Haukson and others. Behind them comes the entire yelling, yeowling, lowing, baaing Amber clan.

You meet and there is much rejoicing at your safe reunion.

Blunt Ash-bjorn Hah! We meet again and a good omen it is, that we meet within the winds of Old Wind! Its been too long apart (rather pointedly looking at Skerri).

Yells for the clan to halt and camp for the day.

Let us feast and exchange news. Let us take joy in the good events as we can, for surely we have our fill of troubles as well.

Narrator And indeed there was much rejoicing and regaling as the two groups caught up with each others adventures. Truth, no one was happy with being barred from Dragon Pass, but here, within the breath of Old Wind, its impossible to remain disheartened for long. A new destination awaits the clan and surely nothing will stop you now if all else has already failed to block the Amber Clan.

The next day, Blunt calls for an inner and outer ring meeting to make the decisions that must be made and agreed upon by the entire clan. Perhaps people need to recover from the feast or perhaps its also good just to take a break after all the labours to date. Coincidentally, it also happens to be the summer solstice which some take to be a good omen and others as a sign that time is passing by.

Una Oxen Lover and Orlaront Mosdorlson seem to be of the latter camp. In very loud voices, and with loud agreement from most of the audience, they say that whereever the clan is going, it better get there pretty soon. The cattle and people will need shelter built before dark season and the winter planting must be done during the end of Earth season. Orlaront adds that unless food is found soon they'll have to slaughter some of the herds and eat of the seeds which would make coming years very difficult indeed.

Well, none of this surprises anyone and no one speaks against the need to settle soon. Blunt calls upon Age Swiftshanks, and while there is some muttering about an outsider speaking at meeting of the rings, no one actually shouts him down while he tells the little he knows about their destination.

Age swiftly relates that the valley is unclaimed, lying as it does between the mountain Orlanthis and the wasteland nomads. It can definitely be reached before the end of Fire season, though the clan would have to push through some very hard country. At present the Torkani have no dealings in this area as there's really nothing there to trade or raid for. A few questions are sent to him but Age pleads ignorance on most everything.

Things wrap up quickly after that. With no real other choice, Blunt announces the decision to press on to this valley as quickly as possible. A scouting party would push on ahead at all possible speed to select the best possible site for the clan to settle. The various parties affirm their agreement and the meeting breaks up.

The scouting party leaves that same day while the clan begins to march south the next. The land becomes progressively more inhospitable and the cattle and people begin to feel the strain, with the old and weak of both being buried or burnt off to one side as circumstances allow. Perhaps, Blunt feels some personal spirit pushing him but he drives the clan from morning until dusk, barely even halting for a half0day to allow the Elmali to celebrate their Victorious Sun Day.

Very occassionaly, scouts report of sighting figures either to the east or west but none approach the scouts and the scouts stay only long enough to ensure that the figures pose no threat to the clan.

Some three weeks later, Orlev Ice-eyes comes thundering back into the camp saying the scouts have found a suitable site to settle the clan, at least for the near future. A stream-fed valley, surrounded by protective hills, one of which is sacred to Orlanth and marked by some forgotten people by a dolmen.

There is one surprise. A very small settlement of strange people already exists in the valley. They offered us no violence and Cedric the Fox is staying with them now, studying their ways and languages. He is also coordinating the scouting of the valley from that base.

The clan is greatly heartened by this news and pushes south with renewed vigour. And a day or two later brings the clan to a majestic vista. A last rise is climbed and then before them a huge valley opens, cutting from east to west, well watered and green even at this time of year. The clan stands at the extreme north slope, leading into the valley, and Orlev points out the side valley where the clan is expected to stay for this first winter. Even now, Cedric can be seen riding forth to welcome the clan to their new home.

Blunt stands and views the land that will become the Amber Tula. Off to one side, is a hill thrusting higher than its neighbours and on top is the lonely dolmen that Orlev spoke of earlier. Blunt strides to that hill and the ring and the rest of the clan follow. Blunt places his hand on the dolmen and shouts to the sky Orlanth! Mark my words. Here I stand and here I stay. Amber has found its way home.

A roar and a cheer go up from the assembled clan and the reply is shouted back Here we stand and here we stay!

Amidst the cheering Skerri asks Per to follow her to where Blunt stands. She then takes the tiny arrow out of her pouch.  She holds it respectfully in her hands and snaps it in two while saying "I hearby release Per from his oath of service to me and give him my heartfelt thanks for his skills and loyalty, his advice and his words, and all of his actions." She then hands Per the pieces, Gives him a comradely hug and moves to stand beside Blunt.

Epilogue The cheering has died down and the valley is now filled with tents as the clan settles in. Near the stream in the centre of the valley, built into a hillside, is the stone dwelling and small fields that belong to the mysterious inhabitants of the valley. Very peaceful folk says Cedric but he's learned little else since then. Certainly, they have not protested the clan's arrival, instead they merely pause in their work and watch them with mournful eyes.

Towards evening, the guards on the hill-side report the return of a group of scouts that went to reconnoiter the main valley. They seem to be returning in unseemly haste. A moment later, Per, Cat-boy and a few fyrd-men come thundering up to Blunt. All are ashen-faced and shouting at the top of their lungs:

...we were exploring the valley ...

...we got to the river ...

...a big blob came out of the river ...

...it swallowed the Jorundsson cousins ...

...then three skeletons wearing their armor came out of the blob and attacked us ...

...we destroyed the skeletons but not before the blob ate a horse and then a horse skeleton came out and attacked us...

...we rode off before the blob could catch us...

Everyone within ear-shot looks at each other in dismay and then turns to stare at Blunt. Just where had he led them?

Scene 1 Scene 2 Scene 3 Scene 4 End of Scene 5


This page last modified April 24, 2001


Glorantha and Hero Wars are trademarks of Issaries, Inc. Gloranthan material on this page is copyright ©2000 by Oliver D. Bernuetz, Jeff Neufeld and Doug Stich. Glorantha is the creation of Greg Stafford, and is used with his permission.

Email me at oliver_bernuetz@hotmail.com.


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